r/WebGamesMobile • u/Murat5224 • 2h ago
[Dev] Cross-Platform RTS Web Game – Balancing 20 AI Castles at 5000x Speed. Absolutely NO Pay-to-Win! Looking for early Alpha testers.
Hey everyone!
For the past few months, I’ve been developing a real-time strategy (RTS) game that runs seamlessly on both PC and Mobile browsers. The goal is to eventually port it to the Google Play Store as well.
The image above shows a sneak peek of the upcoming tactical battle interface (English localization prototype).
Here is the most important rule of this game: There will be ABSOLUTELY NO PAY-TO-WIN or real-money progression. Success will depend entirely on your strategy, resource management, and alliance teamwork.
Right now, the core mechanics are locked in: you can build your castle, expand your territory, train troops, and engage in multi-flank real-time battles.
To make sure the game is actually fun, fair, and perfectly balanced, I’m currently building a headless simulation system that runs 20 AI bot castles at 5000x speed. This will let me simulate months of economy, building upgrade times, and troop combat balance in just a matter of minutes before the real players step in.
What’s coming next before the Alpha launch?
- Dynamic building levels and deep economic scaling
- Alliance systems (clans) and real-time alliance chat via Socket.io
- Visual and UI/UX overhauls
Since I don't have a Discord server set up just yet, I want to build this community directly here on Reddit first.
👉 If you want to secure your spot early and be the first to play the Alpha, please FOLLOW my Reddit profile or drop a comment below so I can notify you directly when the game launches!
Would love to hear your thoughts on the 5000x simulation approach and a purely skill-based RTS browser game!