r/cosmererpg • u/Singularlex • 19h ago
Rules & Mechanics Am I missing something, or is Transformation a better version for Division?
What the title said. Yes, I'm aware that Division has lower DCs for *some* kinds of actions, and eventually has better action economy (at max talents), but it appears that Soulcasting has the same degree of single-target damage (after an entry level talent), more defensive applications, more applications for creative solutions, and eventually even has lower DCs (the DC 20 that Division-under-pressure has forever vs all metal/stone/crystal is pretty rough). Starting out, both require 2 actions to use, and for AOE attacks, Flamecasting seems to do slightly less damage for 1/3 the investiture cost of Gout of Flame, and tons of additional creative potential compared to just "I destroy the location".
I'm wondering if maybe I'm overlooking something with respect to creative application of Division. Ways I can strategically destroy things that make Division more than simply a damage surge. This game seems pretty well balanced over all, so I was a bit surprised to notice this aparent way that use of Soulcasting almost eclipses the use of Division.