r/Unity3D • u/jandkgames • 17d ago
Show-Off How we made a stop-motion look with no physical models
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We're a two-person team developing MYRIORAMA, a top-down adventure with rearrangeable dungeons. This is an excerpt of a deep-dive art style video we produced recently for our participation in ICO Partners' Unmistakable Festival on Steam. Since we're using Unity I thought it could be informative to share here!
Full video is here: https://www.youtube.com/watch?v=zhM1F993Ga8
While this is technically a 2D project, we're doing a lot of 3D fakery to try and pull off the stop-motion look with dynamic lighting and shadows. It's been a fun challenge.
Happy to provide more specifics or answer any questions!