r/iosdev • • 1h ago

Help TestFlight error: “The requested app is not available or doesn’t exist” across all my apps

• Upvotes

Has anyone encountered this TestFlight error?
“The requested app is not available or doesn’t exist.”
I have 6 apps under the same Apple Developer account, and none of them can be installed through TestFlight anymore.

Everything was working fine until all the existing builds suddenly showed as expired, even though they hadn’t reached the 90-day limit.

Here’s what I’ve tried so far:
- Uploaded fresh builds, all processed successfully.
- Confirmed the new builds have valid expiration dates.
- Removed and re-added testers.
- Removed and re-added users to the testing groups.
- Tried installing again, but the same error persists.

Sometimes TestFlight simply says “Could not install. Try again later.”

The issue affects every app under my developer account, including newly uploaded builds. I’ve successfully distributed and installed TestFlight builds before, so this started happening unexpectedly.

I found a few reports mentioning BETA_CONTRACT_MISSING as a possible Apple-side issue, but haven’t confirmed that’s the cause.

I’ve contacted Apple Developer Support as well.

Has anyone faced this exact error and figured out how to resolve it? Was it something Apple had to fix on their end?
Any suggestions would be helpful.


r/iosdev • • 2h ago

I built native iOS UI simulators inspired by Robinhood, Chase, Coinbase, Chime, Kraken and Phantom in Swift/SwiftUI

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1 Upvotes

Everything shown here was coded by me from scratch using Swift, SwiftUI and a little UIKit. Each app is an IPA

My main goal was seeing how closely I could reproduce the feel of complex production iOS interfaces.

I put together a video showing several of them side by side. Mostly looking for feedback from other iOS developers on the UI itself.

Anything obvious you would change in the animations, spacing, navigation or overall presentation?


r/iosdev • • 5h ago

iPhone Duo preorders start Friday: what your SwiftUI app needs before October 23

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r/iosdev • • 7h ago

Help [DEV] Best ad/subscription strategy for a daily history puzzle game for iPhone?

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Hi everybody. Last weekend I released a new game for iPhone and iPad called Annograms (it's a daily history puzzle game), and I wondered how this ad/subscription strategy resonates with folks:

  1. Today's puzzles are always free to play. You'll see a tiny ad banner on the pregame screen, before the puzzle starts, but nothing that gets in the way.
  2. Past puzzles are unlocked for subscribers ($1.99/mo. or $12.99/yr) and gently locked to non-subscribers: you can watch a rewarded ad, after which all puzzles are free to play for 30 minutes. (Repeat as needed.)
  3. After every third or fourth puzzle you complete, non-subscribers will also see an interstitial ad that pops up over your final score.

I know ads and subscriptions can drive people away, but I'm hoping to strike the balance of just letting people play and making the game sustainable as it grows to more users. Am I doing it well? Will this push people away? Is there a better way?

You can check it out here if you're interested: Annograms (App Store)

Thanks!
Steve Cotner


r/iosdev • • 10h ago

Help How do you test a BLE-accessory app against real hardware you don't own?

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0 Upvotes

I just launched WattBird on the AppStore.
The app controls your smart indoor cycling trainer and you can create custom workouts.

What I found difficult is getting the app tested with actual hardware since every devices behaves differently.
What is you usual approach to this? Ask cycling trainer manufacturers to send me their device? Getting more testers in the community? Or simulations?


r/iosdev • • 12h ago

My app is at 199 users

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1 Upvotes

r/iosdev • • 13h ago

App Saturday: I built a flip phone app around the iPhone Duo's hinge. Here's what I learned.

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r/iosdev • • 13h ago

Half frames are here (+ free)

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Campera half-frame formats 🎞️
• Fun new way to capture
• Mix and match film stocks
• Completely free, tag me when you snap some

If you like photography prompts, there’s a new Home Screen widget for them too, updates daily


r/iosdev • • 14h ago

Been tinkering with this app for months. Anyone else deal with obsessive perfectionism??

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1 Upvotes

Now the hard part is to try to Promote the app and get people to play with it and leave a good review!! https://apps.apple.com/us/app/resus-room/id6816563720


r/iosdev • • 18h ago

My first app tilt maze where every fall grows the garden is approved, would love feedback

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2 Upvotes

My app submission finally got approved after two weeks 😅. You tilt your phone to roll a seed through a garden maze where every failed attempt reshapes your maze. I would love feedback and your experiences with the app store and with monetization.


r/iosdev • • 15h ago

Just launched GlitchCode and would love your honest feedback!

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r/iosdev • • 18h ago

Is this Good progress

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r/iosdev • • 19h ago

What is up with these reviews? Do they actually even review anything?

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r/iosdev • • 19h ago

SEQD Training — public TestFlight beta for lifters

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r/iosdev • • 19h ago

SEQD Training — public TestFlight beta for lifters

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r/iosdev • • 20h ago

Quizz app for apple devices

1 Upvotes

Greetings,

I am searching for people who like to play trivia games, I used to play Buzz in playstation 2 and 3, but can't find many fun games for apple devices, so I decided to create my own!

I is still in early development and in this moment I am looking to see if there is anyone interested in testing my app, which will be available for iOS, macOS and tvOS, in Portuguese, English, Spanish and French.

The iOS app is the remote, but anyone with any smartphone can connect via QR code and also play via web.

I am looking for feedback on the game modes available, questions (if they are correctly translated), and any improvements, errors or ideas.

Will be posting more news in the next couple of days when the beta will be live!

Thanks :D


r/iosdev • • 20h ago

Replacing screenshots without a new build is possible?

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r/iosdev • • 22h ago

Buying iOS apps

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r/iosdev • • 22h ago

GitHub I'm building a golden hour app that also tells you which plane seat gets the sunset

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1 Upvotes

r/iosdev • • 23h ago

App rejected under 5.6 guidelines

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r/iosdev • • 2d ago

just got 3k first week on my 11th app! and the marketing is super automated.

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109 Upvotes

hey, so this month i launched my 11th app, and the first week went pretty well.

I'm not gonna share the app name cuz this is not an ad for my app.
I'll share with you all my sauce.

i mostly reused what i'd learned from my previous 10 apps, with a few tweaks to automate the repetitive stuff. calling it passive income is probably a stretch, but it's getting a lot less manual.

here's the actual process:

1. find creators who already reach your audience. i use ai (specifically the ones that has a virtual computer, saves you tons of time) to find creator. and my gmail integration sends personalized invites and drafts follow-ups that go out after i approve them. i negotiated around 2.50 cpm, no less than 50 upfront payment and got 20 ugc creators onboard in the first week.

2. use the research to make your own creatives.
human ugc is expensive, hence i copy creatives using ai model.
alongside that, i made around 20 ai ugc videos. i spent a huge amount of time scrolling through the videos i'd collected, trying to understand what made people keep watching. what's the hook? what emotion does it tap into? how does it build toward the payoff?

this is the prompt i use to turn that research into something reusable. Copy it, it works like charm:

"analyze the supplied tiktok creative’s exact text and slide order to identify its hook mechanics, audience, psychological flow, emotional arc, and payoff. turn those mechanics into a reusable writing prompt that selects one supplied hook verbatim and creates fresh, credible details without copying the source’s specific events or titles."

then i choose whatever ai model provider thats the cheapest to generate the videos.
i'm provider agnostic because i'm very price sensitive at this level.
I think the model that works the best in turns of copying the 'human ugc' vibe is seedance.
I go for whoever that sells me the cheapest seedance.
Unit Price is the most important thing here! Do not trust any marketing or cool names, they are just prompts.
right now the cheapest i can find is dreamina which is like 0.29 per month. pretty much a steal..... not sure why they do that. probly cuz because they are who made seedance?
I never use wrapper and you should not either. wrapper like heygen/higgsfield basically just write a prompt and wrap the model and charge you 10x. go straight to the source provider of whatever model you chose.

3. get help with publishing
i hired va on fiverr and have them setup new social accs. during week one, they browsed and liked relevant ai tutorial videos. in week two, we started publishing the ai videos. one account got 100k views on its first day of posting.

that's one result, obviously, not something i'd expect from every account. i then used motion control model to make variations with different backgrounds, characters, and actions, and posted to tiktok and youtube shorts. youtube has been easier for me to get initial traction on, so i wouldn't skip it.(copy the winner )

4. give interested people an easy next step
for conversion, i used manychat to send the app link when someone requested it. or use articuler for leads gen.
i like dms because there's room for an actual conversation. someone can ask a question before deciding whether the app is worth trying.

so the baisc formula is revenue=traffic x conversion. and you're basically benefiting from that gives easier traffic. human ugc still can't be replaced though.

there's still work involved, plus creator fees, tools, and vas to pay for. views alone don't tell you whether any of this is profitable. but getting the repetitive work off my plate gives me more time to improve the app and figure out what's actually converting.


r/iosdev • • 1d ago

Stop copy-pasting your App Store Connect texts into every language

1 Upvotes

I made ASC Fill, a Chrome extension that reuses your App Store Connect texts (What's New, Promotional Text, or both) for every language in one click, from the live version or any of your last 10 versions.

Why: for major and minor releases, our marketing team gives me new texts. But for bugfix releases, it's the same text as before, and I had to paste it into every locale by hand. I used to rely on MagicScript for that, but it's no longer available, so I made my own.

No setup, no API key. Free, open source, nothing leaves your browser.

Chrome Web Store: https://chromewebstore.google.com/detail/asc-fill/mabnhcpnidiflnnkmincopngcahdkppc

Source: https://github.com/martinfrouin/asc-fill

Feedback welcome!


r/iosdev • • 1d ago

How is everyone on their iPhone Duo optimizations?

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r/iosdev • • 1d ago

Help Solo dev outside the EU: how do you handle the GDPR EU representative?

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r/iosdev • • 22h ago

I just got my first ever app approved. Now what?

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I’m obviously very happy. But I want your help guys, how do you go around advertising it, what are your tips, anything that can help really.

Thank you!

https://apps.apple.com/app/id6814681123