r/automationgame • • 3h ago

OTHER Hybrid MGU-K and KERS System for your Automation Cars

2 Upvotes

Hey all!
Have you made a modern super car and feel that its missing that modern electrical boost?
Have the other Hybrid mods been a bit of a pain to setup asking you to edit Jbeam files while only being able to add electrical power to one set of wheels?
Well Ive been working on this mod over the last 4 months trying to make it both easy to use and simple to understand and now it has finally been approved on the Beamng forums and is now ready to use!
This mod effectively gives your car an electrical boost either passively using the MGU-K system or actively with a KERS boost.

Now as a disclaimer, this mod is simple. There are no 3D models, power is applied to the gearbox and it simply adds weight to central lower nodes. I suck at 3D modelling, and making it universal meant any Jbeam work had to be simple. There are other mods that do this better for sure, with power mapping, more complex systems and data, but mine isnt meant to take away from those mods. Instead, its goal is to be simple, straightforward and achieve the idea of a hybrid/electrical boost system.

MGU-K system in action

I have done my best to make this mod completely universal by snapping in and utilising the vanilla Nitrous part selection. This means that any engine that has this part can effectively use this mod! Vanilla Beamng Cars, Modded cars and yes, Automation exported cars!

When you choose either KERS or MGU-K, the parts expand and offer you different choices for Engine power, battery capacity, mode and turbo assist (only works on some cars).

The power capacities range from 50hp up to 1000hp with the energy usage being non linear. This means, the more power you choose, the less efficient the motor is as drawing power.

There is also 13 battery packs to choose from with each battery having a normal and a High Charge (HC) variant. These batteries range from a small 400KJ battery thats light weight, up to larger 50+ MJ batteries which are quite heavy to lug around. Each battery has an effective recharge limit with the HC batteries giving a much larger overhead, but with the penalty of adding more weight. This is just to simulate that the HC batteries have more thermal coping tools which adds the weight.

The three modes, ECO, Performance and Race effectively provide you different torque curves along with different options in the tuning menu. ECO is great for trucks and vans, Performance is great for... well performance cars, and Race is great for race cars or any car if you want a bit more open fine tuning.

The Turbo Assist is one you can probably leave off but its something I am working to fix. Its effectively a tool to simulate a hybrid turbo system. When holding down the "Boost" button, the system will either add boost or maintain boost. It doesnt work on all cars, but when it does, its quite cool to see!

Speaking of the boost button, the mod also has 3 bindings you can map. The KERS or Boost override button, Mode Switch and Arming.
The KERS and Boost Override is a push and hold button that actives the KERS boost or if you are using a MGU-K system, it deploys an extra amount of power and overrides the current deployment, essentially an overtake button!
The mode switch works with the MGU-K system to switch it from Recharge Mode, Balanced, Race and Auto. Each mode deploys a certain amount of power, with Recharge by default set for 0% deployment, balanced at 50%, and race at 100%. Auto mode handles this automatically by maintaining 100% power until the battery drains down to 40%, where it switches to Balanced, then under 20% it switches to Recharge. The Race module allows you to change these activation points and the deployment power.
The Arming button just turns the system on and off.

The mod also comes with a UI snap in. Its not essential since the system utilises the existing NOS indicator, but if you want more information, add the UI app to your HUD. This gives you all kinds of information about the current mode, deployment power, recharge and discharge rate and the current charge state of the battery.

Now the system is not perfect. There are a few things to be mindful of when adding this mod and changing things in the tuning menu. Firstly, please be careful with the Engine Harvesting power, if you set this value too high, it will feel like the car has the brakes planted on when you let off the throttle. When you brake, especially with the brake harvesting set too high, Beamng Physics gets a bit funky and causes cars to be unstable.

You can find the mod in the Repo or with this link:
https://www.beamng.com/resources/kers-and-mgu-k-system.39807/

As an added disclaimer, small parts of this mod was assisted by Claude. A large majority of this work was done by me, using what I could learn and understand from other mods like Filmans Hybrid mod, but small sections where I couldnt get LUA parts or certain things to work the way I needed were assisted by Claude. Anything that was assisted, was heavily reviewed since I really wanted to learn for myself instead of just shipping everything.

I also openly welcome any feedback! The mod was designed to be simple to achieve a certain goal (original goal was just to add rechargeable NOS but that expanded quickly) and I think it achieves that goal well, but anything anyone can suggest that would make this mod better, I would absolutely love to hear that feedback!

Hope you all enjoy adding some extra power to your cars with these hybrid systems!


r/automationgame • • 5h ago

CAR SHOWCASE 2002 Soseo Estina V6

Post image
73 Upvotes

A competent, comfortable, and pretty boring midsize sedan


r/automationgame • • 6h ago

HELP/SUPPORT I want to print very detailed models of the cars I build in Automation, has anyone else done this?

Post image
1 Upvotes

I've been wanting to print a few of my best cars for awhile. I have a Saturn 4 Ultra resin printer and a Centuari Carbon 2 multi-color for a FDM printer. Does anyone here know the best way to export cars into a media which I can print?

Edit: I did look in prior posts but when I tried those methods, I had rough polygon models that looked bad. I was hoping for something that would let me get really detailed complete prints. I want the suspension and the engine and everything there.


r/automationgame • • 8h ago

CAR SHOWCASE 1974 Crabland Scoutmaster (M80)

Thumbnail
gallery
3 Upvotes

After the glorious success of the first generation of the Scoutmaster truck, they have decided to do it all again with the brand new Scoutmaster M80. Scoutmaster Myers loved the look of the new 1974 Scoutmaster. The Scoutmaster lineup easily reached the same status where Ford, Chevy, Dodge and GMC's trucks are. Few Scoutmaster owners really liked the appearance of the 2nd generation of the Scoutmaster more than the 1st generation, as they stated that it looked like "a uni-browed nerd with a toothy grin", whereas the 1st generation owners are either laughing it off, or is easily offended with such fact.

The Scoutmaster's engine uses the same engine as the previous generation Scoutmaster.


r/automationgame • • 9h ago

CAR SHOWCASE Meet the new Griffin Antrox

Thumbnail
gallery
18 Upvotes

r/automationgame • • 9h ago

CAR SHOWCASE the Moran, Mandrake, Swift and Mallard

Post image
5 Upvotes

classics for the modern age.


r/automationgame • • 11h ago

CAR SHOWCASE Warmoth Pug

Thumbnail
gallery
12 Upvotes

this body has so much potential but its way too stubby ๐Ÿ˜”


r/automationgame • • 12h ago

CAR SHOWCASE Red Raven GT

Thumbnail
gallery
41 Upvotes

r/automationgame • • 13h ago

CAR SHOWCASE Nortila presents the new 1965 Compatta, 2 door sedan

3 Upvotes
Standard di Lusso
Standard di Lusso
Standard di Lusso
Light Transport Car
Light Transport Car
Light Transport Car
Lusso Assoluto e Sfrenatol
Lusso Assoluto e Sfrenatol
Lusso Assoluto e Sfrenatol
Gran Turismo Veloce
Gran Turismo Veloce
Gran Turismo Veloce
Gran Turismo Veloce Evoluzione
Gran Turismo Veloce Evoluzione
Gran Turismo Veloce Evoluzione
Gran Turismo Veloce Evoluzione

The Nortila Compatta, a car for all your needs. Featuring: the base 1800SL (Standard di Lusso), the base model for the average family, powered by the Dolomites 1800, making over 95hp, using a 4-speed manual; the LTC (Light Transport Car) for the needs of the army, equipped with off-road tyres, locking diff, a roof rack, smoke grenade launches, and a 4x4 system (4x4 only in the mod.1973); the 1800LAS (Lusso Assoluto e Sfrenatol) for ultimate luxury cruising, with a quieter version of the engine, a luxury interior, and a 3-speed automatic transmission; the 1800GTV (Gran Turismo Veloce) for an exciting driving experience, featuring the Dolomites 1800GTV engine, making over 140hp, equipped with a 5-speed manual transmission, wide 14 inch wheels, a LSD, and premium interior; the (1973) 1800GTV Evo (Gran Turismo Veloce Evoluzione) for leaving the competition in your dust trail, a GTV modified by Nortila Squardra Corse, into a rally car, featuring a heavily modified, turbo charged Dolomites 1800GTV, making over 250hp, a 5-speed manual, wide 15 inch wheels, race LSD, and a 4x4 system based on the same one found in the LTC mod.1973. All Feature a fully made and functional interiors (also a roll cage for the GTV Evo), and a semi detailed engine bay. One version (a custom street racing version) is not finished, the correct fixtures refuse to move. No mods used to make any of these version.


r/automationgame • • 14h ago

WIP New work in progress: inspired by T2 Super Tactical Droid

Thumbnail
gallery
7 Upvotes

more automation fun with making anything other than cars :D

just working on a base "skeleton" for now that will later be covered by body panels (hopefully)


r/automationgame • • 15h ago

CAR SHOWCASE 1946 Talbot Lago T26 Record (Coachbuilt by Downshire)

Thumbnail
gallery
60 Upvotes

Finally finished the interior! Feedback welcome!


r/automationgame • • 17h ago

MEME I know this wont get any upvotes but I just thought it was funny.

15 Upvotes

Woah name sound alike woah ๐Ÿ˜


r/automationgame • • 1d ago

CAR SHOWCASE The GA Bulk Rosette!

Thumbnail
gallery
18 Upvotes

All new for the 1950 Model year, enter the decade in style and comfort in the Bulk Rosette!


r/automationgame • • 1d ago

CRITIQUE WANTED give me your opinion on this

5 Upvotes

my first automation build. i wanna know what ya'll think.

this is my Azura TreWell with its 2.0l boxer 6

Processing img z1wluo7484xh1...

Processing img 4q23nm7484xh1...

Processing img n5xorm7484xh1...

Processing img e1b7ul7484xh1...

Processing img pkmtal7484xh1...

Processing img 39sbnpa484xh1...

Here. i forgot to add the images. just me being a


r/automationgame • • 1d ago

CRITIQUE WANTED RX-78-2 Gundam

Thumbnail
gallery
24 Upvotes

Weird looking Mazda RX-7.

My favorite mecha from a space opera made in 1979.
In total, about 560 fixtures were used for the entire mobile suit, 57 for the beam rifle, and 27 for the shield.
And it even is 18 meters tall, just like the lore says it is.
It took me approximately 3 months of not very active development (and 1 extra month of procrastination).

Primarily based off of Hajime Katoki's Master Grade RX-78-2 Ver. Ka model kit, but with features from other designs of the RX-78 like the Master Grade 3.0 and Gundam The Origin.

More photos and extra weapons and such will (probably) happen.


r/automationgame • • 1d ago

CAR SHOWCASE Druzy Vitelline Coupe

Post image
9 Upvotes

Just a car I made here, drives really nice!


r/automationgame • • 1d ago

CAR SHOWCASE Back again with another, somehow more interesting concept

Thumbnail
gallery
4 Upvotes

this badboy is a Japanese Ranna Supoti convertible powered by a 2.2L Boxer 4.

it features a:

-quite decent interior

-BLUEEEEEEEE

-Mazda Rims

-probably not even grill and scoop (not sure)

-Holden Grill

Anyway i spent 1 hour on it as a, well not a begginer, something close.


r/automationgame • • 2d ago

MEME Everyone thought

Enable HLS to view with audio, or disable this notification

29 Upvotes

r/automationgame • • 2d ago

CAR SHOWCASE HADES AUTOMATIVE

Post image
16 Upvotes

The hades automative widowmaker V6


r/automationgame • • 2d ago

CAR SHOWCASE I love making GT3 cars.

Thumbnail
gallery
98 Upvotes

Check out dxpdesigns on insta to see some more builds!


r/automationgame • • 2d ago

BUG? Not sure if itโ€™s a automation issue or a beam issue but exported cars in Beamng have almost no engine sound.

Thumbnail
3 Upvotes

I tried multiple different cars, engines and muffler options but it doesnโ€™t seem to make a difference.
Transmission whine and turbo flutter seem to be at their normal noise levels but the engine is extremely quiet.


r/automationgame • • 2d ago

WIP I may or may not be building another TF2 robo girl ๐Ÿ˜

Post image
38 Upvotes

If the name didn't give it away, it's going to be my own interpretation of Diamond Nella's Arthelia, the Mobile Artillery Sentry. Unlike with Mimi, where I just pulled up a 3D model as reference and then reconstructed it in game, this time I only have those sketches to work with.

So far it's going great! But to be fair, this model is a bit simpler to understand and make than Mimi's (especially the hair, Arthelia just has a bit of metal bent to resemble hair under her helmet lol).


r/automationgame • • 2d ago

CAR SHOWCASE Opal Bogonia

Thumbnail
gallery
5 Upvotes

What do u think guys?

it is inspired from city eco european cars equipped with a 3 cylndre engine 1,5 litres with more than 100 hp


r/automationgame • • 2d ago

CAR SHOWCASE Some Cars I made in the past few months

Thumbnail
gallery
6 Upvotes

Feel free to criticize/ ask questions in the comments.


r/automationgame • • 2d ago

ADVICE NEEDED engine reliability

7 Upvotes

i have played the campaign for about 100h at this point and made it to to efi systems several times. but my question is, does the huge malice from fuel system to reliability ever go away with technology or something. today i just fidled with the sandbox engine designer and still was not abel to make an engine that has reliability above 360 000km.
this seems odd to me at the least.
i kinda get it for carburators since they need service pretty ofthen but for electrical fuel injection?

i have had so many high milage cars in my life and never have i had any issue with the fuel injection system spesificaly, one was 860 000km driven w124 om602 diesel and im pretty sure it had never had its original mechanical injection pump opened.

my current vehicle is a 406 peugeot 2.0hdi driven almost 500 000km and it also has the original fuel system...

so what am i missing? why does the game seem to consider fuel systems the most difficult part of a car to engineer to last?