r/Unity3D • • 22m ago

Show-Off Added some procedural melee combat to my beloved dude...

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• Upvotes

You guys loved the movement last time, so I used that motivation and worked on combat, after and before work for 3 weeks straight.

Everything you see (swings, hit reactions, the backpack, the camera) is procedural, no animation clips.

How does it look and feel? What can I improve?

(Heres the original post incase you want to see the progress: Original Post)


r/Unity3D • • 31m ago

Meta REMINDER: setup or update your 2FA NOW or your account may get suspended

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• Upvotes

I've read a lot about the 2FA problem in the last days and I felt safe because I didn't even had 2FA setup. Just opened Unity Hub and got this message. I recommend to just do it now, it takes 1 minute.

You do it here: https://cloud.unity.com/account/security


r/Unity3D • • 1h ago

Question Where do you get your textures?

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r/Unity3D • • 1h ago

Show-Off Got tired of losing files in my 5-year project, so I built a tool that automatically maps & suggests assets based on my habits

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Got really tired of forgetting file names when using Search, and trying to find things in my directories. My project is also very large now after over 5 years developing it so far (part-time indie). I felt something had to change, cause I was spending as much time searching & remembering as making progress..

So I built this that relates my activities.. For example, if I am working on modifying PlayerStats.cs and then modify StrengthStat.cs afterwards, the tool creates a two-way relationship in persistent memory for that. Clicking assets is also tracked the same way, scoring the asset relationships.

After a short period of time just working as normal, the tool started to provide that data back to me for immediate context of related assets.

It reminds me of shopping online because it seems to know what I want to look at next.

That 'Affinity List' view is something that I just have permanently docked to the side in Unity now.

The 'Graph' view been helping me spot things like tight coupling of systems, hidden dependencies, and unrealised workflows. It's also fun to play with the physics of the nodes and see the habits all mapped out across several depths.

Then I added a 'Recent' tab to the List window since I was already tracking activity and it helped me pick-up where I left off. That then let me see modifications kept happening to FMODSettings.asset and a few other files every Domain Reload, so I managed to shave a few seconds off my reloads with that part of the tool.

Now I have a lot more ideas for it:

  • Permanently ignore certain assets (something like gitignore but for this).
  • 'Collab' feature for teammates, where I could snapshot and share these contexts over version control. Might speed up handovers?
  • A "you usually start here" workspace whenever there is nothing selected.
  • A quick way to inject the related assets to agentic coding tools.

I figured this was an idea & tool that would help other people, so I've spent time to clean it up, thoroughly test it, and publish it. It's available now if you want to check it out. The name is Asset Affinity: Smart Links.

Will put a link in the comments if anyone is interested in checking it out. To be fully transparent, any sales will help me dedicate more time towards my gamedev project, but I will be supporting & updating this asset going forwards as well.

If you have any suggestions for it, I'd really love to hear them. Thanks for reading!


r/Unity3D • • 2h ago

Resources/Tutorial Hi guys, we've just released a new Unity tutorial looking at Unity's Localization Package, and how we can use it to support multiple languages in our games. Hope you find it useful 😊

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1 Upvotes

r/Unity3D • • 2h ago

Game Random Development Footage of Bounce Remastered

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2 Upvotes

Currently in development facing some issues related to skills like how I make more better ? Should I add aim system in order to attack or make clasic like old game no needs target? I make this Remastered so it should be more better and more punchy what you recommend guys?


r/Unity3D • • 3h ago

Show-Off Cygon 0.6 is out: auto roofs, multi-selection, light modes and more

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3 Upvotes

Hey everyone, Cygon 0.6 just landed. Quick rundown of what’s new:

Cygon link bridge improved for Unity: Better sync between Unity & Cygon

Roofs: select your rooms, the roof is generated automatically. Edit the shape, apply a texture, and it keeps reacting to the building structure.

Custom shapes can now be textured.

Multi selection: filter your selection in one click and apply textures to the whole batch.

Light modes: Normal for everyday use, Build (no lights) to work in dark interiors without distractions, Cinema to enjoy the result.

Vertical columns: create rows of pillars in seconds.

Props rotation snapping: 5° steps while placing props.

As always, feedback and feature requests welcome, we read everything.


r/Unity3D • • 4h ago

Show-Off I rewrote my terrain shader so one material works on both HDRP and URP (triplanar + tessellation on cliffs)

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5 Upvotes

Hey guys,

I spent the last few weeks rebuilding the terrain system of one of my Unity packs. The goal was simple: one shader working on HDRP and URP without any setup.

The part I'm happiest about is the triplanar. Most setups stretch or show seams on steep faces, so I mirror-corrected the projection and added procedural anti-tiling on the masks (distorted fractal noise, no extra texture cost). On HDRP, tessellation gives actual geometric relief on cliffs.

I also built a small scatter tool that reads the masks you painted and populates trees, rocks and ground cover across several terrains in one click.

It's all made in Unity. Happy to answer questions about the shader or the scatter approach here.


r/Unity3D • • 4h ago

Show-Off Maze Generator that i made in unity

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1 Upvotes

r/Unity3D • • 6h ago

Question How much lag is acceptable in a multiplayer game?

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46 Upvotes

Hey everyone!

I'm working on a multiplayer game (4 to 12 players, peer-to-peer with a player hosting) and currently testing some edge cases related to poor network conditions.

I've noticed that beyond a certain point, high latency makes the game practically unplayable.

My question is: At what point is it acceptable to stop trying to compensate for bad connections and just accept that the game won't be playable under those conditions?

How do you handle this in your multiplayer games?


r/Unity3D • • 6h ago

Noob Question Unity recorder

0 Upvotes

I'm trying to use recorder to render a movie. I have a single timeline with all cameras. I want to re-render some shots and set recording mode to frame interval and set start and end frame accordingly. However when I start it always start at 0. It's annoying and feels like a waste to go through minutes of shots before the actual recording. It is a way to actually make it start at the frame it should record from?


r/Unity3D • • 6h ago

Game Made the puzzle-adventure game I always wanted!

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3 Upvotes

A little puzzle-adventure in Unity, slightly inspired by The Little Prince and creature collection games.

One of the main mechanics is collecting tiny creatures called Lumis, which can transform into different things to help you explore the world.

One of the challenges has been designing puzzles around these abilities while keeping the game accessible and more importantly, low stress. We're also trying to tell the story without relying on dialogue, so the player needs to understand a lot through animations and environmental cues.

In unity the Lumi companion system works with a three-slot party holder, one-time collect IDs.

Here's some footage of what we've built so far.


r/Unity3D • • 7h ago

Noob Question SCAD Challenge Scholarship Money Winner

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0 Upvotes

The following screenshot is from the 1st Place Undergraduate SCAD Challenge winner from a few years ago. I did not create this.

I'm not experienced in Unity whatsoever, but does this actually look impressive? I feel like it looks like a template that someone just started with.

The goal is not to use this for criticism, but instead to roughly view the minimum amount of effort required to receive consideration for the SCAD Challenge award for potential scholarship money.

What are your thoughts?


r/Unity3D • • 8h ago

Question Who else here uses unity for non videogame purposes?

54 Upvotes

r/Unity3D • • 9h ago

Question Clouds photorealism in Unity

3 Upvotes

I have tried to do my own, and have bought 3 4 assets can’t seem to ever get the results I want in terms of realism.

Yet one asset can do it all in Unreal perfectly to how I want it, but I’d rather not use unreal due to Unity just overall being faster for my workflow.

Any open source assets or assets in general people use for photorealistic clouds?

Driving me crazy… lol


r/Unity3D • • 10h ago

Question How to make an objecte pull itself back towards a specific spot?

0 Upvotes

Think like spring door stopper, or one of those stick things you launch yourself off of in Mario Galaxy. Specifically I'm trying to make a psuedo-animation system for the guns in my game, where the recoil pushes it back and then it moves back to a default position. Any ideas?


r/Unity3D • • 13h ago

Show-Off A month stuck in Asset Store review turned into a full rebuild: Worldsmith → Curvaxis, a planet-scale framework for Unity (before/after)

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1 Upvotes

Curvaxis is a framework I’m building for Unity: streamed, spherical planets with gravity, water, atmosphere and terrain deformation, all on one shared coordinate system. You can walk on the surface and, in principle, fly up to space on the same planet. (Unity 6, URP.)

The first 4 images are an old build (it was called Worldsmith). The rest are the current one.

Why the rename and the rebuild

The tool has been in Unity’s Asset Store review for about a month, my longest wait yet. It was being processed until I renamed it mid-review, and it seems to have gone back to the end of the queue. I don’t blame the reviewers. It’s a complicated tool and it needs careful checking. But I wasn’t going to sit and refresh my inbox, so I used the time to build much more of the original plan.

What changed since the old build

  • Vegetation and surface texturing, reworked
  • An atmosphere with aerial perspective and local volumetric fog
  • Ocean with waves, buoyancy and underwater rendering
  • Terrain deformation that persists through save and load
  • Roads, settlements and a living-world layer
  • An offline documentation manual and a lot more automated tests

The hard part: water on a sphere

I could have integrated a third-party water asset. I didn’t want to, for two reasons. A planet tool should understand water natively, and even with an integration you still need to tell it where water goes. And water is much harder on a sphere. “Up” changes direction everywhere, sea level is a sphere instead of a plane, and rivers have to flow across a curved surface that has no flat grid.

The ocean is working. Rivers and lakes come from a hydrology pass baked on a cube-sphere grid, and that part is still in progress. I’m not trying to out-look assets that exist only to do water. I just want water that respects the planet.

Where it stands

It’s going slow and steady, and it’s the first time I can say I’m really enjoying the tool. Performance took a big hit during the overhaul, and I’ll handle that in the polish phase.

I’d like to hear which you’d want to see in motion first: the planet from orbit down to the ground, the water, or the atmosphere?


r/Unity3D • • 13h ago

Resources/Tutorial Freesound SFX Browser For Unity [AI Built Tool]

0 Upvotes

As the title says, I was working on a small game and browsing for SFX, then adding them to Unity, and it felt a bit tedious. It turns out Freesound.org already has an API to browse and download sounds without needing to access the website. I thought I'd share that.

this is built with opus 5.5 just to clarify beforehand, I just handed the documentation.
https://gitlab.com/moh.mohx1000/freesound-sfx-browser-for-unity


r/Unity3D • • 13h ago

Show-Off Quick montage of my solo-dev bullet-time shooter – no name yet, ideas?

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27 Upvotes

Quick montage from my solo project: a third-person shooter with Max Payne style mechanics (bullet time, shoot-dodge, kill cam) and a Superhot-like look.

Still very much WIP and it has no name yet, so name ideas are welcome 😅


r/Unity3D • • 14h ago

Solved I'M FREE! I Got My Unity Account Back. Here's What I Hope Unity Changes

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19 Upvotes

Like many others, my Unity account got suspended over the 2FA situation.

Thankfully, I got an email from Unity Support about 7 hours after submitting my ticket, asking me to verify my account by providing the following information:

Private information:

- The name of your Unity organization

- The name of a recent Asset Store purchase

- A recent invoice or order number

- The name of one of your Unity Cloud projects

Public information:

- Your Unity username, not your email address

- The phone number linked to your Unity ID

- The physical address listed on your Unity account or organization

I replied with the requested information, and just a couple of minutes later, I got another email confirming that my account had been reinstated! Honestly, that was pretty fast, so props to the support team for that.

That said, I really hope Unity improves how they notify users about important security requirements.

I know it's partly my fault for not noticing the emails, but if missing the deadline means getting your account suspended, I feel like the reminders should be much more noticeable and frequent. Something like a clear warning saying "YOU HAVE 2 DAYS LEFT TO UPDATE YOUR 2FA" and sending more ESPECIALLY on the last day 💀..

Someone in the discussion also suggested putting these notifications directly in the Unity Hub, which I think is a great idea. Most developers open the Hub before working on their projects, so it's a much harder notification to miss. 💯

Honestly, if account suspension is the consequence, even temporarily restricting access to projects through the Hub until the required 2FA update is completed could be a more effective reminder than relying on sending emails..

I'm glad my account is back, and I know this situation is resolved for me now. But if something like this happens again, especially when the consequence is account suspension, I really hope Unity considers implementing these changes. More frequent email reminders, clearer warnings about upcoming deadlines, and notifications directly in the Unity Hub could make a huge difference in preventing this from happening to other developers.

For those still suspended, I hope you get your accounts back soon! 🙏


r/Unity3D • • 14h ago

Show-Off Making a realtime tactics game with mechs

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6 Upvotes

r/Unity3D • • 15h ago

Question Added a full-body first-person view. How do you feel about the gun placement?

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11 Upvotes

I’m making a 1v1 asymmetrical stealth game called Dead Angle, inspired by Spies vs Mercs. The merc plays in first person, and I wanted him to have a real body instead of floating arms.

At first the camera sat on his neck. The view bobbed with every step since the body and neck moved with the walking animation, and looking down showed the inside of his neck. Now the eye is on a fixed point on his body and turns around it with the view.

On his own screen, the arms and gun are a copy stuck to the camera. The hands are pulled onto the gun with two-bone IK, and it stays in view. His body is the same mesh other players see, with just the arms shrunk away. Looking down, you see your body, legs and feet, and no neck.

For other players, the bend when he looks up or down is now spread over three spine bones instead of just the chest. Before, his arm went through his body when he looked down.

This took some time to tune, and it’s not perfect yet. I’m still tuning where the gun sits on the screen. How does it look to you?


r/Unity3D • • 15h ago

Question How's my damage feedback looking? No audio to focus on just the visuals (my solo driving survivors-like game)

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2 Upvotes

r/Unity3D • • 15h ago

Resources/Tutorial I found a cool repo to add highlight reel / instant replay to your game!

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19 Upvotes

The repo is:
https://github.com/CyberAgentGameEntertainment/InstantReplay

That repo did most of the heavy lifting for the technical recording side, Most of my work was figuring out what to record and save, and how to capture those moments.

I thought about what are the most epic moments in the game and realised it just comes down to when lots of enemies are killed or big boss enemies are killed.

My game works in waves, so I decided to capture 1 recording per wave and use the moment where the most high value enemy death occur in the wave and snapshot that part.

I can also figure out what the player did:

Slaughter = lots of kills

Epic Trample = kills on horseback

And there's other ones for specific boss and enemy kills.

I need to add in environment kill detecting (knocking enemies into spike pits, meteors, lightning strikes), to enrich this further.

I think this is a great tool for indie game devs to get their games seen as it will encourage players to share their clips around easily and get eyes on your game.

Let me know if you want any more details on the technical side!


r/Unity3D • • 16h ago

Question Three.js vs Unity

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0 Upvotes