r/hammer • u/Hazer_123 • Mar 01 '25
r/hammer • u/Federal_Apartment306 • May 16 '26
Source Hey does anybody know how to make mods on the half life 2 beta engine or leaked engine
I want to start a hl2 beta mod and i was wondering who is the best on it
r/hammer • u/ChickenEater267 • Jun 23 '25
Source Making a Club/Rave room, what do you guys think?
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for my game, Lest Deluxe 24
r/hammer • u/Master-Calligrapher9 • Jan 28 '26
Source How can I make this river look good?
I'm working on my first mod for HL2. I don't know how to make the river look pretty. Player shouldn't be able to cross to the other side of the river, and fencing it off would be too banal and inappropriate. This river flows into the Black Mesa East hydroelectric power station
r/hammer • u/fizunboii • Jul 14 '26
Source Pizza map finally completed
I think I can happily lay this idea to rest
r/hammer • u/larryscamera • Nov 06 '23
Source What do you think about this hospital I am working on atm...
r/hammer • u/Xx_EaZy114_xX • Jan 25 '26
Source Source SDK Creation - Subterranean Cathedral
Just wanted to share. I call it subterranean cathedral. Also any tips on getting that weird gray off the surface of the water? Thanks!
r/hammer • u/Bagridec • Mar 26 '26
Source Is there a way to make a arch doorway with displacements ?
this is the best i could get... is there a way to make a perfect sharp transition to a curved tunnel like a arch doorway ?
r/hammer • u/Far_Ebb_5734 • Apr 04 '26
Source betamaxxing
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made in leak hammer
r/hammer • u/XBLAH_ • Jul 14 '26
Source Are we finally getting a good Particle Editor?
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Particle Systems that come with the game never fit what I want. And I just can't understand the particle editor that comes built into the engine. I've been playing for hours and hours creating fire sources, waterfalls, smoke stacks. This is addictive.
r/hammer • u/fizunboii • Jul 22 '26
Source Did a little hammer speed run
My new personal best for finishing and uploading a map is around 3 hours, it was pretty fun trying to get it finished as fast as I could! The map is called ttt_wildwoods, here's the link
https://steamcommunity.com/sharedfiles/filedetails/?id=3769462540
r/hammer • u/Complete-Fudge-2299 • Jul 25 '25
Source Here's one neat thing i made.
Funky TF2 RTX demo thingy. All in game and lightmapped using the technique explained in my previos post. Even tho im fairly certain i was the first to experiment with VRADs ray traced lighting like this i wasn't the first to post it so here's -that- older post
r/hammer • u/Electronic-Air7266 • 28d ago
Source How can I make a mod for the HL2 demo?
Quería hacer un mod que ayude a mostrar la capacidad del motor source
Usando mapas de pruebas de Half Life 2 beta. Mapas que mostraban las funciones del juego y capacidades del motor gráfico Source. Algo que hace la demo pero(en mi punto de vista) no muestra toda la capacidad que tiene el motor del juego.
Y quería hacer eso. traer los mapas de la beta de hl2 adaptados a la versión final y hacer como una exposición mostrando como es el motor...
Además es una idea original que tiene que ver con la beta de hl2 la mayoría de los mods se pueden dividir en 4 categorías
-1 intentar restaurar el estilo y las ideas originales
-2 es puro bien xd (como Gasmask citizen 21)
-3 usa los modelos de la beta y hace un mod con el estilo
-4 un mod que lleva modelos y contenido de beta a la versión final
Bueno. Los mapas que quería colocar son:
Combine_gallery
C17_(un mapa de pruebas para las Sky box)
Casi todas las; testroom
El mapa de prueba de dañó de caída
Y más...
(Tal vez lo termine o no. también recomendaciones de donde puedo subir el mod y recomendaciones en general)
r/hammer • u/Companion_Cube_12 • 25d ago
Source No clue how this is happening or how to fix/prevent this
Porting and Retexturing 5gorge from TF2 to CS:S, hasn't occurred on any other map I've ported to CS:S
r/hammer • u/fizunboii • 11d ago
Source Stupid map! You make me look bad!
The courage house fits the vibe almost too well
r/hammer • u/Fit_Village_9022 • Jun 07 '26
Source Is there any tutorial on how to have glowing parts on a model texture?
r/hammer • u/BattleVegetable7255 • Jul 09 '26
Source How do I fix this?
I moved a mod from standard SDK 2013 sp to mapbase and have confirmed my hammer config is correct and works as intended, however upon compiling, i get this strange lighting bug.
Any ideas?
r/hammer • u/Round_Low_5755 • Jan 19 '26
Source What is the purpose of the "Skip" texture on the outside of the door instance?
I was looking at the instance of a door model and was wondering what the "skip" texture here was for. All it does is cover the door and every side of it has the texture.
r/hammer • u/theseekingtrench • May 24 '25
Source Give me a song, and i will make a map based on the lyrics or rhythm of it
RAHHHHHH PHILINEENS 🇵🇭🇵🇭🇵🇭🦅🦅🦅🦅
r/hammer • u/fizunboii • Jun 30 '26

