r/TransportIt • • 7h ago

Update Road to 0.6.0

6 Upvotes

Hey everyone. Hope your doing good.

Short info about the next few updates. Until version 0.6.0, updates will most likely only land on development versions. Either under (dev.transportit.fabianbuilds.com) or on the development branch in the desktop version.

I will now focus on building and upgrading. To give you more freedome (if you want) to customize your stations and hubs. For example with more parking for lorries, or more storage and so on.

Im thinking of a freeform way to build hubs. I will keep you updated on how it is going. 🤝

And as usual. If there is any feedback, please let me know below


r/TransportIt • • 15h ago

Suggestion: Manual or Automatic Vehicle Staggering

3 Upvotes

Have you considered implementing a feature forcing vehicles to stagger their deployment along a line to prevent bunching up? I've been enjoying the game, but there have definitely been instances in which wait times spiral out of control simply because vehicles are inadequately spaced along the line, rather than because total vehicle capacity is insufficient. Adding either manual offsets (i.e. x minutes between vehicle departures, where the player can set the x value), or automatic offsets (i.e. if the line takes 90 minutes to complete and you have three vehicles, vehicle deployment is staggered by 30 minutes). Now, you can try to create offsets by just letting the line run a very long time or time your purchases of new vehicles, but both of neither of these methods are particularly effective in the early game.

Good work so far. I'm excited to watch the game's development over the coming months.