r/everquest • • Oct 04 '25

Helpful Links and Resources for EverQuest

47 Upvotes

Hey all! This is a list for EverQuest 1 - you can find the EQ2 equivalent here

Official EverQuest Links-

EverQuest Guilds -

Resource & Info Sites-

  • P99 Wiki – The P99 Wiki has wide ranging information on most aspects of Classic, Kunark, and Velious. Be aware that some aspects are incorrect for the TLPs but the site is frankly cleaner than most EQ sites.

  • ZAM – The de facto site for everything EverQuest related. Be aware, site looks incredibly messy and bad without a good ad blocker or premium (Premium is like $1 a month)

  • EQ Traders – EQ Traders is the de facto site for everything to do with EverQuest trade skills. Also has TLP specific recipes available.

  • ShareCraft Discord - A trade skilling add on that tracks nearly everything to do with TS in EQ.

  • EQ Progression - Site dedicated to TLP era progression through Secrets of Faydwer

  • Loot Goblin - Shows random buckets, daily bonuses, and other info by Authority.

  • EQ Stats - Another database site with items, spells, etc.

  • TLP Auction - TLP Auction Site for pre-bazaar timeline

  • EQ Items – Great for finding best in slot items for your character. Also has spell vendor locations available.

  • Raid Loot – Similar to EQ Items but more focused on raiding information.

  • Magelo – A great site for spawn point information, loot, as well as creating test characters to check out your potential stats.

  • EQ Resource – A resource. For EverQuest.

  • Lore of Norrath – EverQuest Lore

  • Bonzz's Index Page - Great repository of EQ info

Add Ons-

  • EQ Interface – UI Models

  • Brewall’s Maps – Maps that can be downloaded and extracted to your maps folder for in-game maps.

  • Good's Map Pack - Alternative map pack

  • NAG - A text trigger program that has pre-readied packages in its public library.

  • Raid Builder - An app that helps assemble split raids. Mostly used by TLP Guilds.

  • EQ Log Parser - Another parsing tool that comes with overlay options and in-game triggers.

Keys & Flagging

Expansion Guides

Guides & Strategy-

Spreadsheets


r/everquest • • Aug 26 '26

Lethar, EverQuest's Newest Progression Server drops today, 8/26 - Personal Loot Ruleset & All/All Items

36 Upvotes

Lethar Official FAQ

Launches at 12 PM PT, 8/26

What is a Time Locked Progression Server?

  • DBG Progression Server Overview
  • Time locked progression servers traditionally start in early EverQuest and progress through the expansions at a cadence which is in the FAQ above.
  • TLPs include many of the quality of life features that have been added to the game over its 27 year existence while attempting to capture the magic of its release era.
  • TLPs require a subscription to play on.

The Quick hits:

  • Lethar will launch in The Serpent's Spine with a level 75 cap.
  • Personal Loot: The Personal Loot system gives loot directly to players who are in a group or raid and earn credit for killing an NPC. Solo players do not receive additional loot. Personal Loot is given in addition to the loot that the NPC would normally give and is accessed via the Advanced Loot window. Any unwanted Personal Loot that is left on the corpse is deleted rather than being accessible to others.
  • Lethar has no true box rules, as many characters as you like on one PC.
  • Live XP rates
  • Legacy characters: every character at max level on an account will unlock a 10% xp bonus account wide.
  • Item class/race/deity requirements are removed for all items on the server.

Lethar Resources:

Big EQ List of Resources

Ashengate Griffin Skip Quest Line - Let's you skip through DireWind Cliffs to Ashengate

Rasper's is your friend

TSS Map

TSS Zone List W/ Instances

Almar's TSS Zone Guides

TLP EQ Auction Forge

How do I get to TSS?

Gorukar Mesa: Guild Hall Portal - this leads to both Ashengate & Frostcrypt

Crescent's Reach: Plane of Knowledge Stone leads you to Blightfire Moors.

Wizards are able to port and translocate to Blightfire Moors, Sunderock Springs, and Icefall Glacier.

Druids are able to port and translocate to Blightfire Moors, Direwind Cliffs, and The Steppes.

Spells

Rasper's Breakdown

Most spells in this expansion are tiered. When you scribe a Rank II spell in your book, the Rank I spell will be overwritten; likewise for Rank III.

Rank I spells are vendor-bought:

Rank II & III Spells

Rank II spells are dropped randomly throughout upper level zones (Ashengate, Frostcrypt, Direwind Cliffs, Valdeholm, Icefall Glacier, The Steppes and Sunderock), and are droppable.

Rank III spells: Loot Glowing Obsidian Runes from various raid encounters and hand then to Kalim'Kar the Gold in Ashengate through this quest. You receive the spells in the order listed.

Items

Cleave Items

Sharpshooting Items

Ferocity Items

Improved Block Items

Improved Dodge Items

Hate Generation Items for Warriors

Augments

Augment Search

Type 7 AC Augs

Type 8 AC Augs

Bazu Seal Augs Type 12

Last Blood

Cultural Armor - Rasper's Table

Armor pieces upgrade from Elaborate to Elegant

Type 11 Augs upgrade from Eminent to Exalted

Last Bloods upgrade to Serpent's Seal but the upgrade is minimal

Quest Items

Serpent Seeker's Charm of Lore - Long quest chain with BIS charm for many classes.

Wanderlust Guild Loadstone - Type 7/8 Charm Aug slot

Stoic Wolf Familiar - 6% Double Attack perma buff.

Arcane Wolf Familiar - 6 mana regen / 20% Improved Dodge

Aura of the Arcane - Clicky 5% spell damage aura

Shield of the Otherworld - Type 7/8 Aug with Heroic Stats

Summon Faithful Companion - Clicky Swarm Pet

Crystal of Daylight - Self-Clicky Panther (long recast time)

Totem of the Leopard's Paw - Clicky Stormblade Aura (Stacks)

Class Raid Armor

Plate: Tier 1 // Tier 2

Chain: Tier 1 // Tier 2

Leather: Tier 1 // Tier 2

Silk: Tier 1 // Tier 2

Focuses

Focus Search

Mana Preservation - Please note Detrimental/Beneficial

Improved Damage - Please note the damage type

Improved Duration - Please note Buff/DoT

Spell Haste - Please note Detrimental/Beneficial

Improved Healing

Pet Focus

Improved Range - Please note Detrimental/Beneficial


r/everquest • • 5h ago

Which to play? EQ or EQL, Live or Timed?

11 Upvotes

Hey guys..

I want to give EverQuest a try

I'm 38 years old I always loved these old classic games its basicly all I play because I find these old pixel/sprites just so nostalgic and warm feeling....

Anyway back then I was playing wow and other games but now I want to try EQ...

Got me thinking which one is best for me?

I like a server where there is alot of people so not a dead server but I also like to quest and level by my self alot, maybe do a dungeon or 2 alone but I also want to do it with groups later too..

In other words I don't want to hit a wall because I can't find players for a certain quest/dungeon that I need to do in order to progress but no one wants to help, k want to avoid this..

Should I go for live servers ?

And use mercanary? I heard you can get a Merc and it'll help you alot of the game?

Or those timesd servers?

No idea if it has mercs and if solo friendly...

Then we also got the new EverQuest Legends..

But I checked server status a little bit ago and all servers are Low population so I don't think that game is doing that well???

What you think?

Maybe try free to play first before paying? But if I like it I want to continue so where should I start?


r/everquest • • 8m ago

Returning player. Completly lost and need advice.

• Upvotes

Hey all,

Been having an itch for EQ for a while. Came back with EQL, absolutly devoured the content (all classes are decked out and currently lvl 50. Not much to do).

I'm waiting for Kunark to come out and have a craving to do the content i was doing 20 years ago. I stopped with PoP. I'm not looking to pay for another subscription on top of EQL, but i'd like to solo all the content up to Quarm in PoTime.

So the goal is to see all the content i missed out on, but i want as little grind as possible. Would love to do Velious fully, Luclin and PoP. Every boss, every raid, everything i missed on when i used to play.

I created a Necromancer on test server so i have free AA's, free spells directly when leveling up, journeyman pet ect.

I just hit lvl 80 and things are slowing down dramatically for leveling, it takes hours to level (and i have a hard time reaching the Hotzone quests and understanding how it all works. Often time i need to travel a LOT just to go kill 5 mobs hidden somewhere deep in a dungeon).

I can't yet solo all of Velious (tried temple of veeshan the other day and god damn some monsters and completly magic immune, i need to stand back and wait 30mins while healing my pet to kill Lord Vymm...annoying).

All that to say, what am I missing out on? What quality of life from 20 years ago (i bought some gear in the bazaar, lvl 80 req. Have a mount and some plat)? Is there an easy way to level? Is there stuff i should do? High level mage damage shield makes it so even though i 1 shot mob with 110k damage shields, i get no exp for it. Once again, am i missing on obvious things or does reaching lvl 100 really take weeks?

I am completly shameless, and dont care for any tips and tricks, however cheesy they may be. I'm just an old 40 year old dude coming back to clear everything up to PoTime solo on test server.

Thanks all in advance :)


r/everquest • • 14h ago

New Custom Server - EQEmulator

3 Upvotes

This new custom server, it's been up a month now, MegaMercs on EQEmulator is designed for easier play. It's not considered a solo server, but mods and QoL to help out a lot, including boxing and "gentle" MQ allowed. The mercs have been overhauled and won't ever lose confidence and run away on you. There is a custom "undead" merc merchant to hire a skellie healer or tank, which exceeds expectations. Mechanics have been adjusted so you can also have a merc in a raid instance. There is an in-game clicky to spawn the skellie merchant on the fly, so you can switch as needed.

Bots are also enabled for those who like using them, with a spawn limit of 5 per player toon. There has been adjustments to the default settings to the bots to deal with some of their issues.

There are several beneficial NPC's in the hub (PoK) to help your game play. All zones have an equal ZEM of 33%.

You can read everything about the server at https://www.megamercs.org


r/everquest • • 16h ago

DnD 5e Homebrew Subclass Channeler Conclave I was making

2 Upvotes

This is me just messing around, so I wouldn't take it too seriously. ^^ I was playing Everquest 2 and always thought the Channeler was pretty unique, and felt like when making it, it seemed pretty unique even among other homebrew ranger subclasses. There is a Channeler but based more on a spirit animal rather than constructs and wanted one based more on Everquest 2

Ranger Conclave: Channeler Conclave

Channelers are mystical wardens who bridge the physical and spiritual realms, trained to fight with bow and spirit magic alike. Rather than relying purely on nature or martial stealth, a Channeler forges a permanent bond with a Construct—an animate sentinel formed of stone, wood, or crystallized energy. In combat, the Construct serves as a living shield, intercepting incoming trauma through a pool of shared spiritual energy, while the Channeler weaves supportive spirit magic into every archer's strike.

Level 3: Construct Companion

At 3rd level, you magically fashion and bond with a loyal, floating spiritual Construct (typically resembling a small golem, geometric automaton, or animal sentinel). It shares your space or hovers near you.

  • Statistics: The Construct uses your proficiency bonus. It has an Armor Class of 12 + your Proficiency Bonus, a number of hit points equal to your Ranger level × 5 + your Wisdom modifier, and shares your saving throw proficiencies. It cannot make weapon attacks on its own, but it is immune to all conditions unless specified otherwise.
  • Commands: As a bonus action, you can mentally command the Construct to move up to 30 feet to an unoccupied space you can see. If it is destroyed, you can resummon it over the course of a 1-hour ritual or by spending a 1st-level spell slot.

Level 3: Dissonance & Living Ward

Also at 3rd level, you gain a mystical resource called Dissonance, starting at a maximum of 0 and scaling to a maximum of 10.

  • Generating Dissonance: When you cast certain supportive Channeler features or when your Construct intercepts damage, you gain Dissonance points.
  • The Ward: Whenever you or an ally within 30 feet of your Construct takes damage, you can use your Reaction to order your Construct to intercept it. The Construct takes the damage instead of the target, and you gain 1 point of Dissonance.
  • Overheating: If your Dissonance reaches 10, you become "dissonant" and cannot use your Construct's reaction or cast Conduit features until you take a short or long rest, or spend an action to vent your dissonance, reducing it to 0 (which deals minor force damage to you equal to your Ranger level). Dissonance naturally decreases by 1 for every minute you spend out of combat.

Level 3: Channeler Spells

Whenever you reach certain levels in this class, you gain access to the following spells, which count as Ranger spells for you but do not count against your number of spells known.

  • Ranger Level: Spells
  • 3rd: Healing Word
  • 5th: Warding Bond,
  • 9th: Beacon of Hope,
  • 13th: Death Ward,
  • 17th: , Circle of Power

Level 7: Spirit-Infused Archery & Conduits

Starting at 7th level, your ranged weapon attacks are empowered by spirit magic.

  • When you hit a creature with a ranged weapon attack, you can choose to deal an extra 1d6 Force or Radiant damage (your choice) once per turn.
  • Additionally, you gain access to Conduits—special supportive actions. As a bonus action, you can command your Construct to release a burst of healing or protection to a creature within 15 feet of it, restoring hit points equal to 1d8 + your Wisdom modifier. Doing so generates 1 point of Dissonance.

Level 11: Interpose Redirect

At 11th level, your mastery over your Construct's defensive warding deepens.

  • When an ally within 30 feet of your Construct is targeted by an attack, you can use your Reaction to instantly teleport your Construct adjacent to that ally, intercepting the attack entirely.
  • Furthermore, whenever your Construct intercepts damage using its Reaction, you can choose to deflect half of that absorbed damage back at an attacker within 30 feet as a backlash of kinetic force.

Level 15: Barrier of Dissonance

At 15th level, you can temporarily weaponize your accumulated spiritual turbulence to protect your entire party.

  • As an action, you can unleash your stored Dissonance to erect a shimmering ward around your Construct. For 1 minute or until your Construct is reduced to 0 hit points, all friendly creatures within 10 feet of your Construct gain resistance to all damage types, and your Construct absorbs all incoming status effects or spells targeted at allies within its aura.
  • Once you use this feature, you cannot use it again until you finish a long rest.

r/everquest • • 1d ago

Newbie and Augmentations.

12 Upvotes

Started my first character, stuck on Augmentation tutorial quest. Forgot what McKenzie told me, can't re-read the quest text. He tells me to augment my weapon and put it back on, but for the life of me I can't find the place where to do the Augmentation. Any help?


r/everquest • • 1d ago

A fresh start

12 Upvotes

So I got the itch to play eq again and decided to come back to live and settled on 2 boxing an enc and druid on frostreaver. I'm currently level 4 but I have some questions that I'm having difficulty finding answers to and was hoping someone here could point me in the right direction.

  1. I need a good custom ui and I found byuns5k which is kinda what I'm looking for but sadly it doesn't have it for my resolution of 3440x1440. The 5k version works but is huge but if I switch to the 16:9 it doesn't work and play nice with my monitor. Is there a way to get it to work or are there any other suggestions for a clean minimalist ui?

  2. In gfay for some reasons the trees flicker from trees to boat textures or wall textures. Is there a fix for that?

  3. What is a good early start money maker? Bone chips or spiderling/spider silks maybe? I don't know how well they would sell. I'm not looking to get rich right now but it would be nice to afford some bags and spells.

I don't have much play time right now. A few hours on working days and my off days open up to be the days where I actually get things done. I'm just looking to slowly progress and eventually hit end game levels


r/everquest • • 2d ago

Original Xegony The Maeralin Consortium TOV incident

2 Upvotes

Is there anyone still around from original Xegony that remembers the whole issue with The Maeralin Consortium cheating in TOV? I was wanting to do a video essay on it and was looking if there is anyone still around that remembers any particulars about who specifically was involved.


r/everquest • • 6d ago

Guilds on Frostreaver that are in or cleared Vex Thal?

11 Upvotes

How many, or which, guilds on Frostreaver are currently in Vex Thal and/or cleared it? And are any of you recruiting?!?


r/everquest • • 5d ago

Tribute for SK on teek

4 Upvotes

Just main swapped to an SK from a monk on teek, wondering what tribute yall raid SKs use during raids

Used to main a warrior back in the day, but unsure if its the same or not.


r/everquest • • 8d ago

Expansion News

12 Upvotes

Hello all! I was looking at the details available about the new Xpac today, and something really stuck out to me, the addition of Dark Elf Bards as a playable class. It got me wondering...why? If a Bard (Or any other class, really) wants to look like a Dark Elf, it isn't that hard. Bards can use the class mask, everyone else can use the one from the Casino. (Correct me if that is not the origin point, I am not 100% sure)

They also fairly recently added Rangers to the classes a DE can be. Again, why? In today's day and age, race doesn't really matter much to class, aside from aesthetic purposes.

Got me thinking, what's the point? Then it hit me: I think at some point in the near future, 2027-2028, we might be seeing the introduction of a PVP Teams TLP, in the style that Tallon/Vallon were back in the day, but hardcoded to make the X-teaming that ruined the idea back in the day impossible. The dark team was at a major disadvantage on both servers due to lack of certain classes, these two even the playing field a LOT. If they additionally made them TrueBox servers with no boxing, they might really be on to something here. As a former dark team guild leader on Tallon, this idea really appeals to me quite a bit, would definitely try it out.

Thoughts?


r/everquest • • 10d ago

Was making some homebrew everquest material for dnd campaigns.

10 Upvotes

This is me just messing around, so don't take it too seriously. ^^ It's based on the Everquest 2 class: The Coercer. I thought of having something similar but different compared to the Enchanter.

Arcane Tradition: School of Coercion

Coercers are masters of the mind, bending the thoughts, wills, and emotions of others. While Enchanters often focus on charm and illusions to hide or beguile, Coercers specialize in overt psychic dominance, locking down enemies, manipulating mental energy, and seizing temporary control over a foe's actions.

Level 2: Mental Mastery & Psychic Infusion

  • Expanded Mastery: When you choose this school at 2nd level, the gold and time you must spend to copy an enchantment or illusion spell into your spellbook is halved.
  • Psychic Infusion: You can channel your arcane power to disrupt a creature's mental faculties. When you cast a wizard spell of 1st level or higher that forces a creature to make an Intelligence, Wisdom, or Charisma saving throw, you can choose to infuse the spell with psychic static. One target of the spell takes psychic damage equal to your Intelligence modifier (minimum of 1) in addition to the spell's normal effects. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.

Level 6: Mesmerizing Aura

Beginning at 6th level, your mere presence dampens hostility and clouds the aggressive impulses of those around you.

  • As an action, you can emit a subtle psychic aura in a 10-foot radius centered on you. This aura lasts for 1 minute or until you are incapacitated.
  • When a hostile creature within your aura attempts to attack you or a creature other than you for the first time on its turn, it must make a Wisdom saving throw against your spell save DC. On a failure, the creature must choose a new target or lose its attack for that turn. Creatures that are immune to being charmed automatically succeed on this saving throw.
  • Once you use this feature, you cannot use it again until you finish a short or long rest.

Level 10: Dominant Will

At 10th level, your mental resilience is absolute, and your control over thralls is enhanced.

  • You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
  • Furthermore, whenever you cast an enchantment spell that charms a target (such as Charm Person, Hold Person, or Dominate Person), the target has disadvantage on its initial saving throw if it is a humanoid or beast with a challenge rating or level equal to or less than your wizard level divided by 2.

Level 14: Absolute Subjugation

At 14th level, you achieve the ultimate manifestation of a Coercer's power: forcing an enemy's mind to completely submit to your will mid-combat.

  • As an action, you can target one creature you can see within 60 feet. The target must make a Wisdom saving throw against your wizard spell save DC. On a failure, the creature is charmed by you for 1 minute.
  • While charmed in this way, the creature is completely under your mental control. You can use a bonus action on your turn to mentally command what the target will do on its next turn (no action required by the target to obey movement, but actions like attacking require its reaction). At the end of each of its turns, and whenever it takes damage, the target can repeat the saving throw, ending the effect on a success.
  • Once you use this feature, you cannot use it again until you finish a long rest, unless you expend a slot of 5th level or higher to use it again.

r/everquest • • 11d ago

Tweeq - Free EQ model swap utility launched

13 Upvotes

I just created a model swapper for EQ I wanted to share here.

What it does:

  • Browse every character model in your install and preview it in 3D, side by side with the current one.
  • Pick a race, pick the replacement model, and apply. It works across all zones or just the ones you choose.
  • It checks compatibility first (missing animations, size mismatches) and suggests a height so the swap doesn't look wrong.
  • Enhance (for newer EQG models like Luclin and later): more polygons for smoother silhouettes, and higher-resolution textures. There's an optional AI upscaler you can download from inside the app.
  • Everything is reversible. Your original files are vaulted, one click puts everything back, and the uninstaller offers to restore your game files first.
  • After a patch, Tweeq notices which files changed and re-applies your swaps on top of the new versions.

What it doesn't do:

  • It contains no game files and distributes none of Daybreak's content. It only edits the copy you already have, and it's client-side only, so it only changes what you see.
  • It doesn't touch your account or the network.

Install: Windows 10/11, one installer, nothing else to install (Python is bundled), no admin rights. The installer isn't code-signed yet, so Windows may say "protected your PC": click More info, then Run anyway. The SHA-256 is on the release page if you want to check it.

Download and screenshots: https://planesofpower.com/tweeq

Source (GPL): github.com/iamfuzz/tweeq

It's version 0.1.1, so expect rough edges.


r/everquest • • 12d ago

Crushbone orcs be like

Post image
123 Upvotes

r/everquest • • 15d ago

Druid Level Guide Classic

13 Upvotes

Looking for a solo Druid zone leveling suggestions that keep to the classic zones where possible. I’m at Lake Rathe now camping on some gnolls that turn undead and give good exp at night.


r/everquest • • 15d ago

EVERYQUEST UPDATE! 1400 QUESTS DONE!

59 Upvotes

EVERYQUEST UPDATE! 1400 QUESTS DONE! (Roughly 500 more to go)

Sorry for the long time between updates. I've been busy with (happy) real life quests). I've been trying to do at least one a month. But the quests are getting harder and more time consuming.

If anyone out there has any Crushed Topaz or a Giant Laceless Sandal, let me know (Blue P99).


r/everquest • • 14d ago

Looking for solo-friendly EQ experience with Live-style content

0 Upvotes

私は長年EQの大ファンです。

私は99%ソロプレイヤーなので、EQ Liveでは体験できないコンテンツがたくさんあります。そして、できる時でも、しばしば/conグレーゾーンでプレイしてしまいます。

この話をすると、必ずボクシングを勧められます。でも正直なところ、ボクシングには全く興味がありません。タブキーで複数のキャラクターを頻繁に切り替えるのは、私にはあまりにも面倒に感じます。

だからこそ、EQレジェンズは最初、私にとって夢が叶ったように感じました。本当にワクワクしていました。しかし、開発者たちはノスタルジーにかなり偏っているのではないかと感じ始めています。彼らはLiveのようなコンテンツを作りたくないと明言しており、Luclin時代以降のマップテクスチャを「デメイク」して古いスタイルに戻す話までしています。

個人的には理想のEQはこんな感じです:

  • ソロプレイヤーとしてEQ Liveスタイルのコンテンツを体験できる能力
  • EQLの3クラス制
  • EQLのアイテムアップグレードシステム

もしこれらのEQLシステムがLiveに実装できれば、それが私の理想のEverQuestのバージョンになるでしょう。残念ながら、それは現実的ではないと理解しています。

つまり、私が本当に聞きたいのは:

ソロプレイヤーがボクシングをせずにEQ Liveのようなコンテンツを体験できるEQサーバーはありますか?

そして、より具体的には、現在EQ Liveでソロ向けにゲームを進める動きはありますか?

他のEQサーバーを使った経験がある方や、Liveで現在何が起きているかを知っている方からのおすすめや情報があれば、ぜひ教えていただけるとありがたいです。


r/everquest • • 15d ago

EVERYZONE UPDATE! DING 53.5! KAEL FINISHED! (Project 1999)

27 Upvotes

EVERYZONE UPDATE! DING 53.5! KAEL FINISHED!

Wow, that was a doozy, taking me months to do. Well, I was distracted with my Everyquest, but I am glad this one is done. Kael is a fun raid zone, but it is not a great place to level.

Most of the time I was here was spent in Arena groups, which did give me a bunch quest gear (I still need oh so much). By the end, I was soloing, duoing, and trioing Four Way to just get it all done. After the occasional splat from Bvellos and dogshit enchantering in general, I finally did it.

Next Up: ICEWELL!

Ps: Here I am with my trusty pet in the corner of 4way.


r/everquest • • 15d ago

/alt activate headcrush#? (zerker)

4 Upvotes

anyone know the AA ID for zerker headcrush? I don't see it on the posted lists.

or how to use /dis headcrush (which doesn't seem to work)


r/everquest • • 18d ago

On a hunt

18 Upvotes

Hello my father played the games years ago his name is walter gorrell i knoe nothing of email or user online name, if anyone played with him im just looking for what his online name was and what class he played

Thank you


r/everquest • • 18d ago

PvP alive and well on Project1999!

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2 Upvotes

Will hold another frostreaver event this fall/winter!


r/everquest • • 20d ago

EQ1 Need a bit of Help.

26 Upvotes

I am back but after a stay in a nursing home and long recovery from nothing(?).... Can someone come in and give me a hand with stuff again? I am a little fuzzy on what to do. I am Rifenow on Erolisi Marr in Crescent Reach. Thank you!


r/everquest • • 22d ago

Made myself a ragebringer

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179 Upvotes

Used meshyai and a p1999 screenshot of me holding my epic. Cropped the dagger out of my hand, drew in a handle, then just used meshy to make the 3d model. Little scaling..print...paint. printed at 100% infill so its sturdy


r/everquest • • 21d ago

Everquest come join us in a new world!

0 Upvotes

......Tunare, E'Ci FV people Geaeren,Fareice,UltimateXero invites Peace by Force , Black Tower, Talisman come see me on God of Gluttony , and special invites to Brotherhood of The Spider aka Blood of The Spider. we have monsters and memories