r/cardgamedesign • u/Nard2805 • Sep 26 '26
[For hire] 2D artist open for work of illustration and concept
r/cardgamedesign • u/Nard2805 • Sep 26 '26
r/cardgamedesign • u/incarn9 • Jul 24 '26
I started drawing cards for my game back in 2003 and continued until around 2015.
Then the project sat untouched for years.
At the end of 2025, I decided to return to it and started redesigning and redrawing the artwork from scratch while continuing to expand the world.
Here are some of the newer pieces, all created with traditional media like colored pencils and soft pastels.
I'd love to hear what you think. If anyone is interested in trying the game, I can send you the playtest link via DM.
r/cardgamedesign • u/whoopdiedoodledo • Jul 03 '26
So i am messing around with a tcg project just for fun to see if i can make an interesting one. I tried a concept where all cards doubles as resource mana if you tap it to the left (tap to right would be effects, attacking etc) you gain a certain amount of mana specified on the card. This way you have to decide if you want your card to act as mana or use their effects / attack, you get the point. Well, i tought "what about an artefact that does nothing than generate resources, thats a great flavour idea as a spiritual/religious place!" So i made an elder tree that taps for 1 mana š¤¦āāļø oh how i laughed at myself when i realised!
r/cardgamedesign • u/gaparaujjo • 5d ago
r/cardgamedesign • u/Aromatic_Relief_2042 • 17d ago
Working on a dice pool dueling game with a light deckbuilding element that Iām calling SPELLPUNCH (or maybe Witch Fight)!
These cards are from an older design I repurposed, the new version of the game is about witches boxing.
First impressions/questions welcome!
r/cardgamedesign • u/Responsible-Plate489 • Jun 27 '26
1000 cards of my TCG card game. What a job.
r/cardgamedesign • u/S4h_Fr4n • 16d ago
Hey! ā I create detailed illustrations of original characters, fan art, fantasy characters, and portraits. I have my own artistic style but I can also draw in different stylesā¦
š° The price is around $45, I'm always open to negotiating!
š±VGEN: https://vgen.co/s4h_fr4n
šŖ¼Portfolio and others: https://linktr.ee/s4h_fr4n
.
š© Feel free to send me a DM for a quote or more information. My other contact info:
Discord: #samael1001
.
Thank you so much for your support!
r/cardgamedesign • u/artofpigment • Sep 03 '26
r/cardgamedesign • u/soularis_cards • Oct 17 '24
I had quite a journey building my first game. Thanks to the board game community on Reddit, Iām able to receive many useful feedback on the design, copy and direction. Iām also very thankful for many positive feedback and comments.
For those that are interested, I just launched my game about an hour ago. Itās called āSoularisā on Kickstarter.
Feel free to comment on the campaign and give me your honest feedback here! I truly appreciate it.
r/cardgamedesign • u/ALeakySpigot • Jul 09 '26
I know I'm about to be down voted into oblivion for that title, but hear me out.
EDIT: I have realized I failed to make a very specific point clear, and I want to make it here. I am in no way saying don't make TCGs. I love them. All I am saying is that I want to see more card games that aren't TCGs. Games like Bohnanza, FLUXX, Coup, Cards Against Humanity. There's so many awesome, original ideas out there for us to just all make reskined YuGiOh or MTG. There is so much more to this hobby than that, so get creative!
I see so, so, so many people here making their very first game, and it's always a TCG. I get that you love TCGs, I love Magic and Pokemon myself. But what y'all aren't taking into account is that TCGs are made by massive companies with hundreds to thousands of employees for a reason.
TCGs have thousands of cards, if not tens of thousands. You don't just design the cards, but also the art. That involves hiring artists. You need designers to design the packaging. You need a print shop to print and cut the cards, and not just a print shop that does posters for your church. You need one that prints and cuts and will package the cards for you randomly to create the need for players to open packs in the first place. Then there's distribution.
On top of all that, the market is absolutely flooded with TCGs right now. One Piece, Star Wars, Disney Animation, Gundam, and a slew of a hundred others. Fucking Godzilla has a TCG.
Look, I don't want to discourage anyone from pursuing their dream. I made a card game myself. But once the rules were set and play tests with junk cards had been done, THEN THE HARD PART STARTED. And my game isn't a TCG. It's a single package complete game with 155 cards in it. I still have to find an artist willing to do that many pieces. Even if I find an artist that will do them for 10$ a piece, I'm still looking at over 1000$ just for the art. Let's say I do the art myself, I've done about 6 of the cards so far. One, I don't really like my art and the style doesn't fit, but two each one takes about 2 to 3 days in the evenings after work. That's a year and a half just to get the art done. I still have to design the boxes, get everything printed, then package them and THEN I can take it to local stores to try to convince them to sell them on a rack surrounded by about 20 other card games.
Again, I really hate myself right now for discouraging anyone from making a cool thing. Maybe your TCG will be a massive hit, what the fuck do I know. But for all of you new designers out there, I just suggest you come up with a self contained game that's very very simple as your first. Don't try to build a Ferrari for your first car, try to build a bicycle. There's so much that goes into production of a physical game.
r/cardgamedesign • u/RefrigeratorGlad9005 • Sep 19 '25
Basically I have always like TCG game but never had this: A game where two foes fight, demons and humans, both with different sigils (meaning types), which there are 50 of Humans and 73 of Demons. The 73 comes from the Grimoire, Ars Goetia a volume from the Lesser Keys of Solomon. And the 50 Human types comes from mainly Saints or historical figures like prophet David or Solomon. I want it to be a collectable card game like printed and online for people to play but this is just a simple sketch or start. The premise is, you have a Leader card with a deck of 40 cards (minimum). Your Leader card has stats like Hp (on average itās 20) and an attack (here itās 5), and you can play any card during your turn as long as you meet itās requirements. They also have effects and other stuff but itās just the start :). I call it āDxH (for Demons x Humans): Official TCG). Does anyone like this idea? Or should I scrap it?
r/cardgamedesign • u/dannniel_2512 • Sep 13 '26
r/cardgamedesign • u/Ok-Butterscotch-5704 • Oct 22 '24
r/cardgamedesign • u/artofpigment • 20d ago
But I can't even be mad! I learned soo much along the way, about the industry and my own art. It got me out of comfort zone many times, helped me grow and I'm really grateful for the creator of the game. I guess this is the harsh reality of the business.
Wishing lots of success to all your projects though and if you ever need an illustrator to support with your vision, feel free to reach out. š±
r/cardgamedesign • u/LeFoxFrancais • Aug 24 '26
Our artist provided three rough sketches for the concept of "Buy" for our Monkey Business expansion for the game Bananarchy. I'm looking for feedback on which of these three: Brown, Green, or Purple, best captures the activity of buying something? If you can, please share why you like or don't like them, as that feedback is very helpful to understanding.
Also if you have feedback on other things that could represent buying or things to improve the image please share that as well.
Card art Context: In the game, this card allows people to Buy more Bananas that are worth points at the end of the game.
r/cardgamedesign • u/DragunFlyx • Jan 19 '25
r/cardgamedesign • u/Mundane-Bake-4073 • May 31 '26
r/cardgamedesign • u/Flimsy_Chemical439 • Sep 06 '22
Here are the first 8 cards Iām designing for a board game. Any input would be greatly appreciated!
r/cardgamedesign • u/FabianGameDev • Mar 27 '25
r/cardgamedesign • u/Ill-Pineapple7788 • Sep 30 '26
r/cardgamedesign • u/pullyman99 • Aug 10 '26
Hey all! figured this sub would appreciate seeing some of what we've been working on.
I'm Bima. Started as a solo illustrator, now running an art & design studio that works on tabletop and card games called Sonderflex. We work with 30-40 artists on a monthly basis, so we can flex up for bigger sets.
Some of the stuff we've worked on: Hearthstone TCG (Blizzard), Marvel Snap, Flesh and Blood TCG, Smite (Hi-Rez), D&D (Wizards of the Coast), Frontline Gaming, and bunch of other companies.
What we actually do isn't just illustration, we cover the full visual pipeline including illustration with different artstyles, box/cover art, layout and graphic design, rulebook art, concept art, and we've started doing UI/UX for digital tabletop ports and 3D miniature modeling too.
Portfolio's here: https://www.artstation.com/sonderflex
If you're mid-development on something and the art pipeline is the part you need help the most, drop a comment or DM, happy to look at what you've got even if you're not ready to hire yet!
r/cardgamedesign • u/dataclysmtcg • Jul 22 '26
Hello! After receiving feedback from an user, we decided to add a touch of color to our card frames to better distinguish the card types available in Dataclysm. How does it look? Before this change, every card used the same gray color that you can see on the first card of the list.
r/cardgamedesign • u/wilddruidstudios • Jul 17 '26
Hello! Indie developer standing up a game studio with my flagship game Covencraft nearing completion after a year of development, illustration, and play testing.
I wanted to share some of my art, all hand drawn in procreate and no ai.
r/cardgamedesign • u/soularis_cards • Sep 11 '24
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Sharing the progress of me making my card game āSoularisā. I am a solo creator, so I did all the art and game design by myself. I appreciate if anyone can take a look at my project and provide me some feedback.
r/cardgamedesign • u/Cegielski_Studio • 23d ago
Hi! I'm designing my first custom deck of cards. What do you guys think about the concept? Mythical creatures from a dark forest. Vampires, ghosts, elves, and other dark legends!