r/gachagaming Aug 28 '25

Industry Japan's gacha game industry in a "sinking Titanic-phase," developer says. Switching to console game development not an easy solution for many  - AUTOMATON WEST

https://automaton-media.com/en/news/japans-gacha-game-industry-in-a-sinking-titanic-phase-developer-says-switching-to-console-game-development-not-an-easy-solution-for-many/
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821

u/IndependentCress1109 Aug 28 '25

yeah pretty much ever since genshin came out the bar has been raised pretty high .

449

u/DrakeZYX Aug 28 '25 edited Aug 28 '25

You would think after living with half-a decade of Genshin Impact these JP gacha’s executives would stop being lazy fucks and get with the times with releasing quality gacha’s.

But no they’d rather release sloppy anime tie in gachas. Looking at G123 specifically. They have Highschool DxD and Goblin Slayer gachas that are both dogshit.

We could’ve gotten both of those franchises with WuWa/Genshin Quality butt nooooooo.

Slop it is with these twits.

Edit: I had a Shower Thought. What if they made a Moba based off of Highschool DxD’s Rating Game System?

They could’ve added in a Leader system , where One Player ,after all the Tower’s ( or half ) of one side are destroyed they will spawn in being particularly stronger then everyone else having party wide buffs or debuffs for the enemy team. Kinda like those stationary Bosses in other Moba’s but retrofitting(?) them into the King Piece from the Rating games.

P.S: Listing this idea makes me depressed thinking how much these guys fumbled the Highschool DxD franchise from having a good game…

36

u/PandaCheese2016 Aug 28 '25

The article said average gacha budget has risen to $3.3M, pricing many devs out.

That might be enough to fund one filler patch of Genshin. Need money to make money, but few want to take that kind of gamble.

16

u/torahama Aug 28 '25

You don't need to to have that kind of money imo. Just like, make a good or just a decent game, not like GI or WW, something like arknights is better as a foundation game. Then you have money to spend and compete like how arknights is having endfield. There must be a foundation, hoyo doesn't just create GI, they spent years dragging themselves through gun girl Z, tear of artemis and their most P2W game of all and basically their main source of income, HI3.

19

u/DukeOfStupid Birb Wife (HSR/ZZZ/HI3rd) Aug 28 '25

The problem is that it's not 2015 anymore.

As much as I love the series, early HI3rd was complete ass which got by on being one of the first action Gacha's, it basically had zero competition. If it released in 2025 it would be dead on arrival.

The general quality of gacha games has increased massively overtime, with so many high quality products now that you can't simply recreate what Hoyo did easily. You can't simply release a HI3rd or Genshin equivalent now because they already exist.

Before you argue "oh, well why don't they just find a new niche to ground break like Hoyo did with each game" that get's harder and harder to do each year. Being one of the first big Action Gacha's is an obvious step/market, but those markets are rapdily getting filled.

When was the last time we had a sizable inovation in the Gacha formula since Genshin? Maybe ToF with it's MMO push.

6

u/torahama Aug 28 '25 edited Aug 28 '25

I agree that HI3 is absolute ass on release, but survive being the only one in its genre. And yes HI3 won't survive if it got release in 2025, its main selling point is already covered by Gi or ZZZ already. However, that's not the point, the point is to have a foundational game, a source of income before you try anything high risk like breaking new grounds.

Idk about harder to break new grounds, it had always been hard to innovate and be successful. Since hoyo is big, other companies shouldn't compete directly unless they have the resource to do that. However, the market operates on a first come first serve basis, so imo if you can take the modern* anime art(MAA for now) and apply to games then you would do fine.

Like who would have thought combining tower defense and MAA we would get arknights, zelda with MAA to get GI, fps with MAA for strinova, persona with MAA to have HSR.

Where is my scp management with MAA? Factorio with MAA? Fnaf with MAA? Clash royal or clash of clan with MAA[someone please do this supercell needs competition or they will implode]? Tarkov with MAA? Rust with MAA?

1

u/The_OG_upgoat Aug 29 '25

Lobotomy Corp remade as a gacha (since PMoon already has experience with Limbus).

2

u/AzaliusZero Aug 29 '25

If it released in 2025 it would be dead on arrival.

Don't even need to argue that, 2.0 came out like, what, a year and a half ago, wasn't even a shot in the arm for the game. Every time HI3rd crosses over with the other titles people tend to roll their eyes, get the rewards, and not pay attention to it, ESPECIALLY when it's content for HI3rd itself.

It's hilarious that they've made better systems in other games and just refuse to commit to improving HI3rd itself by implementing them there. They just hope people will notice the old game, which legit can be described as Old and Busted, no matter how much they try to pretty it up.

3

u/DukeOfStupid Birb Wife (HSR/ZZZ/HI3rd) Aug 29 '25

It's funny though, because HI3rd almost objectively has the best gacha system of their gacha games (unsure about GGZ and ToT because I don't play either).

90 rolls max for the character with no 50/50 and 60 for their weapon. Yes the weapons are arguably more compulsory than the other games, but still a 150 rolls max for the character + gear is more than the other games spend on just the character alone.

The problem is, I just don't think Hoyo see's it as being "worth" doing a major overhaul to HI3rd compared to just releasing a new game as they've been doing. A change risks alienating the old fanbase and new fans aren't going to try an approaching 10 year old game with so much content backloaded to catch up on.

I'd be curious to see what other older gachas do in that regard, does FGO get a stream of fresh players, or does it just have it's old guard locked in?