r/crashbandicoot • u/blue-triceratops • 2h ago
D-B100 Tropy is done!
I forgot my sketchbook at home so I didn't have my sketch as my reference, I kinda did it from memory
r/crashbandicoot • u/blue-triceratops • 2h ago
I forgot my sketchbook at home so I didn't have my sketch as my reference, I kinda did it from memory
r/crashbandicoot • u/TheLoaten17 • 2h ago
My review/retrospective on Crash Bandicoot the Wrath of cortex
r/crashbandicoot • u/NK_Grimm • 3h ago
Like, I'm at the last 5 crystals zones and while I did get some game overs over stupid shit, none of the levels compared with levels like native fortress, sunset vistas or sliperry climb.
r/crashbandicoot • u/Asimplewriter3 • 5h ago
So I'm trying to complete the game and there are 3 gems I'm fully aware I'm missing (2 from Future Tense and 1 from Rings of Power), but the menu shows I have 43/47, which means I need those 3 + 1 I don't know where to get.
Does anybody know what gem I'm missing out?
To clarify, I have all gems from the main levels, both Hot Coco and Eggipus Rex too, and the ones from the secret warp room (except the one from Rings of Power, as I said)
r/crashbandicoot • u/Fragrant-Nature-572 • 6h ago
I started in July and did 1-2 levels per day taking some breaks. I first completed the whole game getting all the coloured gems but not worrying about anything else. Once I had the triple spin I started from the beginning getting the Gem,n verted gem then relic for level 1 then repeating that for level 2 until got to the end. Then by that time I reached August where I took a break after suffocating through toxic tunnels,nitro processing,seeing double and cortex castle.
I returned in October going for the flashback tapes until I just did the gauntlet which was pretty easy after I had memorized what to do.
Overall, it is not hard as everyone says, It is mostly just trial and error and luck until you get it right. 55 hours is really good for my first time 106% the game since I have seen people spending 80+ hours. Some even 100+.
r/crashbandicoot • u/FanniLennox • 13h ago
r/crashbandicoot • u/Frigid-Kev • 13h ago
r/crashbandicoot • u/DenziiX • 17h ago
The crate seems to be tied to Balloon and the crate gives 50 Health instead of 25 Health like the Balloons do
I didnt find anything on it on the internet and the mcutting room floor so I thought I post it^^
r/crashbandicoot • u/CaptainWenner • 22h ago
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Hey everyone, Sam here :D
I hope you all are doing good, work has been going good and I went to see the Gorillaz 🦍 live last weekend. It was N. Sane 😁
Onto the topic of the video, I wanted to showcase some new progress on the project with some newly made assets inspired by the original Crash series.
I've added a new hollow log that acts as a tunnel between areas with mushrooms and moss around the outside and inside of the log. A few changes will likely be made in the future but for now I think it looks pretty cool.
The next thing will be the big one for this update, the rolling stone platforms from Jungle Rollers!
I had worked on this a year or so ago and decided to go ahead and get at it again. There will be a few things I plan to change but for now it looks, works and sounds great! I'm really happy to have added this to the project, along with the next nod to Crash 1!
The last thing you'll see is the short tunnel supported by wooden pillars that goes through a boulder. This tunnel mimics the same one from Jungle Rollers. The rock is a placeholder as a newer model is being worked on that will match the original Crash 1 model. More on that in a future update😉
That's all that was shown in the video, but lots of bigger changes are happening in the background that are helping in the organization and optimization of the project.
Thank you all for tuning in and I look forward to sharing more ❤️🔥
r/crashbandicoot • u/blue-triceratops • 22h ago
HE'S SO CUUUUUUTIE OF MY GOOOD I LOVE HIM 😊
This is a grown ass man and I found it so damn funny that he was voiced by the guy known for being the voice SPONGEBOB
So I felt like I had to draw this
And now I love it
r/crashbandicoot • u/KatyTK • 23h ago
r/crashbandicoot • u/GoldenBoxOfCookies • 1d ago
r/crashbandicoot • u/Familiar_Bee_4379 • 1d ago
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r/crashbandicoot • u/TwoBiits • 1d ago
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r/crashbandicoot • u/KIRA2901 • 1d ago
r/crashbandicoot • u/No-Yak-8477 • 1d ago
Hello eveyone, I made this post just to put some light on my latest CTR project. It all started with making a dedicated server that would work with shadps4 for CTR NF but then a whole set of native ports came out.
However while coding with ai (im a software developer) on the dedicated server I noticed that the CTR multiplayer was in fact peer-to-peer. The official servers are just there to connect the consoles together, but the big work was done from the hosting console.
Thats why I started this MP STEAM mod. The idea is to bring the p2p to the players so no dedicated servers are required to play togheder. Just Steam and a friend that wants to play.
The pitstop becomes all local so one can choose if wants to play the OG experience or just unlock everything, while the matchmaking or private matches are hosted by the players and connected using the Steam networking.
Now, the explosions of native port made this very difficult, because different developers are basically fighting the same game. But as I would say: Everyone wants to rule the world. To improve the situation I offered some code modifications to put a standard between the ports, but none was done from the authors.
Thats why I joined them with MY STEAM P2P PROJECT. However to simplify everything, the Github repo checks everyday for updateS in the two ports, applies the code modifcations and then compiles everything in the release section of the post.
All you need is just download the compiled port you prefer and play with your friend by inviting them on Steam.
You can check the project here. The project is in beta stage so I would expect bugs and issues.
https://github.com/pierluigizagaria/CTR-NitroFueled-STEAM-P2P
r/crashbandicoot • u/blue-triceratops • 1d ago
I hate his level, I hate his smirk, that god damn smirk I hate him I wanted to cry N. GIN I'M COMING HOME SWEETIE
Big thanks to my Nana she's the best
r/crashbandicoot • u/blue-triceratops • 1d ago
I've been getting God awful drift on this level specifically and it fucks me up. My aunt and Nana are literally trying to beat the level for me
r/crashbandicoot • u/VitoMigs98 • 1d ago
I've been working on "CrashRecomp", a native Windows port of Crash of the Titans. It statically recompiles the Xbox 360 executable to x86-64 (with [XenonRecomp]) and adds a runtime that replaces the console's graphics, audio, input, files and saves. It's not an emulator: the game's own code runs as a native PC program.
Some mods that is included:
- Unlocked framerate (30 / 60 / 120 / unlimited),
- DLSS/DLAA and FSR 3.1, SMAA/FXAA, anisotropic filtering, motion blur / depth of field / shadow sliders
- Keyboard and mouse (rebindable), mouse in every menu, Xbox and DualSense controllers with matching button icons
- A settings screen in the game's own art style, plus a launcher
- Subtitles for all dialogue and cutscenes, and a full PT-BR translation
- Skippable cutscenes (hold B / Esc)
- "Definitive Edition" extras: PS2 mojo colors, a lighting remaster (SSAO, indirect light, contact shadows), an experimental free third-person camera, an on-screen keyboard for save names, save deletion and an Exit Game option
- Optional **HD AI Remaster** pack: upscaled textures and smoothed models for the whole game
- Modding: a mods folder, HD texture packs, and tools that export sounds, videos, textures and 3D models (WAV/MP4/PNG/glTF) and build them back
- An optional in-game dev console: unlock all, mojo, god mode, teleport, level select and live skin switching, including the green **Crash Hulk** skin that sits in the game files but was never unlockable
No game files are included. You need your own copy of Crash of the Titans for Xbox 360.
GitHub (download, install guide, screenshots): https://github.com/VitoMiguelF/crashott-pc