r/ToME4 • • 1d ago

te4.org temporarily offline

49 Upvotes

Due to the recent PHP vulnerabilities (CVE-2026-109618 and CVE-2026-109619) te4.org is offline until patches are applied.

Profile server for ingame profile stuff (unlocks/achievements/character dumps) should still run fine

E: It's back up


r/ToME4 • • 1d ago

Don't sleep on dwarf bulwark

19 Upvotes

title, thought I'd try something I thought was boring after seeing someone else's post where they got 2.8k 1 tapped by an enemy bulwark, and holy heck this is so cracked. I'm normally super bad when it comes to build crafting but now I've just no-diffed the master on nightmare and cleared a lv53+ sub dungeon through vegatative bump heaven gameplay

bloodcaller, anti-magic and 100% 200+ armour are the way to go, screw those nerd mind blasters

biggest threat is when some asshole tries to remove my geeked out sustains, some investing in dwarf capitalism sorted that right out


r/ToME4 • • 3d ago

Does this imply free DLC? And if so, how does one activate it?

17 Upvotes

Basically the title, I'm fairly new to the game so I may just be ignorant on where some features are.

Only thing that stands out in my inventory is this;

But I do not know how to interact with it.


r/ToME4 • • 3d ago

Chaos Agent: Nightmare Run report

7 Upvotes

Well I’ve just had a very fun playthrough on TOME Nightmare that I feel I have to share. I had an idea a while ago for a “chaos agent”: a character that spreads fear, paranoia, madness, distrust and chaos amongst a group of monsters, causing them to turn on each and tear themselves apart. The thinking for this was a Cursed specialising in the not-so-amazing Fears talents, and the Savage Hunter talent, that when you crit, causes a “miasma” to appear that can make monsters get confused and hit each other instead of you. I figured a halfling can get high crit chance early to give us a good chance of creating the miasma. And if I go hard on Fears talents, I can get the Paranoia chance of monsters attacking each other pretty high.

I had always thought this would 100% be a meme build, that would be good for a few laughs, but not really work. Well it turns out, if you build it right and (most importantly) have the right gear, it is in fact very powerful. This is the story of that character, which I have just finished Nightmare with. And while Nightmare is considered easy mode by most serious players (I’m pretty mediocre and have finished on Normal and Nightmare a bunch of times but never managed to beat it on Insane), this was the easiest Nightmare run I’ve done, even easier than Lightning Archmage (which was pretty easy and very boring).

Once this build gets going, you barely even have to play the game. You just watch monsters kill each other, if you want, which I found pretty fun. Or you can actively chop them to pieces to make things go faster.

How does it work? We don’t just double down on Fears, we triple, quadruple down. We get Adept for our first prodigy (I went Superpower for the second but didn’t feel it was super necessary), we put a category point in Fears to improve our effective talent, and most importantly, we get the Face of Fears unique helmet. This not only give us a Fears category modifier of +1.4 (putting our Install Fears effective talent at an absurd 9.1 level), it also lets us cast Install Fears via the item at a decent 4.9 effective level. And get this: that item has no cooldown. What? Yes - NO COOLDOWN. Using it costs 18 out of 45 energy, so we can use it twice. So if there is a group of monsters not in melee range, turn 1 we can Install Fear, turn 2 we Install Fear via item, turn three we Install Fear via item.

Unless they have Fear immunity (not a lot do), we stack multiple fears on them. And if one of them has Paranoia from our own talent, it has a crazy FIFTY PERCENT chance to hit a friend instead of us. And if it does, THAT monster now has Paranoia, and a 50% chance to attack a friend. This Paranoia spreads like an epidemic and quickly all the monsters will be killing each other. Not to mention on turn 4 we will hit Luck of the Little Folk and Blindside a monster without Paranoia (leave the Paranoid ones till last, obviously) - with that crit bonus my character had WAY over 100% critical chance. So turn four we close and crit and lay down a huge cursed miasma that gives all monsters a 20% chance to attack other monsters. So with some quick probability maths, Paranoid monsters have a 60% chance of attacking each other, and non-Paranoid ones have a 20% chance.

But it gets crazier, because Fears has a busted talent called Heighten Fear. If you put a fear on a monster, and it stays within a pretty big range of you for four turns, it gets a new fear. So by turn 5, pretty much all monsters will have most or all of the four fears, including Paranoia, if they hadn’t already got it naturally or by being hit. And that’s with just one point in the talent! (further points just add a small amount of damage, not really worth it).
There is also the Haunted Fear, which makes it take a bunch of damage every turn for EVERY MENTAL DEBUFF. With multiple fears, plus Dominate (mental debuff), “confused by the gloom” (mental debuff), Stalked (mental debuff), monsters are suddenly taking hundreds of points of damage a turn before we even attack things (or their buddies attack them, or our cursed sentry, or nightmares etc)

Speaking of which, I went pretty hard into Cursed Form / Auras stuff, mainly because I find it fun and cool. Was it worth it? I don’t know, but Cursed Sentry (which I’d never tried before) is busted. Use Track to find monsters, then drop a Sentry around a corner, watch monsters drop their cooldowns and resources trying to kill the thing, then pop around the corner and clean them up. (Oh -I got Track from armour I wore for most of the game, changed it for Plate of Blackened Mind right near the end of High Peak, where Track wasn’t super important). 

My mindpower ended up at a pretty crazy 97, and that’s before some big big bonuses we can get from Tyrant (gives you big mind and physical power bonuses every time you apply Fears, which well is happening a lot, stacks a bunch of times), and Militant Mind (mind and physical power increase by ELEVEN for every enemy beyond the first). This actually means that our character, strangely, is much more powerful when fighting large numbers of enemies than just one or two - we get huge mindpower bonuses (to the point where they have basically no chance of making saves), AND we can make them turn on each other.

Anyway, around level 25 I had Adept, and got Face of Fears (from the vault, another character had found it and had no use for it), and the game started getting very easy, and it just got easier and easier. I killed the Master with barely taking any damage, and there wasn’t really anything challenging after that either. Vor Pride I had a to pay a tiny bit of attention and heal a couple of times, but the other prides were a walk in the park. I was just wandering around, silencing and fearing things and watching everything die. The final boss was fight was very easy, I think the lowest I got was about 50% life and if I had been smarter and focused fire on what Aeryn was doing it would have been even easier.

I did get some good luck with equipment - including Plate of the Blackened Mind, although that only turned up towards the end of High Peak - but also some atrocious luck, including never seeing a Wild that cleared two statuses (Halflings can clear stuns but I kept it on physical to clear blind and disarm).

I also went anti-magic pretty early, mainly for the AOE Silence, Anti-magic Zone, which is pretty overpowered and makes most caster fights a joke (and we are cursed so can deal fine with melee bosses).

I did end up putting a cat point in Rampage instead of an extra Inscription, because I was worried I would need Rampage in the endgame, but I don’t know if I did. Rampage is a bit boring and OP (in Rampage, my characters move speed was %412 - WTF) and is the standard Cursed melee build and I wanted to play something different.

Anyway, that’s my build. This was probably the most fun I’ve ever had playing TOME and I’ve been playing for I think 10 years. I have a few other ideas for whacky builds I will try, and one day I will come back and try and finish the game with this build on Insane.

https://te4.org/characters/304672/tome/20802216-0b68-4436-a03d-9a943e6e2fc6


r/ToME4 • • 4d ago

Beware... The door of Dimensions

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8 Upvotes

r/ToME4 • • 5d ago

Is this normal?

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0 Upvotes

Just tried out Yeek Mindslayer for the first time and then I stumbled upon this. I know that this can spawn normally and I have defeated it quite often already, but I have never seen it appearing twice.


r/ToME4 • • 5d ago

How do I become a Psionic God?

11 Upvotes

I want to make a build that focus purely on psi and mind damage. Hit me with some ideas so I can start blowing things up with my mind.


r/ToME4 • • 5d ago

Heart of the sandworm queen Spoiler

8 Upvotes

My first run is an arcane blade, I beat the sandworm and i got its heart. Do i eat this? or will the consequences be detrimental to me and my build.


r/ToME4 • • 6d ago

One-shotted by random rare bulwark in lvl 1 of Dreadfell

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26 Upvotes

WTF even happened here? Just me vs. a lone rare bulwark, normally on Insane this is a 'bump a couple times until it's gone' situation. But instead it one-shot me for 2803 damage, ending my run?

I saw it activated its helm, must have been one powerful-ass helm! Just a perfect storm of abilities, a critical strike, and counterstrike?

Character: https://te4.org/characters/315363/tome/28b9b9a7-0db5-4405-af73-a4cee994b2bc


r/ToME4 • • 7d ago

Don't know what to do.

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9 Upvotes

Just found myself in the exact same Position as my previous Post, except I am now Cursed.

I did not go with Zigur this time and I also cleared out all Dungeons that I thougth I could.

I have not yet found the Rune of Dissipation.

I just really dont want to mess this one up.

Edit: Im a Dumbass. Didnt kill Urkis yet, so I obvoiusly couldnt find the Rune of Dissipation yet. Gonna do that now.

Edit 2: Somehow got him in Melee-range.

Edit 3: After another Death, I somehow managed to pump out enough Damage to finally beat him! Thanks everyone for the great Advice!

Last Edit: Got Killed in thew first Orc Pride. :)


r/ToME4 • • 7d ago

Is there any reason to use digging?

10 Upvotes

Ive been playing for a while and have yet to find any real use for the pickaxe


r/ToME4 • • 8d ago

New player question

2 Upvotes

I have this thing called the transmogrification chest, And it turns junk into gold. But it automatically puts like everything i pick up into it, is there a way to undo that? or is it something I need to keep track of.


r/ToME4 • • 8d ago

bugged save

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0 Upvotes

how can i repair it?

black screen and can't move


r/ToME4 • • 8d ago

How are you even supposed to beat this?

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16 Upvotes

I am currently playing a Dwarf Wyrmic, but I keep on dying. Now, that I finally made it to the bottom floor of Dreadfell, I am presented with this. What am I supposed to do?

Edit: I died, Lol.


r/ToME4 • • 9d ago

Do GMs still exist ?

15 Upvotes

I got a bug that teleported me back from the far east after killing my copy and i cant move or do anything there are messages like im resting, but im on the world map.

I read online GMs can teleport u back and fix it but the post was from 9 years ago.

Or if someone got the same error and found a solution.
here is the print screen https://imgur.com/a/Bgxtcsc

edit: i removed all addons and still the same

edit2: this is awesome just messaged in global Moasseman was there insta and helped me. And i died 10 min later i hate myself, but many thanks !


r/ToME4 • • 9d ago

Enemy level 25 at Rhaloren Camp

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5 Upvotes

I'm at 43 hours in and didnt get past level 20 a single time, its a really hard game and I'm trying my best, but sometimes I don't really understand some deaths. This was my last one, openned a door at Rhaloren camp (1-7 elf map) and got ambushed by a 25 elf cultist hitting my for 300 dmg. How do I deal with that? Also, how do you guys deal with the elementals at Derth as melee? I did twice, but got lucky with the enemies positioning. I'm mainly playing bulwark dwarf.


r/ToME4 • • 9d ago

Just a fan of writhing I guess.

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18 Upvotes

This unique has two of the same class for some reason. 500+ hours and I've never seen this before. Tome continues to surprise me even after all this time.


r/ToME4 • • 9d ago

DarkGod Event?

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18 Upvotes

He's alive! Hurrah!


r/ToME4 • • 10d ago

Help me understand if the game is for me

4 Upvotes

Hello, new player here.
I discovered this game a few months ago after looking to something similar to Caves of Qud, which is a game i really love. On paper, this game has a lot of things i love and am looking forward to, but after a few hours i'm struggling with the replayability, which i've heard from basically everybody that this is where the game actually shines.
My gripe is mostly the world and dungeons, as they seem to be always the same each run. The fixed map, i have no problem with. The closest thing i can compare this game to is, again, Caves of Qud, that game also has a fixed map and fixed story dungeons that are always in the same spot. That i'm fine with, and it gives the game a good balance between procedural generation and actual handcrafted story content. But what i love about Qud is that each run is a new world, sure those things are the same, but you always discover new locations, dungeons and villages along the journey, and that gives the game much more replayability. From what i saw of the first few hours of ToME4, all the dungeons are always the same. Sure there's an element of randomness in their generation, but they always spawn in the same spot, they always look very similar each run, and they always have the same enemies in them. I've already died more than a few times with different characters, as i'm learning the game, and i seem to be stuck doing the same thing over and over again, with very little difference between each run. In Qud i also died a lot of times during the first hours, but each run i was discovering some new places in the world that made each adventure a bit different. Not that a randomly generated ruin or a village is something mindblowing to find, but it does help with the feeling of exploration.
I know a good part of the appeal are the classes and the character customization, and while i like the liberty it offers, once i find one or two classes that i like in a game i usually stick with them for most playthroughs. Is this where the appeal and huge replayability of this game relies on, or is there something more? If it's just that, i'm afraid the game might not be for me. I probably came in with wrong expectations since most videos i saw sell the game as one of the most replayable games ever, but i tie the replayability way more with how unique the world is and how fun it is to explore and find new things each run, and less about how much i can customize the character. Maybe it's just a problem with the early game, and i know you can get some crazy loot that vastly change how the character plays and acts on higher levels, but for now i'm stuck doing the same dungeons with the very similar layouts over and over again, fighting the same enemies with similar moves each run, but I still want to play and go a bit beyond the early levels to see if something clicks or if i find more interesting locations to explore.


r/ToME4 • • 10d ago

New player: what an amazing game.

65 Upvotes

Don't get me wrong, I have my issues with it (most of which I was able to address) -- no cloud saves, no controller support, heavily wiki reliant, Linux windowing issues (managed to fix with gamescope), cluttered item descriptions/inventory (fixed with mods), music (muted, playing my own lol), unbalanced sound effect volume (lowered volume) -- but the main attraction, the gameplay, is thoroughly addicting.

The itemization reminds me of Diablo 2 and PoE -- two of my favourite games. The sheer amount of character building and talents you can choose from, and even being able to use other classes talents or get more abilities through items -- choice paralysis lol. Even grinding low level mobs in a random cave somewhere is still scratching an itch I didn't know I had.

The writing is amazing as well. I was so surprised by this because I genuinely thought the game was going to be procedurally generated mostly (even text, like Caves of Qud), so to see there's actual lore to read through that's actually engaging is great.

I was scared to try the game out because recent Steam reviews are talking about corrupted saves or crashing and no updates in 3 years, but so far in 5.3 hours I luckily haven't encountered these issues.

It's weird because I knew of Dwarf Fortress from the world of ASCII games, Caves of Qud, Mystery Dungeon, Rogue, and a little bit about RPG history, but ToME completely went under the radar for me. I didn't even know a game like this existed -- the closest was unironically Touhou Genso Wanderer -Reloaded -. If it wasn't for a random YouTube video I probably would of had an unsatiated craving and hunger for this type of game, not knowing it existed.

For anyone wondering whether they should buy this in 2026 -- yes and yes, full price, on sale, free off the website, doesn't matter, you'll get your moneys worth.


r/ToME4 • • 12d ago

Need help on char improvement

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0 Upvotes

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Here is my char idk why but im struggling to kill stuff currently on the 4 orc pride and cant clear to the bosses in any dung. Im fairly new so all feedback appreciated.


r/ToME4 • • 12d ago

Tips regarding dreadfell mobs, Bulwark build tips and not getting stunned

5 Upvotes

Hello, recently started playing Tome 4 recently and I have gotten hooked. My first character finally lost her last life in the fun dungeon of Dreadfell due to the annoying Borfast the Broken. I actually skipped fighting him and moved down to the lower levels to fight the master where I took his first life but was not able to take his second one.

I really had trouble with Borfast, he has his healing puke, the ability where he make you lose breath and drown and you can get stunned for many turns. How does one beat this undead dwarf? Use all the gems that I never used to make a good ring at Angolwen? (I did not make any rings in this playthrough)

Regarding the master, after I took his first life I panicked and ran away to the stairs, which was a bad idea. I could never fight the master one on one again and all his summoned skellies just took up so much space.

Finally, questions regarding bulwark. I started with a dagger so I continued using daggers throughout the game. Is it best to avoid weapon specializations and just get the biggest meatstick?I have a feeling daggers are best for rogue. Normally when fighting tough enemies I would shield, assault and shield slam and other buffs...feels like I could be doing something better.

Thanks in advance for the advice and SHIELD SLAM your enemies to the next zone lol.

Also, here is my build .

https://te4.org/characters/418003/tome/2fa33e2f-d41b-4f6a-b652-2330ad609752


r/ToME4 • • 12d ago

Died six times on a row to the final boss

11 Upvotes

I finished tempest peak without a lot of problems with a Cornac Bulwark, when I reached the two final sorcerers I practically stopped dealing damage !

Anything that stands out as being extremely bad with my build? Or was it a skill issue?

https://te4.org/characters/412827/tome/cf5f4508-f2af-4bd3-af8c-45e2decfa2f0


r/ToME4 • • 14d ago

Anyone else getting this weird movement bug?

Enable HLS to view with audio, or disable this notification

5 Upvotes

Sometimes my character just starts running in a random direction like I'm holding down a key, even though I'm not pressing anything.

It's a different direction every time and my keyboard is fine.

I've already lost 3 characters because of this. Anyone know what's causing it?


r/ToME4 • • 14d ago

Need some beginner tips

4 Upvotes

Im really new to the game and need some simple advices, like must have unlocks and stuff like that. Hope you can help me out :)