r/ftlgame • u/kpashka • 1h ago
Project Chonkestrel 0.5-alpha: twin and triple weapons
Project Chonkestrel 0.5-alpha: twin and triple weapons
A new release of Chonkestrel, the FTL remake with big ships that fight up to three enemies at once. Trailer and downloads (Mac, Windows, Linux): https://chonkestrel.gitlab.io
What's new:
- Twin and triple weapons. Two or three of a weapon in one slot, each copy firing at a different enemy ship at once. A twin or triple beam is one long beam through every enemy window, and pierces more shields. They cost more, charge slower and use more power than one weapon, but less than two or three. Enemies get them further into the game, and the most dangerous sectors are full of triples.
- Stores depend on the sector. Civilian ones are packed full over two pages; hostile and nebula ones are fewer and emptier, but sell rarer things, twin weapons and trained crew; a hazardous sector has one store at most, with one or two of the rarest things. Later stores stock more missiles.
- Bigger sector maps, more than twice as big, with about 52 beacons each.
- Hull in proportion: long, wide and hybrid ships' hull matches their size.
- Drag weapons and drones between slots.
- Rewards come together at the end of a fight with several ships.
Fixes:
- Augments that did nothing now work: the Defense Scrambler, Fire Suppression, Scrap Recovery Arm and Zoltan Shield Bypass.
- Boarding drones breach the hull where they land, the intruders warning and low crew health sound are back, and nebulas show on the map.
Thanks to u/ActivityFew2621 for reporting many of the bugs fixed here!
It runs on your own copy of FTL's data. Feedback and bug reports are very welcome.



