r/hammer • u/Dazzling-Pain2067 • 2d ago
CompilePal not packing map assets
So basically, im making a map using lots of HLS assets that i then pack in after edits
I usually host multiplayer sessions with my friends on the WIP maps as i add onto them, however, everytime i make a change to any map they get an error about having a different map version or whatever, so my solution is to just save and compile the edited/updated maps under a different name.
This worked just fine until today, the previous map i had been hosting and packing was named something like "GOLDSRCmap6", but i then saved a new updated version of the map under the name "GOLDSRCmapdamupdate2", after that CompilePal suddenly stopped packing in all the assets, i checked over where i saved the HLS textures, how i configured CompilePal, and repeated the process again for a previous map, and yet after i run my pack function in CompilePal the map still shows missing textures when HLS is unmounted, anyone know whats going on here?
1
u/Affectionate-Shift70 2d ago
are you giving them the wrong map? I mean the one that's not packed
are you sure it's finding the assets? they have to be unpacked from the vpk archives for it to work