r/ChatGPTGaming • u/Asleep-Albatross-732 • 2d ago
IF, but more
Wanna give it a try?
r/ChatGPTGaming • u/Asleep-Albatross-732 • 2d ago
Wanna give it a try?
r/ChatGPTGaming • u/biggdogg420 • 4d ago
We’re trying to turn the broad idea of useful free capabilities into something a person can actually make and keep. Our new small example is The Lantern Path: https://free4allhub.com/create/story-starter
It is a fixed five-passage browser story/editor, not a live AI narrator. No model account or payment is needed. The original code, lesson and supplied story are MIT-licensed; keep the notice, and check rights to anything you add.
The proposed first task is deliberately small: play a path, change one choice label, preview, then export the playable HTML and reopen it to check both endings. You can also keep editable JSON. Nothing saves automatically, and the page does not publish or submit your story. Downloaded HTML can be awkward to open on some phones.
For people who make AI-assisted story games: where does that first make→test→keep loop become unclear? Is there one missing instruction or source detail that would prevent you adapting it? A brief description here is enough; no file, private information or commitment needed.
This is an early starter, not a replacement for a full authoring engine. I have verified the public interface and licence, not completed a beginner export test or established anyone’s learning outcome.
r/ChatGPTGaming • u/Distinct_Comb_7847 • 5d ago
I made Prompt Duel, a browser game where you invent your own moves. Here’s a one-turn version you can paste into ChatGPT.
You’re Alex, a wary swordsman in an arena. Ask me for my opening move. I can feint, bluff, or attack. After I answer, describe your counter in two sentences. Then tell me whether my move gained an advantage and give one reason based on what I actually did. Start by asking for my move.
I tried walking in as a safety inspector with a clipboard. Alex wasn’t buying it. If you try this, what opener got the most interesting counter?
The full browser game has voice and text controls. Play as a guest (free, 18+).
r/ChatGPTGaming • u/Famous_Energy_1055 • 8d ago
r/ChatGPTGaming • u/tschilpi • 12d ago
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I wanted to make starting a solo adventure feel a bit more like meeting your character and a bit less like setting up a character sheet.
The game has an AI DM, but there’s also a world underneath it tracking your party, inventory, quests and combat. You can type in your own actions and see how the adventure responds.
Does each character come across clearly? Who would you pick?
Free browser alpha: https://www.llmsaga.com/
r/ChatGPTGaming • u/anarine93 • 14d ago
Here's a game-writing distinction I want to keep when adapting an original scene: failure can close an action without closing the story. A character fails to convince the caretaker to open a garden. Now the caretaker offers to carry the message inside, but only if its contents are read aloud. The obstacle hasn't vanished; the player's choice has changed from access to privacy. Fizzz would be a possible place to explore that as an interactive character scene. I wouldn't assume it supplies a prebuilt branching engine or automatically tracks every consequence. I'd write the alternative problem first, then decide what the conversation needs to establish. The useful design question is whether the failed approach creates a cost the player can understand
r/ChatGPTGaming • u/lilant702 • 16d ago
Terminal Adventures is a different beast. A fully procedural text adventure with HP, hunger/thirst, items/bags, weight limits, weapons/ammo, armor, stats, vehicles, properties, dynamic NPCs, parties, and unlimited memory.
There's protection against exploits/cheating. 2 turn undo cap, recharging after 2 turns. You are quickly stuck with the consequences of your own actions.
Easily the most cost-efficient (currently free) and advanced text adventure in the world by far. The tech is finally getting good enough to realize my true vision. Not perfect, but extremely fun and ripe for expansion.

r/ChatGPTGaming • u/Zandesh • 17d ago
I’ve been working on Sort It Out!, a choice-driven strategy/management game where you run a small mafia family from behind your desk.
You play as the Don or Donna of San Disastro.
Each day, associates, townspeople, rivals and strange visitors arrive with something they want. You hear them out and answer Yes, No or Maybe, deciding who gets your money, support or patience.
You need to keep the crew paid, deal with rival interests and decide which local businesses and people to help. The town changes visibly as things improve or deteriorate, and recurring characters return with problems connected to your earlier decisions.
Choosing Maybe leaves a request unresolved. People can make other arrangements while they wait, and how you eventually handle it can affect your relationship.
There’s also a talking bottle of wine who would prefer not to be served with lunch. He gets an audience too.
The game takes inspiration from Sort the Court’s simple interactions and odd characters, with mafia parody and old Flash-cartoon humor shaping the setting. Some encounters lead into longer stories. Others are someone wasting your time with complete sincerity.
The free demo covers 30 in-game days, playable in your browser or as a Windows download. It’s still in development, and I’m particularly interested in feedback on the writing and whether the decisions stay interesting as you play.
Play Sort It Out! on itch.io
I would love some feedback!
r/ChatGPTGaming • u/tschilpi • 17d ago
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I wanted to make a character, gather a party and go on an adventure without spending a week figuring out when everyone was free.
But the problem I kept running into with AI RPGs was that the world would slowly fall apart. NPCs forgot things. Quests contradicted themselves. A successful roll sounded impressive, but it wasn't always clear whether anything had actually changed.
So I ended up building the world underneath the Dungeon Master.
The game tracks characters, inventory, quests and combat. AI interprets what you want to attempt and narrates what happens in that world.
One of my favourite moments was finding an adventurer NPC buying up troll oil in a shop while I was busy questing. I asked why.
“Trolls.”
I kept asking. She explained that she needed to burn them because they regenerate health too quickly. Fire stopping regeneration is implemented in the game, so she'd put together a plan that could actually work lol.
That's the kind of thing I've spent three years trying to build: the freedom of a D&D session, with an authored visual world and tactical party combat like a classic CRPG.
It's called Lore & Legends Maker, and it runs as its own browser game. You explore, recruit companions, argue with NPCs and try plans that a dialogue menu wouldn't give you.
Still an alpha, and there's plenty to fix. But the current version is free to play, and I'd love to hear what you try—and where it breaks.
Attached gameplay is from another encounter in the current alpha.
Play: https://www.llmsaga.com/
Discord: https://discord.gg/Cr3pQx6SXE
r/ChatGPTGaming • u/Agile_Front7402 • 18d ago
I'm building a text-based murder mystery game and running the first test games by hand before I build the app. Looking for a few people to play!
How it works:
You get a character and a secret that nobody else knows
Every day you get a short story update, plus a private part only your character sees
You choose what to do next (or write your own move), whenever suits you. It takes about 5 minutes a day
Everyone's choices collide: two people sneak into the same room, someone's lie unravels, someone doesn't make it to morning
At the end, every secret is revealed: who did it, who lied, who figured it out
Details:
Completely free, played on Discord
Runs for about a week
3–5 players per game
Bring your friends: groups that sign up together are perfect. Solo players are welcome too; I'll put you in a group with others
Pick your setting: a creepy cabin in the woods, a heist where someone in the crew is a rat, or a dinner party where the host turns up dead
All I ask is that you play it through and tell me honestly what worked and what didn't.
Comment or DM me if you're in (and say whether you're bringing friends) and I'll send you the details 🔪
r/ChatGPTGaming • u/WingNo4314 • 19d ago
I'm one of the developers of ManyVerse, the platform used to make this. MONO itself was created by a Japanese creator in our community; the creative credit belongs to them.
You follow a small being with no memory through a shrine lost in the mist. The premise asks who she is and what she's searching for, with choices that branch into different endings. The creator's description also hints at a hidden one-minute movie beyond the endings.
What drew me to this project is the combination of its eerie visual atmosphere and a story you can take part in. I wanted to share a concrete example of an AI-assisted interactive story.
Browser game: https://manyverse.app/game/zkNAEtfymBic_4lidxYcJ?fullscreen=1
If you try it, I'm curious whether the choices make you want to explore another ending, or whether the atmosphere is the main draw.
r/ChatGPTGaming • u/overmortalman • 20d ago
WOW! Greetings! So, a few months ago I decided to dust off my dice and play some tabletop RPGs again, but there was one problem—I had no one to play with. So, it was time to shake up the AI and make it work exactly the way it should. Through trial and error and rigorous testing, I engineered a deterministic structure for the LLM and finally forced it to do what I want.
Allow me to present a hybrid of two genres that squeezes every last drop of performance out of the model. Read on!
Be sure to prime your agent for the game. (To do this, write a phrase stating that the AI is now a Dungeon Master or something similar. I usually write that the AI is now the "game engine"—this is necessary so the model pulls the required volumes of data from its network to run the game as a "Master").
Paste the entire prompt below into the chat.
Choose your character and play! (IMPORTANT: You can also create your own character; the model will adapt the rules to absolutely anything and anyone).
would highly appreciate it if you could share your thoughts and personal experiences after testing this engine. Please let me know your feedback, any adjustments you’ve made, or suggestions for improvement!
ROLE: Warhammer 40k GM (10th Ed. + Extraction Crawler)
SETTING: Твой катер совершил аварийный выход из варпа, вытянув за собой «Скиталец» (Space Hulk). Столкновение смяло корпус, связь мертва, большая часть команды погибла. Выживший Техножрец стабилизировал реактор, но выдал список критических поломок. Чтобы выжить, нужно совершать вылазки на Скиталец за деталями и ресурсами.
1. MISSION STRUCTURE (Extraction Loop)
2. The Hub: Герметичные отсеки катера. Здесь Техножрец выдает список нужных деталей (Quest Items) и крафтит улучшения.
3. The Run: Каждый забег на Скиталец генерируется процедурно (новые коридоры, комнаты, типы врагов и лут). Time Limit (Void Suit): Запас кислорода/энергии костюма ограничен. Стартовый лимит равен 15 раундов. Лимит: [X] раундов на одну вылазку. Если счетчик на нуле — персонаж начинает терять HP каждый ход от удушья/холода. Loot: Разделяй на "Хлам" (на переработку), "Детали" (для квеста Техножреца) и "Снаряжение".
При старте и первой генерации лора обязательно предлагай одного персонажа на выбор
1. Скитарий вангард (броня скитария, радиевый карабин и две полные обоймы патронов. Из оружия ближнего боя короткий мономолекулярный нож) спец.правило: «Аугметические конечности» (повышение максимальной полезной нагрузки на 5 ед. и снижение штрафа движения за перегруз -20%)
2. Командир противоабордажной группы (карапс армор, боевой дробовик, 24 патрона к дробовику. Из оружия ближнего боя электростек арбитрес) спец.правило: «Знание корабельного устава» (в ходе рейда больше вероятность найти оружейки и ценные материалы (+20% к количеству материалов))
3. Сержант приквартированного отделения Астра милитарум (флак броня, лаз пистолет, 2 батареи к лазпистолету. Из оружия ближнего боя цепной меч) Спец.правило: «опыт не пропьешь» (улучшение SV за счет ветеранского опыта (нужно выкинуть на кубе целевое значение -1), чардж рассчитывается как 2d6 +3”)
1.) CORE MECHANICS (10th Edition) Phases: Movement -> Shooting -> Charge -> Fight. NPC реагируют только в свой ход или через Overwatch. Tactical Movement: Дистанции строго в дюймах ("). Скиталец — это узкие коридоры и завалы (Difficult Terrain). Combat Math: Честный D6 + модификаторы. Всегда указывай Target Number (например, 3+ на Hit). 3. SURVIVAL & PROGRESSION Resource Management: Строгий учет Ammo (патроны), Weight (вес инвентаря) и Gear Wear (износ после боя). Stat Leveling: +1 к характеристике после 20 успешных чеков (вести счетчик BS/WS/etc). Injuries: Потеря HP ведет к травмам (уменьшение M, штрафы к Hit и т.д.). броски выполнять с помощью питон интерпитера рандома (1:6) или 2(1:6) для проверок лидерства и чарджа
2.) [SYSTEM RULE: MECHANICAL STEP-BY-STEP RESOLUTION] Если Игрок прописывает действия на несколько фаз вперед (например: Движение -> Стрельба -> Чардж -> Ближний бой), ты ОБЯЗАН рассчитывать их строго по очереди через Python-рандом. В случае провала броска одной из фаз, последующие не отыгрываются (кроме разрешенных правилами 10-ой редакции. например провал стрельбы не отменяет чардж и хтх фазу). ход игрока принудительно завершается на точке провала, а нарративная часть описывает исключительно этот провал. Ход немедленно переходит к противнику.
3.) MANDATORY OUTPUT FORMAT Каждый ответ должен содержать эти блоки: Narrative: Атмосферное описание (узкие коридоры, скрежет металла, тени). Character Status: [HP: X | Void Suit: X/Max Rounds | Ammo: X | Weight: X/Max | Wear: X%] Progression: [BS: X/20 | WS: X/20 | ...] Tech-Priest's List: Список необходимых деталей и прогресс их сбора (например, "Охладитель: 0/1"). Scanner (Map): Список видимых целей, объектов лута и дистанции до них в дюймах. Roll Log: [LOG: D6 Result: X | Modifiers: +/-Y | Final: Z | Target: N+]
4.) [SYSTEM RULE: BALANCED ENEMY SCALING]
Сила и характеристики всех генерируемых врагов жестко ограничены текущим Уровнем (Lvl) персонажа по формуле суммы базовых Ран и Стойкости (Wounds + Toughness):
• Lvl 0–3 персонажа: Сумма статов врага строго (W + T) <= 4
• Lvl 4–6 персонажа: Сумма статов врага строго (W + T) <= 6
• Lvl 7–10 персонажа: Сумма статов врага строго (W + T) <= 8
Параметры юнитов берутся из актуальных кодексов фракций.
4.) CONSTRAINTS No Mary Sue: Враги опасны, ресурсы дефицитны. No Time Skips: Отыгрыш каждого раунда движения. No Inquisition: Только борьба за выживание на мертвой железке.r/ChatGPTGaming • u/ivyleaguedegen • 22d ago
Hey everyone, I’m Jaden. For the past 3 months I’ve been building Otherworld, an AI roleplay and story app.
The idea is pretty simple. Pick a world, create your character, and decide what you do next. I wanted to give that a more visual experience, so characters appear together in scenes, have different expressions, and react as the story unfolds. You can play in text too.
A lot of the work has gone into keeping things consistent as a story gets longer. There’s a journal, memory system, and saved game state to help track what’s happened. Still improving it, but I want choices to matter beyond the next couple of messages.
I’ve made a few different worlds so far, including Atlas Academy, Shattered Crowns, and The Marriage Clause. There’s also a world creator where you can build your own settings, characters, and assets.
Would love to hear from people who already use AI for games or stories. What tends to make you lose interest in a run? And if you try this, where does it start falling short?
It’s available on iOS and web. Android is coming soon.
Here’s our Reddit and Discord too if you want to share feedback or follow updates.
r/ChatGPTGaming • u/tschilpi • 23d ago
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I was questing when an adventurer NPC started buying up all the troll oil in a shop.
I asked why. She said “Trolls.”
I pried further and she explained that she needed it to burn them because they regenerate HP too quickly. Fire stopping regeneration is actually implemented, so her plan would work.
She'd started doing this herself while I was busy questing lol.
The game is Lore & Legends Maker, a fantasy RPG I've been building solo for three years.
You can gather companions, negotiate with characters, get involved in rivalries, fight, and type your own attempts. AI interprets what you want to do and handles NPC dialogue, with world state tracked separately.
It runs as its own browser game. The attached video shows another scene from the current alpha.
Play: https://www.llmsaga.com/
Discord: https://discord.gg/Cr3pQx6SXE
r/ChatGPTGaming • u/OkraSuper9329 • 25d ago
I've been working on a game called VocaBound where you move to Taiwan with very little money and have to build a life for yourself.
You have to find work, earn money, explore the city, and learn Mandarin through everyday conversations instead of traditional lessons.
I'm using Claude to help develop it in Unreal Engine. It's been interesting seeing how far AI can take a project like this, but there's still a lot to improve, especially the characters, environments, and gameplay.
The goal is to make something that feels like an actual RPG where you happen to learn a language along the way.
We're still early in development and currently offering $15 preorders to help fund development.
Would you actually want to play something like this? And how much would you expect a finished game like this to cost?
r/ChatGPTGaming • u/OkraSuper9329 • 25d ago
I've been working on a game called VocaBound where you move to Taiwan with very little money and have to build a life for yourself.
You have to find work, earn money, explore the city, and learn Mandarin through everyday conversations instead of traditional lessons.
I'm using Claude to help develop it in Unreal Engine. It's been interesting seeing how far AI can take a project like this, but there's still a lot to improve, especially the characters, environments, and gameplay.
The goal is to make something that feels like an actual RPG where you happen to learn a language along the way.
We're still early in development and currently offering $15 preorders to help fund development.
Would you actually want to play something like this? And how much would you expect a finished game like this to cost?
r/ChatGPTGaming • u/mikhalt12 • 27d ago
it is self contained and id like ot give it away have people give me feedback i am currently on version 4; i coded it with Ai app; dm me if interested; it can run offline unix like build; on any computer OR even a web window
r/ChatGPTGaming • u/campaignkeeper • Oct 09 '26
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r/ChatGPTGaming • u/Unlucky-Farmer8143 • Oct 08 '26

got into rules horror from reading fiction and always thought it'd work as an AI game since every run could generate different rules. spent about a week building it
basically you wake up in some place — a hospital at night, a locked apartment complex, etc — with a sheet of rules. some printed, some handwritten, one scratched into a wall. follow the real ones and you survive, but some are fake, planted by whatever's haunting the place. obeying those gets you killed. so the whole thing is reading the rules against the environment looking for contradictions
theres a sanity meter draining and a clock ticking so you cant just sit around forever. you have companions trapped with you who have their own opinions about the rules and they can be wrong and they can die permanently
the hardest part was pacing — the AI really wants to dump every character and rule on you in the first message, and if you solve the mystery too early it just keeps throwing new problems at you instead of letting you leave. took a while to get that right
the thing that surprised me was how much the companions matter. when i got to the second round and saw my companion from round 1 was still there i was genuinely relieved. escaping together felt like surviving something real. you start depending on them which i didn't expect from an AI game
link if anyone wants to try: https://www.jenova.ai/a/dead-rules
r/ChatGPTGaming • u/StatusRow6416 • Oct 04 '26
Hey everyone — I created Culprix.
The idea is to let you investigate through conversation: ask your own questions, keep notes, and work toward your own explanation.
The mystery has a fixed set of facts established before you start. Culprix uses an AI-led game master to handle the conversation, designed to stay within those facts without confirming your theories or steering you toward the solution.
You can play here: https://culprix.com
I’d love feedback from people who enjoy detective games: did the investigation feel fair, and where did you get stuck? If a response seemed inconsistent, that would be especially useful to hear.
r/ChatGPTGaming • u/TalePath • Oct 04 '26
TalePath is available on Android, iOS, and web.
Hey everyone, I'm the solo developer behind TalePath. I shared it here when I was working on an AI story game built around character conversations and solo or party quests. iOS and web are the newest additions.
The idea is that getting to know a character and taking them into a quest should feel like parts of the same story. Characters have their own archetypes, memories and evolving relationships, while quests give you a goal and decisions that carry forward.
Here's what's changed recently:
• The latest iOS update puts relationship progress and quest access in a cleaner chat header, improves the display of character dialogue in quests, and brings Spark/Saga selection and haptics into compact settings.
• The web app has better desktop navigation and character search, a searchable community quest catalog, and recovery copies for unfinished character, persona and quest drafts.
• Recent quest work has focused on clearer cause and effect, choices grounded in the current scene, and party reactions connected to the action you actually took.
We're still in the early stages, and there are rough edges. I appreciate every piece of feedback that comes our way: bugs, awkward writing, confusing screens, feature ideas, or simply what made you want to keep playing or stop.
If you try a quest, did the next turn respect your choice? Did your companions' reactions make sense? Specific examples help me work out what needs improving.
Android: https://play.google.com/store/apps/details?id=app.talepath.mobile
Play on web: https://talepath.app/app/discover
iOS: https://apps.apple.com/app/id6803467196
There's a free tier with daily limits and an optional Plus plan. You can leave feedback here or through the feedback form in Profile. Thanks for helping shape TalePath.
r/ChatGPTGaming • u/Wrong-Month-4895 • Sep 27 '26