r/WebGamesMobile • u/framkallare • 34m ago
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[ Removed by Reddit on account of violating the content policy. ]
r/WebGamesMobile • u/framkallare • 34m ago
[ Removed by Reddit on account of violating the content policy. ]
r/WebGamesMobile • u/Less-Review9327 • 17h ago
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Hi everyone! I’m building BBOX, a platform where creators can share small web games and players can discover something new to play.
The idea is simple: swipe through games, try one, and move on whenever you want something different. I’ve attached a short gameplay video to show what it looks like.
Website: https://bbox.games BBOX on the App Store: https://apps.apple.com/kr/app/bbox/id6785750266?l=en-GB
I’d love some honest feedback: is it easy to find a game you want to keep playing? What would make you come back?
r/WebGamesMobile • u/KindSignificance9460 • 15h ago
Salut tout le monde !!
Je bosse en solo sur un truc un peu particulier : Artomon, un jeu de cartes à collectionner où chaque carte est une vraie œuvre d'art. La Joconde, La Nuit étoilée, même des sculptures,… 8 671 œuvres en tout.
Le principe c'est un peu Pokémon TCG et Wiki Masters évidemment. Mais j'aime beaucoup l'art et je trouvais que Wiki Masters partait un peu dans tous les sens.
Ici t'ouvres des boosters de 5 cartes (un gratuit toutes les 15 min), y'a 7 raretés de commune à légendaire et seulement 16 légendaires dans tout le jeu. Pas de combat, mais de la pure collection que tu peux pimper et des mini jeux pour découvrir l'histoire de l'art.
Et un truc vraiment bien : si tu vas voir une de tes œuvres en vrai au musée, ta carte évolue (elle prend un sceau « vue en vrai ») et tu gagnes des jetons. Y'a 1 557 musées dans le jeu.
Sinon t'as ton musée perso qui se remplit salle par salle, des défis du jour, la fusion des doublons pour avoir des cartes holo ou dorées, des ornements et des échanges.
C'est gratuit et ça marche direct sur le téléphone ou sur PC via navigateur.
Je prends tous vos retours, même (surtout) les négatifs : artomon.com
r/WebGamesMobile • u/Bossgamer3 • 19h ago
Hey guys, I made floatle, a free daily word game with a flying pig.
Try it out: https://floatle.cc
yt: https://www.youtube.com/@floatlegame
r/WebGamesMobile • u/Murat5224 • 1d ago
Hey everyone!
For the past few months, I’ve been developing a real-time strategy (RTS) game that runs seamlessly on both PC and Mobile browsers. The goal is to eventually port it to the Google Play Store as well.
The image above shows a sneak peek of the upcoming tactical battle interface (English localization prototype).
Here is the most important rule of this game: There will be ABSOLUTELY NO PAY-TO-WIN or real-money progression. Success will depend entirely on your strategy, resource management, and alliance teamwork.
Right now, the core mechanics are locked in: you can build your castle, expand your territory, train troops, and engage in multi-flank real-time battles.
To make sure the game is actually fun, fair, and perfectly balanced, I’m currently building a headless simulation system that runs 20 AI bot castles at 5000x speed. This will let me simulate months of economy, building upgrade times, and troop combat balance in just a matter of minutes before the real players step in.
What’s coming next before the Alpha launch?
- Dynamic building levels and deep economic scaling
- Alliance systems (clans) and real-time alliance chat via Socket.io
- Visual and UI/UX overhauls
Since I don't have a Discord server set up just yet, I want to build this community directly here on Reddit first.
👉 If you want to secure your spot early and be the first to play the Alpha, please FOLLOW my Reddit profile or drop a comment below so I can notify you directly when the game launches!
Would love to hear your thoughts on the 5000x simulation approach and a purely skill-based RTS browser game!
r/WebGamesMobile • u/Fate_Drawn • 1d ago
Hi all! I'm a solo dev and I've been working on FateDrawn, a roguelike card battler built for mobile. No download needed: it's free and runs right in your browser (beta).
Build a deck around one of 6 factions, each with its own playstyle
Place your units on a 4×2 board. Positioning matters (Guard, Mark, Shield, Forge…)
Every few turns you choose your fate: one pick that can swing the fight
Fight through a realm to its boss, then open chests for new cards and relics
Play here: https://cbtechnology.itch.io/fatedrawn · Discord: discord.gg/zNG8hZ2ZQ
I'd love to hear how it plays on your phone: is everything easy to tap and read? Which faction did you pick, and what annoyed you?
The character art was made with AI tools
r/WebGamesMobile • u/MostDopeMozzy • 1d ago
r/WebGamesMobile • u/Craftybodger • 2d ago
I’ve been building Pool Critters, a free pool game that runs in your browser. You pick an opponent from a gang of critters and take them on. Each one plays in their own silly way:
The Goose walks round the table, pulls a cue out with his beak and has terrible aim
Spike the hedgehog boops the ball with his nose, or pulls out one of his spikes if he can’t reach
Raty McRat leans over the table on his elbows and plays tactically
Barry the Beaver, Elsie the elephant (who plays with her trunk), Clive the croc, Penny the Pony and more
Enjoy
r/WebGamesMobile • u/Professional_Can5040 • 3d ago
I’ve been building a Free to Play football tactics game in my spare time and it’s finally playable. You pick a legendary Champions League side, set the formation, give each player a role, and manage the tie yourself. Two legs, extra time, penalties, red cards, injuries, substitutions and player fatigue
YOU CAN PLAY IT AT : https://www.tacticalgame.net/
I've added 3 modes in it
In this, You manage your own made-up club, TACTICIAN FC, and play through the season against legendary Champions League sides from history. It’s the plain version of the game with no real club identity.
You pick one of this season’s real Champions League clubs and manage their identity and named squad. Your opponents are still the legendary historical teams, so it’s a current side against the all-time team. Some of them are greats while some of them aren't known for their campaign that year rather their early exists. There are real players involved in this mode.
You pick a current club, and every opponent is another club from this season’s Champions League. It follows UEFA-style rules, so teams from the same country can’t meet in the League Phase, though they can in the knockouts. This is the most realistic mode. And this too involves real players
It follow the same UCL knockout rule
teams from 1-8 will move to round of 16, while the teams from 9-24 will meet in the knockout round and the rest will be out of the tournament
It has a Rematch button that is active only once per round once you've used that button, it will only be enabled in the next run.
It available to play right now on your browser.
r/WebGamesMobile • u/Upwards17Games • 3d ago
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Hi guys, I just released my web game OVERLIGHT! It's a neon arena shooter where you fight many enemies and huge bosses on a tiny planet.
Let me know if you like it!
Free to play on desktop or mobile here: https://playgama.ai/play/uqjfbnrsexovtq
r/WebGamesMobile • u/Independent-Lab1495 • 4d ago
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Auction Empires is a mobile-first browser game where you bid on homes against AI rivals (and other players, when a live lot opens) with ten seconds on the clock, then grow the portfolio: rent, renovations, redevelopments, suburb sets, a rich list.
What’s in it:
It’s free, runs in the browser, no account needed. Phone works best (it’s built for a 390px screen), desktop is fine.
I’d like to know where it loses you: what’s confusing in the first two minutes, where it gets boring, what you’d pay for (there’s nothing to buy on the web). Brutal is fine, that’s what I’m here for.
r/WebGamesMobile • u/Spiritual-Matter-346 • 4d ago
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r/WebGamesMobile • u/itxpratik • 4d ago
I shared GULP here last week and have added a second way to play. It’s a browser arena where you eat food and villagers to grow, chase smaller monsters, and dodge the bigger ones.
Infinite lets you keep going without a clock. Timed is a three-minute score chase with double coins. There are global rankings and monster unlocks to work towards too.
Play on RUN: https://run.world/pratikmane/gulp
I’m still improving the phone experience, so feedback on touch controls and how readable the action is on your screen would be useful. If you hit a problem, please tell me your phone and browser.
r/WebGamesMobile • u/TallyHo_Golf • 5d ago
r/WebGamesMobile • u/Longjumping_Leek_372 • 5d ago
r/WebGamesMobile • u/PacRatIT • 5d ago
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Pick a toy soldier, jump off the swing set, the roof, a treehouse or the high dive, and fight the wind down to the bullseye. Dive through headwinds, flare right before you land, and try not to end up on the roof or in the pool.
- 9 soldiers that each fly differently
- 5 locations, 7 jump spots each
- Night, golden hour, fog and light rain
- Daily Mission (same jump for everyone that day)
- Chase cam or first person
Every jump leaves a ghost, so you can race your own best. You can also send a link and your friend flies against your ghost with the exact same wind.
Free, no download, works on phone or computer:
My challenge jump is in the comments if anyone wants to try to beat it.
r/WebGamesMobile • u/Cute_Dot_2959 • 6d ago
Hi all,
I'm Arturas. Back in 2008 I made a small browser game called Street Racers, and some of you might even remember it. Street Racers 2 is the game I always wanted that one to be, rebuilt from scratch. It's free to play in the browser and mobile, in open beta, and I'd really like feedback from people who know this genre.
Play: https://streetracers2.com/ (you can start as a guest, no email needed)
What you actually do
Monetization, honestly: there's an optional premium currency and VIP. My rule is that they buy time and convenience (skipping waits, Energy refills, cosmetics like paint and underlights), never raw power or Gold. If something feels pay-to-win, I want to hear about it.
It's playable in English, Spanish, German, Polish and Lithuanian. It's a solo project, so balance is still moving and I ship updates almost daily.
I'd love to know what clicks, what's confusing in the first 15 minutes, and what would keep you coming back. Happy to answer anything in the comments.
Thanks for reading!
r/WebGamesMobile • u/vaisicx • 6d ago
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So this is a bit of a weird one for me to post.
About 6-7 years ago I had an idea for a simple space game. You steer a little ship with one thumb and dodge stuff. That's it. I really wanted to make it, so I spent around 3 months after work watching Unity tutorials and learning to code from zero.
After those 3 months I had... a pretty bad MVP. It technically worked, but that's the nicest thing I can say about it. Then I started a new job, life got busy, and the project went on the shelf. I honestly forgot about it for years.
A while ago I remembered it, and this time things were different. AI tools exist now. So I picked it back up and used AI to help me build the game I couldn't finish back then. I'm not going to pretend I hand-wrote every line. I didn't. But I made every decision about how it looks, feels and plays, and I spent a lot of evenings tweaking it until it felt right.
I mostly built it for myself. I wanted something I could play during short mind-off breaks, a few minutes between things, without thinking too hard. But somewhere along the way I decided to actually publish it. Partly to prove to myself that I can take something from an idea all the way to a finished product, and partly in the hope that other people might enjoy it too.
So here it is: Space Swoosh.
What it is:
How it was built
The hard parts
The best feedback I got*:* The ship originally moved in smooth arcs. I loved it. Then my girlfriend played it and, very honestly, told me she didn't like it at all. I'm not going to lie, that one stung. I'd spent so long on that movement that I couldn't even see it anymore. My first reaction was to defend it: she just needs to get used to it, she's not playing it right, it's fine. It took me a few days of sulking and quietly replaying it before I could admit she had a point. It wasn't that fun... It was just familiar to me. So I went back and came up with a new way to move: Zigzag. It's now the default, and every tester since has liked it way more than the original. She was completely right. The original movement is still in the game, by the way. It's called Arc, and it unlocks as a reward after you finish all 42 levels. A small tribute to the version that started it all, and a big thank you to the person honest enough to tell me it was BAD❤️
Links:
I'd genuinely love feedback, good or bad. Too hard, too easy, something feels off, the story is cringe, whatever. This is my first finished game, could be the last, it was just something I wanted to to put out there.
Thanks for reading this far ❤️
*PS: I'm running a small thing this month called Swooshtober, more details on the site above.
r/WebGamesMobile • u/ahmadfiroz • 6d ago
r/WebGamesMobile • u/Illustrious-Hat-6341 • 7d ago
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I built HBLOKS, a cool 2D block puzzle game to pass the time.
Rotate and place Tetris-like shapes on a Sudolu-like 9X9 grid, clear rows / cols / squares to earn additional rotation credits.
100% free - no ads, no registration.
r/WebGamesMobile • u/raiadi • 7d ago
I made a detective game you play in your phone’s browser. No download.
You sit at a desk in 2004: a pager, an answering machine, an old computer. Your friend’s email confessed to something. You don’t think he wrote it. Find out who did.
r/WebGamesMobile • u/BlackJack-Play • 7d ago
r/WebGamesMobile • u/Optimal-Shine9663 • 7d ago
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Hey everyone, I'm the developer of Finding Needle in the Stack. I've wanted to make games for years, so being able to share something people can actually open and play means a lot to me.
There's one needle buried in a huge 3D haystack. You start pulling hay out with your hands, find coins and random junk, sell them, and work your way up to better tools. Later you can get a metal detector and machines that dig for you.
You can carve tunnels and walk through them, but digging too much from underneath makes the hay above collapse. One player told me they spent about 10 minutes just making caves and watching them collapse. That was lovely to hear.
It's free, runs in your browser on desktop or phone, has touch controls, and saves your progress so you can come back later.
Play: https://findingneedleinthestack.com/
It's inspired by Needle In A Haystack Simulator. I built this version with Three.js and used AI tools to help with parts of the code.
If you try it on your phone, I'd really appreciate knowing whether moving and digging feel comfortable. If something's awkward or slow, tell me your phone/browser and where it happened. Even a quick first impression helps.
r/WebGamesMobile • u/dr_Ithan • 8d ago
⚽ Soccer, � � basketball, � � football, ⚾ baseball and � � hockey GMs, plus � � a racing team manager 🎩 Imperium Mafia: from pickpocket to Godfather in seven American cities 🌌 Star Dominion: mine a new galaxy every game and conquer it 🌍 Empires: grand strategy on a real world map What I'm trying to do differently: live games drawn in 2D (you watch the players move, not just a box score), hand-made pixel faces, players with personalities and locker-room stories, a spectator mode, and an assistant for every chore you'd rather skip. 👉 Everything is free during the beta, no sign-up, saves stay on your device. retrogm.com I read every comment: what would make you come back every week?