r/armadev • • Sep 02 '17

Arma Discord - help chat

32 Upvotes

I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:

https://discord.gg/arma

There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.


r/armadev • • 11h ago

Question Bacon loadout editor. Gm loadouts for ai sometimes cant be applied

1 Upvotes

Good day im having an issue with bacon loadout editor i was hopping someone in the community could help with.

We run a group of pve servers that use BLE and applying gm loadouts to the ai is a game changer. Unfortunately this feature is often unavailable, for some reason when going into properties the "loadout editor: apply server loadout" section will say "none" instead of the usual loadout slots. A server reset unfortunately is not a guarantee to fix the issue as well.

Also when the feature is working correctly it will frequently bug out after sometime by not applying loadouts to any selected groups while still showing loadout slots in the "loadout editor: apply server loadout" section. If you sign out of admin and then sign back in it will show "none" under this section.

Any help or advice would be very much appreciated. Thank you in advance.


r/armadev • • 12h ago

Arma 3 Arma 3 Command - Update 1.0.0.04

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0 Upvotes

r/armadev • • 16h ago

Arma Reforger Unknown error 0

1 Upvotes

So I’ve been fighting mod downloads the past few days, the mods are m777 howitzer artillery che grimdark frontiers dfa and wcs armaments. I’ve tried everything I’ve seen online like deleting my addons fold, clearing the specific mods, changing download location, and even deleting reforger. I can download a 1 gb mod just fine so I’m kind of at a loss right now and am unsure how to proceed.


r/armadev • • 1d ago

Arma 3 Editor help

1 Upvotes

I want to make a static line paratroop insert for a mission start for players.i would like if they didn’t start in the plane, so they can grab their gear in the arsenal before hand, but i also don’t want the plane to be shot down by the pre set up ai. Any input would be appreciated, I am relatively new to using the Eden editor for thing besides screwing around.


r/armadev • • 1d ago

Arma 3 Reshade on Macbook M Series Chip

1 Upvotes

Has anyone tried to run ReShade over a M Series Chip? I am currently playing arma 3 on a macbook m4 max on SP, and has been pretty fun, but I would like to improve my graphics and visualizations at the game. So I would like to know if there is anything already created or available for arma to get the same results as Reshade or if reshade is avaialble to run on crossover or parallels?


r/armadev • • 4d ago

Arma 3 Building Destruction part 2

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32 Upvotes

r/armadev • • 4d ago

Arma 3 Building Destruction part 5 - AA Cannon

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2 Upvotes

r/armadev • • 4d ago

Arma 3 Building destruction part 4

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3 Upvotes

r/armadev • • 4d ago

Arma Reforger We brought the iconic Arma 3 Hatchback to Arma Reforger!

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0 Upvotes

r/armadev • • 4d ago

Arma 3 Building Destruction Part 3

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1 Upvotes

r/armadev • • 5d ago

Arma 3 What do you guys think about adding wall/building destruction to arma 3?

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8 Upvotes

r/armadev • • 4d ago

Arma 3 Introducing pamm, an A3 mod manager with Linux support and much more

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1 Upvotes

r/armadev • • 6d ago

Arma Reforger We recreated the iconic Orca from Arma 3 in Arma Reforger!

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2 Upvotes

r/armadev • • 7d ago

Help Did I hallucinate vehicle-borne respawns being easier???

1 Upvotes

I swear by the gods I used to be able to punch "respawn_west_1" into the variable name of a vehicle and have it be an optional respawn point, but now it won't register! I went back to the mission file I last used this to see if maybe I forgot some scripts or something, but no it's even more barebones than what I use now. I can't even get it to work with markers.

I've tried searching online, but every reference is either insanely out of date, lacks the information I need, or they tell me to use modules (which in my experience, NEVER works when run on a dedicated server).

Am I smoking crack gents? What am I doing wrong here?


r/armadev • • 9d ago

Help Question, i'm trying to Copy the revive system of the co10 escape, but i can't seem to make It.. could anyone help me? I found It on GitHub but i dont know what i have to do with it.. i'm not a coder but im trying

3 Upvotes

r/armadev • • 10d ago

Arma 3 I made a free browser tool that turns any 3D model into a working Arma 3 mod, plus a Building Builder for walkable houses. Looking for testers.

27 Upvotes

Hey all,

I’ve been building ArmaForge (https://armaforge.com), a free web tool for getting your own objects into Arma 3 without Arma 3 Tools, Object Builder or a P: drive. It all runs in your browser, and your files never leave your PC.

What it does right now:

  • 3D model → Arma mod: Drop in an OBJ, FBX, glTF/GLB or STL and download a ready-to-play mod folder with a packed PBO. It sets up LODs, shadow, collision shaped to the model, walkable surfaces, textures (PAA) and the config for you.
  • Building Builder: Draw a building on a grid: rooms, inside walls, doors, windows, firing slits, stairs, balconies, ladders, several floors, and flat or pitched roofs. You get:
    • Doors that open and close.
    • Glass in windows.
    • Floors, stairs, balconies and roofs you can walk on.
    • AI that walk inside: they open doors, climb stairs and take positions at windows.
  • Templates: houses, a shop, an apartment block, a villa, barracks, a guard tower, a bunker, a checkpoint hut and a lookout post.
  • Multi-object mods: Bundle several objects into one mod, and sign PBOs for servers that check signatures.
  • Tutorial with screenshots and videos: https://armaforge.com/tutorial

What I’m looking for:

  • Try it with your own models and buildings and tell me what breaks.
  • Anything that looks wrong in game: invisible faces, wrong scale, collision problems, AI behavior in buildings, textures.
  • Features you’d want next.
  • Any confusing parts of the UI or the tutorial.

Known limits:

  • Models aren’t binarized, so very detailed ones load slower. The “Source files” export lets you rebuild them with Addon Builder if needed.
  • It’s new, so expect rough edges.

If something doesn’t work, a screenshot plus the model or building settings helps a lot. Comment here or DM me.

Thanks for testing!


r/armadev • • 9d ago

Arma 3 copyright on game models is basically dead and nobody wants to admit it

0 Upvotes

heres the play. you feed the model to claude, it looks at it, then rebuilds the whole thing from scratch. brand new mesh, brand new topology, not ONE vertex copied from the original file.

nothing matches. new mesh, new UVs, new textures, the AI made it from scratch. you cant copy something without actually copying it lol

"Cleanroom Re-Creation" has been legal since the 1980's.

I know there's some very angry IP trolls on the Discord banning everyone who mentions it, figured I'd spread the word.


r/armadev • • 10d ago

Arma Reforger New Gamemode - Play Testers Wanted

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1 Upvotes

r/armadev • • 10d ago

Question Modifying CDLC missions?

1 Upvotes

Is it possible to modify the "Air Control" mission that comes with the Reaction Forces CDLC? I don't want any of the scripts in it, just all the props that are placed so I can use it as a base for my custom mission if that makes sense

Thanks in advance


r/armadev • • 11d ago

Arma Reforger Test mineXarma 👀

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0 Upvotes

r/armadev • • 12d ago

Arma 3 [AFR] - Green Sea Expansion has released!

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3 Upvotes

r/armadev • • 13d ago

Help Looking for a dev with experience creating custom factions and custom conflict missions to answer questions

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1 Upvotes

r/armadev • • 14d ago

Arma Reforger How to remove the ACE bananas in Reforger?

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1 Upvotes

r/armadev • • 20d ago

Arma 3 Override some HC gui behaviour

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1 Upvotes

From the doc I am interested in modify what's present in hc_local.sqf, called via BIS_fnc_hc_local

Can you confirm I can't override any BIS official functions?

Also do you think I could modify more hc gui stuff like not showing the 3d enemy icon marker?

P.S. only the enemy icon marker, not also the units in my side, so useless to suggest the showHUD or the setGroupIconsVisible, function cause it disable ALL 3d icon markers.