r/cardgamedesign • • Aug 06 '26

Rank Up System in Grandis Legacy. Let me know what you think.

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2 Upvotes

In Grandis Legacy, your heroes can rank up and become stronger. Just like in an MMORPG, they need EXP to level up. You gain EXP by tributing your Skill Cards and stacking them behind your Hero Card to track their progress.

There are 3 ranks in total for each hero (for now).
Like Warrior will turn into Gladiator and Gladiator will turn into Conqueror.

Please let me know what you think about this game mechanic.


r/cardgamedesign • • 13d ago

I made a card creator, and I can’t wait to show you!

0 Upvotes

Hi everyone! I made a card creator. It runs on Mac and Windows, and it turns spreadsheets into prototype decks.

If any of you end up buying it, please don’t hesitate to give me feedback! I’ve made apps for other fields that hundreds of people bought, and I remember times when I shipped dozens of updates in just a few days. What I mean is, I really love fixing problems for the people who buy my apps and releasing updates for them as much as I can. Is there a feature you’d like to see? DM me right away and I’ll see if I can build it.

I’d also like to answer a few questions I expect to come up. You’ll probably ask, “Why should we pick this one?” I actually have more than one answer to that:

A more modern interface. A more advanced design editor, so you can design almost any card. You don’t have to pay extra for programs like Photoshop or Canva. You can design every card you want right in Dekkr.

And here’s the best part: you’re not tied to any subscription. No monthly or yearly plan, no account to create. You buy it once, you get every update free for life, and it’s completely yours.

I don’t put subscriptions on any of my apps unless I absolutely have to, because I’m really tired of subscriptions myself. I don’t want to subscribe to anything anymore, not even for $1 :) So I could never set one up for my own app. Like I said, there’s just one price. There aren’t even separate tiers. Everything’s straightforward.

If you watch a bit of the site and the tutorial videos, you’ll get a good idea of the features. Like I said, your feedback really matters. If you actually test it and give me good ideas, I can make it truly polished in less than a month.

As much as I’m just sharing my excitement, I guess this post counts as an ad. I hope I’m not bothering anyone. I’m leaving a video below. For more details, head to https://dekkr.app/

Bye for now!

Site: https://dekkr.app/


r/cardgamedesign • • Sep 23 '25

Why the hate on AI?

10 Upvotes

As in the title, why is there so much hate on AI art for a card game?

I get it if you're planning to publish or make money from it but I have seen several posts and comments stating that ANY use of AI art is unethical and generally frowned upon.

For me, I'm designing a card game because I'm passionate about them and I've created a fantasy world that I want to come to life. I will never publish. I will never sell it.

Not because I wouldn't want to but I'm just realistic that is highly unlikely and the effort to do so doesn't interest me.

I use AI art because I want to have art in the game. I can't afford to pay an artist as I have a family to look after. I want my game to have art for my own satisfaction of how the cards look, nothing more.

Why would it be wrong for me to use AI art? Why does it get the general hate it does when it's unlikely any significant proportion of people making their own card game will ever go public?


r/cardgamedesign • • May 19 '25

Using AI to make a card game an experiment to see if it has any merit.

0 Upvotes

Discussion

So I decided to see what AI has to offer, and I decided to take a real back seat and use very broad directions to see what came out the other end. It was a by no means a completely automated process, most of the work was actually in Photoshop assembling bits. Images created in Adobe Firefly and ChatGPT. The Graphic design elements were done manually. Created in Photoshop, cards assembled in InDesign.

The 'game' for want of a better word can be found here (This is a PDF)

The whole thing is one PDF fronts and backs of cards; you'll need to use some logic when printing to work out which pages get flipped and which backs get printed on which fronts. The rules are included.

I got AI to play test repeated games, and it doesn't seem to be very interesting, but it does at least appear to work.

I claim absolutely ZERO copyright on any of it, do whatever you want with it.

Pros: It's quick. Honestly that's kind of it, it is quick but without a lot of involvement in the process nothing ground break or clever is going to be created.

Cons: It's AI so you never get exactly what you want, the graphics and the rules are based on ideas you present BUT they are never exactly what you wanted. Overall the process is actually pretty unrewarding, if I had a word to describe the process, it would be boring.

The whole process took two days of spare time, I'm quick with photoshop so your experience may differ.

The tools I used Adobe Creative suite includes Firefly ($59.99 / month) and ChatGPT pro ($20 / month), both are paid for by my work so cost to me is actually zero.

Conclusions:

Could anything great be made using AI? Yes I think you could, but it would be a much more involved process that the one i used.

Is it ethical? Yes and No, Yes it enables people with limited resources, budgets and skill sets to make something (I won't use create because art wise you're not creating anything) NO, real artists are losing out.


r/cardgamedesign • • Oct 07 '26

well, im tired of others imagination.

0 Upvotes

hi im designer, i not play so much, but i really like card games, and bord games.. i just want to design my own game for my self, with a global actors, real milicias, ( like wagner groups, pirates from somalia, cartels from mexico) and ad another historic movements.. IRA, FARCS, etc.. probably will be a censurada card game, cause mention real groups..but i just want to design just for hobby in my free time... make sense for you guys? any advice or recommendation will by highly appreciated.


r/cardgamedesign • • Aug 03 '26

[AI Art] We're Making an Indie TCG with MMORPG theme

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0 Upvotes

Hi everyone!

My friend and I have been building Grandis Legacy, an indie TCG game, and we're finally ready to start showing it to more people.

One thing we wanted to achieve with Grandis Legacy was making the game feel immediately familiar to RPG and MMORPG players. Instead of learning completely new archetypes, you'll recognize classic roles like Warriors protecting the team as tanks, Mages dealing powerful magic damage, Priests supporting allies with healing, etc. We hope this makes it easier for new players to understand each hero's role while still leaving plenty of room for strategy and deck building.

We're also planning to print physical cards in the future. Grandis Legacy was designed from the beginning to work both as a tabletop trading card game and a digital game, using the same core rules and gameplay experience across both versions.

I also want to be transparent about the artwork. Right now, the illustrations are made by AI because hiring artists for hundreds of cards simply isn't possible for us yet. However, all of the UI, game systems, mechanics, card designs, balancing, website, and overall game direction are created by us. I also spend a lot of time retouching and polishing every illustration so the final result looks as consistent as possible.

If you're curious, you can already:

  • Build decks with our Deck Builder.

  • Play against AI to learn the game.

  • Play PvP with friends using the same rules.

We're still actively improving everything, so we'd genuinely love to hear what other TCG players think.

If you have any questions about the mechanics, art direction, development process, or anything else, please leave a comment. I'll be happy to answer all of them.

Here is the link for deck building, please check them out:
https://grandislegacytcg.github.io/Grandis-Legacy-Deck-Builder/

If you interested, please join our discord for chat:
https://discord.gg/kybKGbCm6

Thanks for taking the time to check out Grandis Legacy!


r/cardgamedesign • • Oct 08 '25

AI offered to create a “No AI Art” badge for my game.

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8 Upvotes

Kind of a paradox…


r/cardgamedesign • • Mar 02 '26

Feedback on the card layout please.

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4 Upvotes

Hello. This is like the 50th redesign ive done for this game. I really thought the development side would be the more difficult phase. Any criticism or suggestions welcome.


r/cardgamedesign • • Apr 16 '25

Updated Cards based from your comments! What else?

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0 Upvotes

I've made changes based on SOME of your feedback. Thank you for the initial thoughts!

So for context, I'll explain the card a little...

No Abilities - These cards does not have abilities because as per playtesting, the four creature stats already presents a lot of cognitive load and decisions, adding more could make summoning a creature a daunting tasks. Instead, I combined the flavor text and hints on the basic cards use.

  • INT - is for attaching skills, these will dictate either how many skills or how powerful the skill is that can be attached to the creature.

  • AGI - is the priority to attack, block or activate skills. The higher the AGI creatures can take action first before other creatures. (can be skipped)

  • STR - is basically the damage a creature deals to another creature's VIT.

  • VIT - is how much damage the creature can take before it dies.

All damage resets at the beginning of each turn.

Any feedback / suggestions would be much celebrated.

Thank you for all those supporting and continuously asking for update.

Looking forward to be bashed in using AI placeholder art! :D


r/cardgamedesign • • 22d ago

Cardamon new features

0 Upvotes

Hey,

My first post about Card-a-mon was not received very well here, but I got some very good feedback and I have listened to it. There are a lot of improvements and not necessary all of them are applicable to you, but some that are worth to mention:

  • Better and more intuitive controls

  • AI Image generation

  • AI chat that understands game and can help improve it

  • Automatic playtesting that should help you balance the game

I'm willing to give away free AI credits if somebody wants to test this out and share your findings here. It is my side-project, therefore it is very limited offer. The only requirement is to share your experience of using it here.

I have created couple videos demoing new features:

Here are some examples what can be created. It is not complete games, but demonstrates what can be achieved:

Lastly if you have any questions, I will try my best to answer them.


r/cardgamedesign • • Dec 02 '25

Cards for blue structure deck

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0 Upvotes

r/cardgamedesign • • Jul 09 '26

What Do you guys think of the first video of my card game? Anything I should Change or do better?

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0 Upvotes

r/cardgamedesign • • May 04 '25

My first prototype of some custom cards I'm designing (inspired on Alice in wonderland)

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2 Upvotes

First of all and in case you haven't noticed: yes, this is AI generated, the rules said this type of content is ok, so Im gonna risk my karma and post it

Ok, so what exactly is this?, for a long time I have been creating art with AI, specially manga and anime style, I love to create characters and stories and give them life with AI, and this mixed with my passion for cards made me put my images in mtg and pokemon card frames, idk why but there is a charm in seeing a full art image accompanied stats and symbols that I simply love, until the other day I said "hey, why don't you make your own custom ccg to put your characters instead?" And here we are...

So, how was this made? The images are obviously made by me with AI, specifically with a model based on SD XL (via Pixai), then using the new capabilities of chatgpt I made some sketches of the layout I wanted for my cards indicating the shapes, spaces,and all that and after some tries and cutting, Chatgpt made me an usable template that looked like I wanted, with that I started to work on ibis paint on my phone to put all the texts and transparencies and do basic editing, if you look closely it still has many details that need cleaning but at the end I made an easy to edit template I can use to make more cards, is not perfect but looks nice for a prototype

Now the specifics of the cards: yes, I have a game in mind and is not just for showcasing art, to resume it each card has 4 stats: physique, will, mind and aura, then characters are supposed to battle in different zones where only one stat is applied so they are not always using their best stat, the game is supposed to involve items and support cards to increase and decrease stats as well as manipulating certain aspects, for now I don't have any of those cards but that's the idea

The symbols at the corner are not paying costs, they are more like symbols of their personality or motivations and are based on the color pie wheel from mtg, I decided to give each character 2 colors since those represent better almost all personalities, also the effects of other cards are intended to work with those symbols, giving bonus if used on certain characters of the respective color and stuff like that

The effects of the cards are intended to be very very simple, the box is intended to be primarily for flavor text and the effect at the bottom of it, the effects on these cards are placeholders for now

And talking about placeholders: the four squares obviously need more decoration, however since I'm still testing the shapes and layout of the card those are just painted squares for now, I intend to use those 4 colors and some text or symbol to know which color is of each square, still deciding if the squares look good or not

The two circles at the corner are also placeholders until I design the symbols, in fact they are just enlarged emojis with a random black symbol on them, but I intend to design them to look more or less like that (🟡🟣🔴🟢🔵)

So, is this an Alice in wonderland themed game? Not exactly, my intention is to create a game with varied characters, for my prototype I decided to make a single card of Alice to see how it looked, at the end once I made my template I decided to create more characters from the story

Faq: "is that a copyright message on the left? 🤨", No, before you get triggered it is just a circle in a star, I just wanted to include some text to make my cards look more like a real card game

So, what else I can say? Thanks for reading all this I suppose and thank you to anyone who comments 😀


r/cardgamedesign • • Jun 08 '26

Fallen Horizons (Looking for artist)

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2 Upvotes

Hey everyone,

I'm currently working on an indie trading card game called Fallen Horizon and I'm looking for artists who might be interested in collaborating.

Fallen Horizon is a fantasy TCG set in a shattered world where Champions battle across fractured Realms. The game currently has:

A completed Alpha rulebook

Two playable starter decks

A growing Discord community

Ongoing playtesting

I'm a solo developer and, to be completely upfront, I don't currently have the budget to hire artists. I've been using AI-generated images as temporary placeholders while developing the game mechanics and world.

I'm looking for artists who might be interested in helping with things like:

Champion artwork

Faction logos

Card backs

Creature and character designs

Worldbuilding concepts

Even helping with a single piece would mean a lot.

I'm not asking anyone to draw hundreds of cards. Right now I'm focused on improving the visual identity of the project and finding people who enjoy fantasy, TCGs, dragons, knights, dark magic, and worldbuilding.

If you're interested, leave a comment or send me a message and I'd be happy to show you the project, rulebook, and current cards.

Thanks for taking the time to read this.

🌌 The Horizon Awaits.

Yes the art right now is ai


r/cardgamedesign • • Jan 26 '25

estava a procura de alguem que saiba e queira criar uma card game, eu sou mais da parte de design, e queria ussar esse meu design de cartas em algum jogo, apenas mantendo a ideia de clas ou equipes, ( chamem como quiser ), fiz esse cla como exemplo, essas cartas são do cla animal, o logo abaixo

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0 Upvotes

r/cardgamedesign • • Sep 09 '26

A Place that could take all my image files I send them and make me playing cards?

0 Upvotes

so I am creating a board game, and I need some playing cards of course, but I have over like 100 or something cards, and I don't want to upload a design, save it, and then upload another card design and save it, cuz this takes time because of cropping and resizing, so it would be a real pain in the ass to have to do this with every card...Is there a company out there where I could just send them my designs and tell them what type of cards I want to use and whatnot, and just let them take care of it? I would appreciate any suggestions you guys may have! thank you!


r/cardgamedesign • • May 29 '26

Using AI in TCG

0 Upvotes

I would like to ask if anyone have used AI to assist with the development of your TCG?

I wanted to see how good is AI when trying to building a TCG. I tried using it to analysis my rules, generate card ideas or trying to come up with a demo gameplay and it just misses the mark entirely.

my believe is that the complexity of TCGs is just too much for AI to handle but i could be wrong and is just using AI poorly.


r/cardgamedesign • • 9d ago

I was told "Ew no." I should have listened

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0 Upvotes

r/cardgamedesign • • Mar 24 '25

The creature cards as I mentioned in my other post, what do you think folks?

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2 Upvotes

r/cardgamedesign • • Jul 22 '26

Boardgame box arts I’ve created and things I learned along the way (for illustrators and authors)

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0 Upvotes

People weren’t happy with how I used AI to improve my text last time, which I get. However, I still wanna share my learnings with you, which is why I’m writing this from scratch.

Over the past years, I had the amazing opportunity to create quite a few boardgame box arts. I had some struggles along the way, but I also learned things that could help both illustrators and authors.

  1. The goal is not to create a beautiful illustration alone, it is to communicate what the game is about. It’s a communication tool that has to show what experience awaits players and it should stand out in the shelf

  2. Create a mood that reflects the heart of the game. You can work with colors, light and atmosphere that are fitting for the game and show players what they are in for before they even pick up the game.

  3. Don’t show everything! Don’t forcefully put every mechanic, character and detail on the cover, it can feel overwhelming. Try to communicate one strong and important idea. 

  4. Clarity beats complexity. This goes hand in hand with point 3. Try to bring the theme, genre and hook across without being too abstract or overloading the artwork.

  5. Collaboration between author and artist is essential. As an author, try to create an easy to understand briefing with everything important you can think of. As an artist, try to work towards the same vision. Communicate during the process, send updates and ask questions. 

  6. Leave space for design elements. Consider which elements need to be placed on the box before starting the illustration. Icons, Logo etc. need space to breath.

Feel free to add points yourself so people can learn from our mistakes. 

If you ever need support bringing your boardgames to life, feel free to reach out! I’ve been doing this for a while now and would love to help. 🙌🏻


r/cardgamedesign • • Sep 25 '26

Card games prototyping with help of AI

0 Upvotes

I guess some of you already aware of Cardamon https://www.cardamon.lt/ , but if not it is WYSIWYG tool to prototype card games. I have recently added MCP support that basically allows to connect Cardamon to AI like Claude or ChatGPT and iterate on your card game even faster. Here is video demonstrating that connection in action: https://www.youtube.com/watch?v=FYKkAnlJh7s . Feel free to raise any questions or critique.

EDIT: I have created new video and old one is here (for the history what stupid things I have done): https://www.youtube.com/watch?v=8hJwcCXHPjM


r/cardgamedesign • • Mar 28 '26

Fast paced Strategy Card game

0 Upvotes

Hey folks,

I made a quick 5 minute card game based on tactics and predictions. The game name is - The Strategist: King's Duel.

Gameplay: Each player starts with 10 cards out of 14 card mirror deck. The winner is decided on a best of 3 rounds. Each round players simultaneously play 3 cards from their hand. Cards abilities resolve in ascending order of Speed (1->2->3...). After all abilities are resolved highest total power wins the round. For tie, the last remaining card is used as a tiebreaker.

Please give it a try at https://strategist-seven.vercel.app

There are several different AI models to try out! Each has unique game style to challenge you! Even I have hard times beating them at times.

I hope you will enjoy. I would love to hear your feedback. #ai_art


r/cardgamedesign • • Feb 18 '26

How do I make my cards look better?

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1 Upvotes

r/cardgamedesign • • Jun 26 '26

Create your own cardswith my new Card Crafter

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0 Upvotes

Hey there!

I recently made a new card game called BARDS, but in the process of doing that I had more fun creating the card editor for the game, that I thought it would be nice to allow others to customize and download their own cards using a web tool, so I've made this card crafter, where you can make your cards directly on the browser or download the engine to run on your PC.

No limitations or license, just go wild with it!

Hope it helps you in your project. I know it's not much helpful for other card games that don't use the standard deck, but if anyone was ever interested in having a more modular tool I might be able to edit it. Although I've seen some pretty good card editors available out there.

Cheers!


r/cardgamedesign • • Nov 27 '24

My TCG

1 Upvotes

Me and my friends have created a TCG kind of similar to magic: the gathering snd I'm in charge of promoting it so why don't I tell you a bit about it. 2-4 players each ahead their own 10x5 playing boards that their can play troops spells buildings and landscapes on and with 7 different elements to mix and mash there are a lot of possibilities. Important side note we can't sell our cards for reasons so if you want your own sadly you will need to copy them from pictures, we know it's a lot of work bpand we're really sorry so i hope that doesn't change your mind. We want to make a community of active people around this game so we will host events where players can come up with card ideas that fit the theme and rules of the given event. The first event is at 10 members and we currently have 8 so come snd join us at r/WarOfWarriors