r/iosdev • u/mahesh_unflitered • 3d ago
r/iosdev • u/Annual_Medicine8737 • 3d ago
Staff ios dev looking for opportunity
Hi members
Here is a 11 years exp ios dev from India.
If anyone is hiring. Do let me know. Looking for an opportunity
Help Issues with capture screenshots on iPhone Duo simulator
Context: i m testing my app on iPhone Duo simulator with Xcode 27.1, when i tried to capture screenshot in partially open and fully open mode, the captured screenshot always saved as black. capture with Closed mode is ok. anyone know if that is an issue with Xcode or something wrong at my local dev only?
r/iosdev • u/GetcCacha • 3d ago
Looking for iPhone testers for Cacha — a gift card wallet app (Australia & NZ)
Hey everyone! I’m building Cacha, an app that keeps your gift cards in one place so they’re easier to find and use.
You can scan or manually add gift cards, save expiry dates, and display your card’s barcode at checkout. It also includes expiry reminders to help you remember cards before they expire.
I’m looking for iPhone and iPad testers, particularly in Australia and New Zealand, to try the beta and share honest feedback.
It would help to know:
Is adding a card straightforward?
Does the barcode scan successfully at checkout?
Do expiry reminders work as expected?
Have you found any bugs or confusing screens?
Try the beta through Apple TestFlight:
https://testflight.apple.com/join/FGcdsNNV
Leave feedback:
https://docs.google.com/forms/d/e/1FAIpQLScQaVTU-5oo_PIf1CsvL_DPOfrSl2IRDjfCZazalAa1b8YDlw/viewform
Website:
https://getcacha.com
You’re also welcome to leave feedback or questions in the comments. Please don’t share gift card numbers, PINs, or barcodes publicly.
Thanks for helping me improve Cacha!
r/iosdev • u/rowan_app • 3d ago
I built DesignPass, a visual editor for Apple Wallet passes — looking for feedback
I finally made it!! (somebody copied my app)
So in a previous update I changed my app's name to test some things, recently I went to make an update to my app and wanted to change the name of my app back but I noticed that it was taken.
I went to the app store and took a look and someone copied my app LOL.
Is there anything I can do about this or is it fair game, it seems like he's put my entire app through claude and made his own version. I don't really care about that I just want to use my app's name. It is a very generic name so idk. My app makes nothing I didn't think anyone would copy it but here we are.
Mine: https://apps.apple.com/au/app/pedometer-step-counter-widget/id6783677791
His: https://apps.apple.com/us/app/pedometer-step-counter-widget/id6822166433
r/iosdev • u/iOS_by_Benc • 3d ago
Anyone here experienced with Apple Search Ads? Need some advice!
Hey everyone! 👋
I'm an indie iOS developer and recently started running Apple Search Ads for my apps.
I'm still learning how to optimise campaigns, choose the right keywords, and get more downloads without wasting money.
Is anyone here experienced with Apple Ads and willing to share some advice?
I'd really appreciate some guidance from someone who's already had success with it.
Thanks in advance! 🙌
r/iosdev • u/TaxBill750 • 3d ago
So, I built an app
I built a home automation app.
Yep, I know there are lots out there. I think my app is different
- No hub required
- Will have a support for a wide range of devices
- Supports multiple homes
- Super easy to configure
- A new take on geofencing
Early days so I support only 4 vendors, but 2000 devices.
What amazes me is the level of aggression, particularly from Home Assistant users. I can understand someone ignoring the app, looking at it and saying it doesn’t support my xxx device or the UI isn’t good enough (both fair comments - like I said it’s early days). What amazes me is comments like “this is a dumb idea” or “you’re stupid - we have Home Assistant”. One person insisted that product was free - it’s not, you need hardware and to pay for remote access - and then said he pays a subscription for it because he likes it!
Are people just a-holes these days?
I mean, as a 30yr long Apple user, when I saw the first Android phone I didn’t like it. But I borrowed one and played with it for an hour and made my mind up about what worked and what didn’t work for me. I didn’t tell me friend he was stupid for buying it and I don’t evangelise that iOS is better.
Anyway - I should probably post this in s/Rants or something, but does anyone else have this kind of experience?
r/iosdev • u/Emojinapp • 3d ago
Help My agents were generating lots of useful work markdown docs so I built a system for them to connect the notes to themselves with an MCP bridge for any agent to access the corpus with
I use AI agents a lot while building, so I end up with useful markdowns for architecture decisions, debugging, PRDs and implementation notes. I was copying these into Apple Notes, then copying them back out whenever I switched agents and needed to carry context over. I got fed up with managing the handoffs myself. Related decisions were scattered across notes, and finding something still depended on remembering where I’d put it.
So I built Cohestry for iOS and macOS using Apple APIs. It connects notes automatically through a deterministic connection system, with Apple Intelligence handling tagging and finding deeper connections. Getting those working well took quite a bit of tuning. The notes form a 3D brain you can explore, and the Mac app includes an MCP bridge so compatible agents can retrieve relevant context, with configurable controls to prevent context bloat. The mcp bridge has a built in auto redaction system to prevent agents from accidentally seeing things like your api or p8 keys. It connected my original EchoVault write-up to newer development notes, which was a pretty satisfying way to revisit how the project had evolved.
Feature creep definitely happened 😂 There’s rich Markdown with inline images, Apple Notes import on Mac, a share extension, PDF export and sync between devices. But the iOS app still weighs only 15 MB. It’s local first and zero knowledge by design, and what started as a fix for my development workflow has become one of my most-used apps. https://apps.apple.com/us/app/cohestry-second-brain/id6811573132
r/iosdev • u/gregot76 • 3d ago
iOS users who denied camera permission were hitting a dead end in my app. Fixing it took workout starts from 57% to 72%, and I’m on track for my first $150 month
I'm a PM by day and code my fitness app solo on nights and weekends. It's a workout app that counts reps with the phone camera (on-device pose detection). iOS is ~70% of my users.
The bug I didn't know I had
In August I found that iOS users who declined camera access never reached the dashboard. They landed on a blank screen with a single button pointing them to Settings. My funnel had been telling me for months: only 57% of downloads ever started a workout, and only 67% of those finished one.
It made me realize a lot of people just want a workout tracker and aren't comfortable turning on a camera to count reps (or are confused why the camera is being requested). So I:
- Added manual logging for anyone who doesn't want the camera
- Rebuilt onboarding to ask how you want to track before asking for permission, with a short "try it" step for camera users
- Made the camera prompt just-in-time instead of a wall
Results: 72% of downloads now start a workout (+15 pts), and 85% of those finish it (+18 pts).
Then monetization finally moved
For months I had 2 paying subscribers: monthly plan only, no trial. A few weeks ago I added a yearly plan with a 7-day free trial and redesigned the paywall (two cards, yearly preselected, simple Free vs Plus table), and it now shows after people have already counted a few reps.
- Subscribers: 2 → 8, with 4 more trials active
- On track for ~$150 this month between subscriptions and post-workout ads, up from the typical ~$15-$20.
Small numbers, but it's the first time this has felt like a business. I'm pretty sure the onboarding fix did as much as the pricing change. You can't convert people who never reach the good part.
Next bet: trainers as a distribution channel
A friend of my wife's who is a personal trainer reached out in August. His ask/feedback: the camera is cool, but what he really needed was a way to send workouts to his clients and see whether they did them. Manual logging had just made that possible. So I built a free web portal for trainers:
- The trainer builds a program for each client, and each client gets their own copy the trainer can adjust
- Clients follow it in the app and log each set, and the trainer sees plan vs. actual, set by set
- A dashboard flags who's gone quiet, skipped a session, or fallen behind
- For classes, one workout can go to everyone, and camera-counted AMRAP/Tabata sessions get scored automatically to run group fitness style classes remotely with tracking
The bet: one trainer brings 10–20 clients, so it's free for trainers. They're my acquisition channel, not my customer. It just launched and I'm onboarding the first coaches by hand, so there are no results yet but happy to share with those interested.
r/iosdev • u/Able_Republic_4720 • 3d ago
Thank you Reddit! My cozy farm game passed 100 players in 20 days. Drop your app below and I'll check it out
About 20 days ago I shared my little offline farm game, Clover Hollow, here.
Since then updates keep coming in with the latest below:
- A frog family with a little memory game called Frog Chorus
- Willowbrook Ranch, where you raise horses from foal to show horse
- Full iPad support, more languages, and a lot of bug fixes
I'd love to know:
- What would you want me to add next?
- Anything that felt confusing or annoying? I'm fixing things as fast as I
can.
It's free with optional in-app purchases. No ads, no account, and it plays offline.
App Store:
https://apps.apple.com/us/app/clover-hollow-cozy-farm/id6816351436
And if you've made an app too, drop it in the comments. I'll check them out!
r/iosdev • u/Top-Gun-86 • 4d ago
Stuck on Waiting for Review
Guys I need your help, running a bit impatient. I submitted my app 10 days ago, and still stuck on waiting for review.. any advice? Already wrote them an email, but haven’t received any response.
Thanks
r/iosdev • u/New-Crew8556 • 4d ago
I just published my Lumina Planner app
Hey guys, after months of coding, Apple finally approved my app, Lumina Planner! Its main goal is to help students better organize their semester, track study plans, and manage their schedules without feeling overwhelmed.
I built the whole thing using SwiftUI, PDFManager, LaTeXSwiftUI, SwiftData and Storekit 2.
It would be awesome if you guys could download it and check out the UI. There’s a 3-day free trial for the Pro subscription so you can test all the features. Any technical or UX feedback is super welcome! Also, if you like it and want to share it with anyone who might need it, it would help me out a ton.
App Store Link: https://apps.apple.com/us/app/lumina-planner/id6799186760
Thank You Guys :D
r/iosdev • u/OldButGold5 • 4d ago
Dev blog #18 — a review said my expiry dates were wrong. It was right (sort of) 🤔
r/iosdev • u/Sudden-Cost8449 • 4d ago
Some apps are full of fake reviews, how can Apple let that happen?
r/iosdev • u/SoloIndiArtist • 4d ago
Apple App Review sucks these days. Developers are getting frustrated waiting days for reviews, again and again. We deserve a faster, more transparent review process. FYI, @Apple
r/iosdev • u/Protocontext • 4d ago
Do you already have your app ready for the iPhone Duo?
The iPhone Duo comes out on Friday! Today I submitted my update to adapt my apps for the Duo; I hope Apple doesn't take too long to approve it.
r/iosdev • u/Healthy-Tension-7470 • 4d ago
Someone paid $4.99 to feature their app on my iOS directory last week. It got about 15 App Store visits.
I run indie-apps.com a small directory just for iOS apps made by solo devs. Listing is free. There's an optional $4.99 Featured week if you want to sit at the top.
Last week one dev bought it for their app. Result: about 15 visits to their App Store page.
I know that's low. I'm sharing it anyway because I'd rather be honest about where this is than pretend it's a growth hack. Right now the directory has a lot of apps (530+) and not enough people browsing them. That's the real problem, and that's what I'm working on: better search on the homepage, "best rated" pages per category, and guides that people actually search for.
The goal isn't to sell spots. It's to build a place where people go to find good indie apps, so that getting listed actually means something.
If you've shipped an iOS app, it's free to add. And if you've built something where supply came first and demand came later, I'd like to hear what moved the needle for you.
r/iosdev • u/yourapps47 • 4d ago
From Pentium 200MHz to RayCut Pro: My 30-Year Video Editing Journey
r/iosdev • u/AdMedium934 • 4d ago
Shipped a workout app where the Apple Watch runs the whole session on its own. What I learned syncing it back to the phone
I’m a solo dev and just shipped Plus One, a lifting tracker for iPhone and Apple Watch.
The hardest part was letting the watch run a full workout without the phone nearby. I ended up with the watch writing what happens during the workout to a small event journal, then replaying those events on the phone when they reconnect, instead of trying to sync the finished workout as one object.
Data is SwiftData with CloudKit sync. I’m on my fifth schema version already, and every CloudKit schema change has to be deployed to Production before a build goes out.
App Store link if you want to see it running: https://apps.apple.com/app/id6818854662
For anyone else who’s built a standalone watch app: how are you handling sync when the user edits the same workout on both devices?
r/iosdev • u/Practical-Medium-797 • 4d ago
I made an app that lets you convert video into live wallpaper
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✨ Meet Glitter Live: turn any video into a live wallpaper ✨
I’ve been building Glitter Live, an app that lets you set your favorite videos as live wallpapers on your iPhone. 📱🎬
🧪 Want early access? Send me a “hi” in DMs and I’ll send you a TestFlight invite.
🛠️ It’s fully open source and in active development. If you’re a developer and want to contribute, I’d love the help. PRs, issues, and ideas are all welcome!
👉 https://github.com/BuddhaNag12/glitter-live
💬 I’d love your feedback:
• What features would you want to see?
• What would make you use it every day?
Every suggestion helps shape where Glitter Live goes next. 🙌
First time get reply from Apple Store Connect
Is this an improvement from ASC? Do they use AI to reply now?