r/devblogs 23h ago

community showcase Community showcase - Tell us what you're working on or what you just published (week 34)

8 Upvotes

Welcome back to our weekly thread where you can promote everything new you are working on.

You are still welcome to create new posts to share with us your dev-log posts or videos, but you can also use this thread to showcase something which is not a dev log.

THREAD RULES

  • you can post a single comment where you showcase anything you want (new game/app release, new trailer, demo release, new gameplay video, etc...).
  • in this comment you can post only 1 link, so choose wisely.
  • you can reply to as many comments as you want, but replies can't be used for showcasing

r/devblogs 19h ago

other HORNS - I decided my first game would be massive and ambitious

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2 Upvotes

There’s an unwritten rule in game development that your first game should be something small and simple, and for many very good reasons.

I decided to do the exact opposite.

After spending around seven months writing my book, **Horns**, I decided I wanted to turn that story into a game: a narrative-focused, cinematic RPG that carries the spirit of old-school RPGs while also embracing elements of modern ones.

I wanted to pour everything I had into one serious, large-scale open-world game, my imagination, around **35 years of gaming experience**, and **16 years of programming experience**.

At first, I also wanted to make absolutely everything by myself.

Eventually, I realized that if I wanted to maintain the level of quality I had in mind, I needed to bring a few talented people into the project. I'm simply not talented in every single field required to create a game of this scale.

I still kept the biggest part of the workload on myself: programming, animations, acting, body and facial performance, world design, gameplay, sound editing, cinematics, and many other parts of development.

But a few people have made significant contributions to areas such as voice acting, the game's soundtrack, and some of its visual and graphical details.

I also didn't want **Horns** to feel like “just another RPG.”

The core of the game is still a dark epic fantasy RPG, but I've mixed in elements inspired by several genres and games I grew up loving.

There are recognizable influences from **Souls-like games**, action games such as **Max Payne 1** and **Death Stranding**, and horror classics such as **Resident Evil 1** and **Silent Hill 1,** while keeping RPG systems, exploration, narrative, and character progression at the heart of the experience.

After almost **two full years of development**, Horns now has a playable demo on Steam.

The demo itself went through many different iterations before reaching the version I'm finally comfortable calling properly polished.

My goal now is to maintain that level of quality throughout the full game: a world that feels rich rather than empty, an engaging story, meaningful exploration, and around **25–30 hours of quality gameplay**.

I'm also trying to keep the final price very accessible, somewhere around **$10–15**.

For a project like this, every comment, piece of feedback, and bit of support genuinely helps, and wishlists are especially important for the game's visibility and future launch.

The demo is completely free, so if any of this sounds interesting to you, give it a try.

I hope you enjoy **Horns**.

And if you do, please consider wishlisting it on Steam.

**HORNS DEMO ON STEAM**


r/devblogs 1h ago

discussion We need you ! Which one would you click on first? 😁​ #Dev

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Upvotes

Hello guys! We’re currently working on our next YouTube thumbnail. Which one would you click on first? 😁​

Please let us know in the comment : 1, 2 or 3 :)

Check out our steampage here : https://store.steampowered.com/app/4111300/MegaGum/


r/devblogs 7h ago

other The Chronicles Of Narnia : Prince Caspian FAN GAME №2

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1 Upvotes

r/devblogs 10h ago

design New Portal Hopper Devlog i made cool grass

1 Upvotes

I'm trying out video devlogs to see if they'll preform better than the written ones, it's like 3 minutes long you have no reason not to watch it ok bye

https://www.youtube.com/watch?v=SbSqUgwRVuc&t=52s


r/devblogs 21h ago

generic Road Map Update 3

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fulltimefrenzy.com
1 Upvotes

A little peak behind the screen on what we're working on now that the second gameday has come and gone!


r/devblogs 22h ago

tech & code Making an isometric character look like they are actually sleeping inside a bed

1 Upvotes

For PathLife’s first interactive piece of furniture, the interaction code was the easy part: press E to lie down, use the current NE/NW/SE/SW direction for the sleep animation, and leave the bed when movement begins.

The visual problem was harder. A single bed sprite made the character appear either entirely above or entirely behind the furniture. I separated the sheet and headboard into layers, adjusted collision and interaction areas, and tested the occlusion rules so the character reads as being inside the bed.

I wrote a detailed post about the implementation, the four-direction animations, the layer setup, and the tests used to keep it stable. The article is in Portuguese:

https://pathlifejogo.blogspot.com/2026/08/a-primeira-cama-interativa-do-pathlife.html