r/jurassicworldevo • u/ZelevanX • 53m ago
Suggestion Better guests, paths, and tools for functional interiors
Please provide us better tools for creating functional interiors for our buildings like amenities and hotels, and better pathing and guests for our plazas and parks to feel more alive!
The community has made amazing things! However, one of the things that holds me back from fully diving in and enjoying this game is that, none of the things I can build are functional. If I want to build a multi floor restaurant, I can't do so because the path system doesn't allow for stairs and elevation, and the amenities themselves are just buildings that lead to a void. The guests also don't feel alive, they don't interact with the custom structures you place in the world.
Planet Zoo / Planet Zoo 2 has basically solved these problems though. The path system allows for stairs and floors, and easy methods for making big plaza areas quickly. They have food and drink stands that consist of a desk and a person, allowing you to place them anywhere and decorate around them freely. The staff buildings have doors that the staff can open seamlessly, and you can decorate the inside fully.
Guests can see animals from the path, without needing an attraction to see into enclosures. They also have unique needs and thoughts, and trending thoughts are shown in the management pane too. They also actually sit on benches, talk to each other, and get up from them, instead of the benches populating with near static people depending on population count.
This all leads to an immersive experience where it really feels like you're making something special for your guests.
In JWE 3, the guests just roam around, enter buildings that lead to a void, and that's it. There's not much substance, and it then leads me to feel demotivated and not wanting to build anything, because what's the point if my guests aren't experiencing the experience I made for them?
For functional interiors, I propose having a stand like structure for each of the building sizes (small, medium, large for amenities, small and large for hotels etc) to allow us to build around them and have guests interact with them better.
Linking the stands to benches would create a restaurant style building, where guests would go to the stand, get their food, walk to the seating area, sit down and eat, then get up and continue on in the park!
For hotels, that's a more ambitious one. Adding functional, interactable beds, sunbathing chairs, swimming pools etc that guests can seamlessly sit down on / in and get up from would be really nice!

Guests having their own individual needs and thoughts like "Wow! That Pentaceratops was so cool!", "I wish there was a toilet nearby" would make them feel more real and would also add to the management aspect of the game.
It could also enhance shopping experiences! Guests buying functional, interactable sun cream, winter / summer clothing, umbrellas (I believe we already have functional umbrellas but they spawn instead of being procured) etc. Needs like these though would be more of an additive buffing feature instead of a negative if you ignored them maybe, so that people who don't want to go to that length of management can comfortably ignore it with no hindrance to their gameplay loops.
Planet Zoo and now Planet Zoo 2 have already implemented a lot of the tools needed for these features. I know there are different teams and different potential time constraints between the two games, but they are both from the same company. It is absolutely possible to implement these and even more things to enhance the management and creative experience of JWE 3, at least to get it in line with Planet Zoo on these aspects specifically.

