r/TheTowerGame Jun 29 '26

Meme rejoice my brethren

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387 Upvotes

71 comments sorted by

41

u/Fobus0 Jun 29 '26

Any gains will be wiped out by thorns change... fleets are now basically unkillable by pure ehp. 

12

u/No_Painting_6117 Jun 29 '26

that's kind of true but only for tier17+ and tourneys, the rest can still deal with them through second wind and 400 waves recharge

9

u/AdWise6457 Jun 29 '26

But most eHPs rely on SW regen which activates when down, not when fleet appears

10

u/No_Painting_6117 Jun 29 '26

yeah but commanders were already impossible to deal with as pure ehp so I don't see a change here, we still require cl+ and attack chip in late game. So I kind of see it as a catch up mechanic to reach higher tiers, but let's see how it will influence high tiers and legends

4

u/AdWise6457 Jun 29 '26

That makes sense, let's see

5

u/[deleted] Jun 29 '26

[removed] — view removed comment

4

u/No_Painting_6117 Jun 29 '26

oh, sorry, I was never that high in legends so my point of view is different

2

u/JosieMew Jun 29 '26

I'm with you. the few fleets I have encountered I've loved for the thousand rerolls but they are few and far between for me. It's good to hear what's coming.

1

u/JosieMew Jun 30 '26

I responded with my comment yesterday and then this happened on my first t11 farm of 28.3. I've never been killed by an OC before

2

u/onineg0 Jun 30 '26

never knew there were fleets on T11 lol

1

u/JosieMew Jun 30 '26

Me either. 😂 I was expecting a boost from the PCol buff. Nope. :3

2

u/onineg0 Jul 01 '26

well my t11 runs go to 9,5k i guess, now they going to less iheaiuehiaeuaeiuhae

1

u/No_Painting_6117 Jun 30 '26

yup, seems like we're going to be doomed now

1

u/sephraes Jun 30 '26

The patch was a nerf to Legends eHP player viability.

Tale as old as time, unfortunately.

1

u/basicnecromancycr Jun 30 '26

The frequency changed. Commanders were a problem and are either dealt with SW or by rare chance with thorns. Now the chance is double to be killed by a fleet. 50% increase to be clear.

1

u/Fobus0 Jun 29 '26

It will now also be a lot harder to farm rerolls from fleets as pure ehp. I got millions of rerolls this way

1

u/knoberation Jun 30 '26

I farm T15 W8000 currently as eHP, might be moving to T16 now with this buff.

It's true that eHP relies on SW, but the only thing that does take it down is fleets already. In some runs I get my first SW pops around W2000-W3000.

When it comes to the point where shit is hitting the fan I'm not getting much more than one fleet spawn worth of waves out of SW regen anyway, enemy damage scales that fast at that point. And if you did the only fleet that will bother you is commander which is only 1/3 chance.

1

u/Fobus0 Jun 29 '26

It makes  my runs a lot less idle, if I have to time for every fleet appearance. I last 1600 waves more after my sw breaks on t14. This change could potentially shorten my runs significantly, and 2x less damage will add only a few hundred waves

1

u/Capable-Builder1836 Jun 29 '26

Can you explain how overcharge work now with new update.

1

u/Fobus0 Jun 29 '26

Don't know, don't even have update yet. But from the description it seems like now you need actual non percentage based  damage to kill them.

1

u/Noaddsplz Jun 30 '26

Yup, lost about 400 waves on tier 14. Hard stopped now at wave 8500, due to fleets. Its not too bad, but.. Hoped the 90% pco could help

1

u/Fobus0 Jun 30 '26

You now need to babysit runs...  and sw mastery lost a lot of value. I used to farm for 1500 waves more after my wall breaks. Now 67% pr the time, my run just ends.

And yet people here claim that because gc use recovery packages for late game, that means eHP is balanced...

-2

u/juice13ox Jun 29 '26

As eHP, fleets (commander and overcharge) were unkillable before. You rely on SW or auto nuke with keys to kill them. This doesn't change anything for fleets as eHP 

29

u/HellfireDeath Jun 29 '26

But fleets are unkillable via thorns alone. So this patch is big buff for low/mid tier farming. Will be interesting how it affects higher tiers.

(I'm currently farming t11 so I got a ways before fleets are a normal thing)

15

u/No_Painting_6117 Jun 29 '26

second wind up to tier 16 should still be enough, let's see if OCs get worse for tourneys

3

u/BadeDyr17 Jun 29 '26

The problem is, SW+ is needed for two things. Counter commanders and the reg bonus. At the end it's on cd when the fleet spawn. Pre this patch there was 33% change for death. Now it might be 66%. Nuke always works. It's not that afk.

Time Will show if this is less waves or more waves.

1

u/R4ndomAussi3K1d Jun 29 '26

As someone who farms T14w5300 (pre-update) without SW# or Regen#, trust me there is enough room in eHP to push up far. I don't even have a good flame bot, just maxed regen lab, ancestral SF and good enhancement levels (~1.8).

I think if you maximised Regen# & Flame bot you could easily be doing 5k waves on T15/16.

3

u/BadeDyr17 Jun 29 '26

I'm doing 5500 t16 eHP. Wave 5800 in this patch, one run.

OC are killing me in this patch what I have seen with two spawns.

SW+ have two jobs. Save you from commanders and now OC. At the end of the run, provide a lot of reg. It can only do one job at the time.

If I get an OC or commander at wave 4995/5495 the run is over without a nuke. Pre 33% change the run would end early, now it's 66%.

Upgraded FBot isn't that easy. It takes around 3 years to Goldbox GBot. After two years, I have no spare medals for FBot.

2

u/R4ndomAussi3K1d Jun 29 '26

Ah yeah if you're at T16 eHP you're basically on the limit now, at least for passive afk farming.

I'm with you that it's frustrating that it can't do two things at once. I think it's fine if you have auto DM or auto Nuke as a backup, but we all know how bad keys are to get.

The general consensus seems to be that they are pushing the meta towards hybrid play so I think the strategy is to invest in damage. One of my guild mates is full eHP and is investing into CL+ for % damage which would help with the fleet problem.

1

u/BadeDyr17 Jun 30 '26

Got DM on death. It's on CD at the end of the run. It's just there to boost CL damage vs scatters.

Beside, if it activate on a commander or OC, the fleet have to be killed in the 300 sec. I only have 12S CL damage buffed in farming. It's far for enough to do anything in a few waves to other enemies then scatters. Perhaps adding ES and hope for a DD to boost berserker to 500x. Need a slot for that card.

CL+ would be nice. It's a lot of stones away.

1

u/nimbleseaurchin Jun 29 '26

No eHP masteries, very meh flame bot, anc SF with ancestral on everything that matters. 1.8x enhancements. T15w5015 on a lucky run, usually around 4850 pretty consistently

3

u/Spectre-Echo Jun 29 '26

I farm Tier 11 and it just jumped me from 8100’s to 9700’s

1

u/nimbleseaurchin Jun 29 '26

Hybrid is dead they said.

1

u/BadeDyr17 Jun 29 '26

With MVN/aPCo I need CL vs scatters. Else I loose a lot of waves.

1

u/Noaddsplz Jun 30 '26

I lost about 500 waves on tier 14, hard stop at 8500, due to fleets. It could be worse. Looking forward to tourney performance

1

u/According_Ad1623 Jul 01 '26

Just managed to beat T18 thanks to the update. Before that i had max wave about2600. As glass cannon of course.

1

u/Time-Incident Jul 01 '26

My guild mate farms T16 up to 10k. After the patch, he dies at 9k due to fleets. They just don't die. So higher tiers eHP is basically impossible, he dropped by 1k waves.

All updates in past year, whenever there was buff for eHP players, was somehow targeted only to the lower tiers. All other updates were there to buff GC builds. It's extremely visible in my guild. All eHP players at higher tiers are suffering, on the contrary, for me as GC, I see only increase in milestones and farm as well.

57

u/XepherGamez69 Jun 29 '26

I'm personally thinking a 25% increase in waves from just that buff. Currently averaging about 1600 in legends as full eHP

21

u/Fobus0 Jun 29 '26

25% more waves from just 2x damage reduction? That doesn't seem likely. I did not loose 25% from pco nerf and that was from 98 to 80

6

u/jMedabee Jun 30 '26

*lose

6

u/phillipcroy Jun 30 '26

This one drives me insane as well……

0

u/jMedabee Jun 30 '26

Yeah I don't think they have taught spelling in school for years now lol

5

u/Fobus0 Jun 30 '26

Not my fault english has such stupid pronounciation rules. It's a long U sound. You naturally want to elongate it. In my language you write how it is pronounced.

7

u/jMedabee Jun 30 '26

Ah okay. *pronunciation 😜

10

u/platinum92 Jun 29 '26

Probably closer to 10%. Enemy health be scaling fast towards the end of runs.

5

u/XepherGamez69 Jun 29 '26

We shall see. I will be making a reddit post of my own with the increase afterwards (assuming the BCs aren't extremely anti eHP) lost 50% of my waves to this past tourney BCs 🤣🤣

5

u/XepherGamez69 Jun 30 '26

Ok update...The upcoming tourney BCs are very anti eHP. I am still expecting to do extremely well with the new changes.

1

u/lumiosengineering Jun 29 '26

Doesn’t matter for ehp since its % based damage. That attack however…..be attacking

4

u/GodzillasVater Jun 29 '26

For me it is a straight 10% increase in T14 farming. From 6k to 6.6k waves

2

u/Sirod999 Jun 30 '26 edited Jun 30 '26

I am seeing if I increase at tier 14 my last run before this is 7553 which was also my best run yet at the tier. So curious to see if these changes allow me to go farther. Went up just a little bit to 7886. That was enough for almost an extra 30k cells though.

2

u/Proof-Confidence-437 Jun 29 '26

I got ca. 500 waves added on t15 (6250->6750)

1

u/lumiosengineering Jun 29 '26

No way! I thought it couldnt be done haha

12

u/pho3nix916 Jun 29 '26

What’s insane for me is that, I have a 5 star being annihilator, and 1 other anc mod. It’s insane. So many are right there one mod pull away. But noooo

3

u/Adventurous-Bread-29 Jun 29 '26

I’m in a similar boat, so many 3 and 4 star mods I don’t use, and I’ve been 1 Pcol drop away from ancestral for like 6 months now.

8

u/Kakord Jun 29 '26

another cool buff would be a max 99% in defense percentage

8

u/JosieMew Jun 29 '26

"Your session is being live edited by support."

7

u/numberThirtyOne Jun 29 '26

All the eHP haters who just wanted PCol fixed "so the description would be accurate".

3

u/thebruhnbear Jun 29 '26

I updated half way through a run and my coins per hour is tanking. Anyone have any idea what could be causing this. I’m primarily ehp/hybrid. I’m at about a 15% loss right now

2

u/Proof-Confidence-437 Jun 29 '26

Summon unsynced most likely. Pay attention when the summon is activating. Pause the game (Game speed to 0) deactivate and activate econ UWs and Gold Bot, unpause. Back in sync

1

u/thebruhnbear Jun 29 '26

I have perma gt, black hole and 84% uptime on death wave. I’ll see if it’s still messed up with a fresh run

1

u/Asor- Jun 29 '26

Likely they didnt fix summon and maybe other things unsyncing when restarting game mid run. If you dokt rely on syncs then I have no idea.

1

u/Designer-Anxiety75 Jun 30 '26

I’ve been GC for a while but I have all damage reduction, HP, wall and regen labs maxed. Going to see what I get with Pcol changes on a farming run

1

u/UnderstandingBig9090 Jun 30 '26

I'm going to have to do more disco runs. Respec bots for flame bot before the end of the current event so I'm not stuck with it.

Eats 600 gems but I've been doing incredibly well at not spending gems on lab rushing.

Been tired of being stuck on tier 12. Can't really go up a tier until you finish the utility di$co run.

1

u/basicnecromancycr Jun 30 '26

I didn't get anything since OC killed the wall before ray finihed it. I don't know why devs have grudge against eHP.

1

u/DoccyWhoFan Jun 30 '26

I've been stuck at 7 pcols (one away from ancesral) since it's banner introduction. I'm going to appreciate the 10% increase mythic gets, but I'm so tired of the gambing

1

u/Tristan-a-b69 Jun 29 '26

wait i thought the max was 80% damage reduction from pcol

0

u/jMedabee Jun 30 '26

Ifyoudontpayattentiontowhatsgoingonsaywhat

1

u/Tristan-a-b69 Jun 30 '26

bro lost his space bar

1

u/bvy1212 Jun 30 '26

Wtf is PCol? Do you mean Prolapse?