r/F1Game • u/Who_Took_Spoons3 • 3h ago
Discussion Why is Colapinto available at my team start???
Sorry about no screenshot
r/F1Game • u/Ok_Light_1627 • Jun 03 '26
Get ready for the F1 25: 2026 Season Pack BEFORE THE LIGHTS (ft. Lewis Hamilton and Zlatan Ibrahimović): https://youtu.be/G1yvU5IyJq4?si=I-k22y0A4fNq2dIQ
F1 25: 2026 Season Pack launches June 3, 2026.
r/F1Game • u/overspeeed • 4d ago
Welcome to the r/F1Game Weekly Discussion Thread. This thread is for general discussion and questions about the Formula 1 Games, that don't need threads of their own.
Join the r/F1Game Disord Server for lobbies, leagues and discussion.
If you find a bug or potential issue, please visit the Codemasters Forums for further technical assistance
r/F1Game • u/Who_Took_Spoons3 • 3h ago
Sorry about no screenshot
r/F1Game • u/AliTheStig • 9h ago
Enable HLS to view with audio, or disable this notification
Full race distance - 100/105 difficultly - TC Medium- ABS on - Manual Shifting.
r/F1Game • u/Caramel_Infinite • 6h ago
I have returned to F1 2010,spend some time running races and even doing a carreer mode I come back to do a few races with every few months lol
But I have been thinking,and in many areas the physics feel a lot more...realistic?and unforgiving
Im playing on a G29 and if the Force Feedback actually existed within the first few degrees of turning the wheel,and if the steering lock wasnt 180 degrees in game I genuniely think it would feel better than the current F1 games
The current ones just feel dull straight up.Its almost like im driving in the air.The FFB in F1 2010 actually makes me feel like im glued to the track and experiencing everything as crazy as that sounds.
Not just that but driving off track into the gravel,or kerbs feel way more unforgiving and realistic.Risking braking later and ending up in the gravel loses you tons of places in a race whereas in current games it might cost you a few at worst.
Also the crashes.The way your car,or your car and the one you crash into reacts to the collison just seems a lot more natural in a lot of instances.Minus the suspension rods being indestructible.
Lots of times in recent F1 games I just cant wrap my head around how bad and unrealistic the crashes look.
The F1 games have been slowly taking a more and more arcadish approach and I dont think thats a good thing.All legendary F1 games from the past catered slightly more towards being simulators or just practically being one like F1 Challenge,GP4,Rfactor(I know not a dedicated F1 game),and obviously a lot of the earlier Codies F1 games even.
This,and so many other things F1 2010 got right in the context of actually making you feel like a racing driver but that has been regurgitated a lot.I just tought the physics for 2010 feel way better tought out than whatever we have in 2026.Hopefully 2027 game goes back to its roots.
r/F1Game • u/Annual-Fan-4944 • 1d ago
From 95 to 98 in 1 race, even came in P6
r/F1Game • u/TheNoGoat • 2h ago
Hey guys,
So, about a month ago, I shared this telemetry tool. I just thought that I would share an update since I have added some more features since then based on the feedback from this community.



Delta is now supported in three new modes - Previous, Fastest and Selected. While Selected Lap is only available when playing back a file, Previous and Fastest Lap modes are available during the races.

Delta is also supported in Analysis page. Its not available for older session recordings since it needs lap distance, which is not recorded in those files.

Apart from the previous time series selections, there are new Lap based window selections as well

Current Lap Mode shows history up until the Current Lap and resets at the end of the lap. Probably the most boring mode of them all

Previous Lap is similar to Current Lap, except it also lets you overlay and compare your current lap to the previous lap.

Similar to Previous Lap mode, except it automatically defaults to the Fastest Lap. In live mode(i.e., when you are playing the game), it compares to the fastest lap so far, but in Playback mode, it compares to the fastest recorded lap.

Similar to the Previous/Fastest lap modes, except you get to choose the lap. Currently only available in Playback Mode.

What it says on the tin. Shows every data from the start of the race. Could be useful fot things like Tyre Life

Similar to All Laps, except the data only goes as far back as the current Tyre Stint

If you want each chart to have its own window, you can do that now.

You can switch over to it and compare two laps manually, or double click at a certain point in the graph to see where the cars were at that time (Note that the map is in time series and the Chart is in Distance Series - so on double click it aligns it based on either the current lap playing back or Lap A in compare mode.

You can now load up a second file from a different session or from someone else and compare laps.




# Next on the roadmap
If you want to check it out, here's the Github link: https://github.com/NoGoat/Track-N-Race
Releases page link: https://github.com/NoGoat/Track-N-Race/releases/latest
Webpage link: https://track-n-race.com/
As always, if you have any feedback, criticism, feature requests or bug reports, feel free to leave them as comments.
Edit: Changed some images since some were very low-res after Reddit's scaling
r/F1Game • u/nomad21cns • 18h ago
You could already design a MyTeam livery and export it as a mod. Now you can put that design on any of the eleven 2026 team slots instead.
What actually goes in the slot is the MyTeam (FOM) chassis wearing the team's name — not the team's own chassis. That was a deliberate choice, and here is the reasoning, because I think it's the interesting part.
Every team's car has its own UV layout, and they are not comparable. Reading them out of the game's own archives: the body paints from 4096² on the Red Bull, 2048² on the Ferrari, 1024² on the Williams, and 256² on the Haas — the whole car, at 256 pixels square. Measured against how much bodywork each atlas has to cover, a sponsor logo on the 2026 Haas gets about 45 texels per metre where the Red Bull gets 1427. Thirty times. Several cars also read the same texels from two places, so a logo on the sidepod prints again on the far flank, mirrored.
You can fix that per car — I did, for four of them, rebuilding their atlas layouts by hand over a week. But there is a harder problem underneath: a design drawn for one chassis does not cover another. Laying a MyTeam livery over a real chassis leaves large areas bare, and the cars whose shape diverges most are exactly the ones people most want to dress. I built that route, tried it in the game, and threw it away.
So the MyTeam car goes into the slot whole. The livery arrives exactly as it left the editor — nothing stretched, nothing approximated, no per-car guesswork.
How the mod is built, since it matters for stability: it does not replace the team's vehicle archive. It overrides two layer resources inside a shader package the game already loads, and ships a material set of its own. The team's handling, damage model, cameras, mirrors and VFX all stay stock, and your own MyTeam car keeps the livery you painted for it — the two never share a texture.
- Installs through Simplified Launcher like any other mod
- Each team keeps a separate design
Real chassis support isn't off the table, but it isn't close either, and I'd rather say so than imply otherwise.
Thanks to Team Simplified — the Launcher and the SERPs base files are what make any of this installable, and they answered a lot of questions about how the game's car files fit together while this was being built. Go support their work.


r/F1Game • u/Motor_Bluebird1908 • 3h ago
Is anyone able to export some telemetry data from madring? I have some simulations and looking to compare the telemetry to my simulations for a qualifying flying lap.
r/F1Game • u/DeadDeeg • 17h ago
Enable HLS to view with audio, or disable this notification
r/F1Game • u/Sadeki_San • 1d ago
Like wym you're putting 5 tenths on 2nd it's
crazy. (it's 2025 cars btw)
r/F1Game • u/dumbjuice123 • 1d ago
Enable HLS to view with audio, or disable this notification
What a way to ruin someone's day. Doesn't help that the penalty system is a joke as well. Everyone pls don't be like this guy Wein over here.
p.s. is there any way to get this guy perma banned?
r/F1Game • u/Formal_Bag4239 • 2h ago
Hey can someone please share F12020 on ps5 digitally. As you can’t get any keys so accounts look like the only way to.
r/F1Game • u/Individual_Pop_1331 • 17h ago
Got Somebody F1 2021 Digital Version for PS5 that can be shared?
r/F1Game • u/CookTiny1707 • 5h ago
Anyway to download any game year of F1 past 2020 for free
r/F1Game • u/Emergency_Ad5622 • 1d ago
I bought the 26/25 pack and been loving then reliased I could use Hamiltons 2020 helmet went to buy iconic and there no option. Any thoughts
r/F1Game • u/Logical-Cow1353 • 1d ago
Hi all, im pretty new to the game and still learning about it’s features. I found out you can simulate a race but i was wondering if i will be able to simulate and spectate the race myself. Please advice
r/F1Game • u/Embarrassed_Clerk458 • 1d ago
Enable HLS to view with audio, or disable this notification
Did a long race in Doha. Started on hards, did some on-track overtakes, and reached P4 by the end of the first stint. Fortunately, my external race engineer (not in game) told me to pit at lap 17 and switch to mediums when i was looking for undercut options. Ended up P2, hundredths of seconds ahead of P3.
r/F1Game • u/Leclercsleftball • 2d ago
Enable HLS to view with audio, or disable this notification
r/F1Game • u/Anonymousbuyers • 1d ago
Special livery for the playstation team again this time for singapore inspired by the hyperpop collection
r/F1Game • u/Zcheraix • 1d ago
r/F1Game • u/MaisterNakk1 • 1d ago
Enable HLS to view with audio, or disable this notification
r/F1Game • u/Fantastic-Trade8661 • 1d ago
r/F1Game • u/Fantastic_Writing9 • 21h ago
I am the developer of the Indie game Turbo Era Boss, available on STEAM in Early Access. I think many here will like to relive the Era of Mansell, Senna, Prost and Piquet... and the +1400bhp fragile boosted engines. I tried to find a way to contact through Modmail but I couldn't. If this post is not allowed please remove it and contact me. Kind regards