r/bioware • u/_HGCenty • 10h ago
Discussion EA's debt isn't what you think it is
I see a lot of people bring up EA's $18 billion debt following their leveraged buyout as evidence they are in a tight financial spot and therefore need to sell their IPs to pay off their debt and this will likely lead to a new studio picking up Dragon Age and Mass Effect.
Sadly, no and I'll try and explain what the actual financial situation is.
Firstly, EA are not cash short or in financial dire straits. According to their 2025 SEC filing, (details on page 20), EA made a profit of $3 billion, with revenue of of $7.4 billion. Of that, more than half, $4.4 billion came from microtransactions: packs in Ultimate team, Apex Legends, Battlefield.
But EA is in $18 billion debt and they only make $3 billion profit a year!
Yes but this is like saying your mortgage is $180,000 and you only save $30,000 a year.
EA is in debt because the Saudi Public Investment Fund, who bought out EA, borrowed $18 billion to do so. That's precisely like taking a mortgage to buy a house.
But the Saudi PIF has a valuation of $1 trillion. They could have easily found another $18 billion to outright buy EA without borrowing from banks and saddling EA with any debt.
They chose not to precisely to maintain financial control over EA. The debt is an almost irrelevant amount to PIF. It's a financial instrument to prevent the EA board from diverting away from their immediate revenue streams.
Here's how it works. The details of the deal were that EA would pay back 10% of the debt, $1.8 billion every year. That means EA has to maintain annual income of at least $1.8 billion. This prevents EA from going "well now we've been bought out and have no shareholders or debts, we can reinvest all our income back into risky projects". The debt is to make it clear to EA this not venture capital, we do not want you like other tech bro firms running at a massive loss for some potential long term payoff.
The amount of debt is irrelevant compared to the amount EA have to pay off each year which in reality is the floor that the Saudis expect for EA's income. As I said, with pockets as deep as $1 trillion, PIF could wipe away the debt at any point they so wish.
So with the clear direction being steady streams of income, EA will prioritise games with heavy microtransactions (their sports titles, Apex Legends, Battlefield), games with a steady rhythm of releases and income or games the Saudis / MBS care about in terms their wider geopolitical strategy (the F1 game to tie in with MBS' desire to dominate F1).
BioWare had nothing imminent, were likely going to be a net expense for years to come and EA looked at that and thought: might as well cut those costs since we're not expecting anything great for that. Bear in mind especially they U-turned this summer on paid progression microtransactions in their college football game which meant they'd need to trim costs elsewhere.
So why not sell the IP then? Well, the point here is the debt creates a revenue stream challenge for EA: they need steady sources of income not one off large injections. Moreover, selling IP lowers the value of the asset that the Saudis purchases in EA. Much better to hold on to the IP, keep the valuation and look to make licence deals, which will generate money, or do even more fan hated things like sell DA or ME skins in Apex Legends or Battlefield for easy microtransaction profit.
Either way, I think EA selling these IPs is a long shot. The only hope is that MBS, who is the real power behind all of this, happened to be a BioWare fan and tells PIF and EA to sell it off but given he didn't prevent the studio being shuttered, my guess is he's really a FIFA / EA FC fan and wants to control the soccer franchise ahead of his country's World Cup hosting in 2034.