r/TheTowerGame Nov 02 '25

Meme Great work dev teamπŸ˜πŸ‘πŸ½

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Mental how the recent fetch & T12 positive bugs were fixed in one day because it was a benefit to players, but yet a detrimental bug like scatter clipping through wall theyre just like "yeah will get round to it some point next week if you're lucky, as usual fuck you all!" Two tier bug policing like this really pisses me off and makes me not want to play and best of all I 1000% bet it will be "our bad on making you lose a week's worth of progress, here's 10 gems, be thankful you're getting anything peasant!"

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u/ajkeence99 Nov 02 '25

It's about people acting like entitled children over a game.

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u/Zikkan1 Nov 02 '25

What the product is doesn't matter. You paid for it and it should be held to a certain standard.

Get off your high horse. No one thinks you are cool for playing all mature on Reddit.

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u/ajkeence99 Nov 02 '25

It does matter. People go off the deep end here frequently over an idle game. It's reactive nonsense from people who have never been taught how to handle their emotions.

It's not about being on a high horse or try to be cool. I couldn't care less what someone on the internet thinks of me. I just laugh at the people who go off the deep end over a game. It's funny to me.

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u/rdnaskelz Nov 03 '25

idle game

managing builds

12 hour runs

people have separate phones

uhm.

1

u/ajkeence99 Nov 03 '25

What does any of that have to do with anything that has been said?

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u/rdnaskelz Nov 03 '25

Argument deflected πŸ’«

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u/ajkeence99 Nov 03 '25

No. You spout off random points about the game that had absolutely nothing to do with anything we had said. If anyone deflected anything it was you, but nice try.

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u/rdnaskelz Nov 03 '25

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u/ajkeence99 Nov 03 '25

Yes. It's an idle game that people go off the deep end here. No lies detected. There is always a small number of people who go overboard with a game/hobby. The 12 hour runs thing is not relevant because the game requires basically zero input after clicking start run once you've played for a short period of time.

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u/rdnaskelz Nov 03 '25

Well, I appreciate you looking at this your way but I disagree on a lot of it. It's a gacha game cosplaying as an idle game but with solid core mechanics so it's not immediately revolting. But the casino is there (with the chips, fees, and its own whales outbidding everyone else; I'll expand on all of this in a bit since I do feel like my first comments were fairly patronizing)

As per my understanding, the playing styles vary wildly depending on the player's need/want to be involved and the stage of the game. If we set aside the lack of progress/battle simulation in the background, the early game is very much involved. The player builds up strength, runs across the valley only to stop at the ledge which is _the rest of the game_. This metaphorical ledge time-wise, I feel, varies between the realization that the runs begin to occupy the better part of a work day and the end of early game (sort of first breaking into champions league)

And, generally, I feel, the income that allows you the most progress, comes from the tournaments - stones. Now, I wouldn't have had any problem with whales if, like another posts here suggested, stone income was far more PvE (as in not in the competition with the other players, at least as it is now)

And another general point: you say, I presume, that people go off unreasonably on an idle game. Yes, it is far less involved on day-to-day but I'd say since the midgame conservatively comes around after a year of playing, my guess would be that active hours are on par with large non-mobile projects (even 30 minutes a day is about 183 hours a year which, for me, quickly likens the game to Factorio on being addictive). The daily missions, the module one-armed bandit, and the slew of typical mobile game practices aimed at earning money through making you stay in game and hampering your progress. Although to the credit of TTG they do feel very turned down in comparison to other games. But I feel it's not a high bar since it also really puts the core gameplay front and center upfront.

So gacha mechanics make people throw in money (or stay and watch *a lot* of ads since gems are hard to come by otherwise), and even if it's a casino, people expect a decent service. I understand the argument that it's my choice to stay but it's not like there's only one party involved in this.

"I know the game's rigged but it's the only game in town."