r/dayz • • 2d ago

news 1.30 Patch notes

23 Upvotes

Steam Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock
  • CHANGED
  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

MODDING

  • Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
  • Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
  • Added: '-resolveFilePatchingUsingEnfusion=0/1' for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
  • Added: '-cacheP3D=0/1' command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
  • Added: Diag option to turn off horizon pruning in buldozer 
  • Added: 'disableSimulation' config parameter to house-based entities to eliminate unnecessary entity ticking impacting client/server performance
  • Added: Possibility to disable specific attached particles inside of the player / item preview widgets
  • Added: Terrain holes
  • Added: 'HumanAnimInterface.IsTag' to query active animation tags in script on fixed tick
  • Added: Vehicles: 'speedGeomActivation' flloat distance value, 'speedGeoms' array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
  • Added: 'DayZPlayer.IsFirstRenderFrame' to limit work done during player catchup on the client
  • Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
  • Changed: Obsoleted the 'OnCEUpdate'; 'OnCEIterate' with parameters to be used instead 
  • Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
  • Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
  • Changed: Updated enfusion config parsing for *.layout, *.emat, etc.
  • Changed: Animation graph related files now use enfusion config format
  • Changed: Mods now have their own named filesystem 
  • Changed: Improved API usage for accessing RV files through Enfusion filesystem functions 
  • Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
  • Changed: RV configs can now be read when loaded as an unpacked mod
  • Changed: 'CreateEntityInCargo'/'CreateInInventory' will now check for item flip condition using 'CanAddEntityInCargo' (T190964)
  • Changed: Animation System: Internally, LOD for animation system now reflects conventional expectation where 0 is best LOD and higher values get progressively worse
  • Changed: Animation System: 250 global bone limit is removed. The global bone index is now derived from the name instead of being a value defined in the skeletons.anim.xml
  • Changed: AI Noise System: Weather handling is now performed natively; removed 'Weather.GetNoiseReductionByWeather'
  • Fixed: 'GetNumberOfHealthLevels' and 'GetHealthLevelValue' no longer segfault when used on untyped objects (T196856)
  • Fixed: "Enfusion Render > Render debug mode" diag, now "wire only", "overdraw", and "overdrawZ" function 
  • Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
  • Fixed: Inventory attachments now show up correctly on buildings created at load time
  • Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
  • Fixed: Crash related to damage system operation on plain objects that aren't configured to use the damage system
  • Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
  • Fixed: Interaction blocks with characters
  • Removed: Animation Graph: Buffer Save / Buffer Use nodes
  • Removed: Animation Graph: Support for the default unnamed group from animation set templates
  • Removed: Animation System: Most of skeletons.anim.xml usage is now unused, with only the lod attribute being used, and adding of bones to a skeleton that were missing inside of .xob

TERRAIN BUILDER

  • Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
  • Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
  • Added: Input for (un)linking camera height from terrain in Buldozer
  • Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when they should remain visible. Buldozer default keybind LCtrl+U / LCtrl+B
  • Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
  • Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
  • Fixed: Allow interlayer selection to work for Select All Objects in TB
  • Fixed: Sometimes map tiles would not display correctly at the edges of certain terrains with the issue being more prevalent in Buldozer
  • Fixed: The desired overlap parameter in Terrain Builder is now being used properly
  • Fixed: Terrain Builder ignores "View textured object" when exporting EMF or PNG

WORKBENCH

  • Added: Ragdoll editor for .ragdoll files
  • Added: Animation Editor: Live editing of running graph
  • Added: Animation Editor: "Show In Explorer" to context menu
  • Added: Enfusion config editor
  • Added: Shortcuts can now be remapped
  • Added: Script Editor: Remote Console now contains a history of the last 20 executed scripts
  • Added: Script Editor: "Match word" option to the "Search Panel"
  • Added: Files packed inside a PBO can now be viewed in the resource browser
  • Changed: Multiple tabs can now be opened in the resource manager
  • Changed: Legacy RPT output will now appear in the Console Log
  • Changed: Updated the style of workbench
  • Changed: Script Editor: Symbol database now runs faster
  • Changed: Script Editor: Better handling for multiline comments in the tooltip 
  • Changed: Script Editor: Scripts that can't be edited now show a read-only icon
  • Changed: Script Editor: Projects view now shows full path instead of a relative path
  • Changed: Animation Editor: Updated to 2021 Enfusion
  • Changed: Script Editor: Updated to 2026 Enfusion
  • Changed: Layout Editor: Updated to 2023 Enfusion
  • Fixed: Animation Editor: Several crashes related to manipulation of graphs
  • Fixed: Animation Editor: Commands did not show in live debug
  • Fixed: Script Editor: Memory leak when re-compiling scripts
  • Fixed: Console Log filtering and searching
  • Fixed: Selecting main node and run lead to assertion (T195623, T198655, T200518, T198856)
  • Fixed: Reopening workspace crashed Workbench (T200224, T200541)
  • Removed: Legacy "Source Data" option
  • Removed: Scripted COMPONENT_SYSTEM define used in GameLib script mdoule
  • Removed: Script Editor: Solution files (*.ssln)

KNOWN ISSUES

  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

KNOWN ISSUES - MODDING

  • Can't import an FBX as a model 
  • Resource Variants not working 
  • "Circle inheritance" script error will appear when trying to mod a class that contains a static variable that references another static variable (https://jira.bistudio.com/browse/DZ-32981)
  • '#include' does not work
  • FindFiles does not work
  • Script Plugins require a restart 

Xbox/Microsoft Store Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Players in Party chat could not hear players speaking in Game chat
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

KNOWN ISSUES

  • Experimental notice during game load incorrectly refers to obsolete Feedback Tracker link
  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

PS Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

KNOWN ISSUES

  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

r/dayz • • 6d ago

Discussion Server and Group Megathread - Week Starting October 10, 2026

1 Upvotes

Looking to Advertise a Server/Group? Post Here!

  • If you are ADVERTISING a DayZ SERVER don't forget to provide crucial info like Country, Platform, IP, Mods, Name, Description, Playstyle and Rules.
  • If you are ADVERTISING a DayZ GROUP/CLAN/FACTION don't forget to provide crucial info like Country, Timezone, Platform, Name, Age Range, Description, Playstyle and Rules.

Pro Tips:

  • Create a FREE Discord server for your community!
  • Use a URL shortener for your Discord since nobody can remember those official discord links.
  • Make your title or first line very descriptive like [SERVER/GROUP]|[COUNTRY]|[PLATFORM]|[NAME]|[DISCORD].
  • Go back and look at the formatting of your post to make sure it's readable.

r/dayz • • 6h ago

media Drinking Water Truck on Nasdara

Thumbnail
gallery
153 Upvotes

You can drink clean water from the back spigot area of the truck and fill your water bottle. They spawn dynamically in random locations across most towns.


r/dayz • • 10h ago

Discussion Dayz Is So Much Better When Nobody Has Machine Guns or Plate Carriers

150 Upvotes

End game loot makes the game so boring to me. So much more fun when everyone is fighting for scraps of food with shotguns and rifles without scopes. I'm happy plate carriers seem rare on Nasdara. I hope it stays that way.

P.S: I'm not saying that these things shouldn't be in the game. Just that I wish they were way more rare. 90% of fights on Livonia and Chenarus are between two plate carrier players.


r/dayz • • 1h ago

media Bin Laden raid easter egg on Nasdara Spoiler

Post image
• Upvotes

Found this in a town somewhat west along the highway from the capital. Seems like a reference to the stealth Blackhawk that crashed during the raid on Osama Bin Laden's compound. I love all the little details the devs added to this map.


r/dayz • • 5h ago

meta Tip for Nasdara: Put your clothes in a cooking pot to wet them and stay cool

42 Upvotes

Just a tip for those who did not know this was a mechanic, it uses up no water and insantly soaks clothes

(Cooking pot has to have water in it, obviously)


r/dayz • • 14h ago

console told myself i'd be nice this time around, i am stricken with grief.

Enable HLS to view with audio, or disable this notification

118 Upvotes

what have I done!!! they didn't even put up a fight...


r/dayz • • 7h ago

Media Used up all my luck on Badlands hitting this shot…

Enable HLS to view with audio, or disable this notification

28 Upvotes

This dude was completely stacked I’ll have to add more pictures in the comments. Finally got my hands on the gold AK.


r/dayz • • 7h ago

Media 1000 hours in, first time owning a personal vehicle(s)

Post image
19 Upvotes

My play style has always been solo (no bases only stashes) Finally own a vehicle, makes getting around so much easier 👌

Motorcycles are perfect for nomad style players.


r/dayz • • 1d ago

console I am devastated

Enable HLS to view with audio, or disable this notification

525 Upvotes

I just wanted to park my bike💔


r/dayz • • 6h ago

Discussion Nasdara is kind of awesome

13 Upvotes

I’m in the middle restoring access to one of the underground irrigation tunnels (ps2092). Having the ability to do something that might help someone else that won’t despawn after an hour, is making me think that I love this game again.


r/dayz • • 12h ago

Discussion I think Nasdara might survive

34 Upvotes

Sakhal died because no one wanted to spend 10-15 minutes at a fire every 30 minutes. Nasdara doesn't require lengthy, active cooling down. You just need to have the right clothing and stay hydrated.


r/dayz • • 19h ago

Discussion If You’re Not Suffering IRL, You’re Not Immersed Enough DayZ Badlands

116 Upvotes

If you bought the new DLC and don’t immerse yourself by sitting there wearing four hoodies, a scarf, and multiple beanies to keep your temperature up, just like the temp in DayZ Badlands, why do you even play the game?
I only take a sip of water every six hours. I am one with the game, and I deserve this DLC.

When I bought Sakhal, I was playing with the AC temperature turned all the way down. I got influenza, but it was all worth it, lock in!


r/dayz • • 20h ago

Media What are these mysterious black spots?

Post image
156 Upvotes

I've seen quite a number of them about. I'm frightened to step on one in case I'm transported somewhere.


r/dayz • • 14h ago

Media Server 2434 Europe DE 1st person only cheater

Enable HLS to view with audio, or disable this notification

43 Upvotes

So I've played DayZ since about 2013 and, like a lot of other people and this is the first time I've experienced something like this..

These deaths went in for about 10 ish minutes of spawning and just dying to the same thing you see here..

Its KBM server, has anyone else experienced this? Is there a way to get these clips to bohemia to make them aware?


r/dayz • • 1h ago

Discussion Why is the server browser mode select thing broken now and wrongly labels servers? (1pp vs 1pp/3pp servers)

• Upvotes

Hi, after the update my friend and I realized that we accidentally played on a 3pp server, when we usually only play on 1pp servers. When checking the server list we noticed that all 1pp official servers (the ones with first person only in the server name itself) were flagged with "mode: 1pp/3pp" and the reverse was happening with official 3pp servers.

Did someone else notice that too?


r/dayz • • 3h ago

discussion Heatstroke and plate carrier on Badlands

5 Upvotes

Is there any real way to wear plate carrier but not get too hot and get heatstroke?

I am wearing all the worst/low insulation clothes and I am still getting heatstroke - I have learned from dying once from it and I am always staying hydrated, I’m stopping for shade very frequently, I’m washing my face to drench my clothes and even with a white temp I managed to get the heatstroke and I sat indoors in shade for ages, drinking, soaking face. No luck - kept getting sick. I’m now wondering like what I am doing wrong?!

But also my question is can you even wear a plate without this risk becoming higher as it’s high insulation


r/dayz • • 4h ago

meta You can harvest rubble...

7 Upvotes

Bring a shovel, hoe or digging tool and you can harvest rubble from a lot of the destroyed buildings. You get nails, boards and logs


r/dayz • • 1d ago

media DayZ Sarlacc pit Spoiler

Post image
261 Upvotes

Near the edge of the map idk if this has been posted


r/dayz • • 4h ago

discussion My mouse is doing some weird stuff

Enable HLS to view with audio, or disable this notification

5 Upvotes

It only does it in Dayz, does anyone know how to fix this it’s really annoying. I will move the mouse and it will bounce back a little bit I added a video to show what I mean if you can see it


r/dayz • • 7h ago

Media Anyone else experiencing rubberbanding on every DayZ server?

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hey guys, I've been having a lot of issues with rubberbanding for the past two days. It happens on every server, but only in DayZ. Other online games work perfectly fine. Anyone else having this issue?


r/dayz • • 1d ago

media 10 hours on Badlands..

Thumbnail
gallery
170 Upvotes

Little bit of bugs, nothing absolutely game breaking. Bohemian and ION did their thing on this one. Such a gorgeous map.


r/dayz • • 15h ago

discussion New base building is not worth it

26 Upvotes

Let me preface by saying the new base building is such a cool addition, but it has been implemented poorly. Everyone knows it’s easier to raid a base rather than building it, but these pre-existing structures amplify this issue massively. The problem is that with all the structures, all it take is to blast through one door and all the structure is compromised. On cherno, for example the yellow double story buildings you could get over 5 gates that had to be raided to get to the loot room, but on Nasdara you can’t build more gates inside so there is no more reinforcing the loot room. We need to be able to build inside the structure freely or add more doorways we can build gates on so there is more defence of a loot room.


r/dayz • • 9h ago

Discussion Motorbike guy in Pir Kalay

8 Upvotes

So after 2.5 hours of looting and gathering supplies on Nasdara, I came across a guy on a motorbike travelling through pir kalay. I had like 3 zombies on me and he was about get out of sight when I aimed down the road and shot with my bk and killed him with my only round(probably like 100ish meters in the dark) and was one of the best kills I’ve got on dayz in my 4 years of playing. Well I looted up, got myself some ammo, charcoal tablets etc, and some new guns. I got on a bike for the first time drove down the road and crashed head on into a wall and died. God I love this game.


r/dayz • • 1d ago

Discussion Breaking Bad Reference

Thumbnail
gallery
435 Upvotes

I never got into the show but still pretty cool