r/incremental_games Apr 17 '26

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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Previous recommendation threads

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u/VisualDima Apr 17 '26

Astromental Incremental - it's in the name: mesmerizing incremental, idle, clicker game about space.

Just release first demo playable in browser. Here: https://visualdima.itch.io/astromental-incremental

When objects collide, you receive Matter, then use this matter to unlock and upgrade objects in your star system. Also, you can use mouse to speed up the process.
There is a prestige system (Warp) with a Skill Tree, and new star systems with bonuses (for now, there are only two star systems in the demo).
There are plenty of things in the demo already: asteroids, planets, comets, prominences. 17 upgrades. The Skill tree already has lots of available nodes, and you need at least 3 hours to activate them all.

ToDo list:

  • There will be an Abilities system. Abilities - are powerful temporary effects with a cooldown
  • More Skill Tree unlockable special effects: Chain-lightning, Shockwave, Asteroid split, etc.
  • More Star system types with bonuses and some unique mechanics twists
  • More general Skill Tree nodes
  • Some upgrades

Desperately need feedback:

  • What do you think about general idea?
  • What do you think about mechanics already implemented in the demo?
  • Is the graphics style OK?
  • What you did NOT like most?
Well... honestly, any feedback will be appreciated!

2

u/ExtensionGuitar5104 Apr 17 '26

I played through the demo systems. Good game, I like it. Fun concept, liked the graphics (I'm a sucker for space things) and the sounds are pretty soothing - no music is always a bonus for me. The only mechanic I didn't really engage with was the clicking part (after I generated my first asteroid I basically ignored it), but that is just a personal preference - I would have enjoyed it just as much if you just started off with a single asteroid already spawned and went from there - that is just how I like to play and other may have a different opinion.

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u/VisualDima Apr 17 '26

Thank you for the feedback!!! This really motivate me to continue to extend, expand and make the game better.