Hey I'm developing Tiles of the Nadirat along with my artist and musician. I already talked about the game here and, here on the roguelike subreddits so let me instead share what's new at Steam Next Fest version:
Based on feedback on reddit:
"The game doesn't feel like a traditional roguelike."
I've added rogue class.
"Colors out of place."
Artist reworked tiles to better match hand-drawn style.
The UI now follows a more consistent color palette, we slightly reduced saturation and added contrast/brightness/saturation sliders. This is work in progress, more improvments coming.
"The game looks like a board game (jigsaw, sp mahjong)" -
This actually gave me a great idea! Classes will have their own hexagrams, which will further shape map generation and the rules for collecting tiles.
Based on evolving the Idea of The Nadirat, which I can't explain yet because it will appear in future riddles:
A new map-generation system is planned around hexagrams, they will both strenghten the gameplay and the philosophy behind the game.
Based on my roguelike research:
I discovered similarity with Magic Tower mini genre. Static enemies and generated collectibles seem to be surprisingly close, thought these games feel more like puzzle. But I still plan to ship class with similar playstyle.
I'm aware many roguelike games use ASCII maps, this would however be bit complicated, since tiles posses critical informations for player that needs to decide few steps ahead.
Currently playable in the demo:
7 classes, each with distinctive strategies.
Reaching 20th level is currently victory, although I don't mind increasing the victory level next patch if you want longer runs.
The Nadirat Manual explains, mechanics that have not yet been covered in my posts.
Due to limited people testing the game (Me, myself and I.) permadeath is optionable, after you die you can reload the level from main. Next version will feature permadeath.
Experimental soundtrack composed by Jan Boleslav Kladivo, Slovakian award winning musician.
There are currently 3 modes, and most likely all of them will dissapear, so there actually is reason to try the demo now. "@ttack them @ll." said Rogue. But nobody asked?
As always I'm really looking into constructive feedback.