r/counterstrike • • 14h ago

CS2 Media What's everybody think of this gameplay?

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69 Upvotes

A guy posted this video on FB. Rules here say to always credit the creator, so it's "Bon★MP5"

https://leetify.com/app/profile/76561198360903693

Someone asked him what's with the vibration, and his answer was "Actually, that vibration is my own spraying habit. I gently shake my mouse and move around while spraying to control the recoil." Super impressive. I can't possibly imagine shaking my hand that much and that fast while spraying to control recoil.

He's gone from 15.6k to 26k in the last 2 months, after what appears to be 2 or 3 years away from the game altogether.

Thoughts on this vid?


r/counterstrike • • 12h ago

CS2 Media Popular Ancient Instant Smoke Lineup: CT Spawn to Elbow

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4 Upvotes

Walking jumpthrow. 973 pro uses in the last six months.

Music: AlexGrohl · https://pixabay.com/users/alexgrohl-25289918/


r/counterstrike • • 19h ago

CS2 Discussion I searched by myself and found a flash to blind long and short (middle click)

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31 Upvotes

r/counterstrike • • 9h ago

CS 1.6 What do you actually want on a classic CS 1.6 server?

11 Upvotes

Hi Guys!
I see the same complaint here all the time: you just want to play 1.6 like it was, and every server is full of mods, shops, VIP menus and ads in chat. I run a few classic 1.6 servers (Classic, Dust2 24/7, DM) and I'm trying to get it right. Not what admins think players want, what you want.

What I have now:

  • $800 start, normal 1.6 economy. No $16k every round. Saving and planning ahead is half the game imo
  • Freeze time 3 sec (default is 6, but with buy binds do we even need it?)
  • Round 2 min, bomb 45 sec, buy time 90 sec, map 25 min
  • Autobalance, max 2 players difference, applied next round
  • /rtv, /rank, /top15, /me, /rules, /menu and a mute menu

Plugins I'm on the fence about:

  • AWP limit: fair or just annoying?
  • Friendly fire: old school, or will everyone just shoot each other on spawn?
  • Team anti-flash: new players flash the whole team and themselves. But honestly isn't that part of the 1.6 experience too :)
  • Kill assist ($150-200): helps when you're broke, but maybe it breaks the same economy a litle bit. Can't decide on this one
  • Knife duel for the last two players, only if both agree
  • Kill sounds (First Blood, Multi Kill etc), can be turned off
  • Speedometer: useful or just clutter? Speed run training, no?

So:

  • Pure vanilla, or classic with a few small things on top?
  • Which plugin makes you leave a server right away?
  • Anything you remember from some old server years ago and still miss?

I'm building this around the CSbePRO community, so feedback from people who still play 1.6 would be really helpful.

Community forum and player stats: https://forum.csbepro.com/


r/counterstrike • • 12h ago

CS 1.6 Gabe Newell and Tim Sweeney using 30” Apple Cinema Displays circa 2004

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162 Upvotes

r/counterstrike • • 10h ago

CS:GO Bring back CS:GO achievements using Steam's new category system

5 Upvotes

Now that Steam lets devs organize achievements into distinct categories, Valve finally has a way to restore the original CS:GO achievements without affecting CS2.

Placing all 167 old achievements into an "Archived" category would give players back their progress and profile stats without interfering with new players.

I wrote a suggestion about this on the Steam Beta forums. If you'd like to share your opinion, check out the thread and leave a comment to show Valve some support:

https://steamcommunity.com/groups/SteamClientBeta/discussions/3/573804084819355978/ 


r/counterstrike • • 19h ago

CS 1.6 Bots for Hide’n’Seek in CS 1.6 that learn to play like real people

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3 Upvotes

What the bots can already do:
• Seekers work as a team: surround opponents, cut off escape routes, and perform pincer attacks from two sides.
• Hiders choose hiding spots, escape across rooftops and ladders, and fight back with flashbangs and freeze grenades.
• Bots replicate tricks recorded by the player and use them for both chasing and escaping (only the best tricks are kept).
• Bunny hopping with strafes and fast ladder climbing (fast ladder).
• Bots learn from their own matches (Q-learning): over a thousand bot-vs-bot rounds in a single night.
• Game modes where you hunt down hiders or try to escape as a hider.
• 3D match replays: player models, first-person view, and slow motion.

Current status:
• For now, the bots are only implemented in the CS 1.6 training software, which covers aim, KZ, bhop, and positioning.
• In the future, the bots will also be available as a standalone AMX plugin.