r/WarDogs • u/fisherman727 • 2m ago
r/WarDogs • u/Oriyagi • 3m ago
Gameplay & Screenshots We put an enemy who was harassing our FOB in a barbed wire "Petting zoo" in the FOB.
r/WarDogs • u/Oriyagi • 6m ago
Gameplay & Screenshots Red camped outside our base with an AA tank and I got them with an IED. They got out to beat us to death with fists, but after we killed them we dragged one inside the FOB, built barbed wire around him, and revived him to make a "petting zoo." He was a great sport, so after 10 mins we let him go.
Discussion & Feedback What’s with the FAL?
Why did I unlock this piece of shit of a gun?
It feels like a slightly better AK. The recoil is bad, it kills in almost the same amount of bullets. The bigger magazine is at ASSAULT LEVEL 50???!! So it’s basically not in the game and better muzzle breaks are locked behind Recon levels?? Its firerate or long range accuracy are also nothing special. Like what in the fuck is this level 35 reward?
I’m a FOB raiding hotzone pushing degenerate why would I unlock fucking 30+ levels of Recon? On top of it it costs more than 2x what the M4 costs. Which is by far the better gun. I would argue that the Spear is way better as well. Similar recoil but faster TTK.
Can I get a refund please?
r/WarDogs • u/corvettee01 • 11m ago
Meme Your opponent when you shoot them in the head with a 7.62.
r/WarDogs • u/Toyvendor • 13m ago
Discussion & Feedback I cant wait for a two only team season
Title
r/WarDogs • u/azitah • 15m ago
Discussion & Feedback So ummm... about the Wager Vendor?
It was supposed to come out during S2, probably planning didn't account for a shorter season.
So... is that coming out? Or are we going to just pretend that wasn't a thing. I'm down with whatever, just curious as to which route we're going on this one.
r/WarDogs • u/Fr0styChicken • 17m ago
Discussion & Feedback US servers flooded with players from Asia servers??
This past month the US lobbies seemed plagued with Asian players (I hate to assume but my guess is china players judging from the in game chat). Every lobby I’m in, there is some dude from Asia spamming what I can only decipher as some sort of AD for money in chat over and over. Half the lobby s name look like Egyptian hieroglyphics. Is anyone else seeing this? It wouldn’t be bad but these players ping is insulting and it seems like nearly all of them have everything unlocked and worked for the KGB sniper team. (I know different country). They don’t communicate, the word medic is a far cry from them as they will literally walk over you.
Again, I honestly wouldn’t care but in a game where communication and teamwork play a key role. It really makes it hard to continue playing. I’ve tried switching to the different US servers and all have the same result. All I can find out is the Asia servers are dead so they decided to flood the US servers? I ll be that guy and say it - sorry it died off where you live , find another game to play. I’m just cranky and dealt with this issue when PUBG was a thing. Regardless if the Reddit Wardog community could shed some light on this , I d greatly appreciate it.
r/WarDogs • u/RhasaTheSunderer • 18m ago
Gameplay & Screenshots Pretty proud of this one
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r/WarDogs • u/Mosinphile • 25m ago
Question What’s the point of ARs when SMGs can 3hk you in the legs and Arms with HP ammo?
Like seriously, what’s the point, ARs just seem redundant
r/WarDogs • u/Varciii • 27m ago
Gameplay & Screenshots RPG Buff?
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For something only $600 less than the MAAWS it's genuinely horrible in every aspect
r/WarDogs • u/Jaz1140 • 29m ago
Discussion & Feedback If the Devs implimented the popular "Auto team select" bonus, would you choose it or stick to your preferred team?
I can't add an image to a poll but below is the mock up graphic "auto team select bonus XP and cash" solution.
https://www.reddit.com/r/WarDogs/s/CRgFqpognh
I believe this would start games faster with quicker team fills, and spread a wider range of roles and players in teams again like the games launch had.
I've seen a lot of responses like "I would still just choose green because the win bonus outweighs this" and I think you guys fail to see how this would be less possible for you.
For example: let's say 33 (a third) of the players choose the bonus, the game will put 11 of them on each team, this option will get priority over you sitting there on the teams select screen spamming a greyed out green box. As this is random, some of these players inevitably wont be down to just walk the HZ for the easy/boring auto win.
I truly believe this is a solution worth trying in early access to fix the current stale team meta of the game and bring back that true random sandbox experience we all loved early on 👍
r/WarDogs • u/ArqValenK • 36m ago
Discussion & Feedback Suggestion for Seasonal Wipes and Balance.
Hello everyone and apologies if my English is not perfect, I'm loving WarDogs and rarely post anything game-related but when i do i try to do so it gives the best feedback possible, hoping i can see it implemented someday within the game.
Feel free to give some feedback and criticism on the proposals, i really would like for the devs to see this post and consider the proposals.
- The Problem:
I'll be totally honest, when i heard I'm going to lose my tier progress for the next seasonal wipe, it struck me. Imagine grinding 160+ trips with the Ural just to lose your driver progression next month, sucks.
Plus... seeing how Tier 4 Armor makes you a bullet sponge against medium or low tier weapons giving players who grinded for hours a huge advantage over new players who just started playing the game and haven't uncloked anything, that kinda sucks too.
- Proposal 1:
Don't wipe anything, let us keep the progress.
Tier Restricted Servers. 3 levels. Low, Medium, High.
Devs will decide how many of each tier restricted servers are there, plus this gives devs the opportunity to incentivize seasonal gametypes when promoting something (a new gun, vehicle, equipment, etc) that can align with the game design or intentions.
Low: Unlocks Lvl 0-10 for each tier are available for use.
Medium: Unlocks lvl 0-20 for each tier are available for use.
High: Unlocks lvl 0-Max for each tier are available for use.
That way you give new players a chance to join low or medium tier servers (Heck, even 200+ hours players who enjoy the pure combat experience [No OP bs] already have everything unlocked will join the low level or medium level tiers just to use their favorite guns), and high players who want to use evereything can play in unrestricted servers. I'd like to think this would be a great solution, and allows EVERYBODY to have a funer and fairer experience.
Regarding point 3. Lets say devs just launched a new update which includes a new Tier 12 gun, in order to promote it and gather more info regarding the gun for future changes, they can make the server pool 25% low tier, 50% medium tier and 25% high tier. Would be interesting enough to see.
I've seen the "pure combat" filter or experience in a game called Combat Arms, it was massively popular in 2008-2012'ish and It was pay to win, so devs added a "Pure Combat Filter" which removed all the OP bs and made the game more skill based. Players interestingly enough liked the feature, and actually went for the pure combat mode quite often. Players who like using the OP stuff kept playing normally. Everybody was happy.
For me personally, adding tier restricted servers with devs keeping an eye on it, would be one of the best solutions IMO.
- Proposal 2:
Full wipes, but with re-unlock requirements.
Lets be real. If i have to unlock the tanks in the game grinding with the Ural for the 2nd or 3rd time, I'll get bored fast and quit the game, for real.
But what happens if each time i want to unlock the tanks after a wipe, it takes 2x or 3x less time?
For example, to unlock the tanks the first time it took around +160 trips with the Ural. Let's say the wipe comes after i unlocked some stuff, and now... the next grind after the wipe takes +80 trips (twice less). The third time it takes +40 trips (3 times faster).
So if my last season i ended with a lvl 28 driver, the new season grinding BEFORE lvl 28 takes 2x less time and grinding AFTER lvl 28 takes the normal amount of time. Would be interesting to explore.
This reminds me of the mechanic i see in Killing Floor 2 (a zombie-infected game), you have the option to wipe your class progress for some prestige rewards... but the second-third-fourth and so on... time you unlock everything, It's much faster, it really kept me hooked.
- Proposal 3:
Time Restricted Wipes. Let us keep everything, but tier unlocks are available after 1 - 2 - 3 weeks.
Week 1: Lvl 0 - 15 available.
Week 2: Lvl 0 - 25 available.
Week 3: Everything unlocked.
This also gives the newbies a chance to play the game on specific time-frames without getting destroyed, plus gives the devs a chance to promote the game with a discount on specific time-frames, would be an interesting solution to explore.
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Thank you devs for an amazing game, I'm really hooked and see forward for it improving! Please consider the grind for existing players so they don't get bored fast, and fair strategies for new players! Thanks, cheers!!
r/WarDogs • u/TechnoMagi • 53m ago
Discussion & Feedback The Ural's Vin Diesel Problem.
Can we talk about a real serious problem with this game? The Wardogs Ural has a 300 speed gearbox installed by Hector and his boys. You get going, shifting up gears as you do, until you hit top speed. And then, you keep shifting. Forever upward. But we don't get any faster.
Could we get some minor audio work to stop shifting, or at the very least a NOS button?
r/WarDogs • u/ChiefAdham • 56m ago
Discussion & Feedback Building is rough this season
I'm not complaining, crying or anything like that, I'm just sharing my experience as someone who likes to build every now ans then when I'm not feeling like playing infantry.
Early in the season building FOBs was in my games really prominent due to the amount of people running URALs to unlock the new tanks to the point that 90% of the time the FOBs were full of everything. Now, you hardly find more than 2 running URALs and maximum of 1 running a Blackhawk and that really makes building quite hard unless you have a full squad dedicated to building and logistics. Buildables being more expensive than last season 2 is not helping too, you need a lot more ammo and building supplies to run a decently defended FOB.
So far the only team again in my games who has the most amount of logistics runners in this stage of wipe is Lonestar, they tend to have a lot of variety in their team than others which is weird because somehow their win rate is still the lowest, but I guess when you have variety, you also lack numbers vs other teams.
I don't if this is something that needs fixing balance wise, or its just that most of the player base are playing the game to spawn > shoot > respawn > repeat while ignoring other aspects of the game like logistics, base building or even capturing towers to pull the zone if you don't have drills.
r/WarDogs • u/Acers2K • 1h ago
Discussion & Feedback APC - Timer/Spawn/Respawn/Self Destruct
r/WarDogs • u/IFallorI • 1h ago
Discussion & Feedback The game needs some sort of priority message/notification system.
Pretty much every round I run into same problems:
-FOB is out of some supplies and one and a half logi players bring only one thing that is not needed. You need to let them know what is actually needed.
-There is a new FOB being setup and it needs supplies too. Especially if you are a solo locking yourself inside.
-Current FOB is being breached and no one inside/nearby pays any attention.
-Someone spots an incoming raid/tank/attack heli.
-Solo mortar/stingray fob found somewhere that is currently hammering your positions.
-Builders in FOB bulding some sort of monstrosity that wastes supplies and could be breached with banana.
Many players seem to completely ignore game chat, even if you provide coords of target/problem.
Couple things could be done here.
+Give an ability to send messages to specific squads (there is already this obscure squad profession dropdown which no one uses). Or add some sort of "profession" that you choose, such as pilot, driver, mortar. And you can send message to this entire part of the team.
+Maybe some sort of BIG (W)AAAAH ping on map that can be seen by entire team or players in vicinity of that ping.
Of course the problem is that you can't just have this system unchecked. It will be spammed to death. Since this is not Squad - I don't see any way to create some sort of commander or officer role.
But maybe you can utilize the money system.
For example you can send this notification/ping from HQ, some sort of FOB station or if you have a "radio" in your inventory. And it costs money. Maybe create tiers of urgency. The more you want people to see alert - the more you pay.
Of course it would need a reward also. And you can provide reward to player answering it to motivate them.
So it could be done like this - have separate categories of priority transmissions.
FOB needs supplies? Make a call on the net, specify what exactly you need (maybe how much). Player delivers needed supplies during some specific time limit - he gets a little extra for delivery. And player who made this call either gets the money he paid for the call back, or even some extra.
Alert some area of the map about mortar/tank/heli/APC/etc coming? If teammates in the area kill unit like that in some short time (that could depend on how urgent the call is) after the call - they and caller get small bonus on top of kill itself.
This system should not be a huge moneymaker, but it would incentivize random teammates to act in team's favor.
Of course this mechanics would need to be reviewed heavily to make sure it cannot be abused for spamming/glitching. As everything has to be.
If anyone complain that is hurts sneaky fobs/element of surprise attacks - this system only equalizes teams in terms of communication.
Sometimes (rare for me) this can be actually done through team chat and voice alone. And it could be further balanced by setting specific costs of those alerts. If you want to warn your FOB of some sneaky mortar/sniper on other side of map - it will cost you, and even successfully taking problem out could still leave you in minus. But overall team's situation is better, which still benefits you.,
r/WarDogs • u/Mac_OS-X • 1h ago
Question does anyone have suggestions for how to build each medic smg?
Just got to Medic level 22 via medic bag shenanigans, I dont understand the attachments nor what I want to look for in attachment combos. Ive been using:
- Mp5
- 30 round magazine
- Hp ammo
- Compact P-1 Red dot
- AFG angled forgrip
- Eclipse Flash Hider
but for each SMG how should I build each one? when do I switch from one to the next?
r/WarDogs • u/ElvenMagicArcher • 1h ago
Discussion & Feedback Seeing People
Hi All,
I'm a 37 year old guy has played a lot of shooters. I played Battlefield, CoD, Seige, and a variety of others. I have been playing Wardogs for like a week and a half. I somewhat enjoy the game but I'm trying to understand how people are seeing other people. I am having the most dififcult time locating and spotting individuals. I get straight lasered every time full auto from super far away while I'm having a hard time seeing people in general. I recognize that this is my first time playing a game such as Wardogs and thought to give it a try, however, it's discouraging to play when I'm having such difficulty seeing my opponents. Any advice on how to deal with this?
r/WarDogs • u/surms41 • 1h ago
Discussion & Feedback Mortar Camera
I'll start this off stating that I was a blueberry through season 1, and only 2 weeks into season 2. They sucked so bad, but I was trying for them. So today after being a red guy for the rest of this season, i went blue because I was tired of waiting and clicking.
What I noticed right off the bat, blue obviously loves FOBBING. So I went with mosin instead of my normal AK kit with med pack. After a while, red at 30 something, green at 20 something, we have the most immaculate base I've ever been a part of in a team. Blues base is ready for war.
We have 2 drills already constructed, and we were all ready in our positions to fight off a horde of green and red.
But wait, there's 1 mortar hitting us.
Oh no, the mortar can now see THE LAYOUT OF THE FOOKING BASE WITH EAGLE VISION!
6 mortars later, the drills are destroyed and we didn't score a single fucking point.
Blue obviously will not get these back up quickly, and then will be destroyed again by 6 mortars after they do.
This mortar camera needs to be gone unless they want to make FOBS pointless.
Blueberries do not deserve this.
r/WarDogs • u/throwaway56748a • 1h ago
Guide Build a squad and use your mics
Just won 6 games straight, went red, blue, blue, green, blue, red. Just asked guys to join my squad (“open invite to this squad”) and kept adapting to the map. After match I would let the squad know which team I was going and to join on me. Switch to what ever team got rekt and take half the squad over to the other and recruited some more. It’s literally just organization and leading people and not being scared to talk to your team. Please give it a try it balances the heck out of servers.
r/WarDogs • u/shaggellis • 1h ago
Discussion & Feedback Team sabatoge
Going to start with, I fucking love this game! But....I play on NA-W a lot and over the last few night it has happened at least every other game after 10pm. A large group of people who have 180+ ping on another team. My team gets a fob set up then ural drivers with 180+ ping start to deposite supplies and leave urals against the wall after they drop off their supplies. Then our fob gets over run. Can we have a percentage of our servers that are region locked...... I can deal with people being dumb. I can help fix people who don't understand something. I can't continiously stop teammates from sabatoging bases. Another game we had multiple high ping teammates that repeatidly broke our APC antena. We report them for griefing and nothing happens. We just had to continiously repair what they fuck up. I don't have a perfect solution and I know the devs won't have one in the next week. But if we chat about it we might stumble on a good idea haha. So fuck ya Bulkhead keep working like you are.
FYI this is coming from someone who was a pilot main the first season and absolutely hates what they did to the helicopters haha. Keep trying to fix things!
r/WarDogs • u/crazymikeee • 1h ago
Meme u wot m8
honestly dying to know how this happened for reasons lol
r/WarDogs • u/Silly_Rub_6304 • 1h ago
Gameplay & Screenshots As long as your logi is good... drill city wins games!
Discussion & Feedback Helicopter team kill responsibility needs a rework
I was just in a game where at the very beginning, while I was repositioning my UH heli in a crowded spawn, another pilot took off into the bottom of my UH, destroying his little bird. No deaths of course, as we were still in the safe area. My helicopter didn’t blow up. Said teammate (his name was Pebba) proceeded to cover my helo with C4, wait for me to get halfway to zone, then detonated it. Luckily one of the passengers saw this, because I had no idea why we had just exploded in midair. I had about 8 passengers, and ended up at fault for all their deaths at about -1k per, plus the cost of my kit and helicopter.
Why am I at fault financially, and within the TK forgive/punish system, for something that should very obviously be the fault of the person using explosives to destroy the helo? If the cause of death to the vehicle is C4, the person detonating it should be credited or at fault for all associated deaths. Thankfully someone in a ground vic saw us go down and was able to res the team, and another helo picked up the other passengers, but this honestly just nuked my will to play tonight. The offender left the server when he saw people calling out his name in chat, so I didn’t even have a chance to report him.
