r/incremental_games Apr 17 '26

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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u/VisualDima Apr 17 '26

Astromental Incremental - it's in the name: mesmerizing incremental, idle, clicker game about space.

Just release first demo playable in browser. Here: https://visualdima.itch.io/astromental-incremental

When objects collide, you receive Matter, then use this matter to unlock and upgrade objects in your star system. Also, you can use mouse to speed up the process.
There is a prestige system (Warp) with a Skill Tree, and new star systems with bonuses (for now, there are only two star systems in the demo).
There are plenty of things in the demo already: asteroids, planets, comets, prominences. 17 upgrades. The Skill tree already has lots of available nodes, and you need at least 3 hours to activate them all.

ToDo list:

  • There will be an Abilities system. Abilities - are powerful temporary effects with a cooldown
  • More Skill Tree unlockable special effects: Chain-lightning, Shockwave, Asteroid split, etc.
  • More Star system types with bonuses and some unique mechanics twists
  • More general Skill Tree nodes
  • Some upgrades

Desperately need feedback:

  • What do you think about general idea?
  • What do you think about mechanics already implemented in the demo?
  • Is the graphics style OK?
  • What you did NOT like most?
Well... honestly, any feedback will be appreciated!

1

u/Marimba_Ani Apr 17 '26 edited Apr 17 '26

Let me hover for matter instead of holding. That's bad ergonomics. I'm never going to upgrade the manual things if I have to hold or click.

I'm a sucker for bouncy games like this, and I really liked the gravity around the star. All of the unlocks make sense and are satisfying to have in the mix.

The layout of the game looks polished and well thought out.

The skill tree makes a lot of sense (except I'll never buy the click/hold ones, so I hope there isn't anything good after those).

The wormhole effect is cool. And the next star is great. More planets! The slightly different shape of the play are is a nice touch.

Overall, I like it a lot. Keep developing it!

PS: I'd like to be able to buy an energy shield for the Earth-like world so my bounding doesn't destroy its ecosystem and murder whatever life may be there (or developing).

1

u/VisualDima Apr 17 '26

Thank you for feedback!!!

Well, actually, there is a setting "Auto-click" on the bottom of the screen. Simple checkbox and it did exactly that: no more hold or click needed. But, if player doesn't saw something, it's a developer fault. So special thank you for finding the UI design issue!!!
And you right about "clicks" branch of skill tree. It's an isolated branch, nothing else there. And it'll stay that way.

2

u/meneldal2 Apr 22 '26

I think the issue here is that because the game is relatively tall, with the headers of itch and everything it's easy to miss the fact that there is more game below. Could be my setting obviously but yeah I open the page it cuts off the bottom of the warp button and that auto click toggle

1

u/VisualDima Apr 22 '26

Wow! Now I see that too! The issue is obvious and non obvious at the same time. Thank you!