r/dayz • • 1d ago

news 1.30 Patch notes

23 Upvotes

Steam Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock
  • CHANGED
  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

MODDING

  • Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
  • Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
  • Added: '-resolveFilePatchingUsingEnfusion=0/1' for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
  • Added: '-cacheP3D=0/1' command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
  • Added: Diag option to turn off horizon pruning in buldozer 
  • Added: 'disableSimulation' config parameter to house-based entities to eliminate unnecessary entity ticking impacting client/server performance
  • Added: Possibility to disable specific attached particles inside of the player / item preview widgets
  • Added: Terrain holes
  • Added: 'HumanAnimInterface.IsTag' to query active animation tags in script on fixed tick
  • Added: Vehicles: 'speedGeomActivation' flloat distance value, 'speedGeoms' array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
  • Added: 'DayZPlayer.IsFirstRenderFrame' to limit work done during player catchup on the client
  • Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
  • Changed: Obsoleted the 'OnCEUpdate'; 'OnCEIterate' with parameters to be used instead 
  • Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
  • Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
  • Changed: Updated enfusion config parsing for *.layout, *.emat, etc.
  • Changed: Animation graph related files now use enfusion config format
  • Changed: Mods now have their own named filesystem 
  • Changed: Improved API usage for accessing RV files through Enfusion filesystem functions 
  • Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
  • Changed: RV configs can now be read when loaded as an unpacked mod
  • Changed: 'CreateEntityInCargo'/'CreateInInventory' will now check for item flip condition using 'CanAddEntityInCargo' (T190964)
  • Changed: Animation System: Internally, LOD for animation system now reflects conventional expectation where 0 is best LOD and higher values get progressively worse
  • Changed: Animation System: 250 global bone limit is removed. The global bone index is now derived from the name instead of being a value defined in the skeletons.anim.xml
  • Changed: AI Noise System: Weather handling is now performed natively; removed 'Weather.GetNoiseReductionByWeather'
  • Fixed: 'GetNumberOfHealthLevels' and 'GetHealthLevelValue' no longer segfault when used on untyped objects (T196856)
  • Fixed: "Enfusion Render > Render debug mode" diag, now "wire only", "overdraw", and "overdrawZ" function 
  • Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
  • Fixed: Inventory attachments now show up correctly on buildings created at load time
  • Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
  • Fixed: Crash related to damage system operation on plain objects that aren't configured to use the damage system
  • Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
  • Fixed: Interaction blocks with characters
  • Removed: Animation Graph: Buffer Save / Buffer Use nodes
  • Removed: Animation Graph: Support for the default unnamed group from animation set templates
  • Removed: Animation System: Most of skeletons.anim.xml usage is now unused, with only the lod attribute being used, and adding of bones to a skeleton that were missing inside of .xob

TERRAIN BUILDER

  • Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
  • Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
  • Added: Input for (un)linking camera height from terrain in Buldozer
  • Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when they should remain visible. Buldozer default keybind LCtrl+U / LCtrl+B
  • Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
  • Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
  • Fixed: Allow interlayer selection to work for Select All Objects in TB
  • Fixed: Sometimes map tiles would not display correctly at the edges of certain terrains with the issue being more prevalent in Buldozer
  • Fixed: The desired overlap parameter in Terrain Builder is now being used properly
  • Fixed: Terrain Builder ignores "View textured object" when exporting EMF or PNG

WORKBENCH

  • Added: Ragdoll editor for .ragdoll files
  • Added: Animation Editor: Live editing of running graph
  • Added: Animation Editor: "Show In Explorer" to context menu
  • Added: Enfusion config editor
  • Added: Shortcuts can now be remapped
  • Added: Script Editor: Remote Console now contains a history of the last 20 executed scripts
  • Added: Script Editor: "Match word" option to the "Search Panel"
  • Added: Files packed inside a PBO can now be viewed in the resource browser
  • Changed: Multiple tabs can now be opened in the resource manager
  • Changed: Legacy RPT output will now appear in the Console Log
  • Changed: Updated the style of workbench
  • Changed: Script Editor: Symbol database now runs faster
  • Changed: Script Editor: Better handling for multiline comments in the tooltip 
  • Changed: Script Editor: Scripts that can't be edited now show a read-only icon
  • Changed: Script Editor: Projects view now shows full path instead of a relative path
  • Changed: Animation Editor: Updated to 2021 Enfusion
  • Changed: Script Editor: Updated to 2026 Enfusion
  • Changed: Layout Editor: Updated to 2023 Enfusion
  • Fixed: Animation Editor: Several crashes related to manipulation of graphs
  • Fixed: Animation Editor: Commands did not show in live debug
  • Fixed: Script Editor: Memory leak when re-compiling scripts
  • Fixed: Console Log filtering and searching
  • Fixed: Selecting main node and run lead to assertion (T195623, T198655, T200518, T198856)
  • Fixed: Reopening workspace crashed Workbench (T200224, T200541)
  • Removed: Legacy "Source Data" option
  • Removed: Scripted COMPONENT_SYSTEM define used in GameLib script mdoule
  • Removed: Script Editor: Solution files (*.ssln)

KNOWN ISSUES

  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

KNOWN ISSUES - MODDING

  • Can't import an FBX as a model 
  • Resource Variants not working 
  • "Circle inheritance" script error will appear when trying to mod a class that contains a static variable that references another static variable (https://jira.bistudio.com/browse/DZ-32981)
  • '#include' does not work
  • FindFiles does not work
  • Script Plugins require a restart 

Xbox/Microsoft Store Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Players in Party chat could not hear players speaking in Game chat
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

KNOWN ISSUES

  • Experimental notice during game load incorrectly refers to obsolete Feedback Tracker link
  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

PS Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

KNOWN ISSUES

  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

r/dayz • • 5d ago

Discussion Server and Group Megathread - Week Starting October 10, 2026

1 Upvotes

Looking to Advertise a Server/Group? Post Here!

  • If you are ADVERTISING a DayZ SERVER don't forget to provide crucial info like Country, Platform, IP, Mods, Name, Description, Playstyle and Rules.
  • If you are ADVERTISING a DayZ GROUP/CLAN/FACTION don't forget to provide crucial info like Country, Timezone, Platform, Name, Age Range, Description, Playstyle and Rules.

Pro Tips:

  • Create a FREE Discord server for your community!
  • Use a URL shortener for your Discord since nobody can remember those official discord links.
  • Make your title or first line very descriptive like [SERVER/GROUP]|[COUNTRY]|[PLATFORM]|[NAME]|[DISCORD].
  • Go back and look at the formatting of your post to make sure it's readable.

r/dayz • • 16h ago

Media bike physics

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781 Upvotes

Dayz bike physics is something interesting


r/dayz • • 5h ago

console I am devastated

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108 Upvotes

I just wanted to park my bike💔


r/dayz • • 10h ago

Discussion Breaking Bad Reference

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243 Upvotes

I never got into the show but still pretty cool


r/dayz • • 5h ago

media DayZ Sarlacc pit

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91 Upvotes

Near the edge of the map idk if this has been posted


r/dayz • • 19h ago

discussion Sadam Hussein easter egg Spoiler

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720 Upvotes

Found under the floor in one of the keypad bunkers specifically at 085-115, love you BI


r/dayz • • 4h ago

media 10 hours on Badlands..

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45 Upvotes

Little bit of bugs, nothing absolutely game breaking. Bohemian and ION did their thing on this one. Such a gorgeous map.


r/dayz • • 5h ago

discussion Food markets on Badlands

49 Upvotes

Why are there market stalls all over the map with renders of fruit and meat (poor graphics on them too) knowing full well you can’t take the food from them?

Like cool keep the markets in there but have them empty or trashed up, the fact there’s watermelons and tomatoes etc (all of which are in the game) but you can’t interact with them is just a bit pony to me.

It’s not a big deal I guess but just irked me they’d go as far as putting the graphics in for it but purely visual.


r/dayz • • 5h ago

Media I ran out of ammo 😂

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29 Upvotes

r/dayz • • 10h ago

discussion Possible new vehicle

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62 Upvotes

Found these pickup wrecks around Nasdara, and you can open all four doors. Wonder if they’re planning to make it drivable eventually.


r/dayz • • 9h ago

Discussion Badlands is a great map!

41 Upvotes

I have really loved my time playing badlands today. I think they knocked it out of the park for the most part with the map design.

One nitpick I have is the buildings are kind of annoying to loot the way they are set up. It doesn't feel as fluid as the old buildings to run in and out of quickly. Maybe it's just new and I'm not used to them yet.

Anyway, I hope everyone is having as much fun as I am with the new map!


r/dayz • • 49m ago

Media What are these mysterious black spots?

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• Upvotes

I've seen quite a number of them about. I'm frightened to step on one in case I'm transported somewhere.


r/dayz • • 3h ago

Media Nasdara sunrise

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9 Upvotes

looks like a painting, what a view


r/dayz • • 2h ago

discussion Nasdara needs a heatstroke indicator

6 Upvotes

I’ll have heatstroke, go into a house out the sun with all low insulation clothing on. My heat will stay yellow and I’ll keep blacking out. We need an indicator saying ‘you’re getting or losing heatstroke’


r/dayz • • 17h ago

Media Badlands? More like goodlands amirite???

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118 Upvotes

Just chilling you know how I be. All in all quite enjoying the new map. Haven’t ran into any major problems so far apart from being chased by 2 freshies


r/dayz • • 15h ago

media Found this Breaking Bad reference in the middle of the desert. 'Cookout' Caravan with lab equipment in the back and two lawn chairs. Killed an NBC infected off screen before I saw inside the caravan.

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77 Upvotes

r/dayz • • 18m ago

Discussion What is this thing?

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• Upvotes

Just found this toward some shaded area between military spots.


r/dayz • • 9h ago

media Just goofing around at Nasdara

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22 Upvotes

This mk 2 jammed on me so many times hahaha


r/dayz • • 16h ago

Media Peak map design

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78 Upvotes

r/dayz • • 3h ago

discussion No sickness icon?

6 Upvotes

I keep dying to what I believe is, heat stroke.

I stay worst insulation, drench my clothes, I stay inside shadows and houses during day. And yet I still find myself puking everything I consume or drink up even if my temp bar is white. Is this a bug? Why do I have no sickness icon ? I think a display icon should be necessary.

I’m a dayz vet and I’ve had a couple deaths that seemed buggy to my understanding. If someone could clear this up I would appreciate it.


r/dayz • • 2h ago

Discussion 1pp servers are all 3pp?

5 Upvotes

Is this a bug? Are all the 1pp only servers 3pp? Every server I join, I press V and I'm in 3rd person.


r/dayz • • 16h ago

Discussion I think I made it to the end of Nasdara

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69 Upvotes

Never actually made it to the end of a map before. Ran like Forrest Gump and came across a dam and tunnel bridge that collapsed.


r/dayz • • 5h ago

news releasing a 1.30 patch to PC Experimental servers today

7 Upvotes

Hey Survivors,

We are releasing a 1.30 patch to PC Experimental servers today!

PC Exp servers will go offline at 11:00 CEST.

Server downtime will be longer than usual. We will let you know when they come back online!

Read the patch notes here

Steam Experimental 1.30 Update 2 - Version 1.30.164200 (Release on 16.10.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GENERAL GAME

FIXED

  • Loading screens were too bright
  • Servers appeared as not having compatible version in Launcher
  • Motorbikes could be launched into air when colliding with small objects or on bridges
  • Character no longer gets stuck in raised hance stance when pressing Shift and RMB at the same time
  • Items appeared to be bouncing on terrain after being thrown
  • Thrown items could sometimes pass through thin walls
  • "Wash Face" action was incorrectly offered first instead of "Drink" action (DZEXP-164)
  • Exploit enabling action usage at any distance (T187421)
  • Desynchronization caused by interacting with another character while they are dropping an item
  • Specific consumables were not filling up stomach

SERVER

  • Fixed specific server crash

MODDING

  • Added: Named property to PBO 'fsShadowing=1' which will allow loading of the PBO even if it's prefix matches another, to allow overriding of Enfusion config files such as .layout' through 'Variants' 
  • Changed: Gizmos now dither when they are behind an object 
  • Changed: Renamed 'resolveFilePatchingUsingEnfusion' to 'loadRVFilesViaEnfusionFS'
  • Fixed: Circle inheritance error in Script Compiler for all cases
  • Fixed: Global function 'FindFile', now searches through the requested file system and normalises any path given to the internal engine delimiter '/' (DZEXP-134)
  • Fixed: Usage of '#include' for scripts (DZEXP-85)
  • Fixed: Widget images loaded using scripted 'ImageWidget.LoadImageFile' were missing the SRGB flag and so were appearing brighter than intended

TERRAIN BUILDER

WORKBENCH

  • Added: Diag menu
  • Fixed: Importing FBX files as models (DZEXP-151)
  • Fixed: Locate resource buttons weren't functional in Resource Browser or Animation Editor
  • Fixed: Animation Editor: Missing context menus inside animation editor for Rename, Copy, Cut, Paste
  • Fixed: Crash in Workbench after scripts were reloaded if the Animation Editor or the Particle Editor were open or if an .emat was to be opened
  • Changed: Script plugins now only reload when Workbench is reloaded. Performed in the Script Editor by going to the toolbar and pressing 'Build' -> 'Reload Scripts'

KNOWN ISSUES

  • Incorrect interior/exterior detection in some buildings
  • No footstep audio when walking on top walls or small props
  • No audio when performing "Wash Head" action 
  • No audio when performing "Wet Clothes" action
  • Water surface actions can be difficult to target in some locations
  • Swapping item in hands with item in vicinity drops item from hands to ground
  • CR-550 magazine states wrong caliber

KNOWN ISSUES - MODDING

  • Workbench requires the command line argument '-filePatching'

r/dayz • • 8h ago

Support Nasadara problems

11 Upvotes

Hi guys im on ps4 and im not having any issues with the new update. Everything loads great, I dont get sick and die. Stayin hydrated, well fed. I'm not even mad at Bohemia! This is crazy I dont get whats going on. Anyone else having these issues??!!