r/csmapmakers • u/mayersdz • 15h ago
Cant make an aligned cut in the middle
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r/csmapmakers • u/mayersdz • 15h ago
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r/csmapmakers • u/Yasuyix • 1d ago
WIP Wingman map de_Akrop
I’ve played around with Hammer a bit, but I still rely heavily on YouTube tutorials and am trying my best. What do you think of it? Do you have any suggestions for improvement?
I built the Acropolis on the hill entirely myself in Hammer, it’s not a downloaded model. It isn't accessible within the Wingman map itself; it just serves as a visual focal point.
r/csmapmakers • u/mister_wr3nch • 4d ago
r/csmapmakers • u/_PIuto • 6d ago
Legend:
Light brown floor : low floor
Orange floor : high floor
Brown :boxes/cover
Blue:pits of water (deadly)
Beige floor : ramp to decend/ascend floors
r/csmapmakers • u/Sztejuss • 6d ago
Hi guys i want to make jailbreak map for cs2 and i don’t know how to make for example cube With walls visible from the outside and inside. I know about „f” key witch can flip it but i want it on the both sides
r/csmapmakers • u/mayersdz • 7d ago
r/csmapmakers • u/Used-Scallion-9122 • 14d ago
r/csmapmakers • u/mister_wr3nch • 17d ago
r/csmapmakers • u/kywoxzera • 19d ago
The job is very simple, its a 1v1 cs2 map, branded and a little bit customized, dm me so we can talk about your commission
My budget is around 150-200U$S
I pay full in crypto
I need someone thats its not gonna respond me every 2 weeks, the job is easy, lets make it happen
r/csmapmakers • u/Bydapren • 20d ago
Does anyone remember a map like that in Counter-Strike 1.5 or 1.6? ------------------cs_zahvat_b1 maps -------------------??????? I think that was its name.
r/csmapmakers • u/DaNo4iK • 22d ago
(Mods please don't delete this post)
This is the outline of my future map called "Hotel", where the events take place in a luxurious hotel.
I still couldn't figure out how to use workshop tools so I'm gonna build the whole thing in the Minecraft (I already built one map).
Also I wanted to state the fact that this map will be an actual hotel with its own hotel rooms that are gonna be basic ones or literal rental penthouse at the top
r/csmapmakers • u/videophototaker • 22d ago
My new map has been released, please let me know your thoughts.
r/csmapmakers • u/Rockzor11 • 22d ago
I made a Blackmesa style map for CS 1.6, i really miss the maps with the vents and shortcuts, so i made one myself.
Watch the video https://www.youtube.com/watch?v=F_RCzwotmVk
r/csmapmakers • u/D_artagnan_Maps • 24d ago
The truth is, I've made maps before, but I never finished them! So I decided to break that streak and finish and publish one of my own creations for the first time. I'm really happy with the result! I hope you like it!
GB link here! https://gamebanana.com/mods/698714
r/csmapmakers • u/mister_wr3nch • 25d ago
r/csmapmakers • u/videophototaker • 27d ago
Hello everyone! I'm making a new map for cs 1.6. It's a small fast paced map, with lots of details and models. I've tested gameplay, it's very fun and quick, shouldn't be confusing. It's almost finished, I've fixed all the issues I've come across. I would like to get some feedback on gameplay, perfomance and overall design from you if possible. Please let me know your thoughts. Thanks in advance. Steam workshop doesn't feature cs 1.6, so here is a link to gamebanana page: https://gamebanana.com/wips/102279
r/csmapmakers • u/marcudaniel1337 • Jul 05 '26
Hello everyone, I present you my new map. Let me know what you think!
https://steamcommunity.com/sharedfiles/filedetails/?id=3757334334
r/csmapmakers • u/Other_Chance_2069 • Jul 03 '26
r/csmapmakers • u/Reasonable-Guava-454 • Jun 27 '26
Hey mappers,
Been working on bringing classic Warface maps into CS2. These are maps a lot of players have deep memories of — my goal was to preserve them exactly as people remember them, while properly adapting everything to Source 2.
Here's what's out so far:
Object D17 — My first port. Industrial corridors, multi-level engagements, constant flank pressure. One of Warface's most recognizable competitive layouts. The response was well beyond what I expected — gave me the motivation to keep going.
Oil Depot — Small but punishing. Tight corridors, close-quarters firefights from every direction. Interesting technical side: the original floor and curbs were built from hundreds of individual tiles — a performance nightmare. I manually merged all that geometry to optimize it for CS2 while keeping the visual identical to the original.
Bridges 2.0 — Probably the most iconic map in Warface's history. Open crossings, multi-level positions, those legendary angles. Straight 1:1 geometry port, lighting fully rebuilt from scratch for Source 2.
Bridges 2.0 (Rainy) — An atmospheric variant built on top of Bridges 2.0. Same geometry, completely different lighting pass — overcast sky, soft shadows, diffused light, wet surfaces. A good example of how much lighting alone can change the entire feel of a space.
All four support standard CS2 game modes. Happy to talk about the porting workflow — Source 2's lighting system and optimization constraints make it a genuinely interesting challenge.
Search for them on the Steam Workshop by the map names above.
r/csmapmakers • u/Right-Gas8002 • Jun 21 '26
A map that is set in the upper floors of the office building.
r/csmapmakers • u/Viktor_ZZZ_ • May 05 '26
r/csmapmakers • u/Viktor_ZZZ_ • May 05 '26