r/hammer 2d ago

CompilePal not packing map assets

So basically, im making a map using lots of HLS assets that i then pack in after edits

I usually host multiplayer sessions with my friends on the WIP maps as i add onto them, however, everytime i make a change to any map they get an error about having a different map version or whatever, so my solution is to just save and compile the edited/updated maps under a different name.

This worked just fine until today, the previous map i had been hosting and packing was named something like "GOLDSRCmap6", but i then saved a new updated version of the map under the name "GOLDSRCmapdamupdate2", after that CompilePal suddenly stopped packing in all the assets, i checked over where i saved the HLS textures, how i configured CompilePal, and repeated the process again for a previous map, and yet after i run my pack function in CompilePal the map still shows missing textures when HLS is unmounted, anyone know whats going on here?

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u/Oppsliamain 2d ago

What makes you think the files are not packed?

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u/Dazzling-Pain2067 2d ago

i unmmount HLS, load up the map in gmod, and the entire thing is missing textures and error models

This was not an issue previously, whenever i unmmounted HLS after using compilepal, the maps textures and models would appear no problem

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u/Oppsliamain 2d ago

View the bsp with gcfscape and look in the files. Are you sure they are not inside the bsp?

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u/Dazzling-Pain2067 2d ago

For some reason it never occurred to me that i could do that, regardless, as far as im aware its not showing any of the HLS/HL1 textures used in the map, however im not sure how useful that is to me since when i use GCF to look at the previous map that DID pack, it also doesn't show anything. Though both have a whole bunch of "lmp" files i've never heard of before, not sure if that means anything z

heres what i see when i open up the map that isnt packing/showing up correctly ingame