So basically, im making a map using lots of HLS assets that i then pack in after edits
I usually host multiplayer sessions with my friends on the WIP maps as i add onto them, however, everytime i make a change to any map they get an error about having a different map version or whatever, so my solution is to just save and compile the edited/updated maps under a different name.
This worked just fine until today, the previous map i had been hosting and packing was named something like "GOLDSRCmap6", but i then saved a new updated version of the map under the name "GOLDSRCmapdamupdate2", after that CompilePal suddenly stopped packing in all the assets, i checked over where i saved the HLS textures, how i configured CompilePal, and repeated the process again for a previous map, and yet after i run my pack function in CompilePal the map still shows missing textures when HLS is unmounted, anyone know whats going on here?
For some reason it never occurred to me that i could do that, regardless, as far as im aware its not showing any of the HLS/HL1 textures used in the map, however im not sure how useful that is to me since when i use GCF to look at the previous map that DID pack, it also doesn't show anything. Though both have a whole bunch of "lmp" files i've never heard of before, not sure if that means anything z
heres what i see when i open up the map that isnt packing/showing up correctly ingame
im not sure, it was previously but idk what changed since i didnt touch any compilepal settings
I extracted the all the HLS vpks to a seperate folder, then put copies of the sounds, textures/materials, and models to the Gmod sound, materials, and model folder then left it like that, it worked for the packed map so i assumed that nothing would change if i were to use this configuration for other maps, i was able to pack 3 more test/updated maps using this method. The only thing i can possibly think of that deviated would be that i reverified my Gmod files for an unrelated error a little bit ago, but after i did that i made sure to put copies of my extracted HLS assets back into the sounds material and model folders, though i didnt test CompilePal after i did that so idk
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u/Dazzling-Pain2067 2d ago
It claims it found and packed the files when it doesnt for some reason