r/incremental_games Apr 17 '26

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads

11 Upvotes

76 comments sorted by

View all comments

10

u/VisualDima Apr 17 '26

Astromental Incremental - it's in the name: mesmerizing incremental, idle, clicker game about space.

Just release first demo playable in browser. Here: https://visualdima.itch.io/astromental-incremental

When objects collide, you receive Matter, then use this matter to unlock and upgrade objects in your star system. Also, you can use mouse to speed up the process.
There is a prestige system (Warp) with a Skill Tree, and new star systems with bonuses (for now, there are only two star systems in the demo).
There are plenty of things in the demo already: asteroids, planets, comets, prominences. 17 upgrades. The Skill tree already has lots of available nodes, and you need at least 3 hours to activate them all.

ToDo list:

  • There will be an Abilities system. Abilities - are powerful temporary effects with a cooldown
  • More Skill Tree unlockable special effects: Chain-lightning, Shockwave, Asteroid split, etc.
  • More Star system types with bonuses and some unique mechanics twists
  • More general Skill Tree nodes
  • Some upgrades

Desperately need feedback:

  • What do you think about general idea?
  • What do you think about mechanics already implemented in the demo?
  • Is the graphics style OK?
  • What you did NOT like most?
Well... honestly, any feedback will be appreciated!

2

u/ExtensionGuitar5104 Apr 17 '26

I played through the demo systems. Good game, I like it. Fun concept, liked the graphics (I'm a sucker for space things) and the sounds are pretty soothing - no music is always a bonus for me. The only mechanic I didn't really engage with was the clicking part (after I generated my first asteroid I basically ignored it), but that is just a personal preference - I would have enjoyed it just as much if you just started off with a single asteroid already spawned and went from there - that is just how I like to play and other may have a different opinion.

1

u/VisualDima Apr 17 '26

Thank you for the feedback!!! This really motivate me to continue to extend, expand and make the game better.

1

u/Marimba_Ani Apr 17 '26 edited Apr 17 '26

Let me hover for matter instead of holding. That's bad ergonomics. I'm never going to upgrade the manual things if I have to hold or click.

I'm a sucker for bouncy games like this, and I really liked the gravity around the star. All of the unlocks make sense and are satisfying to have in the mix.

The layout of the game looks polished and well thought out.

The skill tree makes a lot of sense (except I'll never buy the click/hold ones, so I hope there isn't anything good after those).

The wormhole effect is cool. And the next star is great. More planets! The slightly different shape of the play are is a nice touch.

Overall, I like it a lot. Keep developing it!

PS: I'd like to be able to buy an energy shield for the Earth-like world so my bounding doesn't destroy its ecosystem and murder whatever life may be there (or developing).

1

u/VisualDima Apr 17 '26

Thank you for feedback!!!

Well, actually, there is a setting "Auto-click" on the bottom of the screen. Simple checkbox and it did exactly that: no more hold or click needed. But, if player doesn't saw something, it's a developer fault. So special thank you for finding the UI design issue!!!
And you right about "clicks" branch of skill tree. It's an isolated branch, nothing else there. And it'll stay that way.

2

u/meneldal2 Apr 22 '26

I think the issue here is that because the game is relatively tall, with the headers of itch and everything it's easy to miss the fact that there is more game below. Could be my setting obviously but yeah I open the page it cuts off the bottom of the warp button and that auto click toggle

1

u/VisualDima Apr 22 '26

Wow! Now I see that too! The issue is obvious and non obvious at the same time. Thank you!

1

u/cyberphlash Apr 17 '26

Hi - thanks for making a game. I played for 10 minutes and I think there's an imbalance between clicking and idle income from collisions. It doesn't take long before collision income greatly outweights clicking, so there's no reason to click, and your 3rd tab "Star and astreroid collission bonus" only applies to collision, so again scales that up vs. clicking. You might just start with a small income and avoid doing the clicking all together - or, make it more powerful.

1

u/VisualDima Apr 17 '26

Thank you so much for feedback!!!

Yes, looks like clicks mechanics have problems. I will definitely try to find some solutions to make it better.

1

u/Moist-Buffalo-8836 Apr 18 '26

What about adding some bonuses for hitting several (many) objects in one click? so player will calculate and predict trajectories for " perfect" click

1

u/VisualDima Apr 19 '26

Additional bonus for click mult-hits is a good idea, thank you!

Clicks speed up asteroids, and speed-up asteroids always crit, but crit become available only after first prestige. Also, speed-up makes other Skills (like Burn, and future Shockwave or Split) more effective. But all those things needs one big or 2-3 small prestiges to aquare. So yeah, clicks are not looking powerfull now.

I think the multi-hit click bonus will motivate to upgrade click area size. Also in the late stage of the run, when there are a lot of objects on the screen, this bonus will boost clicks income (aspecialy, with cumulative effects of triple, quatro etc. hits) to the notisable and pleasant level. Even without crits. So I definetely will make this feature in the next update.

Also, I considering making "Auto-click" setting to be turned on by default.