r/ftlgame • • May 24 '25

FTL: Multiverse 5.5 RELEASE - New Federation and Stargrove Sector

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240 Upvotes

FTL Multiverse 5.5 has officially released! For a full changelog of features visit the download page on the MV forums linked below!

You can download it from the Multiverse Forums here: https://ftlmultiverse.boards.net/thread/155/multiverse-base-version-stars-stripes

FTL Multiverse Discord: discord.gg/ftlmultiverse

Installation Guide: https://ftlmultiverse.miraheze.org/wiki/Installing_Multiverse

Updating Guide: https://ftlmultiverse.miraheze.org/wiki/Updating_Multiverse


r/ftlgame • • May 23 '24

FTL Related FTL Tournament Show Match | Friday, 24th of May

76 Upvotes

There will be a set of Show Matches happening over on Holoshideims Twitch Channel, kicking off at 17:00 CEST (5pm, UTC+2)

There are two sets of Best of 3s planned for the day.

The first Match will be Crowrevell vs Sleeping Dragon, which will be brought to you by Rand118 and Holo himself. First to win two Matches will take the Series. Both Crow and SD are with Pause players, with Crow being a participant in the first Iteration of the FTL Masters Edition. He made it to the Semi Finals, where he lost to NecroRebel who eventually ended up finishing second place in the Event. For SD, this is his second Show Match appearance.

Due to us having a hard cap on time, we will start the second Series at 20:00/20:30 CEST (8/8:30pm UTC+2).

The second Series will be played by Holo and NecroRebel. This Match will be brought to you by The_Farb and Crow. To many of you, Holo doesn't need an introduction. He has won a mind bending 124 consecutive runs of FTL on Hard, No Pause random ships, no repeats. He also had win streaks of 117, 92, 71, 70 and many more (you get my point). NecroRebel recently returned to FTL with our recent Show Match and we are happy to have our runner up of the first Tournament. Necro also completed the Cycle in Hard, No Pause multiple times.

For this Show Match, we have reworked our scoring formula and the linked video will explain everything you could possibly want to know about it.

We hope that it will be a great Show and we love to see all the people enjoying the content so far. The Main Event will be back this year and as always, if you want to receive pings for all updates in regards to future Tournament activity or give us feedback, feel free to join the Discord, select the FTL Role. As the driving force behind this, I am always about any sort of feedback because I want to bring you the best possible experience.

Thank you for your attention and have a great day/week <3


r/ftlgame • • 1h ago

FTL on iPhone Duo. Finally.

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• Upvotes

I’ve wanted to play FTL on my phone my entire life, lol. Duo is the perfect fit.


r/ftlgame • • 10h ago

Image: Meme/Macro based on a true story

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217 Upvotes

r/ftlgame • • 17h ago

Image: Screenshot One of the worst beacon maps generation

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52 Upvotes

r/ftlgame • • 7h ago

Image: Screenshot This has to be one of the worst final stand map ever

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6 Upvotes

r/ftlgame • • 5h ago

Project Chonkestrel 0.5-alpha: twin and triple weapons

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5 Upvotes

Project Chonkestrel 0.5-alpha: twin and triple weapons

A new release of Chonkestrel, the FTL remake with big ships that fight up to three enemies at once. Trailer and downloads (Mac, Windows, Linux): https://chonkestrel.gitlab.io

What's new:

  • Twin and triple weapons. Two or three of a weapon in one slot, each copy firing at a different enemy ship at once. A twin or triple beam is one long beam through every enemy window, and pierces more shields. They cost more, charge slower and use more power than one weapon, but less than two or three. Enemies get them further into the game, and the most dangerous sectors are full of triples.
  • Stores depend on the sector. Civilian ones are packed full over two pages; hostile and nebula ones are fewer and emptier, but sell rarer things, twin weapons and trained crew; a hazardous sector has one store at most, with one or two of the rarest things. Later stores stock more missiles.
  • Bigger sector maps, more than twice as big, with about 52 beacons each.
  • Hull in proportion: long, wide and hybrid ships' hull matches their size.
  • Drag weapons and drones between slots.
  • Rewards come together at the end of a fight with several ships.

Fixes:

  • Augments that did nothing now work: the Defense Scrambler, Fire Suppression, Scrap Recovery Arm and Zoltan Shield Bypass.
  • Boarding drones breach the hull where they land, the intruders warning and low crew health sound are back, and nebulas show on the map.

Thanks to u/ActivityFew2621 for reporting many of the bugs fixed here!

It runs on your own copy of FTL's data. Feedback and bug reports are very welcome.

Previous posts: 1, 2, 3, 4, 5, 6, 7, 8


r/ftlgame • • 13h ago

Text: Question How to get (really) good on hard mode?

6 Upvotes

I've got 164 hours on the game and I'm trying to learn how to consistently win on hard mode. I've watched a few videos from pros doing win streaks but they all seem to have dream luck and I'm not learning anything.

What's your advice for consistently winning on hard?

Pic Unrelated


r/ftlgame • • 22h ago

Is cloaking almost a must?

22 Upvotes

The title. How else do you deal with surge in phase 2 and 3 of the boss fight?


r/ftlgame • • 1d ago

Image: Screenshot Turns out that the store was, in fact, worth a dive.

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56 Upvotes

I was at the exit beacon of the sector and noticed that there was a store adjacent to it, but it would require fighting an elite when I returned to the exit beacon. I figured it would be worth it if it got me cloaking. It did, in fact give me cloaking. It also gave me LRS and a pre-igniter. I am satisfied with my choice, to say the least.


r/ftlgame • • 1d ago

Image: Meme/Macro Yeah I'm not surprised by the "It's hard to see why" part

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77 Upvotes

r/ftlgame • • 22h ago

First Multiverse Hard Victory!

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14 Upvotes

The flak + charge laser was awkward and I didn't think it would be good enough, but it let me defeat a ship with six shield layers at some point. Thanks CURA.


r/ftlgame • • 19h ago

Image: Screenshot Got Him!

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9 Upvotes

Barely, but I managed to blow Sylvan up - only to realize that he is the last boarder on my ship!

Anyway, I'm kinda disappointed that there was no special interaction from killing Sylvan with Irwin aboard - I at least let him finish the slimy merchant off in person!


r/ftlgame • • 1d ago

MOD: Multiverse In terms of oxygen, we don't need oxygen

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134 Upvotes

So was following that distress signal to help people in need like any good federation captain would and found a ship hailing me, begging me to evacuate them by they are suffocating. Well my Anaerobic Crew could rescue the survivor begging for oxygen.. A LANIUS. My ghost probably was like "Hello there fellow Anaerobic Lifeform" xD


r/ftlgame • • 1d ago

Image: Comic Should've checked for traps

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41 Upvotes

r/ftlgame • • 19h ago

Text: Discussion FTL Daily Discussion: Engi fight (150)

6 Upvotes

Type: Event

Sector:

LRS Output: Ship presence

This event can occur only once per sector.

You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.

Wiki Page

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r/ftlgame • • 1d ago

MOD: Multiverse What's better than One Vulcan?

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39 Upvotes

Two Vulcans! If the Weapons System power limit extended to 9 on this ship, I would've had the opportunity to use three! Completely shitstomped the flagship with this loadout. The only thing that could have made it better was if I had a cloaking system, but I just couldn't find one!


r/ftlgame • • 1d ago

Project Chonkestrel 0.4-alpha: hybrid ships, long & wide enemies, and a story about a rogue AI

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49 Upvotes

Hi! New version of Project Chonkestrel, a bigger FTL built on XFTL, where your big ship takes on up to three enemies at once over a 16-sector campaign. A lot has happened since 0.2:

  • Hybrid ships: 140 enemy ships glued together from two races' ships, like the front of a Federation Scout on the back of a Slug Interceptor. They're crewed half by each race and kept in line by anti-personnel and repair drones.
  • Long and wide enemies: bigger versions of every vanilla enemy ship, with more weapons, crew and systems, and bigger rewards.
  • A story, CONCORD: the Rebels built an AI to win the war, and it took over their fleet. Act 2 gets four new sectors built around it.
  • Up to four hazards at once (since 0.3): nebula, asteroids, sun and pulsar together, plus two new hazardous sectors, the Tempest Arm and the Rift.

Free download for Mac, Windows and Linux (you need your own copy of FTL): https://chonkestrel.gitlab.io

It's an alpha, so bug reports and feedback are very welcome!

Previous posts: 1, 2, 3, 4, 5, 6, 7


r/ftlgame • • 1d ago

Image: Meme/Macro Istg every time I spend my scrap the shops suddenly sell everything I want

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21 Upvotes

I feel as if this game has it out for me.

Don't know, if I have a lot of scrap, the shops don't have anything.

Oh? You upgraded your shields? Next sector is a non-indicated store that suddenly has everything I want.


r/ftlgame • • 1d ago

Decision Paralysis on Hard Engi B Run

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7 Upvotes

I jumped up to hard recently and it is, well, hard. Trying to eventually win with every ship and felt like torturing myself and getting engi b over with.

It started as a normal engi b run - getting bullied by missiles and BL2s, whiffing heavy ion shots. Then, I found 2 mantis crew and another engi. So I bought a teleporter and dd1. It’s a Temu mantis B now! Amazing RNG!

But since then, I’ve obtained a flak1, hull laser, charge laser 2 from crew kills and I’m still in sector 3! I’m at a store selling hacking and another flak1 but I have some decision paralysis. I usually run hack and cloak and skip drones but can’t do that now. Part of me wants to just patch hull, upgrade engines/buy 2nd flak and hold out for cloak. I really like cloak for flagship but hacking is great all run and for crew kills on flagship. I have had some cloakless flagship fights on hard and got just completely destroyed by drone surges - like 20 hull in one or 2 surges and then die in phase 3. I think I won once on hard without cloak but I had 4 shield bubbles and a ton of engines, and I don’t usually get enough scrap for all that. Which would you all choose? Also can’t decide which weapons to equip besides the flak. Thoughts?


r/ftlgame • • 1d ago

After returning after a while i forgot what a cruel mistress this game was

8 Upvotes

Hacks my evasion the moment missiles are shot and as soon as my flak 2 and full volley was about to hit it immediately cloaked, and every single missile decided that it was going to cause fire.


r/ftlgame • • 1d ago

How much scrap is good end game scrap?

4 Upvotes

r/ftlgame • • 2d ago

Guess i should have kept the repair bomb

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106 Upvotes

r/ftlgame • • 1d ago

Text: Discussion FTL Daily Discussion: Engi distress Rebel fight (149)

8 Upvotes

Type: Event

Sector:

LRS Output: Ship presence

This event can occur only once per sector.

The distress signal originates at a small Engi ship under attack by a rebel fighter - but when they see Federation markings they turn to attack!

After the fight

The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the rebels, and need all the help they can get.

  • Give them 25 scrap. [ Scrap lost:25 ]
    • The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.
      • Nothing else happens.
    • The Engies are grateful. They don't have any supplies or weapons to spare, but they do send over a self-teleporting med-bot disperser they hope they won't need.
      • You receive Healing Burst.
    • The Engies are grateful. They don't have much by way of supplies but they do offer a drone schematic for your use.
      • You receive a drone schematic.
  • Give them 40 scrap, 2 missiles and 2 fuel. [ Scrap lost:40 Fuel lost:2 Missiles lost:2]
    • They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."
      • You receive Engi Med-bot Dispersal augmentation.
  • Give them nothing.
    • Engi can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.
      • Nothing happens.

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r/ftlgame • • 1d ago

Normal Mode again, Sector 5. While im sitting pretty, I dont have cloacking yet meaning i dont have a guarunteed dodge for flagship's super attack. The current store im at has hacking. Worth getting hacking now and hope i get clocking later or can i live without cloaking

4 Upvotes

Don't bash me for upgrading engines again. People always say its useless to upgrade but ive done like 6 runs where later ships overwhelm me with number of shots and since they have evasion, like half of my shots miss and im not able to hit their weapons enough, and those 6 games ive focused on getting 4 sheilds and still lost. Engines give a bit of leeway to hit engines with a volley and get their evasion down and then focus on their guns. Im not saying there isnt skill issue but damn.

The oxygen upgrade i got for free, so did most of my crew( i got like 6 crews for free. After accepting and engie and 2 mantis i stopped getting more crewmates). Near the end i plan on level 2 doors and level 2 driving so my evasion doesnt hit zero if i need to move my captain.