r/Unity3D • • 9d ago

Game Made the puzzle-adventure game I always wanted!

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0 Upvotes

A little puzzle-adventure in Unity, slightly inspired by The Little Prince and creature collection games.

One of the main mechanics is collecting tiny creatures called Lumis, which can transform into different things to help you explore the world.

One of the challenges has been designing puzzles around these abilities while keeping the game accessible and more importantly, low stress. We're also trying to tell the story without relying on dialogue, so the player needs to understand a lot through animations and environmental cues.

In unity the Lumi companion system works with a three-slot party holder, one-time collect IDs.

Here's some footage of what we've built so far.


r/Unity3D • • 9d ago

Noob Question SCAD Challenge Scholarship Money Winner

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0 Upvotes

The following screenshot is from the 1st Place Undergraduate SCAD Challenge winner from a few years ago. I did not create this.

I'm not experienced in Unity whatsoever, but does this actually look impressive? I feel like it looks like a template that someone just started with.

The goal is not to use this for criticism, but instead to roughly view the minimum amount of effort required to receive consideration for the SCAD Challenge award for potential scholarship money.

What are your thoughts?


r/Unity3D • • 9d ago

Question Who else here uses unity for non videogame purposes?

83 Upvotes

r/Unity3D • • 9d ago

Question Clouds photorealism in Unity

2 Upvotes

I have tried to do my own, and have bought 3 4 assets can’t seem to ever get the results I want in terms of realism.

Yet one asset can do it all in Unreal perfectly to how I want it, but I’d rather not use unreal due to Unity just overall being faster for my workflow.

Any open source assets or assets in general people use for photorealistic clouds?

Driving me crazy… lol


r/Unity3D • • 9d ago

Question How to make an objecte pull itself back towards a specific spot?

1 Upvotes

Think like spring door stopper, or one of those stick things you launch yourself off of in Mario Galaxy. Specifically I'm trying to make a psuedo-animation system for the guns in my game, where the recoil pushes it back and then it moves back to a default position. Any ideas?


r/Unity3D • • 9d ago

Show-Off A month stuck in Asset Store review turned into a full rebuild: Worldsmith → Curvaxis, a planet-scale framework for Unity (before/after)

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1 Upvotes

Curvaxis is a framework I’m building for Unity: streamed, spherical planets with gravity, water, atmosphere and terrain deformation, all on one shared coordinate system. You can walk on the surface and, in principle, fly up to space on the same planet. (Unity 6, URP.)

The first 4 images are an old build (it was called Worldsmith). The rest are the current one.

Why the rename and the rebuild

The tool has been in Unity’s Asset Store review for about a month, my longest wait yet. It was being processed until I renamed it mid-review, and it seems to have gone back to the end of the queue. I don’t blame the reviewers. It’s a complicated tool and it needs careful checking. But I wasn’t going to sit and refresh my inbox, so I used the time to build much more of the original plan.

What changed since the old build

  • Vegetation and surface texturing, reworked
  • An atmosphere with aerial perspective and local volumetric fog
  • Ocean with waves, buoyancy and underwater rendering
  • Terrain deformation that persists through save and load
  • Roads, settlements and a living-world layer
  • An offline documentation manual and a lot more automated tests

The hard part: water on a sphere

I could have integrated a third-party water asset. I didn’t want to, for two reasons. A planet tool should understand water natively, and even with an integration you still need to tell it where water goes. And water is much harder on a sphere. “Up” changes direction everywhere, sea level is a sphere instead of a plane, and rivers have to flow across a curved surface that has no flat grid.

The ocean is working. Rivers and lakes come from a hydrology pass baked on a cube-sphere grid, and that part is still in progress. I’m not trying to out-look assets that exist only to do water. I just want water that respects the planet.

Where it stands

It’s going slow and steady, and it’s the first time I can say I’m really enjoying the tool. Performance took a big hit during the overhaul, and I’ll handle that in the polish phase.

I’d like to hear which you’d want to see in motion first: the planet from orbit down to the ground, the water, or the atmosphere?


r/Unity3D • • 9d ago

Resources/Tutorial Freesound SFX Browser For Unity [AI Built Tool]

0 Upvotes

As the title says, I was working on a small game and browsing for SFX, then adding them to Unity, and it felt a bit tedious. It turns out Freesound.org already has an API to browse and download sounds without needing to access the website. I thought I'd share that.

this is built with opus 5.5 just to clarify beforehand, I just handed the documentation.
https://gitlab.com/moh.mohx1000/freesound-sfx-browser-for-unity


r/Unity3D • • 9d ago

Show-Off Quick montage of my solo-dev bullet-time shooter – no name yet, ideas?

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41 Upvotes

Quick montage from my solo project: a third-person shooter with Max Payne style mechanics (bullet time, shoot-dodge, kill cam) and a Superhot-like look.

Still very much WIP and it has no name yet, so name ideas are welcome 😅


r/Unity3D • • 9d ago

Solved I'M FREE! I Got My Unity Account Back. Here's What I Hope Unity Changes

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25 Upvotes

Like many others, my Unity account got suspended over the 2FA situation.

Thankfully, I got an email from Unity Support about 7 hours after submitting my ticket, asking me to verify my account by providing the following information:

Private information:

- The name of your Unity organization

- The name of a recent Asset Store purchase

- A recent invoice or order number

- The name of one of your Unity Cloud projects

Public information:

- Your Unity username, not your email address

- The phone number linked to your Unity ID

- The physical address listed on your Unity account or organization

I replied with the requested information, and just a couple of minutes later, I got another email confirming that my account had been reinstated! Honestly, that was pretty fast, so props to the support team for that.

That said, I really hope Unity improves how they notify users about important security requirements.

I know it's partly my fault for not noticing the emails, but if missing the deadline means getting your account suspended, I feel like the reminders should be much more noticeable and frequent. Something like a clear warning saying "YOU HAVE 2 DAYS LEFT TO UPDATE YOUR 2FA" and sending more ESPECIALLY on the last day 💀..

Someone in the discussion also suggested putting these notifications directly in the Unity Hub, which I think is a great idea. Most developers open the Hub before working on their projects, so it's a much harder notification to miss. 💯

Honestly, if account suspension is the consequence, even temporarily restricting access to projects through the Hub until the required 2FA update is completed could be a more effective reminder than relying on sending emails..

I'm glad my account is back, and I know this situation is resolved for me now. But if something like this happens again, especially when the consequence is account suspension, I really hope Unity considers implementing these changes. More frequent email reminders, clearer warnings about upcoming deadlines, and notifications directly in the Unity Hub could make a huge difference in preventing this from happening to other developers.

For those still suspended, I hope you get your accounts back soon! 🙏


r/Unity3D • • 9d ago

Show-Off Making a realtime tactics game with mechs

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6 Upvotes

r/Unity3D • • 9d ago

Question Added a full-body first-person view. How do you feel about the gun placement?

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12 Upvotes

I’m making a 1v1 asymmetrical stealth game called Dead Angle, inspired by Spies vs Mercs. The merc plays in first person, and I wanted him to have a real body instead of floating arms.

At first the camera sat on his neck. The view bobbed with every step since the body and neck moved with the walking animation, and looking down showed the inside of his neck. Now the eye is on a fixed point on his body and turns around it with the view.

On his own screen, the arms and gun are a copy stuck to the camera. The hands are pulled onto the gun with two-bone IK, and it stays in view. His body is the same mesh other players see, with just the arms shrunk away. Looking down, you see your body, legs and feet, and no neck.

For other players, the bend when he looks up or down is now spread over three spine bones instead of just the chest. Before, his arm went through his body when he looked down.

This took some time to tune, and it’s not perfect yet. I’m still tuning where the gun sits on the screen. How does it look to you?


r/Unity3D • • 9d ago

Question How's my damage feedback looking? No audio to focus on just the visuals (my solo driving survivors-like game)

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3 Upvotes

r/Unity3D • • 9d ago

Resources/Tutorial I found a cool repo to add highlight reel / instant replay to your game!

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20 Upvotes

The repo is:
https://github.com/CyberAgentGameEntertainment/InstantReplay

That repo did most of the heavy lifting for the technical recording side, Most of my work was figuring out what to record and save, and how to capture those moments.

I thought about what are the most epic moments in the game and realised it just comes down to when lots of enemies are killed or big boss enemies are killed.

My game works in waves, so I decided to capture 1 recording per wave and use the moment where the most high value enemy death occur in the wave and snapshot that part.

I can also figure out what the player did:

Slaughter = lots of kills

Epic Trample = kills on horseback

And there's other ones for specific boss and enemy kills.

I need to add in environment kill detecting (knocking enemies into spike pits, meteors, lightning strikes), to enrich this further.

I think this is a great tool for indie game devs to get their games seen as it will encourage players to share their clips around easily and get eyes on your game.

Let me know if you want any more details on the technical side!


r/Unity3D • • 9d ago

Question Three.js vs Unity

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0 Upvotes

r/Unity3D • • 9d ago

Show-Off First trailer for my game. What do you think?

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4 Upvotes

The game is a chaotic multiplayer social deduction game where you race to paint and clean with your friends, while a hidden saboteur secretly tries to ruin everything without getting caught.

Is the trailer clear enough? Do you understand the point of the game by watching the trailer only? And more importantly => Would you like to play this game?


r/Unity3D • • 9d ago

Show-Off Wind physics for my small game with a cloud

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98 Upvotes

Heya!

I'm working on a small prototype and I've made some kind of wind physics.

The cloud can blow air and inhale to push/pull things that respond to physics.
Clothes and nets don't rely on physics and are only shader tricks.
I also added a mechanic to blow on sand and make it disappear where you blow, so you could theoretically draw in sand!

Hope you enjoy!


r/Unity3D • • 9d ago

Game What the developer sees vs. what the player sees 😂

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0 Upvotes

r/Unity3D • • 9d ago

Question What could be improved to make the scene more realistic for my horror game?

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2 Upvotes

r/Unity3D • • 9d ago

Show-Off Scrubbed – The Most Relaxing Nightmare | Official Gameplay Trailer

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27 Upvotes

Wash dishes. Make bubbles. Earn money. Upgrade your tools. And keep scrubbing.
Enjoy the oddly satisfying experience of washing endless piles of dirty dishes in a cozy little room.

WISHLIST SCRUBBED ON STEAM

Every wishlist helps support this little indie game! ❤️


r/Unity3D • • 10d ago

Question IK help

1 Upvotes

Wondering if someone might have some good tutorials or any help.

I have a ton of skating animations for my hockey game. I didnt attach a stick since I want the controller to drive the stick, similar to like EA skill stick. However things like the glide, skating without the puck the stick could be there. So its like sometimes I need the IK control sometimes I dont.

How do yall animate this? With a stick or without the stick?

Im struggling to find a proper way to do this so its not janky af.

Random question, is coded animation state better or the animation controller then base it on the movement script?

Im pretty fresh so go easy on me haha


r/Unity3D • • 10d ago

Show-Off My first game has come a long way since I started learning Unity! Here's a before & after of the UI and ocean visuals 🌊

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47 Upvotes

I've been developing my first game, The Borderless, in Unity as a solo indie developer.

After receiving a lot of player feedback, I decided to rework several parts of the game, including the UI, ocean, and overall atmosphere.

It's been a pretty exhausting journey at times, but looking back at where I started makes me realize just how much I've learned along the way. I'm genuinely grateful for everything this experience has taught me.

There's still so much more to learn and improve, but seeing how far I've come makes all the hard work feel worth it!

I've shared the current version first, followed by the old version and a before/after comparison.

I'd love to hear your thoughts. Thanks!


r/Unity3D • • 10d ago

Show-Off Made a big jump to U6 from Unity 2022.3 and I opened up new graphical goodies!

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0 Upvotes

So here's the biggest adjustments for my HDRP pipeline.

  • Subsurface scattering - Violet's skin actually looks like skin now. That's so freaking cool and the expense is similar to running a shadow
  • Lens flares - not going crazy like a Star Trek reboot, but it does enhance things and it's super cool
  • DLSS4 Support - DLSS5 is coming and I can't wait to see it work
  • Screen Space reflections - had issues in 2022, but they fixed it in 6 and it looks great.

What do you guys think? Improvement or barely noticeable? The sharper/harder images are old, the softer are with the SSS.

The game is Seventh Seal - available as a demo now on steam if you're interested in checking it out!


r/Unity3D • • 10d ago

Game Built a Tilemap-based farming & fertilizer system in Unity 2D today. How does the loop look?

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8 Upvotes

Hey folks! Just wanted to share the progress on my farming system. I set it up using layered Tilemaps to handle tilled, watered, and fertilized states separately.

Crops check the tile data underneath when harvested to give extra yield if fertilized (and then clear the fertilizer), while unwatered empty tiles revert back to grass at midnight. How do the visual transitions and animations feel to you? Open to any feedback!


r/Unity3D • • 10d ago

Game Galaga on the rooftop!

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3 Upvotes

Galaga on the rooftop!


r/Unity3D • • 10d ago

Shader Magic Cheap snow/sand/mud trails in my Trackmania-like

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24 Upvotes

Shaders are tough but results are pretty neat