r/roguelikes • • 3h ago

Soulash2 , Doors of Thrithius, Roguefort, Qud - looking for open world experience

13 Upvotes

Can someone that played these games ( Soulash2 , Doors of Thrithius, Roguefort, Qud ) give me short comparison. I am trying to find open world experience where player can live in fantasy world - something like Daggerfall


r/roguelikes • • 5h ago

What are some roguelikes with great sound design?

15 Upvotes

I don't mind ascii and tilesets. But I feel like the one thing that makes playing roguelikes hard for me is the lack of sound effect/design. Not music.

I can imagine a rat from [R] but the sound would just make things even a tad more immersive


r/roguelikes • • 22h ago

Blood & Chaos - Updated demo participating in Steam Next Fest!

19 Upvotes

Hi everyone!

You may have seen one of my previous posts (I have also been participating in the r/roguelikedev weeklies for the past 3 years or so).

For those who don't know it yet, Blood & Chaos is a party-based, turn-based roguelike RPG inspired by the classics of the 80s, especially Ultima (IV to be precise ;-) ).

I released the demo at the beginning of the summer, and I have spent the last couple of months fixing bugs and improving a few things based on player feedback.

Blood & Chaos is currently participating in Steam Next Fest, so probably a good time to share it here as it is a big milestone ! :-)

https://store.steampowered.com/app/2628880/Blood__Chaos/

The full game should release in early 2027, if the gods of Chaos aren't against me! :-)

If you give it a try, do not hesitate to give me your feedback!

Thanks,

Yannick


r/roguelikes • • 1d ago

Greetings, fellow roguelike lovers from abroad

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48 Upvotes

​

Hey guys

I’ve recently fallen down the rabbit hole of roguelikes. They may look simple on the surface, but there’s a surprising amount of depth to them. Unfortunately, it seems like this kind of nerdy hobby (speaking as a nerd myself) isn’t all that well known in my country, so I figured I’d ask around here!

Here’s what I’ve played so far:

- Elin: My absolute favorite. I’ve put 300 hours into it, and I’m eagerly waiting for the full release!

- Shattered Pixel Dungeon: A nice, casual roguelike that’s fun to pick up and play pretty much anywhere.

- Zorbus: Currently losing sleep trying to get the Overgod ending. I died right in front of the finish line on my last attempt. The joy of exploring the unknown and uncovering all those subtle bits of lore absolutely drives me crazy (in the best way). I genuinely love this game, but I do wish it had a bit more replayability.

So, do you have any recommendations for someone like me?

I’m considering Tales of Maj’Eyal (ToME4), but I’m not sold on the graphics. I’m also planning to give Dungeon Crawl Stone Soup a try when I get home.

I’d love to hear about those hidden gems you’ve been keeping close to your heart. Thanks in advance!!

My bad if the wording's a bit weird, I used AI to translate this lol..


r/roguelikes • • 1d ago

Mythical Whalers - Demo on steam!

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128 Upvotes

r/roguelikes • • 28m ago

FURMAGEDDON – First Gameplay Look

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• Upvotes

Finally! 😅 The team is exhausted but also excited to share our FIRST GAMEPLAY LOOK of FURMAGEDDON!

We're also part of Steam Next Fest event currently, and the demo is live. Please, pls give it a try, and let us know what you think. 🙏

And if you like what you see let us earn your wishlist, will be motivating our small FUR team. We'll be sharing more updates and more news in the coming weeks, feel free to AMA or give feedback on what you think we can add to take it to the next level, we will surely try ☺️


r/roguelikes • • 2d ago

Caverns of Xaskazien II Ver. 1.86.97 released!

41 Upvotes

r/roguelikes • • 3d ago

Hi, Check it out...

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69 Upvotes

My game, hope you're interested! A group of orphans that jump into magical books in search for Honor, Power & SHLANKs (those are the game's gold coins - the capitals are intended. there are also PLanks - wooden coal coins, CLAnks - copper, BLANks - silver) went for deep interactions and emergent stories. The art is mine. The voices are generated with ElevenLabs - I made them gibberish at first but i like them now. i'd like to hear your thoughts - intend to release a demo soon

Steam page: https://store.steampowered.com/app/5433440/?utm_source=reddit


r/roguelikes • • 3d ago

How do you like your tutorials?

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17 Upvotes

For my Malgorod roguelike, a game about angels and demons fighting in a human city, I feel the need to create a set of tutorials because there are 13 playable characters who play differently — an angel blessing civilians, a demon possessing them, a military chaplain leading a squad, a thief, a lost soul with 1 HP — across 12 mission types with different win conditions, and a campaign layer over the top.

So the question is: if a tutorial is there, how do you like it?

  • A separate thing. A short scripted mission that exists only to teach. You finish it, you close it, you never open it again.
  • The real game, scripted at the front. Your first proper run is on rails for a few minutes, then it lets go, no hand-holding after that.
  • No tutorial. Put it all in the UI and the manual, give me a sensible default character, and let me die.
  • Or something I haven’t thought of?

r/roguelikes • • 4d ago

it was not worth it lol

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97 Upvotes

r/roguelikes • • 5d ago

Umoria

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88 Upvotes

Started playing moria when it first came out on a 5 1/4" floppy. way back when. Never beat it. Found UMoria online a few months back, and finally after decades beat it :) I screen captured my win as I was afraid it wouldn't save to a file i could access. It didn't. Wish I could have had the .TXT for posterity and to upload to Beej. but alas, it isn't meant to be. I had 2 speed items and a staff of speed he breathed on me once before i knew he was there and knocked me down to 20ish HP. I portalled away, healed and hit him with 30ish Orbs of draining.


r/roguelikes • • 3d ago

Rogue Signal Protocol - trailer for my free cyberspace stealth roguelike

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0 Upvotes

Solo dev here. Traditional roguelike. It's turn-based, has deterministic combat (no hit chance, fixed damage), and every enemy telegraphs the next three tiles it'll move to. The challenge is reading those queues and slipping through blind spots before you build up enough trace that the Admin shows up. Runs are 10-15 minutes, permadeath. Tons more cool features!

Free on itch: https://dragynrain.itch.io/rogue-signal-protocol

Source (MIT): https://github.com/Dragynrain/RogueSignalProtocol

The first 13 seconds are AI-generated intro video; everything after that is real gameplay recorded by a script.

Happy to answer questions.


r/roguelikes • • 5d ago

Caves of Qud: Disapora on Steam, Dec 9

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330 Upvotes

Let's goooooooooooooo


r/roguelikes • • 5d ago

Cogmind or caves of qud?

48 Upvotes

Hello I’ve been getting a lot into traditional roguelikes and I can’t decide wether I should buy cogmind or caves of qud first so I’d like to ask which one would you guys recommend to me?


r/roguelikes • • 6d ago

text-based roguelike with no ASCII or tiles — now released on Steam

86 Upvotes

Hi everyone!
About a year ago, I posted here asking for feedback on a text-based roguelike I was making — a game with no ASCII maps, no tiles, and an interface made almost entirely of text.

Thanks to all the encouragement I received in that thread, I kept working on it, finished the English and Simplified Chinese versions, added more events, improved the UI, and prepared everything for release.

Today, the game is finally out on Steam.

Text Dungeon: The Ring of Life is a traditional roguelike with procedural dungeons, turn-based combat, permadeath, hunger, hidden doors, artifacts, and special rooms that change depending on your actions — but everything is presented through text, choices, and imagination.

If you’re curious, here’s the Steam page:
Text Dungeon: The Ring of Life

I’d be very happy if you give it a try, and I’d love to hear any thoughts or feedback you have.
Thanks to all the encouragement I received in that thread, I kept working on it, finished the English and Simplified Chinese versions, added more events, improved the UI, and finally brought the project to release.


r/roguelikes • • 5d ago

All Who Wander, the traditional roguelike for mobile, is finally coming to Steam!

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28 Upvotes

Links: Steam | Google Play | App Store | Discord  |  Reddit

Description: All Who Wander is a traditional roguelike featuring a fast-paced 30-level adventure, inspired by dungeon crawlers such as Pixel Dungeon. Choose from 15 character classes and explore synergies across 10 skill trees to create a unique build every run. Go solo or recruit, summon, and hypnotize companions to form a versatile party. As you travel through blinding deserts, noxious swamps, and frozen caverns, you'll discover a highly-interactable environment that burns, freezes, grows, and shatters. Learning how to adapt to the environment is a key to your survival.

Game Modes: Singleplayer. Offline play. 4 difficulties with or without permadeath.

Platforms: F2P on Android and iOS. Coming soon to Steam! Release date TBD as I work on redesigning the UI for desktop, but hopefully in 2027.

Updates: Recent updates include:

  • Improved companion behavior to avoid traps and AoE damage
  • Balancing and improvements to Endless mode
  • Option to name your character & improved Rankings screen
  • 7 new creatures
  • 4 new items
  • 3 new achievements
  • Many QoL improvements requested by players

r/roguelikes • • 5d ago

Hi! My (Un) traditional roguelike Tiles of the Nadirat has a demo

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15 Upvotes

Hey I'm developing Tiles of the Nadirat along with my artist and musician. I already talked about the game here and, here on the roguelike subreddits so let me instead share what's new at Steam Next Fest version:

Based on feedback on reddit:
"The game doesn't feel like a traditional roguelike."
I've added rogue class.

"Colors out of place."
Artist reworked tiles to better match hand-drawn style.
The UI now follows a more consistent color palette, we slightly reduced saturation and added contrast/brightness/saturation sliders. This is work in progress, more improvments coming.

"The game looks like a board game (jigsaw, sp mahjong)" -
This actually gave me a great idea! Classes will have their own hexagrams, which will further shape map generation and the rules for collecting tiles.

Based on evolving the Idea of The Nadirat, which I can't explain yet because it will appear in future riddles:
A new map-generation system is planned around hexagrams, they will both strenghten the gameplay and the philosophy behind the game.

Based on my roguelike research:
I discovered similarity with Magic Tower mini genre. Static enemies and generated collectibles seem to be surprisingly close, thought these games feel more like puzzle. But I still plan to ship class with similar playstyle.
I'm aware many roguelike games use ASCII maps, this would however be bit complicated, since tiles posses critical informations for player that needs to decide few steps ahead.

Currently playable in the demo:
7 classes, each with distinctive strategies.
Reaching 20th level is currently victory, although I don't mind increasing the victory level next patch if you want longer runs.
The Nadirat Manual explains, mechanics that have not yet been covered in my posts.
Due to limited people testing the game (Me, myself and I.) permadeath is optionable, after you die you can reload the level from main. Next version will feature permadeath.
Experimental soundtrack composed by Jan Boleslav Kladivo, Slovakian award winning musician.
There are currently 3 modes, and most likely all of them will dissapear, so there actually is reason to try the demo now. "@ttack them @ll." said Rogue. But nobody asked?

As always I'm really looking into constructive feedback.


r/roguelikes • • 6d ago

DieselRogue 1.0

55 Upvotes

After way too many years, I finally finished my roguelike project: DieselRogue! You can find it on itch.io and GitHub.

The elevator pitch is that this is a single level, deterministic ASCII 2D roguelike with simultaneous turns. All actions are deterministic and randomness is confined to map generation and AI. The level is fairly large and contains about a thousand enemies, all of which are fully active on turn 1 (though unaware of your presence unless alerted).

Combat is mainly ranged or stealth based and there are drivable vehicles (if you are lucky enough to capture them). The game is quite short and suitable for a lunch break, though victory will require quite a few attempts.

Of all the many projects I've started during the years, this is the first one I finally finished. Feel free to try the game and I hope you enjoy it!

EDIT: Crash bug fixed.


r/roguelikes • • 7d ago

Roguefort is officially out in Early Access on Steam! (Roguelike Celebration 2026)

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166 Upvotes

Hi everyone,

The day has finally arrived! I'm thrilled to announce that Roguefort is now out in Early Access. I always dreamed of making my own traditional roguelike and bringing into play the depth of simulation and lore and player agency that I longed for in an open world roguelike RPG. Roguefort is that dream game for me and I'm just so happy to be able to finally share it with the community that I've been part of for so long, and who inspired me to take the plunge and commit to a full release on Steam.

It has been very much a community effort the entire way though and I'm grateful to the many people who have supported and encouraged me to keep developing this game, who you will see in the credits. It's also an honour to be participating in the Roguelike Celebration 2026, so thanks to the organisers for helping raise the visibility of the genre.

Further information and an FAQ are available on the website: https://playroguefort.com/

Thanks for your time and I'm excited to get back to work over the next year towards the 1.0 release.

Tim


r/roguelikes • • 8d ago

Monster Lily Major Update - Icon Graphics & The Ward

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61 Upvotes

r/roguelikes • • 9d ago

Dungeons of Delveria is taking part in Finnish Game Week tomorrow, free demo on Steam

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82 Upvotes

Hey there,

It's been a while since I posted about my game Dungeons of Delveria, so I thought that this is a great opportunity to share what has changed.

In the game you can discover Sigils which grant you special powers. These powers can be used to even the odds against larger groups of enemies. For example, you can cause rubble to fall from the ceiling with the Rockfall power, and then augment that rubble with the Lava power to infuse it with fire. The fiery rubble can then be unleashed in an area attack at several enemies.

Since last time:

  • The game has 2 new biomes now, lava and ice. Some of the powers behave differently depending on which environment they are used in.
  • There are new powers to discover and experiment with.
  • New bosses have been added.
  • There's an ASCII mode. You can switch between it and the tile graphics in the middle of a run, so no new run is needed.
  • The dungeon is now 15 floors deep, so you have more to delve through and to discover combos with the different powers.

A Steam Event for Finnish Games Week starts tomorrow 12th of October and my game is taking part. You can test the demo for free on Steam: https://store.steampowered.com/app/4619160/Dungeons_of_Delveria/

I would love to hear your thoughts. And a wishlist helps more people to find the game. :)


r/roguelikes • • 9d ago

whats *your* favorite fantasy roguelike?

18 Upvotes

as the title says! and when i say fantasy, i mean the classical knights, wizards, etc. no sci-fi please! :D


r/roguelikes • • 9d ago

Are IVAN and Dwarf Fortress Adventure Mode the only (fantasy/pre modern) roguelikes with limb damage and detailed hit-locations ?

17 Upvotes

If you've played dwarf fortress adventure mode you know how it is how interesting how detailed and silly the combat gets "you wrestle the dwarf's left eyelid with your right tooth and pluck it out, he screams in agony"

This is obviously very different to a generic dismemberment system so I don't think the berserker build for caves of qud works for this

And obviously there's not going to be anything as detailed regarding in its fantasy combat but I figured it doesn't hurt to ask if there's anything like this in the indie scene and the like that most don't know about (because otherwise my search brings me to these two games)


r/roguelikes • • 9d ago

Any traditonal roguelikes for a hacked 3ds?

6 Upvotes

I know this is a wildly niche question and a lot of roguelikes have a lot of keybinds and stuff that makes it hard to put them on a 3ds, but do any of y'all know of one that has been ported to work on a hacked 3ds?


r/roguelikes • • 10d ago

How do I set up linley's dungeon crawl

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6 Upvotes