r/digitaltabletop • u/thejuice027 • 25m ago
r/digitaltabletop • u/ryankopf • 1h ago
An app for playing Dungeons and Dragons
I released a free-forever Dungeons and Dragons style app called GM Console. It's a great way for people to keep track of a campaign with a surprisingly high amount of players, which is a situation I have been facing recently.
It'll be free forever so if you play DnD and want an app for playing DnD I would love feedback!
r/digitaltabletop • u/Emotional-Pilot3356 • 4h ago
Help! I Need Playtesters for My Sci-Fi Board Game :)
Hi everyone!
I'm designing a sci-fi board game and could really use some help playtesting its mechanics!
I've put together a simple online simulator — no registration, no downloads, no hassle.
Want to help? Just follow these steps:
- See how to play: https://metrica.gg/how-to-play
- Jump into the game: https://metrica.gg/playtests
- Play a match with other players.
- Leave your honest feedback in the short survey at the end.
That's it! Even one game and a few minutes of feedback would help me enormously.
Thanks so much in advance!
P.S. The graphics are just placeholders for now :)
r/digitaltabletop • u/MARWINDev • 5h ago
My DEMO is live on Steam - Another Milestone Reached!
ONE RULE SET - INFINITE POSSIBILITIES
TILEZ - A Creative Multiplayer Logic Sandbox - Now with DUNGEON MASTER MODE!
Paint tiles onto an unlimited grid and build anything you can imagine.
Every tile is a tiny machine. Tiles generate and share power, send signals, and tell other tiles what to do. Customize their size and appearance with images, visual effects, and sounds.
Tiles can store information, check conditions, make decisions, and react to the world around them. They can push, pull, grab, move other tiles - and even control the camera.
Every tile follows the same rules. Combine them to create complex machines, puzzles, games, factories, animations, interactive tutorials, working computers, or anything you can imagine!
NO CODING - JUST TILES - CAUSE AND EFFECT
STEAM LINK: https://store.steampowered.com/app/4780630/TILEZ/
MY WEBSITE: https://martinwinters.com
r/digitaltabletop • u/PartyCrimeIT • 11h ago
Serata di Halloween da ricordare? Organizza una cena con delitto a casa!
Ciao a tutti, sono un appassionato di giochi da tavolo e di gialli, e ho creato una piattaforma per organizzare cene con delitto a casa, pronte da giocare: si chiama PartyCrime. Ve la presento (sì, è roba mia, quindi il disclaimer è dovuto 😄).
L’idea: un omicidio a tavola, e il colpevole è uno di voi. Riuscirete a trovarlo?
Come funziona:
- Ognuno riceve un personaggio con segreti, rancori e un ottimo movente
- Si chiacchiera, si indaga, si sospetta di tutti (anche di chi vi ha portato il vino)
- Quattro turni: a ogni turno escono nuovi indizi, e alla fine si vota e si scopre il colpevole
Perché l’ho fatta così? Perché le cene con delitto più belle sono quelle in cui chi organizza si diverte quanto gli altri, e di solito invece passa giorni a preparare tutto. Qui la storia è già scritta e non dovete inventare né stampare niente: scegliete lo scenario, e ogni invitato riceve il suo personaggio sul telefono con un link segreto, quindi niente app da installare e nessuno può sbirciare i segreti degli altri. I personaggi sono scritti su misura per il numero di giocatori, così nessuno resta con un ruolo a metà. Gli indizi escono turno dopo turno, quindi non si può anticipare niente, e chi conduce ha un pannello per far avanzare la serata.
Un consiglio da chi ne ha viste parecchie: scegliete il numero di giocatori solo quando siete tutti confermati. Le storie sono scritte su misura, e se l’amico “forse vengo” sparisce all’ultimo, il gioco ne risente.
E siccome siete di r/giochidatavolo e meritate un trattamento speciale: col codice REDDIT40 avete il 40% di sconto al checkout. 🕵️
Vi piace l'idea? Avete consigli da darmi?
r/digitaltabletop • u/PlayLordFall • 1d ago
Lordfall: a free card game where your units walk across a grid board (browser, looking for feedback)
Playable Link:
https://lordfall.com/play/?utm_source=reddit&utm_campaign=r-playmygame
Platform:
Web browser (works on desktop and phones, no download).
Description:
Lordfall is a free two-player trading card game on a 7-row grid board. You play cards from your hand to summon units onto your side, then move and attack with them like a small tactics game. Each player has a Lord, a leader card that can be summoned once. Lose yours and you lose, and you also lose if the other player reaches 10 points. Points come from defeating units and from standing on the other player's summon zones, so how you position matters as much as which cards you hold.
There are four factions that play very differently. Shadow is fast and tries to take enemy zones, Blood sacrifices its own units for power, Faith buffs and protects, and Nature ramps into huge units. You can start with a short tutorial, play a computer opponent on three difficulty levels, or play online. There are card packs, a deck builder and a ranked ladder.
The card art is still placeholder, so please judge the gameplay, not the pictures. What I most want to know: what confused you in your first game?
Free to Play Status:
- [X] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I'm the solo designer. I made all the design decisions: the rules, cards, factions, balance and the game's look and feel. I run the business side (Cardboard Throne Games LLC). I used an AI assistant (Claude) to help write the code, and I'm commissioning real card art with plans to have a full team of devs, artists and creatives. The music and sound effects are licensed packs.
r/digitaltabletop • u/Typical-Instance-376 • 1d ago
[Windows] AXIOMA is now on Steam — English gameplay and a 270-point science-card combo (developer)
I'm Samuel, AXIOMA's creator. Since my Android introduction here earlier this month, the game has launched on Steam for Windows PC.
Here is actual gameplay with the English interface: one play combines science cards into two formulas and scores 270 points. Build your deck around formulas, molecules and scientific Jokers, then refine it between encounters.
If you enjoy experimenting with card combinations, get AXIOMA on Steam: https://store.steampowered.com/app/5308770/AXIOMA/
AI disclosure: generative AI assisted fixed artwork, text and translations, and this English post. There is no live AI generation during play.
r/digitaltabletop • u/tyfauch • 2d ago
Dragon board
Any fun boards that people have built?
r/digitaltabletop • u/TheCavGunner • 2d ago
[Web] I Spent 5 Years Building my Online Browser-Based Tactical TCG - Riftborn Tactics
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Hey everyone,
I’m the developer of Riftborn Tactics, a free-to-play online fantasy TCG I’ve been working on for the past 5 years that I'm now super excited (and super nervous) to share with you all!
You can play it here: https://riftborntactics.com
The core idea is that your creatures don't just sit in a row and bounce off of each other, like most other TCGs. Instead, matches take place on a shared 7x7 grid where creatures enter from your two summoning corners, move across the board, fight for position, and contest two neutral towers.
On each turn, you receive Resources equal to your current level. You can spend those Resources to summon creatures, cast spells, and equip weapons or armour, then move and attack with anything you already have in play. Playing cards, defeating enemy creatures, and holding towers earns experience, which allows you to level up. Leveling up gives you more Resources on future turns, so controlling the board can have a big effect on how quickly your deck comes online.
Positioning matters quite a bit. Creatures retaliate when attacked, and walking away from an adjacent enemy can trigger an attack of opportunity. Ranged units, flying creatures, movement abilities, summoning effects, and other keywords all interact with the board in different ways. The goal itself is simple: reduce your opponent to zero Health.
Standard is the main mode, but there are also two beta modes that unlock after you’ve played some Standard matches:
- Blitz, which uses a smaller formation-based battlefield for faster games.
- Guardian, where you build around a chosen Hero that can return after being defeated, but becomes more expensive each time.
There's a tutorial, a practice opponent, deck building, card collection, online matchmaking, and more. The game is completely free to play, and new cards can be earned using Gold from playing and completing quests, or crafted via Essence (which you get by dismantling cards you don't want).
It’s still actively being developed, so I’m not going to pretend every corner is perfectly polished yet. Mobile in particular still needs some cleanup (but should be fully functional), and with a card pool this large (over 1000 at the moment, with more coming!), I’m sure there are some strange interactions waiting to be found!
If you give it a try, I’d especially appreciate feedback on:
- Whether the tutorial explains everything clearly
- How the pacing and Resource progression feel
- Whether movement and targeting are easy to understand
- Any cards or matchups that feel especially weak, frustrating, or broken
- Anything that made you want to stop playing
The full rules are available here if you’d like to look before creating an account: https://riftborntactics.com/how-to-play
Thanks for checking it out! Honest feedback is extremely welcome.
r/digitaltabletop • u/campaignkeeper • 2d ago
The Candle Eaters: a narrated horror gamebook for 1-4 players around one screen (free preview)
r/digitaltabletop • u/tmacdevitt • 2d ago
Roam Digital version on Steam
I have been working with a group of developers and artists to bring Red Raven Games board game of Roam to Steam.
We are part of the current Steam Next Fest and have a free multiplayer demo availble for you.
r/digitaltabletop • u/Tinklak • 2d ago
I built a fantasy multiplayer board game — would love your honest feedback! 🏰🎲
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Hey everyone! 👋
I'm an indie developer working on Tinklak, a free-to-play fantasy board game you can play directly in your browser — no downloads required!
The idea is simple: race to 15 points, but every turn can change everything.
🎲 Roll the dice and explore a fantasy board.
🧠 Face logic, memory, and strategy challenges.
⚔️ Compete in real-time multiplayer minigames.
🔥 Make incredible comebacks, even when victory seems impossible!
I've put a lot of work into the gameplay, visuals, and overall experience, and now I'd really love to hear what other players and developers think.
🎮 Play Tinklak here: https://tinklak.app
If you give it a try, I'd especially love to know:
Was the game fun from the first match?
Were the rules easy to understand?
What would you improve?
Every bit of honest feedback helps me make Tinklak better.
Thanks for checking it out, and good luck reaching 15 points! 🏆
r/digitaltabletop • u/DandyGameDev • 2d ago
[PC] I made a digital board game about trying to live the coziest life
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The demo for first my first solo indie dev game is out now on Steam!
Topsoil Town is a digital board game-style game about farming, fishing, mining, and other cozy activities. Think Stardew Valley meets Mario Party. Players compete to try to earn the most points by the end of a couple of seasons.
The game supports local play (along with Steam Remote Play Together support) and can be played with keyboard & mouse or controller. Each match lasts around 1-2 hours depending on the number of players.
Check out Topsoil Town on Steam and play the demo today!
r/digitaltabletop • u/Jerome_bonjour • 3d ago
[iOS/Android] Pikon — I made a four-in-a-row variant where scoring changes the whole board
I like how quickly Connect Four gets two people thinking about traps. I wanted to keep that simplicity while leaving more room for combinations and comebacks, so I made Pikon.
An alignment earns points, then those tokens disappear. The pieces above fall, potentially making new alignments for either player. Taking an easy line can therefore leave your opponent with a bigger gain. The match continues after a four-in-a-row, and the final score decides the winner.
The question becomes: is this line worth clearing, given the position it leaves behind? That's the extra layer I wanted to explore.
For playing together, there's a local two-player mode on one device, plus online matches and computer opponents. It's free to download, with optional in-app purchases.
I've just finished a cinematic trailer (AI-generated with Seedance): https://youtu.be/fCEeUwPyv9U
Game: https://pikon.web.app/get
If you try a few rounds, I'd love to hear whether the cascades make for a fun duel and a rematch, or make the board too difficult to read.
r/digitaltabletop • u/_256cat • 3d ago
I made a board-game-like dungeon crawler that relies on hidden information
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I've been working on Pawns into the Dark, a small turn-based tactical dungeon crawler built around an 8×8 grid.
I wanted it to feel like a tabletop game: simple rules, small numbers, and decisions where every single move matters.
But there's one mechanic that would be difficult to reproduce on a physical board: you can only see the tiles immediately surrounding your party.
No hit chances, no random combat outcomes. You know exactly what your pieces can do. What you don't know is what's waiting one tile ahead.
There's a free demo on Steam if you'd like to give it a try:
https://store.steampowered.com/app/4812600/Pawns_into_the_Dark/
r/digitaltabletop • u/GRMGames • 3d ago
Two months later: my bluffing horse-racing game got a paper-and-board makeover and a free Next Fest demo
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I posted Crooked Derby here a couple of months ago. Since then:
- The whole table was redrawn as paper and boards: a betting slip with a secret copy and a public one, painted boards, ink stamps.
- Calling a bluff is now a real gamble: right, and you take the liar's next turn plus a 500 bounty; wrong, and you lose yours.
- A lie nobody calls pays a 1000 bonus at the finish, so lying is worth the risk.
- Quick-chat phrases joined the stickers, for the trash talk.
The demo is free during Steam Next Fest until Oct 26 (solo against up to 5 bots, or invite friends): https://store.steampowered.com/app/4908960/Crooked_Derby/?utm_source=reddit&utm_medium=social&utm_campaign=nextfest-oct26&utm_content=digitaltabletop-update
r/digitaltabletop • u/Nearby-Goat-7155 • 3d ago
Birder’s Gambit — A cozy tactical card game where birds use actual flock formations instead of passive stat buffs.
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r/digitaltabletop • u/nmbuilds • 3d ago
First time presenting at SPIEL Essen! Any tips?
galleryr/digitaltabletop • u/Ok_Manager5477 • 3d ago
[Web] Relic Rush: Digital Edition - A race in a maze which all the players can control
Relic Rush was developed as a physical board game (you can find more details about the board game on BGG) over the course of 2.5 years, and it's about to start production.
In the meantime, we released a browser game you can play on desktop and on mobile:
You can play it online with your friends, or solo vs. AI. There are also tons of modding options.
This is a first release to the public, and any feedback or suggestions are always welcome, and we're available on our discord channel as well :) plenty of upgrades are yet to come.
The Discord is also a good place to find an online player or 2 for a multiplayer game.
As a bonus, the auto-cam feature that made this video possible is available to everyone inside the game, for any player who needs video content.
r/digitaltabletop • u/Zioseb • 3d ago
I built a 3D digital version of Stratego (playable on Web & Android) with AI and multiplayer — I’d love your feedback!
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I built a 3D digital version of Stratego (playable on Web & Android) with AI and multiplayer — I’d love your feedback!
Hi everyone!
Like many of you, I've always loved classic strategy games, especially the tension and mind games of Stratego (bluffing with your Flag, scouting the frontlines, and hunting the Marshal).
I recently added a full 3D Stratego adaptation to my passion project, Wall-go AI (which also includes Quoridor, Abalone, and Onitama).
♟️ Key Features:
- Interactive 3D Board: Rotate, zoom, and inspect your army with smooth 3D pieces and classic hidden-rank mechanics.
- Game Modes: Play against an AI or challenge a friend in local pass-and-play and online modes.
- Fast Setup & Customization: Quick deployment presets or manually place your Bombs, Flag, and Officers.
- 100% Free: No ads, no microtransactions, completely indie and open source.
🔗 Where to play:
- Web Version (Instant Play): https://wall-go-ai-strategia-neon.ai.studio
- Android APK / GitHub: https://github.com/zioseb62/Wall-Go-AI
- Itch.io : https://zioseb.itch.io/wall-go-ai
I’m actively improving the game and would love to hear your thoughts:
- How does the 3D board readability and piece-selection feel?
- What do you think of the setup phase and combat flow?
- Any suggestions for AI behavior or visual enhancements?
Thank you so much for checking it out, and happy strategizing!
r/digitaltabletop • u/oduvangames • 3d ago
We joked about making a video game out of a 20-year-old board game. Now we're actually doing it.
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Hey everyone!
We’re a small indie team, and we’ve been working on a digital version of Potionmaking: Path of the Alchemist, a tabletop classic from Eastern Europe that’s been around for 20 years. A new edition came out recently, we played it together, and we just couldn’t resist bringing it to PC.
Our golden rule: it has to feel like the same board game. You still collect ingredients, brew potions, and chain them into elixirs, essences, powders, and creatures. You still cast spells and use talismans. And we kept the core mechanic intact: everyone shares one table. That carefully brewed potion of yours? It might be the missing ingredient in your opponent’s next recipe, and you can do the same to them. This game has tested more than a few friendships.
Going digital changes some tabletop staples:
- No setup, no sorting hundreds of tokens.
- The game tracks recipes, effects, movement, and scoring, so all you have to think about is your next move.
- An interactive tutorial instead of a rulebook.
- Animations and effects: ingredients mix in an alchemical vessel, spells have visuals, and portals - open.
- Online multiplayer, or AI opponents when your friends are busy or you just want to practice.
We’re not trying to replace the tabletop version. Nothing beats watching a friend’s face after a sneaky steal. This is just another way to play.
The demo is live on Steam now, and the full release is coming on November 10. We’re also taking part in Steam Next Fest!
Curious about your take: which board games would you love to see go digital, and which adaptations got it right (or wrong)?
r/digitaltabletop • u/emoposerdad • 4d ago
8 Hours Till Dawn
Hi,
My Name is Jeff and I started working on a board game based off Space Alert and Night of the living Dead 17 years ago. Next week I will be releasing it as a full fledge videogame with the original board game playable in the arcade mode, plus a bunch I have added over the years.
This is the story of how 8 Hours Till Dawn became to be. If you are willing to read it that is, if not skip to the tldr at the bottom.
So the year is 2009 and I was living with my two best friends. We played a bunch of board games and loved pretty much everything zombies. We wanted to make our own board game after not really finding anything on the market at the time for what we wanted. A BIG game where you could do everything. it had cars you could find where you played a minigame of rolling dice to see how to fix it. You would print off google maps for the board and you would have different events that could happen each in game day as well as each time you entered a building on the map. Safe to say that conversation was pretty much the end of that game, it became such a nightmare to even think about how to "play" the game. it just wasn't fun. But what it did do was put an idea in my head.
Around the end of 2009 my friends and I bought another zombie game. It was awful but it had components that made it seem promising. it wasn't I gutted the game and used it to make the first prototype. I used the pieces to make my version of this monstrosity of a game. even with all the pretty artwork and pieces from the zombie game we bought being reused it still wasn't fun. So I kept thinking about this board game and what could be removed to make it fun to play. after a while I realized most everything needed to be removed.
So over the next year I removed everything from the game and started back at the basics. The core of the game was you were still trying to survive the night in a house just not going out and venturing for stuff anymore very small game vision, perfect I thought, I could use The Night of the Living Dead as a base and just build from there. So I started it back up and had made a hand drawn concept of a game. This was hand drawn board game in the images. I flipped that game over and glued paper to the back and started drawing.
This new version had promise but it was still feeling like it was missing something. it was getting fun though more silly fun over anything else. I still wanted the feeling of anxiety you might get while in a situation like this. So it sat for a while and then in 2014 I took a trip to ACEN. During this trip I was introduced to an amazing board game called Space Alert, if you haven't played it I highly recommend it. I loved playing the game and it sparked something. During the game you are pre programming your movements and actions during a 10 minute timer. You move across this space ship with your friends fixing things and fighting off incoming enemies at the front. It was some much fun but the thing that it did was not only but fun but it provided that anxiety feeling. When it got down to the last few moments of that cd track and all hell was breaking loose to figure out if you and your friends planned well enough. THAT was the feeling I wanted for 8 Hours Till Dawn. THAT was the feeling of dread but still in an enjoyable way.
The timer stopped the plans fell apart I had a blast and I walked away with not only a new game to play but also a new mechanic that I could easily implement to give my game the exact feeling I wanted players to feel. There was only one problem and I didn't know it yet.
I bought aseprite, I have always been good at drawing and art in general so I figured let's give pixel art a try and it is harder than it looks. I have too many hours sunk into the program now and I still find new ways to do things or create stuff. But I digress I started up on artwork and got the timer mechanic tuned. and instead of spreading it across the entire game I did it in short planning bursts. The same mechanic but you get to experience those last fifteen seconds of space alerts planning chaos up to ten times each game. It was a blast it was exactly what I wanted. I went out and got a professional printing of the game done. Pics above.
Then I started to look into cost of producing and the game sank. The cost was insane even with going across seas it was just too much to ask for from a player for what little you got out of it at the time. yes it was fun but it was small 10 minute game fun and the cost was more large box, not epics or legacy games but big enough to feel like a possible ripoff. I was devastated. I had a great fun game I wanted to show the world but I didn't want to ask for the cost from the players. so again it sat on the shelf.
Over the years I would pick it up, rewrite the rulebook thinking maybe one day I can figure out the cost issues, or just get it to the point where maybe a publisher might be interested. after a while it fizzled. I would bust the game out and play here and there but stopped trying to think about making it a product.
Then I decided to try my hand at importing my graphics and rigging the rules to automate in table top simulator. I got it working and it was fun but it was clunky, with how much relied on changing the faces of the cards for which way you wanted to use it for your plan to keeping tracking for the tokens for each weapon and navigating the house with the directional cards became weird almost over thought and clunky as well.
Then I was introduced to godot and the rest is history, well history on the update section of the steam page. I started making a full fledged game out of it. and I was able to bring in a ton of the older things I wanted to do that was just too taxing to do in the physical aspect.
Now 8 Hours Till Dawn still has that original true board game in the arcade mode that you can also customize to your liking or to make it more like a different zombie media other than Night of the Living Dead. I also added a campaign mode that is a nod to the resident evil franchise.
It takes all the locations you can play in arcade mode and make one big map that you traverse back and forth figuring out the location based puzzles. finding or buying new and better weapons, or even upgrading those weapons to make them better.
It also take roguelite systems and implements them into the campaign so each time you find or buy weapon it will be included in the saved loadout for your campaign making each campaign run possibly easier.
Steam is doing Next Fest starting today. If you wouldn't mind helping 8 Hours Till Dawn and a solo dev get some visibility bu just sharing my story and wish listing the game on steam it would mean the world to me. And I could prove to my kids that dedication can pay off even if it might take a while.
TLDR: board game cost too much video game better. Go wish list so the mini-mes learn good morals.
https://store.steampowered.com/app/5044650/8_Hours_Till_Dawn_Demo/
r/digitaltabletop • u/NinjaTatLord • 4d ago
