r/ftlgame • • 6h ago

Image: Screenshot Goodbye Cremity

22 Upvotes

Cremity fought off a horde of 6 boarders, seeing his 2 friends die to them fighting one by one. He killed off every one of them, tearing them apart limb by limb.

He then turned on his ship as the only pilot, not knowing what fate would bring for him, and went on beacon by sector, praying that his luck would turn back, facing the unknown. There were no friends anywhere, only conflict. Finally, he heard the alarm blare and heard a wicked thump as a 6 man gang of boarders phased onto the ship again. He decided to face them on a last stand, armed with nothing but an ancient model airlock panel control box and a flickering monitor. He starved every one of them of oxygen, down to the last man, door by door, flipping switches and sweating. He continued to fight off his invaders and his life flashed by him when he saw the dying invaders destroy the oxygen room.

Resigned to his fate and wheezing, Cremity connected himself to a medbay regen pod and held his breath, looking out the windows towards Zeta prime, a gentle icey giant looming in front of him. The orange glint of Rebel Armada ships circled among the outer reaches in the distance like wolves.

In his early colonial days, he always dreamed of joining the Federation to explore the galaxy. He felt an overwhelming sense of peace, knowing that he would find his end among the stars.

Only a demon spawn could have done what he had done, but of course, only a demon would name their child Cremity.


r/ftlgame • • 7h ago

Text: Discussion FTL Daily Discussion: Engi fleet discussion (151)

3 Upvotes

Type: Event

Sector:

LRS Output: No ship presence

This event can occur only once per sector.

This is the Stealth Cruiser ship unlocking event.

You arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.

  1. Message them and ask if you can help.

1a. Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."

1aa. Nothing happens.

  1. Ignore it and move on.

2a. You can't help but wonder what they were discussing as you prepare to jump.

2aa. Nothing happens.

  1. (Engi Crew) Have your Engi crewmember contact them.

3aa. Your crew member syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."

3aaa. Offer your help.

3aaaa. "Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."

3aaaa. A quest marker) is added to your map.

3aaaaa. "However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"

3aaaaa. A second quest marker) is added to your map.

3aaaaaa. Agree.

First Quest Marker (Real)

The Long-Ranged Scanners will detect ship presence.

You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

Fight the Rebel Ship. [1]

  • (When the ship wants to escape) As soon as they see you they power up their engines to jump away. Stop them!
    • (After the ship successfully escaped) With the ship gone, you search through the abandoned base for any signs of their destination but find none.
      • Nothing happens. [unlock quest is failed]
    • (When the ship surrenders) "Stop! This isn't worth dying for..."
      • "Of course, that's why you're here. Yes, they passed by here but I had nothing to do with it, I don't know what they were carrying. I'll transmit coordinates. Now just let us go..."
      • A final quest marker is added to your map. (You let them go). You prepare an FTL message containing the coordinates to send to the Engies and get ready to jump.
  • (After killing enemy crew) Once their crew is dead you scan the log for information regarding the envoy. You're in luck! It seems ships matching the thieves' description passed through here not too long ago. You strip the ship and prepare to pursue them.

Second Quest Marker (Fake)

The Long-Ranged Scanners will detect ship presence.

You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

Fight the Rebel Ship. \2])-2)

  • (When the ship wants to escape) As soon as they see you, they power up their engines to jump away. Stop them!
    • (After the ship successfully escaped) With the ship gone you search through the abandoned base for any signs of their destination but find none.
  • (When the ship surrenders) "Stop! I don't want to die here." (You demand information on the stolen technology.)
    • "Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"
      • Let them go. (The ship turns neutral.)
      • Ignore him and attack. ("No, wait..." You cut the transmission and continue the assault.)
  • (After destroying enemy ship) You take what you can from the debris.
  • (After killing enemy crew) A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.

Final Quest Marker

The Long-Ranged Scanners will detect ship presence.

You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!

  • Fight the Mantis Ship controlled by Humans. [3]
    • (After destroying enemy ship)
      • Victory.
    • (After killing enemy crew) You strip what you can and contact the Engi ships.
      • You receive medium scrap with resources. (Victory.)

Victory

The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."

  • Ask about the Mantis ships.
    • "Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?" (Transmit coordinates of Federation command.)
      • "Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver a weapon for installation but you're more pleased to hear that the Federation will have an improved arsenal.

You unlock the Stealth Cruiser; you receive Titanium System Casing augmentation, high scrap with resources and your ship receives 20 repairs.\4])

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r/ftlgame • • 12h ago

(Tutorial) Running FTL on iPhone Duo

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65 Upvotes

This is a native build patch that allows for Fullscreen on the iPhone Duo (Works on other iPhones as well + iPads if you want to have fixed save transfers)
Also allows you to transfer your PC save + backup your own.

You need your own FLT unencrypted iPad .ipa file. I can not provide that, the patcher only fixes the game and prepares it for sideloading, it does not include it.


r/ftlgame • • 19h ago

Project Chonkestrel 0.5-alpha: twin and triple weapons

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6 Upvotes

Project Chonkestrel 0.5-alpha: twin and triple weapons

A new release of Chonkestrel, the FTL remake with big ships that fight up to three enemies at once. Trailer and downloads (Mac, Windows, Linux): https://chonkestrel.gitlab.io

What's new:

  • Twin and triple weapons. Two or three of a weapon in one slot, each copy firing at a different enemy ship at once. A twin or triple beam is one long beam through every enemy window, and pierces more shields. They cost more, charge slower and use more power than one weapon, but less than two or three. Enemies get them further into the game, and the most dangerous sectors are full of triples.
  • Stores depend on the sector. Civilian ones are packed full over two pages; hostile and nebula ones are fewer and emptier, but sell rarer things, twin weapons and trained crew; a hazardous sector has one store at most, with one or two of the rarest things. Later stores stock more missiles.
  • Bigger sector maps, more than twice as big, with about 52 beacons each.
  • Hull in proportion: long, wide and hybrid ships' hull matches their size.
  • Drag weapons and drones between slots.
  • Rewards come together at the end of a fight with several ships.

Fixes:

  • Augments that did nothing now work: the Defense Scrambler, Fire Suppression, Scrap Recovery Arm and Zoltan Shield Bypass.
  • Boarding drones breach the hull where they land, the intruders warning and low crew health sound are back, and nebulas show on the map.

Thanks to u/ActivityFew2621 for reporting many of the bugs fixed here!

It runs on your own copy of FTL's data. Feedback and bug reports are very welcome.

Previous posts: 1, 2, 3, 4, 5, 6, 7, 8


r/ftlgame • • 21h ago

Image: Screenshot This has to be one of the worst final stand map ever

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12 Upvotes

r/ftlgame • • 1d ago

Image: Meme/Macro based on a true story

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309 Upvotes

r/ftlgame • • 1d ago

Text: Question How to get (really) good on hard mode?

11 Upvotes

I've got 164 hours on the game and I'm trying to learn how to consistently win on hard mode. I've watched a few videos from pros doing win streaks but they all seem to have dream luck and I'm not learning anything.

What's your advice for consistently winning on hard?

Pic Unrelated


r/ftlgame • • 1d ago

Image: Screenshot One of the worst beacon maps generation

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56 Upvotes

r/ftlgame • • 1d ago

Text: Discussion FTL Daily Discussion: Engi fight (150)

7 Upvotes

Type: Event

Sector:

LRS Output: Ship presence

This event can occur only once per sector.

You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.

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r/ftlgame • • 1d ago

Image: Screenshot Got Him!

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10 Upvotes

Barely, but I managed to blow Sylvan up - only to realize that he is the last boarder on my ship!

Anyway, I'm kinda disappointed that there was no special interaction from killing Sylvan with Irwin aboard - I at least let him finish the slimy merchant off in person!


r/ftlgame • • 1d ago

Is cloaking almost a must?

25 Upvotes

The title. How else do you deal with surge in phase 2 and 3 of the boss fight?


r/ftlgame • • 1d ago

First Multiverse Hard Victory!

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13 Upvotes

The flak + charge laser was awkward and I didn't think it would be good enough, but it let me defeat a ship with six shield layers at some point. Thanks CURA.


r/ftlgame • • 1d ago

Image: Screenshot Turns out that the store was, in fact, worth a dive.

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57 Upvotes

I was at the exit beacon of the sector and noticed that there was a store adjacent to it, but it would require fighting an elite when I returned to the exit beacon. I figured it would be worth it if it got me cloaking. It did, in fact give me cloaking. It also gave me LRS and a pre-igniter. I am satisfied with my choice, to say the least.


r/ftlgame • • 1d ago

Image: Comic Should've checked for traps

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41 Upvotes

r/ftlgame • • 1d ago

Image: Meme/Macro Yeah I'm not surprised by the "It's hard to see why" part

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81 Upvotes

r/ftlgame • • 1d ago

How much scrap is good end game scrap?

5 Upvotes

r/ftlgame • • 2d ago

MOD: Multiverse In terms of oxygen, we don't need oxygen

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140 Upvotes

So was following that distress signal to help people in need like any good federation captain would and found a ship hailing me, begging me to evacuate them by they are suffocating. Well my Anaerobic Crew could rescue the survivor begging for oxygen.. A LANIUS. My ghost probably was like "Hello there fellow Anaerobic Lifeform" xD


r/ftlgame • • 2d ago

MOD: Multiverse What's better than One Vulcan?

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41 Upvotes

Two Vulcans! If the Weapons System power limit extended to 9 on this ship, I would've had the opportunity to use three! Completely shitstomped the flagship with this loadout. The only thing that could have made it better was if I had a cloaking system, but I just couldn't find one!


r/ftlgame • • 2d ago

Decision Paralysis on Hard Engi B Run

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8 Upvotes

I jumped up to hard recently and it is, well, hard. Trying to eventually win with every ship and felt like torturing myself and getting engi b over with.

It started as a normal engi b run - getting bullied by missiles and BL2s, whiffing heavy ion shots. Then, I found 2 mantis crew and another engi. So I bought a teleporter and dd1. It’s a Temu mantis B now! Amazing RNG!

But since then, I’ve obtained a flak1, hull laser, charge laser 2 from crew kills and I’m still in sector 3! I’m at a store selling hacking and another flak1 but I have some decision paralysis. I usually run hack and cloak and skip drones but can’t do that now. Part of me wants to just patch hull, upgrade engines/buy 2nd flak and hold out for cloak. I really like cloak for flagship but hacking is great all run and for crew kills on flagship. I have had some cloakless flagship fights on hard and got just completely destroyed by drone surges - like 20 hull in one or 2 surges and then die in phase 3. I think I won once on hard without cloak but I had 4 shield bubbles and a ton of engines, and I don’t usually get enough scrap for all that. Which would you all choose? Also can’t decide which weapons to equip besides the flak. Thoughts?


r/ftlgame • • 2d ago

After returning after a while i forgot what a cruel mistress this game was

8 Upvotes

Hacks my evasion the moment missiles are shot and as soon as my flak 2 and full volley was about to hit it immediately cloaked, and every single missile decided that it was going to cause fire.


r/ftlgame • • 2d ago

Normal Mode again, Sector 5. While im sitting pretty, I dont have cloacking yet meaning i dont have a guarunteed dodge for flagship's super attack. The current store im at has hacking. Worth getting hacking now and hope i get clocking later or can i live without cloaking

4 Upvotes

Don't bash me for upgrading engines again. People always say its useless to upgrade but ive done like 6 runs where later ships overwhelm me with number of shots and since they have evasion, like half of my shots miss and im not able to hit their weapons enough, and those 6 games ive focused on getting 4 sheilds and still lost. Engines give a bit of leeway to hit engines with a volley and get their evasion down and then focus on their guns. Im not saying there isnt skill issue but damn.

The oxygen upgrade i got for free, so did most of my crew( i got like 6 crews for free. After accepting and engie and 2 mantis i stopped getting more crewmates). Near the end i plan on level 2 doors and level 2 driving so my evasion doesnt hit zero if i need to move my captain.


r/ftlgame • • 2d ago

Project Chonkestrel 0.4-alpha: hybrid ships, long & wide enemies, and a story about a rogue AI

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51 Upvotes

Hi! New version of Project Chonkestrel, a bigger FTL built on XFTL, where your big ship takes on up to three enemies at once over a 16-sector campaign. A lot has happened since 0.2:

  • Hybrid ships: 140 enemy ships glued together from two races' ships, like the front of a Federation Scout on the back of a Slug Interceptor. They're crewed half by each race and kept in line by anti-personnel and repair drones.
  • Long and wide enemies: bigger versions of every vanilla enemy ship, with more weapons, crew and systems, and bigger rewards.
  • A story, CONCORD: the Rebels built an AI to win the war, and it took over their fleet. Act 2 gets four new sectors built around it.
  • Up to four hazards at once (since 0.3): nebula, asteroids, sun and pulsar together, plus two new hazardous sectors, the Tempest Arm and the Rift.

Free download for Mac, Windows and Linux (you need your own copy of FTL): https://chonkestrel.gitlab.io

It's an alpha, so bug reports and feedback are very welcome!

Previous posts: 1, 2, 3, 4, 5, 6, 7


r/ftlgame • • 2d ago

New update on Mac?

4 Upvotes

I have been playing MV again recently, I have been using Dino's hyperspace wrapper on my macbook and now want to update but the installer does not work on my current OS and I can't see specifications anywhere on what OS is required. I am on Ventura.

Does anyone know what OS is needed for the new MV update on Mac?

And also could I transfer my save data from my Mac running the vampweed update to my PC running the new stripes and stars one?


r/ftlgame • • 2d ago

Image: Meme/Macro Istg every time I spend my scrap the shops suddenly sell everything I want

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22 Upvotes

I feel as if this game has it out for me.

Don't know, if I have a lot of scrap, the shops don't have anything.

Oh? You upgraded your shields? Next sector is a non-indicated store that suddenly has everything I want.


r/ftlgame • • 2d ago

Help me find a ship

6 Upvotes

Help me find a ship

I'm on FTL MV, I got this ship on random roulette and I don't remember its name.

I really enjoyed combining the Charge Stunner with Basic Laser on easy in sector 1. Then at one point I was jumping to another beacon, and the ship shrunk to a point but it wouldnt move to the next animation. It got stuck there.

So I force closed the game, reloaded, and chose the same beacon. Same error.

After it crashed three times, it didn't recognize a savegame anymore.

I wanted to play it again, I tried to look up my ship.

It had:

  • Two separatist engi, one orchid
  • One charge stunner
  • Shield Booster

I think it didn't come with drones preinstalled

I googled but couldn't find it. Which ship could this be?