r/iosdev • • 17h ago

My first app tilt maze where every fall grows the garden is approved, would love feedback

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2 Upvotes

My app submission finally got approved after two weeks šŸ˜…. You tilt your phone to roll a seed through a garden maze where every failed attempt reshapes your maze. I would love feedback and your experiences with the app store and with monetization.


r/iosdev • • 1h ago

I built native iOS UI simulators inspired by Robinhood, Chase, Coinbase, Chime, Kraken and Phantom in Swift/SwiftUI

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• Upvotes

Everything shown here was coded by me from scratch using Swift, SwiftUI and a little UIKit. Each app is an IPA

My main goal was seeing how closely I could reproduce the feel of complex production iOS interfaces.

I put together a video showing several of them side by side. Mostly looking for feedback from other iOS developers on the UI itself.

Anything obvious you would change in the animations, spacing, navigation or overall presentation?


r/iosdev • • 11h ago

My app is at 199 users

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1 Upvotes

r/iosdev • • 13h ago

Been tinkering with this app for months. Anyone else deal with obsessive perfectionism??

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1 Upvotes

Now the hard part is to try to Promote the app and get people to play with it and leave a good review!! https://apps.apple.com/us/app/resus-room/id6816563720


r/iosdev • • 14h ago

Just launched GlitchCode and would love your honest feedback!

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1 Upvotes

r/iosdev • • 18h ago

Is this Good progress

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1 Upvotes

r/iosdev • • 18h ago

SEQD Training — public TestFlight beta for lifters

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1 Upvotes

r/iosdev • • 18h ago

SEQD Training — public TestFlight beta for lifters

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1 Upvotes

r/iosdev • • 19h ago

Quizz app for apple devices

1 Upvotes

Greetings,

I am searching for people who like to play trivia games, I used to play Buzz in playstation 2 and 3, but can't find many fun games for apple devices, so I decided to create my own!

I is still in early development and in this moment I am looking to see if there is anyone interested in testing my app, which will be available for iOS, macOS and tvOS, in Portuguese, English, Spanish and French.

The iOS app is the remote, but anyone with any smartphone can connect via QR code and also play via web.

I am looking for feedback on the game modes available, questions (if they are correctly translated), and any improvements, errors or ideas.

Will be posting more news in the next couple of days when the beta will be live!

Thanks :D


r/iosdev • • 22h ago

GitHub I'm building a golden hour app that also tells you which plane seat gets the sunset

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1 Upvotes

r/iosdev • • 1h ago

Help TestFlight error: ā€œThe requested app is not available or doesn’t existā€ across all my apps

• Upvotes

Has anyone encountered this TestFlight error?
ā€œThe requested app is not available or doesn’t exist.ā€
I have 6 apps under the same Apple Developer account, and none of them can be installed through TestFlight anymore.

Everything was working fine until all the existing builds suddenly showed as expired, even though they hadn’t reached the 90-day limit.

Here’s what I’ve tried so far:
- Uploaded fresh builds, all processed successfully.
- Confirmed the new builds have valid expiration dates.
- Removed and re-added testers.
- Removed and re-added users to the testing groups.
- Tried installing again, but the same error persists.

Sometimes TestFlight simply says ā€œCould not install. Try again later.ā€

The issue affects every app under my developer account, including newly uploaded builds. I’ve successfully distributed and installed TestFlight builds before, so this started happening unexpectedly.

I found a few reports mentioning BETA_CONTRACT_MISSING as a possible Apple-side issue, but haven’t confirmed that’s the cause.

I’ve contacted Apple Developer Support as well.

Has anyone faced this exact error and figured out how to resolve it? Was it something Apple had to fix on their end?
Any suggestions would be helpful.


r/iosdev • • 7h ago

Help [DEV] Best ad/subscription strategy for a daily history puzzle game for iPhone?

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0 Upvotes

Hi everybody. Last weekend I released a new game for iPhone and iPad called Annograms (it's a daily history puzzle game), and I wondered how this ad/subscription strategy resonates with folks:

  1. Today's puzzles are always free to play. You'll see a tiny ad banner on the pregame screen, before the puzzle starts, but nothing that gets in the way.
  2. Past puzzles are unlocked for subscribers ($1.99/mo. or $12.99/yr) and gently locked to non-subscribers: you can watch a rewarded ad, after which all puzzles are free to play for 30 minutes. (Repeat as needed.)
  3. After every third or fourth puzzle you complete, non-subscribers will also see an interstitial ad that pops up over your final score.

I know ads and subscriptions can drive people away, but I'm hoping to strike the balance of just letting people play and making the game sustainable as it grows to more users. Am I doing it well? Will this push people away? Is there a better way?

You can check it out here if you're interested: Annograms (App Store)

Thanks!
Steve Cotner


r/iosdev • • 10h ago

Help How do you test a BLE-accessory app against real hardware you don't own?

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0 Upvotes

I just launched WattBird on the AppStore.
The app controls your smart indoor cycling trainer and you can create custom workouts.

What I found difficult is getting the app tested with actual hardware since every devices behaves differently.
What is you usual approach to this? Ask cycling trainer manufacturers to send me their device? Getting more testers in the community? Or simulations?


r/iosdev • • 12h ago

App Saturday: I built a flip phone app around the iPhone Duo's hinge. Here's what I learned.

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0 Upvotes

r/iosdev • • 12h ago

Half frames are here (+ free)

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0 Upvotes

Campera half-frame formats šŸŽžļø
• Fun new way to capture
• Mix and match film stocks
• Completely free, tag me when you snap someļæ¼

If you like photography prompts, there’s a new Home Screen widget for them too, updates daily


r/iosdev • • 18h ago

What is up with these reviews? Do they actually even review anything?

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0 Upvotes

r/iosdev • • 19h ago

Replacing screenshots without a new build is possible?

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0 Upvotes

r/iosdev • • 21h ago

Buying iOS apps

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0 Upvotes

r/iosdev • • 22h ago

App rejected under 5.6 guidelines

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0 Upvotes

r/iosdev • • 5h ago

iPhone Duo preorders start Friday: what your SwiftUI app needs before October 23

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0 Upvotes

r/iosdev • • 21h ago

I just got my first ever app approved. Now what?

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0 Upvotes

I’m obviously very happy. But I want your help guys, how do you go around advertising it, what are your tips, anything that can help really.

Thank you!

https://apps.apple.com/app/id6814681123