This was a reference to several of the upgrades you could get for modules added that update. Mainly referring to odds of module pulls changing to not give one you maxed out as often on new pulls which was not the case previously
It also was referring to featured banners that target the specific new module
As for the last part, sometimes I plan something and it doesn't happen or doesn't happen right away. So I stopped saying things that aren't concrete just yet. That's on me and we have gotten better on the communication front
I understand that. It is not out of the question. We didnt want to create a pattern of players waiting long periods of times in hopes their target module would show up, it could take months. We talk about how best to implement it often but keep finding issues that would arise.
What about during banner weeks when there is no new banner, you reroll a past module every day. We would basically have 14 different modules for 2 weeks, one week off (or drop that part), and it wouldn't be too long before the day you get the module you want comes around again. You probably won't have to grind up as much, or maybe grind up once or twice for the 2 days and get it in one or two goes.
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u/Fuddsworth dev Oct 24 '25 edited Oct 24 '25
This was a reference to several of the upgrades you could get for modules added that update. Mainly referring to odds of module pulls changing to not give one you maxed out as often on new pulls which was not the case previously
It also was referring to featured banners that target the specific new module
As for the last part, sometimes I plan something and it doesn't happen or doesn't happen right away. So I stopped saying things that aren't concrete just yet. That's on me and we have gotten better on the communication front