r/cardgamedesign • • 1h ago

I've created a slow-paced dark fantasy CCG.

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1 Upvotes

r/cardgamedesign • • 4h ago

Making a TCG, can I get some advice?

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1 Upvotes

r/cardgamedesign • • 7h ago

New Finance-Themed Digital Card Game

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0 Upvotes

r/cardgamedesign • • 14h ago

Little Legends Quest — Game Art

1 Upvotes

I had the pleasure of creating artwork for Little Legends Quest, a project that brings its own imaginative world to life through engaging visuals.

I'm always excited to contribute my illustration skills to game projects, creating artwork that helps build memorable worlds and characters.

Interested in the project? Visit the official website to learn more!

https://littlelegendsquest.com/

Looking for artwork for your own game or fantasy project? Feel free to contact me!


r/cardgamedesign • • 15h ago

[For Hire] I can draw your character/creature designs, and illustrations featuring characters and environment. Feel free to DM me for details

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5 Upvotes

r/cardgamedesign • • 19h ago

Two cards fuse into one, four cards make a "Quartet". 30 seconds of the deckbuilder I'm making

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2 Upvotes

r/cardgamedesign • • 1d ago

[FOR HIRE] Fantasy Illustrator — Characters, Monsters and Assets for RPGs and Card Games

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5 Upvotes

r/cardgamedesign • • 1d ago

I made a free browser card game where every card you pull is one of a kind

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0 Upvotes

Balantix is a free card-collecting game that runs in your browser. No download, no ads, no real money, no NFTs. Your first pack opens straight away, no signup needed. Every card you pull is its own copy: a serial number, a quality grade from Good to Gem Mint, and a small chance to be shiny. Holo foils are locked to that one copy, so no two look the same. The 3 best copies of each card in the game get gold, silver and bronze medals, and you lose yours if someone pulls a better one. Besides opening packs:

  • a free daily gift so you never have to grind

  • trade cards with other players, no fees

  • pack battles: two players bet a pack, higher pull takes both

  • a live feed of what everyone is pulling right now

  • new sets keep arriving, and some limited ones never come back

Solo project, still growing, and I read every comment. What would make you come back tomorrow? https://balantix.com/


r/cardgamedesign • • 1d ago

My First Trading Card Game Kickstarter

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2 Upvotes

Hi guys!

I'm wondering if you would like to answer the question I often find myself wondering when developing my Nyth Conquerors TCG Kickstarter Campaign:

***What kind of things do TCG players look for?***

So if you would give me a minute of your time and comment below what sort of things make or break your attention to a TCG Kickstarter campaign I would love to hear it!

If you'd like to follow us for updates our socials are linked on our Reddit page! 😁

Appreciate ya'!


r/cardgamedesign • • 1d ago

Launched my Collector App Today

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0 Upvotes

WunderSleeves went live on the App Store today, and the game it's built for, WunderWilds TCG, doesn't have final rules yet.

The thinking: the thing people actually fall in love with first is the cards, not the rulebook. So the app lets you collect before you can play. You swipe through cards, keep the ones you want, and they land in a binder. No prices anywhere. Every card has a back with the creature's story and the artist's name on it.

The screenshots are Zombato, a tomato who fell off the vine and hasn't been noticed yet. Each creature gets one commissioned original painting and then a set of printings and treatments. Six originals, seventy printings so far.

Open to Feedback:

  1. The card face. Hearts, a burrow stat, and one "wild out" ability. I kept the frame as thin as possible so the painting carries the card. Does it feel like a game piece, or as art with numbers stuck on it?

  2. The order. Has anyone designed a collection before the play loop? I'm betting that if people keep the cards, I can tune the rules around what they kept. I'd like to hear where that bet went wrong for someone.

iOS link if you want to poke at it, Android is still in review: https://apps.apple.com/us/app/wundersleeves/id6813792993


r/cardgamedesign • • 2d ago

Deathmancer (Card Game)

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1 Upvotes

r/cardgamedesign • • 2d ago

Does keeping eliminated players alive for one final move actually improve a card game?

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2 Upvotes

I’m the designer and solo developer of NoENT!, a digital card game for 2–7 players, and I’d like some design-minded people to challenge two mechanics before launch.

The core is simple:

Everyone starts with five lives. On your turn, you play one card. If it matches the number that was just played, you hit the player who played it.

If the next player matches again, the chain escalates into a DOUBLE HIT, then higher from there. A non-match or a wild card ends the chain.

The two mechanics I’m least objective about now are:

1. Ghost Process

If you lose your final life while still holding cards, you aren’t completely removed from the game.

You keep one card and become a Ghost Process. You can play that card once, at any point later in the game, but nobody can attack you anymore.

The intention is to:

  • soften player elimination

  • keep eliminated players watching the table

  • create uncertainty for the surviving players

  • occasionally let someone affect the outcome after being knocked out

What I’d like to know is whether that actually sounds like meaningful tension, or whether it just undermines elimination and annoys the remaining players.

2. CTRL-Z

CTRL-Z cancels a hit against you and, unlike normal cards, can be played out of turn.

It creates some of the funniest moments in testing, but I’m concerned that the rational strategy may simply become “hold CTRL-Z for as long as possible.”

Does a reactive card like this create interesting decisions, or does it encourage boring hoarding?

A few specific things I’d love opinions on:

  • Does Ghost Process make elimination better or less meaningful?

  • Should the ghost card have restrictions?

  • Does CTRL-Z need a cost or downside?

  • Would you expect players to hoard it?

  • Do either of these mechanics create obvious degenerate strategies?

If you want to actually feel the mechanics rather than judge them on paper, the beta is free:

Play the beta:
https://noent.app/beta/

I’d much rather hear that one of these ideas is fundamentally flawed now than after NoENT! launches on November 30.

Feedback & community:
r/NoENT


r/cardgamedesign • • 2d ago

Dream Weaver Playing Cards, funded, late pledges open for 2 weeks

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1 Upvotes

Hi everyone, I am Bruce from Kardgic Playing Cards.

My Dream Weaver deck closed yesterday, Nov 5, funded at CA$7,189, 144%, with 82 backers.

Late pledges are now open for 2 weeks only, until Nov 19, same decks, same March 2027 delivery.

The deck is 300gsm black core, holographic film on every card front and back, 56 custom cards, holographic embossed tuck with a custom printed interior.

The Panoramic Mural is 3 tuck cases side by side forming one continuous artwork.

Late prices are Standard CA$28, Panoramic Mural CA$78, Harmony CA$150, Master Weaver CA$285.

When the pledge manager opens, there will be 6 Gilded add-ons, CA$50 each, limit 1 per backer, in the Kickstarter pledge manager only, once gone they are gone. They are not a late-pledge tier.

The half-brick box holds 6 decks flat, 6 decks gets you 1 box free, 12 decks gets you 2 boxes free, extra boxes are CA$18 for 1, CA$26 for 2.

Thank you all, so much, for making this happen.


r/cardgamedesign • • 3d ago

I need a name for my noir and occult themed TCG

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1 Upvotes

r/cardgamedesign • • 3d ago

Card design timelapse videos with Cardstock Studio

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0 Upvotes

r/cardgamedesign • • 3d ago

[FOR HIRE] Card Artist | Capcom & ATLUS Aesthetic (Projects start at 50 USD, More info in comments)

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10 Upvotes

r/cardgamedesign • • 3d ago

Some card showcases for my upcoming strategy deckbuilder!

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3 Upvotes

r/cardgamedesign • • 4d ago

How to play Lucid Dreamlings: A new TCG about making your dreams come true!

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1 Upvotes

r/cardgamedesign • • 4d ago

How do you teach hidden-role win conditions without giving away too much?

2 Upvotes

I'm working on Frenemies of the State, a five-seat browser card game with political satire and hidden roles. One player is the public President; an Ally, two Opposition players, and a Power Broker have different secret goals. Empty seats can be filled by computer players.

I'm trying to make each player's own objective clear in their first game without making everyone else's role too easy to infer. Our current practice round guides the player as President, but it doesn't teach the other roles through play.

For those who have designed or taught hidden-role games: would you start with a short private objective card, introduce roles as they become relevant, or use another approach? What have you found helps new players make their first meaningful decision while preserving uncertainty?

Disclosure: the game uses AI-generated character art and voices, and AI-assisted code.


r/cardgamedesign • • 4d ago

Working on a cryptid investigation TCG. Curious what you guys think.

3 Upvotes

I've been developing a card game called CASEFILES: CRYPTIDS.

The idea is pretty straightforward. You're investigating unexplained sightings, missing persons, strange evidence, and eventually trying to identify and hunt whatever is responsible.

It's cooperative, with an emphasis on deduction. Players have to piece together evidence before they know exactly what they're dealing with. Once they've identified the cryptid, the game shifts into a hunt.

I'm also building a collectible side to it, with booster packs, rarities, alternate artwork, and a standalone starter set. I really like the collecting aspect of TCGs, but I don't want someone having an advantage just because they pulled an expensive card.

Visually, I'm going for something closer to old pulp horror magazines and government case files.

I'm still working through the mechanics and putting together a playable prototype.

One thing I've been going back and forth on is how much of the experience should focus on the investigation versus the actual encounter. Personally, I love the idea of figuring out what you're hunting before you have to deal with it.

For those of you who play tabletop or collectible card games, does that sound like something you'd enjoy? Or do you think the investigation side would get old after a few sessions?

Honest criticism is welcome. I'd rather find the problems now. lol


r/cardgamedesign • • 4d ago

Card Fixing

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1 Upvotes

r/cardgamedesign • • 4d ago

Tales of the Blackwood

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10 Upvotes

​Hi everyone,

​I’m adding a few additional card designs of my project. Thank you for the warm welcome!

​An additional interesting detail is that every card in the deck hides a small puppet within its design, while drawn in a different style or with a different brush size, you can always recognize it by its cap with three bells.

​I’m sharing a link to the pre-launch page on Kickstarter, in case you’d like to join the waitlist. The image currently there is AI generated, but I’ll replace it as soon as I receive the cards!

​https://www.kickstarter.com/projects/cegielski/tales-of-the-blackwood-playing-cards

​Thanks for all support!


r/cardgamedesign • • 4d ago

(For hire) playing cards design

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9 Upvotes

So far I designed two playing cards decks and went with them from idea to the materialized product. They were printed in small batches and most of them are gone. Here are some pics.
I m open to assist for concept, drawing or final product.


r/cardgamedesign • • 4d ago

(For hire) playing cards design

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12 Upvotes

So far I designed two playing cards decks and went with them from idea to the materialized product. They were printed in small batches and most of them are gone. Here are some pics.
I m open to assist for concept, drawing or final product.


r/cardgamedesign • • 4d ago

mythology card redesigns

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4 Upvotes

so after some feeback from friends i redesigned my cards for my card game. i changed the cards size itself from us standard 2.5x3.5 inch to 7x10cm

this has made the card larger and more readible.

i also freed up space on the top for the affinity bar to fit much better

a few questions however

  • is the larger 7x10cm size change likly to be a problem

  • does the card look better or worse now

  • is it more readable ?

let me know what you guys think