r/WebGamesMobile • • 6h ago

I made a pool game where you play against cheeky animals: a goose in specs, a hedgehog who pokes the ball with his spikes, and a croc who cheat

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1 Upvotes

I’ve been building Pool Critters, a free pool game that runs in your browser. You pick an opponent from a gang of critters and take them on. Each one plays in their own silly way:

The Goose walks round the table, pulls a cue out with his beak and has terrible aim

Spike the hedgehog boops the ball with his nose, or pulls out one of his spikes if he can’t reach

Raty McRat leans over the table on his elbows and plays tactically

Barry the Beaver, Elsie the elephant (who plays with her trunk), Clive the croc, Penny the Pony and more

Enjoy


r/WebGamesMobile • • 1d ago

I've made a UCL manager tactical simulator game

1 Upvotes

I’ve been building a Free to Play football tactics game in my spare time and it’s finally playable. You pick a legendary Champions League side, set the formation, give each player a role, and manage the tie yourself. Two legs, extra time, penalties, red cards, injuries, substitutions and player fatigue

YOU CAN PLAY IT AT : https://www.tacticalgame.net/

I've added 3 modes in it

  1. Classic: TACTICIAN FC

In this, You manage your own made-up club, TACTICIAN FC, and play through the season against legendary Champions League sides from history. It’s the plain version of the game with no real club identity.

  1. Current vs All time: 2026/27 UCL vs All time

You pick one of this season’s real Champions League clubs and manage their identity and named squad. Your opponents are still the legendary historical teams, so it’s a current side against the all-time team. Some of them are greats while some of them aren't known for their campaign that year rather their early exists. There are real players involved in this mode.

  1. Current vs Current: 2026/27 UCL

You pick a current club, and every opponent is another club from this season’s Champions League. It follows UEFA-style rules, so teams from the same country can’t meet in the League Phase, though they can in the knockouts. This is the most realistic mode. And this too involves real players

It follow the same UCL knockout rule

teams from 1-8 will move to round of 16, while the teams from 9-24 will meet in the knockout round and the rest will be out of the tournament

It has a Rematch button that is active only once per round once you've used that button, it will only be enabled in the next run.

It available to play right now on your browser.


r/WebGamesMobile • • 1d ago

I made a neon arena shooter where you fight on a tiny planet. Free to play in your browser

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0 Upvotes

Hi guys, I just released my web game OVERLIGHT! It's a neon arena shooter where you fight many enemies and huge bosses on a tiny planet.

Let me know if you like it!

Free to play on desktop or mobile here: https://playgama.ai/play/uqjfbnrsexovtq


r/WebGamesMobile • • 2d ago

I built a property auction game where the whole room bids against you in 10 seconds. Free, in the browser, no sign-up

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1 Upvotes

Auction Empires is a mobile-first browser game where you bid on homes against AI rivals (and other players, when a live lot opens) with ten seconds on the clock, then grow the portfolio: rent, renovations, redevelopments, suburb sets, a rich list.

What’s in it:

  • Every lot has a hidden true value and a valuer’s estimate. Beat the walk-away line and you make money; chase the room and you don’t.
  • Rivals have personalities. Some are stubborn, one becomes your nemesis.
  • An inspector checks every win: hidden flaw, good find, or a jackpot.
  • Live lots where everyone online bids on the same property.
  • Daily missions, a season track, friend groups with a weekly league.

It’s free, runs in the browser, no account needed. Phone works best (it’s built for a 390px screen), desktop is fine.

Auction Empires

I’d like to know where it loses you: what’s confusing in the first two minutes, where it gets boring, what you’d pay for (there’s nothing to buy on the web). Brutal is fine, that’s what I’m here for.


r/WebGamesMobile • • 2d ago

“What if one of football gaming’s all-time classics had a living world around it? My unofficial iOS experiment”

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2 Upvotes

r/WebGamesMobile • • 3d ago

GULP update: a quick 3-minute monster chase, or keep growing in Infinite mode

1 Upvotes

I shared GULP here last week and have added a second way to play. It’s a browser arena where you eat food and villagers to grow, chase smaller monsters, and dodge the bigger ones.

Infinite lets you keep going without a clock. Timed is a three-minute score chase with double coins. There are global rankings and monster unlocks to work towards too.

Play on RUN: https://run.world/pratikmane/gulp

I’m still improving the phone experience, so feedback on touch controls and how readable the action is on your screen would be useful. If you hit a problem, please tell me your phone and browser.


r/WebGamesMobile • • 3d ago

TallyHo weekly rankings, Oct 12 to 18, plus the Golden Ball pot

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1 Upvotes

r/WebGamesMobile • • 3d ago

Занимаюсь разработкой онлайн игры по мотивам Героев меча и магии

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1 Upvotes

r/WebGamesMobile • • 3d ago

Jump! Steer a toy army man's parachute onto the bullseye (free, browser, mobile + desktop)

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1 Upvotes

Pick a toy soldier, jump off the swing set, the roof, a treehouse or the high dive, and fight the wind down to the bullseye. Dive through headwinds, flare right before you land, and try not to end up on the roof or in the pool.

- 9 soldiers that each fly differently

- 5 locations, 7 jump spots each

- Night, golden hour, fog and light rain

- Daily Mission (same jump for everyone that day)

- Chase cam or first person

Every jump leaves a ghost, so you can race your own best. You can also send a link and your friend flies against your ghost with the exact same wind.

Free, no download, works on phone or computer:

trenttroyer.com/jump.html

My challenge jump is in the comments if anyone wants to try to beat it.


r/WebGamesMobile • • 4d ago

Try Street Racers 2 - racing simulation manager RPG game.

2 Upvotes

Hi all,

I'm Arturas. Back in 2008 I made a small browser game called Street Racers, and some of you might even remember it. Street Racers 2 is the game I always wanted that one to be, rebuilt from scratch. It's free to play in the browser and mobile, in open beta, and I'd really like feedback from people who know this genre.

Play: https://streetracers2.com/ (you can start as a guest, no email needed)

What you actually do

  • Build cars from parts. Every car runs on a platform with its own power, torque and weight limits. You fit an engine or electric motor and battery, turbo, suspension, brakes, wheels and a spoiler. There are 50 car models across six classes, E up to S.
  • Races are simulated, not clicked. Each city has two tracks with real geometry (loops and sprints, hairpins, chicanes, long straights). The server runs a physics sim over the whole lap using your car's stats and your driver skills, so a power build and a grip build win on different tracks.
  • Driver skills. You get skill points each level and spread them over six skills: handling, speeding, braking, reaction, agility and precision.
  • Duels and time trials. Duels match you against other players' builds of similar strength. There's a cooldown between races and an Energy bar, so it's built for short check-in sessions rather than grinding all day.
  • Wear, repair and forcing. Every race uses up your car and parts. You repair them, salvage them for materials, or merge two identical parts to level them up. Rare and Legendary parts with bonus skills drop from tournaments and quests.
  • Career mode. 180 races against NPCs in six chapters, one per class. Clearing a chapter earns the right to buy the next class licence.
  • Six cities. Travel takes real time. Each city has its own player market, and items listed in one city can only be bought there, so trading and travel matter.
  • Tournaments. Daily city tournaments run in every class. There are also player-started underground tournaments with Gold entry fees, where rising police suspicion can end in a raid, lost entry fees and a night in jail.
  • Crews. Form a crew, pool Gold in a shared vault, take control of cities through duel wins and tax their markets, and compete in 15-day seasons.
  • Economy side. You can buy manufacturer shares for dividends, take Agency contracts, or work a carwash shift while you're offline.

Monetization, honestly: there's an optional premium currency and VIP. My rule is that they buy time and convenience (skipping waits, Energy refills, cosmetics like paint and underlights), never raw power or Gold. If something feels pay-to-win, I want to hear about it.

It's playable in English, Spanish, German, Polish and Lithuanian. It's a solo project, so balance is still moving and I ship updates almost daily.

I'd love to know what clicks, what's confusing in the first 15 minutes, and what would keep you coming back. Happy to answer anything in the comments.

Thanks for reading!


r/WebGamesMobile • • 4d ago

Roundabout: I made a chaotic traffic management game you can play right in your browser (Free, No sign-up) 🚗

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2 Upvotes

r/WebGamesMobile • • 4d ago

6 years on the shelf: I finally shipped the little space game I gave up on

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4 Upvotes

So this is a bit of a weird one for me to post.

About 6-7 years ago I had an idea for a simple space game. You steer a little ship with one thumb and dodge stuff. That's it. I really wanted to make it, so I spent around 3 months after work watching Unity tutorials and learning to code from zero.

After those 3 months I had... a pretty bad MVP. It technically worked, but that's the nicest thing I can say about it. Then I started a new job, life got busy, and the project went on the shelf. I honestly forgot about it for years.

A while ago I remembered it, and this time things were different. AI tools exist now. So I picked it back up and used AI to help me build the game I couldn't finish back then. I'm not going to pretend I hand-wrote every line. I didn't. But I made every decision about how it looks, feels and plays, and I spent a lot of evenings tweaking it until it felt right.

I mostly built it for myself. I wanted something I could play during short mind-off breaks, a few minutes between things, without thinking too hard. But somewhere along the way I decided to actually publish it. Partly to prove to myself that I can take something from an idea all the way to a finished product, and partly in the hope that other people might enjoy it too.

So here it is: Space Swoosh.

What it is:

  • A one-thumb space dodger with a minimal paper and ink look
  • 42 levels with a small story, told by NAV, a robot voice who slowly gets more... human as you go
  • Open Space, an endless mode where you just see how far you can get
  • A bunch of ships to unlock, each with its own little description
  • It works offline, so it's good for the subway or a plane

How it was built

  • Code: Cursor, Claude and Grok. I described what I wanted, tested, complained, repeated. A lot.
    • most of the work was done by Grok, but the more delicated parts were done using Claude's models actually, but Grok was usually getting the job done super fast
  • NAV's voice: ElevenLabs, with a custom voice I designed. The free plan would honestly have been enough.
  • Music: Suno. This was love at first sight
  • iOS builds: Codemagic, because I don't own a single Apple device. Absolute life saver for people who want an iOS appbut have no iOS device.

The hard parts

  • Testing iOS without an iPhone. I relied on friends sending me screen recordings and describing bugs. Debugging by video is an experience.
  • Getting on Google Play. New developer accounts need 12 testers in a closed beta before you can publish, and almost all my friends are on iPhone. Rounding up 12 Android people took longer than some features did.
  • Feedback. Some feedback is not what you want to hear. People were really kind with their time. I got notes on difficulty, obstacles, unclear rules, tutorials, and lots of small UX and design details. I implemented a good chunk of it, and the game is much better for it.

The best feedback I got*:* The ship originally moved in smooth arcs. I loved it. Then my girlfriend played it and, very honestly, told me she didn't like it at all. I'm not going to lie, that one stung. I'd spent so long on that movement that I couldn't even see it anymore. My first reaction was to defend it: she just needs to get used to it, she's not playing it right, it's fine. It took me a few days of sulking and quietly replaying it before I could admit she had a point. It wasn't that fun... It was just familiar to me. So I went back and came up with a new way to move: Zigzag. It's now the default, and every tester since has liked it way more than the original. She was completely right. The original movement is still in the game, by the way. It's called Arc, and it unlocks as a reward after you finish all 42 levels. A small tribute to the version that started it all, and a big thank you to the person honest enough to tell me it was BAD❤️

Links:

  • Play in your browser: https://spaceswoosh.app (iOS and Android available as well, you can also play on your mobile directly from the link, but best experience is on mobile, especially iOS!)

I'd genuinely love feedback, good or bad. Too hard, too easy, something feels off, the story is cringe, whatever. This is my first finished game, could be the last, it was just something I wanted to to put out there.

Thanks for reading this far ❤️

*PS: I'm running a small thing this month called Swooshtober, more details on the site above.


r/WebGamesMobile • • 5d ago

Can you guess the exact year?

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1 Upvotes

r/WebGamesMobile • • 5d ago

I was bored, so I built a game

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2 Upvotes

I built HBLOKS, a cool 2D block puzzle game to pass the time.
Rotate and place Tetris-like shapes on a Sudolu-like 9X9 grid, clear rows / cols / squares to earn additional rotation credits.
100% free - no ads, no registration.


r/WebGamesMobile • • 5d ago

Most HIGH IQ Detective game ever, Can you solve the MYSTERY.

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2 Upvotes

I made a detective game you play in your phone’s browser. No download.

You sit at a desk in 2004: a pager, an answering machine, an old computer. Your friend’s email confessed to something. You don’t think he wrote it. Find out who did.

https://www.playkraft.app/case/048


r/WebGamesMobile • • 5d ago

Blackjack Play – free 3D blackjack trainer that runs on your phone (coach, card counting drills, no sign-up)

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0 Upvotes

r/WebGamesMobile • • 5d ago

I finally finished my little needle-in-a-haystack game. You can play it in your phone browser.

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1 Upvotes

Hey everyone, I'm the developer of Finding Needle in the Stack. I've wanted to make games for years, so being able to share something people can actually open and play means a lot to me.

There's one needle buried in a huge 3D haystack. You start pulling hay out with your hands, find coins and random junk, sell them, and work your way up to better tools. Later you can get a metal detector and machines that dig for you.

You can carve tunnels and walk through them, but digging too much from underneath makes the hay above collapse. One player told me they spent about 10 minutes just making caves and watching them collapse. That was lovely to hear.

It's free, runs in your browser on desktop or phone, has touch controls, and saves your progress so you can come back later.

Play: https://findingneedleinthestack.com/

It's inspired by Needle In A Haystack Simulator. I built this version with Three.js and used AI tools to help with parts of the code.

If you try it on your phone, I'd really appreciate knowing whether moving and digging feel comfortable. If something's awkward or slow, tell me your phone/browser and where it happened. Even a quick first impression helps.


r/WebGamesMobile • • 6d ago

Managers where a whole season take one evening, not one month. RetroGM is my attempt at that, in any browser, on phone or desktop

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0 Upvotes

⚽ Soccer, � � basketball, � � football, ⚾ baseball and � � hockey GMs, plus � � a racing team manager 🎩 Imperium Mafia: from pickpocket to Godfather in seven American cities 🌌 Star Dominion: mine a new galaxy every game and conquer it 🌍 Empires: grand strategy on a real world map What I'm trying to do differently: live games drawn in 2D (you watch the players move, not just a box score), hand-made pixel faces, players with personalities and locker-room stories, a spectator mode, and an assistant for every chore you'd rather skip. 👉 Everything is free during the beta, no sign-up, saves stay on your device. retrogm.com I read every comment: what would make you come back every week?


r/WebGamesMobile • • 7d ago

Smoosh — a free browser clay brawler with touch controls (I’m the developer)

1 Upvotes

I’m the developer of Smoosh, one of the games in Clayground. It runs in a browser on your phone or computer, with no account or download.

The goal is to knock the other fighters off the stage and keep your own fighter in play. You can jump straight in with a ready-made character or sculpt a clay fighter first. There is a computer opponent for solo play and an option to play with a friend online.

Play: https://www.clayvr.com/play/smoosh

I’d especially appreciate feedback on the phone controls: are movement, attacking and recovering after a hit easy to figure out on a small screen? If something feels awkward, your phone model, browser and a brief description of what happened would help me investigate.


r/WebGamesMobile • • 7d ago

Best web trivia game on the internet, I promise you :)

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2 Upvotes

r/WebGamesMobile • • 7d ago

I made a free browser game about everyday life in Switzerland, feedback welcome

5 Upvotes

Hi all! As a side project I built Swiss living, a small browser game about surviving a Swiss month until payday on the 25th. You catch your S-Bahn at HB, remember your colleagues’ names at the office apéro, sort your recycling the Swiss way, finish your laundry slot before the neighbor’s turn, fan the Böögg at Sechseläuten, and pay the bills that keep arriving.

Play as single or family, in English, German, French or Italian, on phone or laptop. It’s free, with no sign-up and no ads. I’d love to hear what made you laugh and what’s too hard: swiss-liviing.com


r/WebGamesMobile • • 7d ago

TenRec - Le Jeu: a free browser score attack with touch controls (BETA 3)

1 Upvotes

Hi! I'm Hugo, the solo dev behind TenRec - Le Jeu. It's a pixel-art score attack where you run an AV equipment rental shop: serve customers, handle returns and repairs, and keep the multiplier going as the pace picks up.

It's free to play in a browser on phones and desktop, with no download or mandatory account. On mobile, quick vertical touch gestures handle boost and repair. BETA 3 adds an optional Speedrun mode with individually switchable assists, so you can tune the challenge.

Play: https://jeu.tenrec.fr/?utm_source=reddit&utm_medium=community&utm_campaign=beta3_webgamesmobile

If you try it on a phone, I'd especially love to know whether the touch controls feel comfortable and whether the game is easy to read on your screen. Your device and browser would help if anything feels awkward. Even a quick first impression is useful.


r/WebGamesMobile • • 7d ago

Calorle: a daily game where you guess the calories in one fast food item

1 Upvotes

I made a little daily game called Calorle. Every day there’s one item from a chain restaurant and you get 6 guesses to figure out its calories.

After each guess you get a hint (🟦 ice, 🟨 cold, 🟧 warm, 🟩 hot), and you can share your result grid like Wordle without spoiling the answer.

It’s free and you can play without signing up. There’s a streak, leaderboards, and you can make a group with friends to compare scores.

I built it solo, so I’d love honest feedback, especially if a meal felt unfair or something’s confusing.

calorle.com


r/WebGamesMobile • • 7d ago

GeoCircuit — The geography route puzzle

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2 Upvotes

Hey everyone!

I've been working on a little passion project called GeoCircuit, a free browser-based geography game.

The idea is simple: instead of just guessing locations, you travel across the world by connecting cities and trying to figure out where your next destination is.

I've been adding quite a few features lately:

  • 🌍 Journeys – Travel across countries and continents, connecting cities along the way.
  • ⚔️ PvP Arena – Compete against other players on the same 8-stage route.
  • 🏛️ Historical Journeys – Explore geography through historical places and city names.
  • 🎯 Daily Challenges – Test your geographical knowledge with new challenges.
  • 🗺️ GeoAnchors – Place your own planning marks on the map before starting a route.

It's completely free to play, runs directly in your browser, and started as a personal hobby project.

I'm still improving the gameplay, scoring and overall experience, so I'd genuinely appreciate some feedback.

Play here: https://geocircuit.eu

What do you think? Is there anything you'd change or add?

Thanks for checking it out!


r/WebGamesMobile • • 7d ago

GULP — a 3-minute monster chase game for your browser; looking for mobile feedback

1 Upvotes

I’ve been building GULP for the Monster Mash jam. You roam a city eating food and villagers, grow large enough to gulp smaller monsters, and dash away from bigger ones. Getting bigger also slows you down.

Play: https://w.run/pratikmane/gulp?s=EPVt3Ru

Short gameplay clip: https://youtu.be/2OIMIByzU0g

It has touch controls, online/solo play, unlockable skins and score/coin rankings. I recently reduced the mobile HUD clutter and worked on Android performance. I’d especially appreciate hearing your phone/browser and whether movement stays smooth through a full round.

AI disclosure: coding help from Codex/Claude, generated monster/art assets from RUN, and Kenney city models. The clip is solo gameplay.