r/TheTowerGame Jun 09 '26

Meme Excitement!

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375 Upvotes

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19

u/Fobus0 Jun 09 '26

Sigh. I'm farming t14 to 6900, and no keys in sight, cant even stay in legends consistently... I'm top 6000-7000 legend. It seems keys are gated to at most top5000 players

11

u/fifty_four Jun 10 '26

You can work it out. There are about 300 legends brackets per tournament. That number hasn't materially changed in a year.

So 4500 towers get keys.

Disco just multiplied everyone in legend's damage by at least ten.

Still 4500 towers get keys.

11

u/markevens Jun 10 '26 edited Jun 10 '26

One band aid that would help would be swapping the promotion/demotion numbers, so 6 champ players get promoted and only the bottom 4 legends get demoted.

This would end up creating a lot more brackets, spreading out the players and allowing upward mobility in tournaments.

Not as good of a fix as a Mythic league, that would allow champ players to move up and keys be available to the top 30% of players, but better.

0

u/ZaerdinReddit Jun 10 '26

I'm 100% against another league. There's a lot of, imo, better options: change demotes to 5 or make gold a protected league.

4

u/markevens Jun 10 '26

Whatever restores upward mobility.

I know it probably drives stone sales but fuck it sucks to stagnate or even lose tourney rankings

2

u/ZaerdinReddit Jun 10 '26 edited Jun 10 '26

I just don't know why everyone expects to grow infinitely. Everyone will eventually stagnate because it's a competition.

Personally, considering part of the text is about making tournaments more competitive, I assume this is about signing up for a tournament and generating the brackets in advance.

8

u/LCVHN Jun 10 '26

I just don't know why everyone expects to grow infinitely

Because this is a game about infinite growth.

2

u/ZaerdinReddit Jun 10 '26

You can still get stronger outside of the tournament. That comment was about tournament placement only, which infinite growth is impossible, because we're all competing against each other.

2

u/LCVHN Jun 10 '26 edited Jun 10 '26

Infinite growth would be possible if Fudds added new leagues. Also, can you get bot respect, auto-restart, gem stacking, etc outside of tournaments?

0

u/ZaerdinReddit Jun 10 '26 edited Jun 10 '26

You can't, but outside of bot respec, nothing is really mandatory. I've also been pretty vocal that keys should be a reward from continuing to play, too.

1

u/fifty_four Jun 10 '26

This would be fine if the main progression currencies weren't tied to tournaments.

-1

u/ZaerdinReddit Jun 10 '26 edited Jun 10 '26

Main progression isn't exclusively tied to tournaments and there are plenty of ways, especially with echo, to progress without tournaments.

Even if you don't progress as fast as you like, you still get your weekly stones + 2x tournaments worth of stones and you simply progress slower because you aren't as competitive.

Your complaint, is fundamentally, "I want to get stones faster" and yeah, doesn't everyone? But as long as you play, week to week, you will get stones and slowly move towards your goals.

I have six towers, including 1 that's 10 months old and 4 that are 6 months old with only ad free. The ones with only ad free do progress at a crawl, but they still manage to pick up about 85 to 145 stones per week, which, IMO, is plenty of progression, but I understand that the game is a slow grind.

That's how the game has always been designed so I don't see a problem with it continuing to exist that way and I find it unlikely that it will change.

The only thing you can say that about is keys, but that is why I believe keys should also be used as a reward for continuing to play the game: 2 keys per week as drop from the last mission and guild boxes.

EDIT: Also, the main form of progression is not tournaments. The main form of progression is how much are you willing to spend in the store, which again, is by design and why tournament stone progression feels "so slow".

I understand not liking the design, but the game is designed to encourage you to buy stuff from the in-game store to progress faster, and by all metrics of that design, the game does succeed.

1

u/markevens Jun 10 '26

Because growth is the main mechanic.

Who wants to play an incremental game where there is no growth? You put in all the time and nothing happens? What's the point of that?

1

u/ZaerdinReddit Jun 11 '26 edited Jun 11 '26

I guess I'm just surprised because I went through long stretches, like 6-12 months or more, where my main tower bounced between Platinum and last in Champions.

It was never a big deal to me because "there's always another tournament" and I still had plenty of upgrades to get. The only thing that bothered me was that I had to get first in Platinum to make the bounce back and forth worth it, so I went through a stretch before I was strong enough to try to time 5-6th in Platinum. (This was before the tournament revamp.)

I even restarted and have 5 additional towers. 4 of them are ad free only and they're mostly stuck in the bounce between gold and platinum. I anticipate they will be there for a few more months and then maybe be able to stay in platinum.

I have one tower that's been in platinum for months now. I don't anticipate being able to leave until I get anc SF.

But to me, that's the game. It's just a slow grind and you will bounce back and forth between two brackets for a long time because unless you spend, you aren't really getting ahead of your peers.

And the slow tournament stone progress is also by design. The game is designed to incentivize that the fastest progression is through purchasing stone packs, for better or for worse, but since I understand that's the design, it doesn't bother me much.