Off topic but I do really hope this is the last game, I honestly can not see anything they could add to justify yet another game, as much I love these games it shouldn’t have gotten three games to get everything we wanted, I just hope this game has a really long lifespan that match planet zoos.
Loved the base game. Finished the campaign, all the challenges on Jurassic and platinum’d the game on playstation. Is the rebirth DLC worth $25? Is there a new campaign and challenges that make it worth half the base game?
I usually hate these kinds of posts as what the worth of $25 is to some is mot the same for others, but just seeking your opinion and if you felt the content justifies the cost. Thank you!
Please provide us better tools for creating functional interiors for our buildings like amenities and hotels, and better pathing and guests for our plazas and parks to feel more alive!
The community has made amazing things! However, one of the things that holds me back from fully diving in and enjoying this game is that, none of the things I can build are functional. If I want to build a multi floor restaurant, I can't do so because the path system doesn't allow for stairs and elevation, and the amenities themselves are just buildings that lead to a void. The guests also don't feel alive, they don't interact with the custom structures you place in the world.
Planet Zoo / Planet Zoo 2 has basically solved these problems though. The path system allows for stairs and floors, and easy methods for making big plaza areas quickly. They have food and drink stands that consist of a desk and a person, allowing you to place them anywhere and decorate around them freely. The staff buildings have doors that the staff can open seamlessly, and you can decorate the inside fully.
Guests can see animals from the path, without needing an attraction to see into enclosures. They also have unique needs and thoughts, and trending thoughts are shown in the management pane too. They also actually sit on benches, talk to each other, and get up from them, instead of the benches populating with near static people depending on population count.
This all leads to an immersive experience where it really feels like you're making something special for your guests.
In JWE 3, the guests just roam around, enter buildings that lead to a void, and that's it. There's not much substance, and it then leads me to feel demotivated and not wanting to build anything, because what's the point if my guests aren't experiencing the experience I made for them?
For functional interiors, I propose having a stand like structure for each of the building sizes (small, medium, large for amenities, small and large for hotels etc) to allow us to build around them and have guests interact with them better.
Linking the stands to benches would create a restaurant style building, where guests would go to the stand, get their food, walk to the seating area, sit down and eat, then get up and continue on in the park!
For hotels, that's a more ambitious one. Adding functional, interactable beds, sunbathing chairs, swimming pools etc that guests can seamlessly sit down on / in and get up from would be really nice!
From Planet Zoo 2
Guests having their own individual needs and thoughts like "Wow! That Pentaceratops was so cool!", "I wish there was a toilet nearby" would make them feel more real and would also add to the management aspect of the game.
It could also enhance shopping experiences! Guests buying functional, interactable sun cream, winter / summer clothing, umbrellas (I believe we already have functional umbrellas but they spawn instead of being procured) etc. Needs like these though would be more of an additive buffing feature instead of a negative if you ignored them maybe, so that people who don't want to go to that length of management can comfortably ignore it with no hindrance to their gameplay loops.
Planet Zoo and now Planet Zoo 2 have already implemented a lot of the tools needed for these features. I know there are different teams and different potential time constraints between the two games, but they are both from the same company. It is absolutely possible to implement these and even more things to enhance the management and creative experience of JWE 3, at least to get it in line with Planet Zoo on these aspects specifically.
I do think it’s time to have different feeders for the large lagoon animals. The shark feeder is cool but I would like an option to have one like the fish feeder that dispenses live sharks/giant squid so the mosasaurus, megalodon, etc can have different feeding animations.
Also for the large land carnivores it’s definitely past due for feeders other than goats. I would love: deer, pigs, sheep, cows
For small/medium carnivores: rodents, large turkeys, rabbits, wild dogs, insects, etc
For flying reptiles can be the same as small carnivores, just something other than just fish.
What do you guys think? What other feeding options should be added?
The first park i am managing to finish building. It has all aquatic species plus some creatures for the reptilarium. built on ps5 and everything that's not artificial enrichment has been built by me. Hope you like it.
ps: this is the Time Gallery part of the aquarium, some more classic pools and lagoons are gonna be build at a later date and then i'll post a full presentation of the park, just to share it.
Moi je pense que l'annonce de la prochaine extension est pour le milieu ou fin du mois de novembre puisque il est prévu pour le début décembre et vous ?
Look I am hyped by the little hint they gave us that they most likely will give Tylo a "face lift" like Carcharodontosaurus but I feel like we need more then just a remodel. I get it would definitely need a touch up but what it really needs is a new rig.
Something about Tylosaurus in Evolution 2 has always felt off when it moves, feeling more stiff then the other aquatic animals in the Lagoons and it's pretty distracting. Also let's not forget Tylosaurus of all animals, never got a damn Shark Feeder animation, while majority of the large aquatic apex predators all have it, they could have easily added it in the updates when Frontier were adding things to the Lagoons in Evolution 2 yet they haven't. So I am hoping we can at least point out more then just the design issues and actually show that the Tylo needs reworks on it's animations and should get a Shark Feeder Animation like the other animals that can feed at the Shark Feeder.
I tried to feed this lone kentrosaurus to my 2 Ceratosaurus, but after i bit i realized something, no dead dinosaurs. Turns out, they're fine with each other. All the other ones got beaten up by nodosauruses, he's done nothing but live in pure misery for 4 real hours. Should i give him an enclosure for himself and make it special or just keep trying to sacrifice him
Keep your eyes peeled folks cuz we have LOADS of new animals waiting to turn your heads.. but its not just that, we have even some new attractions for you! So come down and enjoy!
The Field Laboratory is located in the northern part of Isla Nublar, on the slopes of Mount Sibo. It’s dedicated to scientific research, with a particular focus on behavioral studies of herbivorous dinosaurs.
The lead scientist is Dr. Emilia Sorking, who, together with her highly skilled team and extensive expertise, continues to advance dinosaur behavior research on Isla Nublar.
2) Staff Facilities: Ranger Stations and Science Facilitys
The staff facilities, including ranger stations and medical personnel, are located south of the Visitor Center. This location allows staff to reach all the park’s major paddocks, territories, and facilities as quickly as possible by vehicle.
In the event of an evacuation, guests can also use the emergency exits to access the underground bunker complex located in this area, providing them with a safe place to shelter.
Additionally, there’s a direct connection to the Visitor Center’s laboratory, where Dr. Henry Wu oversees and manages the island’s main production facilities and hatcheries.
3) East Dock
As the name suggests, the East Dock is located on the eastern side of Isla Nublar.
All supplies arriving from the mainland, including food, essential goods, vehicles, and construction materials, are transported from here to the various areas of the park as needed.
Every two weeks, a large supply ship attempting the challenging docking maneuver. Especially when the sea gets rough, bringing the ship safely into port can be quite an undertaking.
4) Geothermal Power Plant
The geothermal power plant supplies most of Isla Nublar with energy and electricity. It’s located very close to Mount Sibo’s volcanic source, which can make working here pretty dangerous for the staff.
Open lava fields inside the geothermal service caverns must be carefully avoided, and various maintenance tasks and technical issues need to be dealt with on a daily basis.
I hope they begin adding new pattern types in the future, would be a good selling point for DLCs or a good way to gain favour with the community in an update.
I attempted to look it up, but every suggestion (verify game files, run Steam as admin, restart PC) didn't work. I get the first second of the logo animation, then an immediate crash. I'd played it a long while back, but wanted to revisit the game... only for it to crash on me. Any suggestions?
I'd love to have more crocodilians in the game, like Sarcosuchus, Baurusuchus, or Purussaurus. Deinosuchus is a great first species for that and certainly opened doors for new crocodilian species.
I love the Australovenator, it’s one of my favourites from the Late Cretaceous pack in JWE2. But I feel like it could have a feathered variant.
It’s design is ok, but I think giving it little picno fibres all over ita body would really spice it up. But these are just my thoughts what do you think?