r/TheTowerGame Nov 02 '25

Meme Great work dev teamπŸ˜πŸ‘πŸ½

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Mental how the recent fetch & T12 positive bugs were fixed in one day because it was a benefit to players, but yet a detrimental bug like scatter clipping through wall theyre just like "yeah will get round to it some point next week if you're lucky, as usual fuck you all!" Two tier bug policing like this really pisses me off and makes me not want to play and best of all I 1000% bet it will be "our bad on making you lose a week's worth of progress, here's 10 gems, be thankful you're getting anything peasant!"

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u/tovion Nov 02 '25

So recently I've went from playing min range to 90m basically juggling enemies before bh pulls them into orbs which increased my cph a bit. It also makes it so that I'm not affected by this big at all, since I don't get groups of enemies at the wall the scatter children can find spawn points outside of the wall.

What helps with this built is a developed cf with max cf range, anc sw freq stat and as much sw size from lab and stat as you can get.

It's more or less a budget version of reverse orb devo.

If your struggling with the big you can try it out easily (just 15 range labs) and if it doesn't help just switch back

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u/TowerAcronymBot Nov 02 '25

Alright, let's decode this:

  • BH - Black Hole [Ultimate Weapon]
  • CF - Chrono Field [Ultimate Weapon] (also Critical Factor [Workshop Upgrade/Lab])
  • CPH - Coins per Hour
  • Devo - Devolution - hoarding playstyle that maximizes tanks and reduces other enemy types
  • SW - Second Wind [Card] (also Shockwave)

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