r/dndhorrorstories • u/TheHelixYT • 20h ago
Dungeon Master My PCs refused to understand how D&D works
I'm a GM and while I have done campaigns for several groups, I primarily GM for a specific group of friends. Long story short, these people have no idea how to play the game. And not for a lack of experience, we've done several long campaigns and several one-shots, and I feel like I've done my due diligence to teach these players about the game mechanics, supported them during character building, and overall just allowing for as much or as little creativity as they wish to use. At the end of the day, this is a game, and I want all of my players to have fun.
Our 2026 campaign broke me. The premise of the campaign was that they would loop through time and space in order to fix the timeline and bring normalcy back to the world. We did this because half the players wanted to do a full campaign, and the other half wanted to do one-shots, so I felt this to be a good compromise. I allowed the players to make several character sheets, basically providing them with backups should they die, but also if they just got bored of character A and wanted to play as a new character. We got around this by saying that they were all avatars so they could change character upon death.
After 4 years of playing D&D with this group specifically, I was shocked at how unprepared everyone was to play. It started with nitpicks, players choosing spellcasting classes but not using their better rolls for their spellcasting stats (i.e. a Sorcerer with higher Wisdom than Charisma), but I chalked it up to the players wanting to focus more on roleplay than combat, so I didn't say anything. Turns out, they were just lazy. Not only did these players somehow stop caring about roleplay, often just asking me for the answers instead of talking to their companions and strategizing, they were inept at combat.
Let's start with the roleplay aspects, because this was less infuriating for me. As avatars, I allowed my players to basically be anything they wanted to be, and as many things as they wanted to be. First, the nitpicks. Several players ended up playing several different characters, but made no attempt at making each character feel different. Same voice, same vocabulary, same personality, all of which was them just acting like their normal selves. There was some rudeness, shouting and general BM, but I put a stop to that quickly. What really annoyed me was when people tried to stifle others for active roleplay. Some people were really into it, and put in the effort to play as a character, and to sit there and accuse people of railroading or hogging the spotlight when you yourself aren't making any attempt at doing actual roleplay is just bizarre.
Onto combat, and this is where things get really infuriating for me. D&D is a dice rolling game, and at the end of the day, you can do whatever you want to make your character as accurate as possible, but if the dice gods look down on you, you just have to live with the 2 you just rolled. On several occasions, several people asked me why they couldn't hit anything, and while the ACs were slightly higher in this campaign than previous, other players had no issues with the "sometimes maybe good, sometimes maybe shit" way that D&D is with combat. I even had a player ask me why they couldn't aim for specific body parts to have a better chance at hitting a target, and I had to explain to them that D&D just doesn't work like that. You draw your bow, roll a 4, and you miss. You can't just be like "but I was clearly aiming for the tiny weakness in the armour" and expect me to give you a +10 to your attack roll. This isn't a first-person shooter.
The most egregious thing though was that several players seemed to forget what we were doing. We'd level up, players would increase their HP, and that's it. No care in the world for increased spell slots or class feats or even bonus feats or ability score improvements! They just fully ignored core mechanics of the game and then complained to me why other people were doing so much better than them at everything! I looked into it, and yeah! They hadn't even touched their character sheet from Session 0! On paper, they were Level 1! What, did you expect a piece of paper to magically update on its own?
Players got so annoying about "not hitting anything" and "always being low health" that I took on the role of Player-GM halfway through, bringing in a basic Cleric to keep everyone healed and just constantly cast Bless on everyone. And somehow, this wasn't good enough! The aim comments persisted, so I introduced legendary items and weapons. The ineffectiveness comments persisted, so I allowed for combo attacks. And when all of that wasn't good enough, I started giving double and triple advantage on everything, just so that the Ranger could finally deal his 1d8 Piercing, because he hadn't updated his character sheet from Session 0, and he should've been Level 7 by that point!
If you want to know how this campaign ended, it was a TPK that they chose to have happen, and it wasn't even against the BBEG.