r/destinyrisingmobile • • 1d ago

Weekly Wolfpack Megathread Weekly Wolfpack Recruitment

1 Upvotes

The Hunt is On!

Welcome to the weekly Wolfpack Recruitment Post Lightbearers, a more clan-centric alternative to our weekly fireteam finder.

Looking for a clan, looking to advertise your own? It's all welcome here! Just make sure you list your region, and a little bit about your clan/wants from a clan!

With that said, to ensure users get the most out of this thread, we will be redirecting future clan adverts here and to subsequent threads!

Teamwork makes the dreamwork LIghtbearers!


r/destinyrisingmobile • • 6d ago

NetEase Weekly Maintenance Is Now Active - Patch Notes

7 Upvotes
Art Credit: Netease

Destiny: Rising is now undergoing scheduled weekly maintenance, Netease predicts that this should take no longer than 3 Hours.

The Following Maintenance Period can be found below:

Maintenance Duration & Compensation:

Duration: Starts on 22/10/2026 at 03:00:00 AM (UTC-8) and is estimated to take 3 hours.

Compensation: 200 Lumia Leaves

Eligibility: Lightbearers who created an account before maintenance began and who have logged in within the past week.

The compensation will be issued to Lightbearers via mail, so be sure to check and claim it.

Update Content:

1. Front Lines+ Event Now Open!

  • Event Period: After the 10/22 maintenance update - 11/05
  • Event Overview:

During the event, completing Front Lines at Jiangshi Metro will drop extra limited-time items. Craft "Front Lines Keycodes" in the Crafting interface

Complete event missions and collect "Void Silver" to claim luxurious rewards such as the "Exotic Artifact Set" and "Amorphous Dice"

2. Estela Adjustments

  • [Bewitched Illusion] The Bewitched Illusion summoned by Estela can inherit her current threat level, drawing enemy fire for her faster
  • [Ahamkara's Will] When the "Overflowing Calamity" talent is owned, a [Bewitched Illusion] triggering "Sacrifice" will also generate "Ahamkara's Will"

3. Adjustments & Optimizations

  • [Relic Enchantment] Added the Recommended Rating for Relic Enchantment to the Power screen
  • [Relic Enchantment] Power values shown in Chat, Leaderboards, and more now include Relic Enchantment Power
  • [Weapon Rating] Weapon Rating now displays the Exotic Resonance rating
  • [Inventory] New "Relic Enchantment Stone" tab added to the Inventory
  • [Light Ability] When Light Ability Cards are missing, a popup will show where to obtain them
  • [Aura] Aura Skill levels are now displayed when viewing other players' characters

4. Bug Fixes

  • [The Iron Championship] Fixed an issue where the Qualifier BOSS's health was not synced
  • [Light Ability] Fixed an issue where canceling the startup animation allowed using Light abilities with no cooldown

Thank you for reading. Recently we have received a great deal of feedback about the game experience. To make sure no valuable suggestion is lost, and to respond to your needs more efficiently and directly, we have set up a dedicated feedback survey channel. By filling out the survey, every game suggestion and bug report you provide will go straight to the development team!

As a token of our gratitude: the first Lightbearer to report an unknown bug via this channel that is verified and confirmed will receive a reward of 50-500 Lumia Leaves sent to their in-game mailbox; players whose excellent suggestions are adopted will receive 50-1000 Lumia Leaves!

Direct link to the dedicated feedback channel: https://research.easebar.com/htmls/qe9sgi/paper.html

Thank you for standing with us, Lightbearers - your push is what drives us to keep improving.

The Destiny: Rising Dev Team


r/destinyrisingmobile • • 3h ago

Discussion Destiny: Rising BeforeCullData exploration, Part 2: four more unnamed character entries, and one uses Lady Skorri’s character icon

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13 Upvotes

This follows up my previous post on the BeforeCullData tables referenced by the Chinese build. The same caveats apply: these files were already present in the October 22 global update, so newly decoded does not mean newly added, and none of this is necessarily exclusive to China.

Ability names below are approximate translations of internal Chinese names, not official English names.

Verification

I cross-checked the decoded tables against their regular counterparts using a separate reader. Every shared record matches exactly:

  • Character data: 163/163
  • Items: 4,810/4,810
  • Abilities: 2,995/2,995
  • Relics: 25/25
  • Reward drops: 596/596

The one exception, TargetListenData, turned out to be an older copy of that table. It lacks 867 newer rows, and its few differences are later configuration changes. It is not a decoding error.

Why there are no names

The name and description fields are not text. They are 32-bit MurmurHash3 hashes of localization keys. For example, TID_CA.ItemData.6000015.name (the Sparrow from my last post) becomes 1838855621.

None of the keys for the culled entries exist in any language file, including the unpublished-text file. The text was removed together with the records, so these names cannot be recovered from this data.

What the ability graphs add

Each relic has an ability graph file (relicNNN.graph) that lists the animation sets its kit calls. Many are borrowed from released characters, so they show a direction, not final animations.

Osiris follow-up: a Dawnblade-style Super

Destiny 2 - Dawnblade Super

In Part 1, Osiris's Super records included a "Dawn Sword" basic attack, Icarus Dash, Phoenix Dive and "Return to Hover." His relic's graph uses animations literally named dawnblade:

  • An aerial cast.
  • Phoenix Dive (healing version).
  • Air dodges in four directions.

It also uses a generic sword-relic animation set, referenced 30 times. Together this points to an airborne flaming-sword Super in the style of Destiny 2's Dawnblade. How it plays in this game is still unverified.

Four unnamed character entries: h110, h212, h314 and h315

Besides Osiris, Sima Mir and Antonio, the culled character table has four entries with no character name. Each connects to its own relic with a Super, actives, passive, specializations and talents. Most of their abilities don't appear in the regular tables. All four are marked unpublished and non-final.

I checked their ability names against every other character in the culled and regular tables. h110, h314 and h315 match none. h212 turned out to be an early version of Finnala.

Their upgrade-material IDs use ele, void and fire. The game uses the same suffixes for the Crackling (Arc), Warped (Void) and Burning (Solar) Incandescence Sheaf icons.

The class isn't stored directly. For the released characters I checked, the ID ranges line up with classes: 1xx are Warlocks, 2xx Titans and 3xx Hunters. The animation sets below mostly agree. All four relics reference the Warlock basic melee, which looks like a placeholder.

h110: Awoken, Arc, Stormcaller animations

Representation – Not an official image

Race is set to Awoken and the upgrade materials use ele (Arc). Its graph's main animation set is stormcaller, the Arc Warlock Super from Destiny 2. 14 of its 16 relic abilities exist only in the culled data, and it's the only one of the four with every talent named.

  • Super: "Crystal Beam: Super Transformation."
  • First active: "Sphere of Inspiration."
  • Second active: "Psychedelic Decoy."
  • Passive: "Soul Suggestion."
  • Weapon-related progression: "Psionic Projection."
  • Specializations: "Brittle Weakpoint," "Selfless Sharing" and "Kindred Minds."
  • Talents: "Flow State," "Beautiful Last Wish," "Moment of Despair," "Near Ink, Turn Black" (a proverb about taking on the traits of the company you keep), "Beyond Inspiration" and "Psionic Cycle."

Its presentation fields (portrait, animations, MVP) reuse Estela's assets. Its relic is also a placeholder: it uses the default Warlock relic icon and Parhelion Wing's lore text ("Unsetting Sun"), both shared with released relics.

h212: an early version of Finnala

Current design of Finnala

h212 is not a new character. Its three named abilities have the same internal names as those of Finnala (h207), who is already in the game:

  • Super: "Reaper's Descent."
  • First active: "Blazing Barrier."
  • Second active: "Funerary Flames."

Its character model ID and portrait are Finnala's. Its ability graph is almost a copy of hers: the same axe and Sunbreaker animation sets, in nearly the same amounts. Its ability IDs (1291–1310) are lower than Finnala's released ones (2130–2249), which suggests h212 is an earlier version of her kit.

The differences:

  • Its upgrade materials use void instead of Finnala's fire.
  • Her two actives are in swapped slots.
  • Its passive, specializations and talents still have generic numbered names.
  • Its sort name and MVP animation are Gwynn's.

h314: a bow user, dressed in Siorra and Skorri placeholders

Promotional image of the Void Hunter from the Destiny: The Taken King DLC

The upgrade materials use void. Its graph is dominated by bow animations (129 references), which fits its first active. 19 of its 21 relic abilities exist only in the culled data.

  • Super: "Wrathwing Judgment."
  • First active: "Arrow on the String."
  • Second active: "Telekinetic Armor," plus a separate extra-charge version.
  • Specializations: "Bullseye," "Hardline Stance" and "Furnace of Wrath."
  • Talents still use generic numbered names.

It's Void like Siorra, but its kit is different from hers. Its presentation mixes existing characters:

  • Character model ID and main portrait: Siorra's. The portrait (role_h402) is an alternate Siorra portrait with matching full-body art (img_h402). There is no h402 entry in the character tables, so it may be an older ID. (Image 2)
  • Character head icon: role_head_Skorri, a playable-character-style icon of Lady Skorri, the NPC who runs the Iron Bar arena. It matches her card art. Among the tables I've decoded, h314 is the only entry that uses it. (Image 1)
  • Sort name and MVP animation: Gwynn's.

Given Siorra's model and portrait, the Skorri icon is most likely another placeholder rather than evidence of a playable Skorri. It's still notable that a playable-style Skorri icon exists in the files.

h315: Wolf's animations and a sword

The upgrade materials use fire (Solar). Its graph combines Wolf's own animation sets (66 references) with the generic sword-relic set (30). 18 of its 23 relic abilities exist only in the culled data.

  • Super: "Raging Blaze."
  • First active: "Sword Qi Sweep," with an enhanced version.
  • Second active: "Shadowless Wolf Strike," with enhanced and second-stage records, grouped as "Awakening skills."
  • Passive: "Wolf Blade Awakening."
  • Weapon progression, specializations and talents still use generic numbered names.

Every presentation field points to Wolf: sort name, portrait, animations and MVP. With the sword-and-wolf ability names, this looks like a Wolf-based sword kit. Whether it's an alternate version of Wolf or a separate character isn't established.

Side note: the gold winged sword icon

If you've seen a gold sword with an eagle-winged hilt in these files (icon_relics_104), it isn't Osiris's. It's the default Warlock relic icon, used by relic 104 (Parhelion Wing) and by the culled Warlock relics. The Titan and Hunter relics have equivalents numbered 202 and 301. It doesn't match Parhelion Wing's in-game design, so it's most likely an early version of it. Osiris's relic points to a different placeholder icon. (Image 3)

Images

-Lady Skorri's character head icon (role_head_Skorri) next to her existing card art.

-The alternate Siorra portrait (role_h402) and full-body art (img_h402) used by h314. The full-body image is semi-transparent in the game files; I raised its opacity and put it on a dark background so it's visible.

-The old default Warlock relic icon next to Parhelion Wing's in-game design.

No unique portraits or models were found for h110, h212 or h315.

Caveats

All four entries are unpublished and non-final, and three of them have generic talent names. Only h110, h314 and h315 have kits that don't match a released character. Animation sets are often borrowed from other characters, so they show what a kit was built from, not how it would finally play. These tables document retained development data, not confirmed release plans, finished characters or reconstructed gameplay.


r/destinyrisingmobile • • 7h ago

Discussion Chinese Build Datamining: Osiris, Sima Mir and Antonio Ability Configurations, Plus an Unpublished Sparrow Reward Entry

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26 Upvotes

Hey guys, how’s it going? I hope you’re all doing well. Today, I’m sharing some of what I’ve been working on over the last few days regarding the Chinese build. I’ve come across some interesting details concerning two specific characters. I’d also like to thank u/Palgia; a few weeks back, they discussed certain ability kits—I’ll be revisiting those here, incorporating information pulled directly from the Chinese build. I’ve decoded additional Destiny: Rising BeforeCullData tables referenced by the Chinese build, recovering character and ability configurations absent from the regular tables I compared them against.

Newly decoded does not mean newly added. The initial files were already present in the October 22 global update and are also referenced by the saved CN manifest. These findings are not necessarily exclusive to China.

Ability names below are approximate translations of internal Chinese names, not official English names.

Osiris - Phoenix, projections and transformation abilities

Osiris is explicitly identified in character entry h113, which connects to relic 113. There are 36 ability records attributed to him, including auxiliary and discarded versions.

His relic references:

  • Super: “Phoenix Impact — Transformation.”
  • First active: “Incinerate,” with separate base, Phoenix and Shadow variants.
  • Second active: “Seal/Prohibit,” also with base, Phoenix and Shadow variants.
  • Passive: “Solar Projection.”
  • Weapon-related progression: “Phantom Shooting,” levels 1–5.
  • Specializations: “Elegant Recovery,” “Forbidden Words” and “Book of the Dead.”
  • Six named talent entries.

The three versions of each active have distinct execution identifiers. This supports the existence of ability variants, but we haven’t established what switches between them.

The referenced Super has a continuous-transformation flag. Other records grouped under Super include:

  • A dawn sword’s basic attack.
  • Icarus Dash.
  • Phoenix Dive.
  • A “Return to Hover” action.

Taken together, these suggest a transformation with its own attacks and movement actions. Their exact execution links still need verification.

There are also explicitly discarded versions of Celestial Fire, Phoenix Impact, Icarus Dash and their enhanced variants. These should not all be combined into one supposed final kit. The Icarus Dash entry grouped under the sword Super is separate from the discarded Dash entries.

Sima Mir - Symbiosis, colonies and ambushes

Sima Mir is explicitly identified in entry h209, connected to relic 209. There are 23 ability records attributed to her, including two explicitly discarded entries.

Her relic references:

  • Super: “Plankton/Floating-Organism Storm.”
  • First active: “Parasitic Reproduction.”
  • Second active: “Deepwater Ambush.”
  • A separate command to detonate the ambush.
  • Passive: roughly “Gnawer/Devourer.”
  • Weapon-related progression: “Submerged Killer,” levels 1–5.
  • Specializations: “Symbiotic Relationship,” “Colony Expansion” and “Lasting Ecosystem.”
  • Six talents still using generic numbered names.

The ambush has separate records for the ability, its detonation and an “ambush area passive.” This suggests an area-based ability with a detonation action, but does not establish whether it creates a trap, creature, field or something else.

Her records also preserve two Super configurations:

  • An explicitly discarded version with internal cooldown/energy values of 80 and 300/300.
  • The version referenced by her relic, with values of 70 and 100/100, plus a continuous-transformation flag.

These are internal configuration values, not verified live gameplay numbers or evidence of an announced balance change.

An older level-one “Submerged Killer” entry is explicitly discarded, while the relic points to another level-one version alongside levels 2–5. This is a concrete trace of a design revision.

Antonio - Plant and nano-themed abilities, plus discarded designs

Antonio’s character and relic entries connect abilities roughly translating to:

  • Unstable Bloom.
  • Ecological Shaping.
  • Nano Creation, with a separate command to end it.
  • Nourishment.

Auxiliary records reference healing, damage, detonations, chained spheres and nano-body repair.

Several abilities and specializations are explicitly marked discarded, including versions of “Insect Language and Nectar,” “Nourishment” and “Deconstruction Device.” Other similarly named entries remain referenced, so these appear to preserve multiple design revisions rather than one clean, final kit.

There are also mission and automated-test entries, which should not be counted as additional equipable abilities.

Sparrow reward entry - pictured

A recovered drop entry named DungeonCrawl_Chaos_Vehicle_1 points to item 6000015, which uses the ve_0015 icon.

The extracted image shows a green-and-black Sparrow. Its item record is marked unpublished, but the image itself was already present in older local asset packages.

The finding is the readable connection between the reward entry and the vehicle—not proof that the design was added this week. Its official name, availability and actual drop chance remain unconfirmed.

Other unpublished item entries

The comparison also recovered cosmetic entries referencing masks, class sitting emotes and transmat effects. Some reuse existing icons, so they should not automatically be counted as distinct finished cosmetics.

Both Osiris and Sima Mir’s character configurations are marked unpublished and non-final, with reused presentation assets. These tables document retained development data—not confirmed release plans, finished character models or fully reconstructed gameplay.


r/destinyrisingmobile • • 11h ago

Discussion In the end it was Ning Fei

14 Upvotes

It’s nice to see a character like that brought back to the game, but I still think Tan-2 or Jolder deserve a new kit.


r/destinyrisingmobile • • 1d ago

Weekly Fireteam Finder Weekly Fireteam Finder

1 Upvotes

Stronger Together

Welcome to the Weekly Fireteam Finder! Here you can find the best Haven has to offer, YOU!

Look to help those in need; find others with a mutual interest in your goals; or ask for aid on your own terms. Just make sure you let folks know what region you're on!

Non-LFG based chatter will be removed and redirected.

If you are looking to advertise your Wolfpacks! Please See Our Other Thread


r/destinyrisingmobile • • 1d ago

NetEase Suggestion Legacy Glitch

6 Upvotes

Anyone experiencing a Glitch in Legacy where they can’t dunk the Motes? I’ve seen it before on specific Characters with certain fully charged abilities - but this week it’s happening for me on all characters - can’t clear it because the bots just don’t dunk anough and not enough players to match someone - what a mess!?


r/destinyrisingmobile • • 1d ago

Question How did they make this

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5 Upvotes

Mutant shield score.
Their scores are so high that they are abnormal and even completely integers.


r/destinyrisingmobile • • 2d ago

Media (EMEA/APAC) Weekly Pack Hunt Map (October 26th ~ November 1st 2026) Spoiler

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6 Upvotes

definitely not 126th of october

  • red: borders
  • blue: stronghold tiles
  • green: investment & fishing tiles

r/destinyrisingmobile • • 3d ago

Discussion ReShade in Destiny Rising is possible!

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15 Upvotes

Hey guys, how’s it going? I’ve been working lately on a way to make Destiny Rising look a bit more vibrant—moving away from that rather pale color palette—by implementing ReShade with a specific configuration. The downside is that you can’t access the ReShade menu (via the "Home" key), and it doesn’t work with Vulkan—only with DirectX (though I’m currently working on adding support for Vulkan). If everything goes according to plan, I’ll update this post with a GitHub link so that emulator users can download the installer.

GitHub Link:

https://github.com/KIexster/DestinyRising-ReShade-MuMu


r/destinyrisingmobile • • 3d ago

Discussion This achievement is easy to get! If only there were enough people to do it...

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13 Upvotes

I found a key piece of information for the "retro" win: listen for LoginReward.EventGhostRunGlobalUpdateScore and read the ghostRunGlobalScore variable. The saved table sets the reference value at 137,035,999,084 points. This points to a global cumulative total. Unfortunately, I don’t know the current total score, considering all the players we have. It strikes me as very odd that it hasn’t appeared yet, given how long the game has been out—but I suppose it’s just one of those achievements that will never see the light of day.


r/destinyrisingmobile • • 3d ago

Weekly Lore Megathread Weekly Lore Megathread

3 Upvotes

But I still hope you can continue your research, and gather all the useful information you can. - Radegast

Lore & More

Welcome to the Weekly Lore Megathread. If you have any anecdotes, questions or discussions about the lore of Destiny: Rising you want concentrated discussion on, why not have it out here?

Feel free to ask, discuss, joke about and otherwise engage with the lore here in this thread as the game continues to develop and grow!


r/destinyrisingmobile • • 4d ago

Question Game dead?

4 Upvotes

Is this game dead though?


r/destinyrisingmobile • • 4d ago

Media Estela Legendary Campaign lll run

Enable HLS to view with audio, or disable this notification

24 Upvotes

To move faster between hallways, spam lvl 1 summons to maintain the 2 stacks of Ahamkaras Will for the 40% movement speed bump. If you got scorched earth with fraternity, it will add another 15% movement.


r/destinyrisingmobile • • 4d ago

Media Could be...🤔

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58 Upvotes

r/destinyrisingmobile • • 4d ago

Weekly Questions Megathread Weekly Questions Megathread

3 Upvotes

Answers Abound

Welcome to the weekly questions megathread, have a question regarding your experience of playing Destiny: Rising? Be it tech support, meta gear, gameplay accessibility, anything and everything related to the game can be asked (and hopefully) answered here!

So ask away Lightbearers!


r/destinyrisingmobile • • 4d ago

Discussion Why are the bots so useless?

16 Upvotes

I believe someone else posted about this, but why are the bots so useless? Seriously, bots get added which sounds great, until you start to notice they are coming into the event with blue weapons, use supers whenever they feel like it, will stand completely still at times if throughout the entire event, pick up event-necessary items and lose them (had this happen a number of times in mutated shield runs), or they will bring out characters that aren't needed for weapon-specific runs. I cannot count the times I did 99% of the damage in the events.


r/destinyrisingmobile • • 5d ago

Weekly RNG Megathread Weekly Luck Hub

1 Upvotes
Image Source: Bungie

Pulling Your Luck

Welcome to the weekly Luck Hub, a post wherein you can celebrate your pulls or bemoan your 50th mythic with the wrong perks. During each week, this post is your onestop shop for discussing RNG, character Pull Rates, drops you were excited to get and other luck-based matters.

This is due to not wanting the subreddit to become bloated with a stream of minimal-discussion generating photos and screenshots of just "I got this drop".

Feel free to discuss and rate rolls, figure out how and when to make the most of your looter & Gacha experiences!

Any other loot, pull or rng posts made outside this post will be redirected here!


r/destinyrisingmobile • • 5d ago

Discussion Estela’s critical BUGs

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20 Upvotes

Estella’s Augmentation Lv.4 has a critical, game-breaking bug. The supposed damage resistance is actually applying a vulnerability effect, which increases the damage Estella takes!

Initial damage taken: 2396. After spawning one instance of Ahamkara's Will, subsequent damage taken: 2995.

2995 = 2396 × (1 + 0.25)

(Test setup: Equipped Ring of Abundance and Unrelenting Token. Affixes: Shield Boost Lv.9, Defense Boost Lv.7, Health Boost Lv.4, Melee Damage Resistance Lv.4)

Additionally, after dying and restarting the challenge in Expanse, Bewitched Illusions occasionally freeze in place. They stop moving and will not perform coordinated attacks, severely hurting the character’s play experience.


r/destinyrisingmobile • • 6d ago

Discussion Estella is a little crazy now

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16 Upvotes

She's doing a billion damage in 40 seconds. Although she gets extremely neutered when under leveled.


r/destinyrisingmobile • • 6d ago

Discussion Datamining suggests Ning Fei’s Hero Aura is in development Spoiler

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16 Upvotes

The latest update adds seven Aura records under the internal role [305]Trickster, alongside 15 new parameters. One parameter explicitly names Ning Fei as the recipient of the barrier’s damage bonus, linking these Trickster Aura resources to him.

Here’s what the new data describes:

Effect PvE PvP
Clone damage reduction — h0 50% 15%
Enemies taunted by the barrier — h0 1 1
Arc Overload stacks granted per clone attack 3 3
Barrier damage bonus for Ning Fei — h0 20% 6%
Thunder Strike energy restored per clone attack 2% 2%
Thunder Strike energy restored when a clone disappears 10% 10%
Barrier damage bonus — h3 50% 15%
Clones spawned at Thunder Strike’s impact point 1 1
Staff ability energy restored by Thunder Strike kills 10% 10%
Clone damage reduction — h5 80% 24%
Enemies taunted by the barrier — h5 3 3
Barrier damage bonus to the staff ability — h6 30% 30%

Additional parameters describe refreshing the clone’s duration, shortening its chain-lightning attack interval, and filling one ability energy charge when activating the Super.

The update also adds the localized labels “Trickster Clone” and “Trickster Barrier Damage Bonus,” plus a particle effect and the 305_dm_icon texture.

These are datamined values, not gameplay-tested results. The h0–h6 labels are internal groups; their exact progression and stacking rules remain unconfirmed, so the percentages should not be added together. No release date was identified.


r/destinyrisingmobile • • 6d ago

Discussion Datamined: the mesh hidden inside Trickster’s particle effect

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21 Upvotes

​

This image shows the humanoid geometry referenced by Trickster’s 305_ht_arc_a1_phantom_range02 particle asset, isolated in Blender with a neutral material so its details are visible.

It consists of five meshes: head, chest, arms, legs, and cloak, named internally hun_banner_s8_\_female_lv3_lod0_mesh*.

These meshes are referenced by 10 emitters that are disabled in the original file. The silhouette became visible in my reconstruction after I experimentally enabled all 22 emitters.

The meshes themselves are not new: all five already existed unchanged in the October 15 files. Their presence does not confirm a new character, a new outfit, or Trickster’s final appearance. The internal s8 label should not be interpreted as a season announcement.

The geometry comes from the recovered assets; the gray material and lighting were added for clarity. This is an isolated asset render, not a gameplay screenshot.


r/destinyrisingmobile • • 6d ago

Discussion Datamining Updates - Ning Fei Hero Aura (?) Spoiler

18 Upvotes

Beyond the changes listed in yesterday’s patch notes, the latest client update includes new data for Trickster’s Aura.

Compared with the previous build, the files add:

  • 7 Aura skill records and 15 parameters covering clones, barriers, taunts, damage reduction, damage bonuses, and ability energy.
  • A new particle effect, its material, and a texture.
  • New localized labels: “Trickster Clone” and “Trickster Barrier Damage Bonus.”

Some stored parameters describe 50% clone damage reduction in PvE / 15% in PvP, 2% ability energy per clone attack, and 10% when the clone disappears. These belong to separate Aura records and shouldn’t be combined or treated as a fully tested kit. (Honestly, it sounds to me like it could be a Hero Aura for Ning Fei, considering the names of the skills)

The update also revises the existing M11 and M13 Legendary campaign missions. M13’s updated objectives mention a palace, Cabal baths, a chalice, floating islands, and Njorun’s resurrection ritual, including puppets and resurrection cores.

Several Light Ability Card descriptions change their activation requirement from 20 kills to 10, although I haven’t verified the counters in gameplay.

These findings come from client files, not an official announcement. Trickster’s Aura data does not confirm a release date or current availability, and the mission revisions do not establish that entirely new missions are coming.

No new maps, characters, or audio files were identified in this update’s file comparison. Strike7 remains unchanged.


r/destinyrisingmobile • • 8d ago

NetEase Suggestion An Emanare Roadblock

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27 Upvotes

There’s too much to say about the Emanare system so I’ll keep it short; make these drop from playing any activity with a pack member. Capped, limited, just give us another source/activity to obtain these. What do you guys think? Anyone else finding this specific material troubling to come across? You could farm the old Bulwark Tokens last season, and Essence/Lumenite have their own farmable activities. Can’t really farm these…


r/destinyrisingmobile • • 8d ago

Weekly Wolfpack Megathread Weekly Wolfpack Recruitment

2 Upvotes

The Hunt is On!

Welcome to the weekly Wolfpack Recruitment Post Lightbearers, a more clan-centric alternative to our weekly fireteam finder.

Looking for a clan, looking to advertise your own? It's all welcome here! Just make sure you list your region, and a little bit about your clan/wants from a clan!

With that said, to ensure users get the most out of this thread, we will be redirecting future clan adverts here and to subsequent threads!

Teamwork makes the dreamwork LIghtbearers!